1# Drawing Custom Graphics Using the Canvas 2 3 4**Canvas** provides a canvas component for drawing custom graphics. You can use the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to draw graphics on the **Canvas** component. The drawing objects can be basic shapes, text, and images. 5 6 7## Drawing Custom Graphics on the Canvas 8 9You can draw custom graphics on the canvas in any of the following ways: 10 11 12- Use [CanvasRenderingContext2D](../reference/arkui-ts/ts-canvasrenderingcontext2d.md). 13 14 ```ts 15 @Entry 16 @Component 17 struct CanvasExample1 { 18 // Configure the parameters of the CanvasRenderingContext2D object, including whether to enable anti-aliasing. The value true indicates that anti-aliasing is enabled. 19 private settings: RenderingContextSettings = new RenderingContextSettings(true) 20 // Create a CanvasRenderingContext2D object by calling CanvasRenderingContext2D object in Canvas. 21 private context: CanvasRenderingContext2D= new CanvasRenderingContext2D(this.settings) 22 build() { 23 Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { 24 // Invoke the CanvasRenderingContext2D object in Canvas. 25 Canvas(this.context) 26 .width('100%') 27 .height('100%') 28 .backgroundColor('#F5DC62') 29 .onReady(() =>{ 30 // You can draw content here. 31 this.context.strokeRect(50, 50, 200, 150); 32 }) 33 } 34 .width('100%') 35 .height('100%') 36 } 37 } 38 39 ``` 40 41 .jpg) 42 43- Drawing offscreen onto a canvas is a process where content to draw onto the canvas is first drawn in the buffer, and then converted into a picture, and finally the picture is drawn on the canvas. This process increases the drawing efficiency. Specifically, the implementation is as follows: 44 1. Use the **transferToImageBitmap** API to create an **ImageBitmap** object for the image that is recently rendered off the screen canvas. 45 2. Use the **transferFromImageBitmap** API of the **CanvasRenderingContext2D** object to display the created **ImageBitmap** object. 46 47 For details, see [OffscreenCanvasRenderingContext2D](../reference/arkui-ts/ts-offscreencanvasrenderingcontext2d.md). 48 49 ```ts 50 @Entry 51 @Component 52 struct CanvasExample2 { 53 // Configure the parameters of the CanvasRenderingContext2D and OffscreenCanvasRenderingContext2D objects, including whether to enable anti-aliasing. The value true indicates that anti-aliasing is enabled. 54 private settings: RenderingContextSettings = new RenderingContextSettings(true) 55 private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) 56 // Create an OffscreenCanvasRenderingContext2D object. width indicates the width of the offscreen canvas, and height indicates the height of the offscreen canvas. 57 private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) 58 59 build() { 60 Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { 61 Canvas(this.context) 62 .width('100%') 63 .height('100%') 64 .backgroundColor('#F5DC62') 65 .onReady(() =>{ 66 // You can draw content here. 67 this.offContext.strokeRect(50, 50, 200, 150); 68 // Display the image rendered by the offscreen drawing value on the common canvas. 69 let image = this.offContext.transferToImageBitmap(); 70 this.context.transferFromImageBitmap(image); 71 }) 72 } 73 .width('100%') 74 .height('100%') 75 } 76 } 77 78 ``` 79 80 .jpg) 81 82 >**NOTE** 83 > 84 >The APIs called for drawing on the canvas through the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects are the same. Unless otherwise specified, the value unit of the parameters in these APIs is vp. 85 86- Before loading the Lottie animation on the canvas, download the Lottie as follows: 87 88 ```ts 89 import lottie from '@ohos/lottie' 90 ``` 91 92 For details about the APIs, see [Lottie](../reference/arkui-ts/ts-components-canvas-lottie.md). 93 94 >**NOTE** 95 > 96 >Before using Lottie for the first time, run the **ohpm install \@ohos/lottieETS** command in the Terminal window to download Lottie. 97 98 99## Initializing the Canvas Component 100 101**onReady(event: () => void)** is the event callback when the **Canvas** component initialization is complete. After this event is called, the determined width and height of the **Canvas** component can be obtained. The **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects can then be used to call related APIs to draw graphics. 102 103```ts 104Canvas(this.context) 105 .width('100%') 106 .height('100%') 107 .backgroundColor('#F5DC62') 108 .onReady(() => { 109 this.context.fillStyle = '#0097D4'; 110 this.context.fillRect(50, 50, 100, 100); 111 }) 112 113``` 114 115.jpg) 116 117 118## Canvas Component Drawing Modes 119 120Two modes are available for drawing with the **Canvas** component: 121 122- After the **onReady()** callback of the **Canvas** component is invoked, use the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to call related APIs for drawing. 123 124 ```ts 125 Canvas(this.context) 126 .width('100%') 127 .height('100%') 128 .backgroundColor('#F5DC62') 129 .onReady(() =>{ 130 this.context.beginPath(); 131 this.context.moveTo(50, 50); 132 this.context.lineTo(280, 160); 133 this.context.stroke(); 134 }) 135 ``` 136 137 .jpg) 138 139- Define an individual **path2d** object to build an ideal path, and then call the **stroke** or **fill** API of the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to draw the path. For details, see [Path2D](../reference/arkui-ts/ts-components-canvas-path2d.md). 140 141 ```ts 142 Canvas(this.context) 143 .width('100%') 144 .height('100%') 145 .backgroundColor('#F5DC62') 146 .onReady(() =>{ 147 let region = new Path2D(); 148 region.arc(100, 75, 50, 0, 6.28); 149 this.context.stroke(region); 150 }) 151 ``` 152 153 .jpg) 154 155 156## Common Usage of the Canvas Component 157 158**OffscreenCanvasRenderingContext2D** and **CanvasRenderingContext2D** provide a large number of attributes and methods, which can be used to draw text and graphics and process pixels. They are the core of the **Canvas** component. Common APIs include [fill](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#fill), [clip](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#clip), and [stroke](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#stroke). In addition, [fillStyle](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#fillstyle), [globalAlpha](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#globalalpha), [strokeStyle](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#strokestyle), and more attributes are provided to spruce up the graphics. This topic describes typical usage of the canvas. 159 160- Draw a basic shape. 161 162 163You can draw a basic shape by calling APIs such as [arc](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#arc), [ellipse](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#ellipse), and [rect](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#rect). 164 165 ```ts 166 Canvas(this.context) 167 .width('100%') 168 .height('100%') 169 .backgroundColor('#F5DC62') 170 .onReady(() =>{ 171 // Draw a rectangle. 172 this.context.beginPath(); 173 this.context.rect(100, 50, 100, 100); 174 this.context.stroke(); 175 // Draw a circle on the canvas. 176 this.context.beginPath(); 177 this.context.arc(150, 250, 50, 0, 6.28); 178 this.context.stroke(); 179 // Draw an oval on the canvas. 180 this.context.beginPath(); 181 this.context.ellipse(150, 450, 50, 100, Math.PI * 0.25, Math.PI * 0, Math.PI * 2); 182 this.context.stroke(); 183 }) 184 185 ``` 186 187.jpg) 188 189- Draw text. 190 191 You can use APIs such as [fillText](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#filltext) and [strokeText](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#stroketext) to draw text. 192 193 ```ts 194 Canvas(this.context) 195 .width('100%') 196 .height('100%') 197 .backgroundColor('#F5DC62') 198 .onReady(() =>{ 199 // Draw filled text on the canvas. 200 this.context.font = '50px sans-serif'; 201 this.context.fillText("Hello World!", 50, 100); 202 // Draw a text stroke on the canvas. 203 this.context.font = '55px sans-serif'; 204 this.context.strokeText("Hello World!", 50, 150); 205 }) 206 ``` 207 208 .jpg) 209 210- Draw images and processes image pixel information. 211 212 You can draw an image by calling APIs such as [drawImage](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#drawimage) and [putImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#putimagedata). You can also process image pixel information by calling APIs such as [createImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createimagedata), [getPixelMap](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#getpixelmap), and [getImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#getimagedata). 213 214 ```ts 215 @Entry 216 @Component 217 struct GetImageData { 218 private settings: RenderingContextSettings = new RenderingContextSettings(true) 219 private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) 220 private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) 221 private img:ImageBitmap = new ImageBitmap("/common/images/1234.png") 222 223 build() { 224 Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { 225 Canvas(this.context) 226 .width('100%') 227 .height('100%') 228 .backgroundColor('#F5DC62') 229 .onReady(() =>{ 230 // Use the drawImage API to draw an image in the area with the width and height of 130 starting from (0, 0). 231 this.offContext.drawImage(this.img,0,0,130,130); 232 // Use the getImageData API to obtain the image data with the width and height of 130 starting from (50, 50). 233 let imagedata = this.offContext.getImageData(50,50,130,130); 234 // Use the putImageData API to draw the obtained image data in the area starting from (150, 150). 235 this.offContext.putImageData(imagedata,150,150); 236 // Draw the offscreen drawing content to the canvas. 237 let image = this.offContext.transferToImageBitmap(); 238 this.context.transferFromImageBitmap(image); 239 }) 240 } 241 .width('100%') 242 .height('100%') 243 } 244 } 245 ``` 246 247  248 249- Other usage 250 251 **Canvas** also provides other usage. For example, regarding [CanvasGradient](../reference/arkui-ts/ts-components-canvas-canvasgradient.md), you can create a linear gradient with [createLinearGradient](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createlineargradient) or create a radial gradient with [createRadialGradient](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createradialgradient), among others. 252 253 ```ts 254 Canvas(this.context) 255 .width('100%') 256 .height('100%') 257 .backgroundColor('#F5DC62') 258 .onReady(() =>{ 259 // Create a CanvasGradient object with radial gradient colors. 260 let grad = this.context.createRadialGradient(200,200,50, 200,200,200) 261 // Set the gradient color stop for the CanvasGradient object, including the offset and colors. 262 grad.addColorStop(0.0, '#E87361'); 263 grad.addColorStop(0.5, '#FFFFF0'); 264 grad.addColorStop(1.0, '#BDDB69'); 265 // Fill the rectangle with the CanvasGradient object. 266 this.context.fillStyle = grad; 267 this.context.fillRect(0, 0, 400, 400); 268 }) 269 ``` 270 271 .jpg) 272 273 274## Example Scenario 275 276- Draw a basic shape. 277 278 ```ts 279 @Entry 280 @Component 281 struct ClearRect { 282 private settings: RenderingContextSettings = new RenderingContextSettings(true); 283 private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings); 284 285 build() { 286 Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { 287 Canvas(this.context) 288 .width('100%') 289 .height('100%') 290 .backgroundColor('#F5DC62') 291 .onReady(() =>{ 292 // Set the fill color to blue. 293 this.context.fillStyle = '#0097D4'; 294 // Take (50, 50) as the upper left corner and draw a rectangle with the width and height of 200. 295 this.context.fillRect(50,50,200,200); 296 // Use (70, 70) as the upper left corner and clear the area with the width of 150 and height of 100. 297 this.context.clearRect(70,70,150,100); 298 }) 299 } 300 .width('100%') 301 .height('100%') 302 } 303 } 304 305 ``` 306 307 .jpg) 308 309- Draw an irregular shape. 310 311 ```ts 312 @Entry 313 @Component 314 struct Path2d { 315 private settings: RenderingContextSettings = new RenderingContextSettings(true); 316 private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings); 317 318 build() { 319 Row() { 320 Column() { 321 Canvas(this.context) 322 .width('100%') 323 .height('100%') 324 .backgroundColor('#F5DC62') 325 .onReady(() =>{ 326 // Use the Path2D API to create a pentagon. 327 let path = new Path2D(); 328 path.moveTo(150, 50); 329 path.lineTo(50, 150); 330 path.lineTo(100, 250); 331 path.lineTo(200, 250); 332 path.lineTo(250, 150); 333 path.closePath(); 334 // Set the fill color to blue. 335 this.context.fillStyle = '#0097D4'; 336 // Draw the pentagon described by Path2D in the canvas in fill mode. 337 this.context.fill(path); 338 }) 339 } 340 .width('100%') 341 } 342 .height('100%') 343 } 344 } 345 ``` 346 347  348 349