1<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> 5<title>Architecture and internals</title> 6<link rel="stylesheet" href="../../../doc/src/boostbook.css" type="text/css"> 7<meta name="generator" content="DocBook XSL Stylesheets V1.79.1"> 8<link rel="home" href="../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset"> 9<link rel="up" href="../interprocess.html" title="Chapter 18. Boost.Interprocess"> 10<link rel="prev" href="interprocess_smart_ptr.html" title="Ownership smart pointers"> 11<link rel="next" href="customizing_interprocess.html" title="Customizing Boost.Interprocess"> 12</head> 13<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"> 14<table cellpadding="2" width="100%"><tr> 15<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../boost.png"></td> 16<td align="center"><a href="../../../index.html">Home</a></td> 17<td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td> 18<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td> 19<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td> 20<td align="center"><a href="../../../more/index.htm">More</a></td> 21</tr></table> 22<hr> 23<div class="spirit-nav"> 24<a accesskey="p" href="interprocess_smart_ptr.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../interprocess.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="customizing_interprocess.html"><img src="../../../doc/src/images/next.png" alt="Next"></a> 25</div> 26<div class="section"> 27<div class="titlepage"><div><div><h2 class="title" style="clear: both"> 28<a name="interprocess.architecture"></a><a class="link" href="architecture.html" title="Architecture and internals">Architecture and internals</a> 29</h2></div></div></div> 30<div class="toc"><dl class="toc"> 31<dt><span class="section"><a href="architecture.html#interprocess.architecture.basic_guidelines">Basic guidelines</a></span></dt> 32<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed">From 33 the memory algorithm to the managed segment</a></span></dt> 34<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers">Allocators 35 and containers</a></span></dt> 36<dt><span class="section"><a href="architecture.html#interprocess.architecture.performance">Performance of 37 Boost.Interprocess</a></span></dt> 38</dl></div> 39<div class="section"> 40<div class="titlepage"><div><div><h3 class="title"> 41<a name="interprocess.architecture.basic_guidelines"></a><a class="link" href="architecture.html#interprocess.architecture.basic_guidelines" title="Basic guidelines">Basic guidelines</a> 42</h3></div></div></div> 43<p> 44 When building <span class="bold"><strong>Boost.Interprocess</strong></span> architecture, 45 I took some basic guidelines that can be summarized by these points: 46 </p> 47<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 48<li class="listitem"> 49 <span class="bold"><strong>Boost.Interprocess</strong></span> should be portable 50 at least in UNIX and Windows systems. That means unifying not only interfaces 51 but also behaviour. This is why <span class="bold"><strong>Boost.Interprocess</strong></span> 52 has chosen kernel or filesystem persistence for shared memory and named 53 synchronization mechanisms. Process persistence for shared memory is 54 also desirable but it's difficult to achieve in UNIX systems. 55 </li> 56<li class="listitem"> 57 <span class="bold"><strong>Boost.Interprocess</strong></span> inter-process synchronization 58 primitives should be equal to thread synchronization primitives. <span class="bold"><strong>Boost.Interprocess</strong></span> aims to have an interface compatible 59 with the C++ standard thread API. 60 </li> 61<li class="listitem"> 62 <span class="bold"><strong>Boost.Interprocess</strong></span> architecture should 63 be modular, customizable but efficient. That's why <span class="bold"><strong>Boost.Interprocess</strong></span> 64 is based on templates and memory algorithms, index types, mutex types 65 and other classes are templatizable. 66 </li> 67<li class="listitem"> 68 <span class="bold"><strong>Boost.Interprocess</strong></span> architecture should 69 allow the same concurrency as thread based programming. Different mutual 70 exclusion levels are defined so that a process can concurrently allocate 71 raw memory when expanding a shared memory vector while another process 72 can be safely searching a named object. 73 </li> 74<li class="listitem"> 75 <span class="bold"><strong>Boost.Interprocess</strong></span> containers know nothing 76 about <span class="bold"><strong>Boost.Interprocess</strong></span>. All specific 77 behaviour is contained in the STL-like allocators. That allows STL vendors 78 to slightly modify (or better said, generalize) their standard container 79 implementations and obtain a fully std::allocator and boost::interprocess::allocator 80 compatible container. This also make <span class="bold"><strong>Boost.Interprocess</strong></span> 81 containers compatible with standard algorithms. 82 </li> 83</ul></div> 84<p> 85 <span class="bold"><strong>Boost.Interprocess</strong></span> is built above 3 basic 86 classes: a <span class="bold"><strong>memory algorithm</strong></span>, a <span class="bold"><strong>segment manager</strong></span> and a <span class="bold"><strong>managed 87 memory segment</strong></span>: 88 </p> 89</div> 90<div class="section"> 91<div class="titlepage"><div><div><h3 class="title"> 92<a name="interprocess.architecture.architecture_algorithm_to_managed"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed" title="From the memory algorithm to the managed segment">From 93 the memory algorithm to the managed segment</a> 94</h3></div></div></div> 95<div class="toc"><dl class="toc"> 96<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_memory_algorithm">The 97 memory algorithm</a></span></dt> 98<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_segment_manager">The 99 segment manager</a></span></dt> 100<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_managed_memory">Boost.Interprocess 101 managed memory segments</a></span></dt> 102</dl></div> 103<div class="section"> 104<div class="titlepage"><div><div><h4 class="title"> 105<a name="interprocess.architecture.architecture_algorithm_to_managed.architecture_memory_algorithm"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_memory_algorithm" title="The memory algorithm">The 106 memory algorithm</a> 107</h4></div></div></div> 108<p> 109 The <span class="bold"><strong>memory algorithm</strong></span> is an object that 110 is placed in the first bytes of a shared memory/memory mapped file segment. 111 The <span class="bold"><strong>memory algorithm</strong></span> can return portions 112 of that segment to users marking them as used and the user can return those 113 portions to the <span class="bold"><strong>memory algorithm</strong></span> so that 114 the <span class="bold"><strong>memory algorithm</strong></span> mark them as free 115 again. There is an exception though: some bytes beyond the end of the memory 116 algorithm object, are reserved and can't be used for this dynamic allocation. 117 This "reserved" zone will be used to place other additional objects 118 in a well-known place. 119 </p> 120<p> 121 To sum up, a <span class="bold"><strong>memory algorithm</strong></span> has the 122 same mission as malloc/free of standard C library, but it just can return 123 portions of the segment where it is placed. The layout of a memory segment 124 would be: 125 </p> 126<pre class="programlisting"><span class="identifier">Layout</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">memory</span> <span class="identifier">segment</span><span class="special">:</span> 127 <span class="identifier">____________</span> <span class="identifier">__________</span> <span class="identifier">____________________________________________</span> 128<span class="special">|</span> <span class="special">|</span> <span class="special">|</span> <span class="special">|</span> 129<span class="special">|</span> <span class="identifier">memory</span> <span class="special">|</span> <span class="identifier">reserved</span> <span class="special">|</span> <span class="identifier">The</span> <span class="identifier">memory</span> <span class="identifier">algorithm</span> <span class="identifier">will</span> <span class="keyword">return</span> <span class="identifier">portions</span> <span class="special">|</span> 130<span class="special">|</span> <span class="identifier">algorithm</span> <span class="special">|</span> <span class="special">|</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">rest</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">segment</span><span class="special">.</span> <span class="special">|</span> 131<span class="special">|</span><span class="identifier">____________</span><span class="special">|</span><span class="identifier">__________</span><span class="special">|</span><span class="identifier">____________________________________________</span><span class="special">|</span> 132</pre> 133<p> 134 The <span class="bold"><strong>memory algorithm</strong></span> takes care of memory 135 synchronizations, just like malloc/free guarantees that two threads can 136 call malloc/free at the same time. This is usually achieved placing a process-shared 137 mutex as a member of the memory algorithm. Take in care that the memory 138 algorithm knows <span class="bold"><strong>nothing</strong></span> about the segment 139 (if it is shared memory, a shared memory file, etc.). For the memory algorithm 140 the segment is just a fixed size memory buffer. 141 </p> 142<p> 143 The <span class="bold"><strong>memory algorithm</strong></span> is also a configuration 144 point for the rest of the <span class="bold"><strong>Boost.Interprocess</strong></span> 145 framework since it defines two basic types as member typedefs: 146 </p> 147<pre class="programlisting"><span class="keyword">typedef</span> <span class="comment">/*implementation dependent*/</span> <span class="identifier">void_pointer</span><span class="special">;</span> 148<span class="keyword">typedef</span> <span class="comment">/*implementation dependent*/</span> <span class="identifier">mutex_family</span><span class="special">;</span> 149</pre> 150<p> 151 The <code class="computeroutput"><span class="identifier">void_pointer</span></code> typedef 152 defines the pointer type that will be used in the <span class="bold"><strong>Boost.Interprocess</strong></span> 153 framework (segment manager, allocators, containers). If the memory algorithm 154 is ready to be placed in a shared memory/mapped file mapped in different 155 base addresses, this pointer type will be defined as <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special"><</span><span class="keyword">void</span><span class="special">></span></code> or a similar relative pointer. If the 156 <span class="bold"><strong>memory algorithm</strong></span> will be used just with 157 fixed address mapping, <code class="computeroutput"><span class="identifier">void_pointer</span></code> 158 can be defined as <code class="computeroutput"><span class="keyword">void</span><span class="special">*</span></code>. 159 </p> 160<p> 161 The rest of the interface of a <span class="bold"><strong>Boost.Interprocess</strong></span> 162 <span class="bold"><strong>memory algorithm</strong></span> is described in <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_interprocess_alloc" title="Writing a new shared memory allocation algorithm">Writing 163 a new shared memory allocation algorithm</a> section. As memory algorithm 164 examples, you can see the implementations <code class="computeroutput"><a class="link" href="../boost/interprocess/simple_seq_fit.html" title="Class template simple_seq_fit">simple_seq_fit</a></code> 165 or <code class="computeroutput"><a class="link" href="../boost/interprocess/rbtree_best_fit.html" title="Class template rbtree_best_fit">rbtree_best_fit</a></code> 166 classes. 167 </p> 168</div> 169<div class="section"> 170<div class="titlepage"><div><div><h4 class="title"> 171<a name="interprocess.architecture.architecture_algorithm_to_managed.architecture_segment_manager"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_segment_manager" title="The segment manager">The 172 segment manager</a> 173</h4></div></div></div> 174<p> 175 The <span class="bold"><strong>segment manager</strong></span>, is an object also 176 placed in the first bytes of the managed memory segment (shared memory, 177 memory mapped file), that offers more sophisticated services built above 178 the <span class="bold"><strong>memory algorithm</strong></span>. How can <span class="bold"><strong>both</strong></span> the segment manager and memory algorithm be 179 placed in the beginning of the segment? That's because the segment manager 180 <span class="bold"><strong>owns</strong></span> the memory algorithm: The truth is 181 that the memory algorithm is <span class="bold"><strong>embedded</strong></span> 182 in the segment manager: 183 </p> 184<pre class="programlisting"><span class="identifier">The</span> <span class="identifier">layout</span> <span class="identifier">of</span> <span class="identifier">managed</span> <span class="identifier">memory</span> <span class="identifier">segment</span><span class="special">:</span> 185 <span class="identifier">_______</span> <span class="identifier">_________________</span> 186<span class="special">|</span> <span class="special">|</span> <span class="special">|</span> <span class="special">|</span> 187<span class="special">|</span> <span class="identifier">some</span> <span class="special">|</span> <span class="identifier">memory</span> <span class="special">|</span> <span class="identifier">other</span> <span class="special">|<-</span> <span class="identifier">The</span> <span class="identifier">memory</span> <span class="identifier">algorithm</span> <span class="identifier">considers</span> 188<span class="special">|</span><span class="identifier">members</span><span class="special">|</span><span class="identifier">algorithm</span><span class="special">|</span><span class="identifier">members</span><span class="special">|</span> <span class="string">"other members"</span> <span class="identifier">as</span> <span class="identifier">reserved</span> <span class="identifier">memory</span><span class="special">,</span> <span class="identifier">so</span> 189<span class="special">|</span><span class="identifier">_______</span><span class="special">|</span><span class="identifier">_________</span><span class="special">|</span><span class="identifier">_______</span><span class="special">|</span> <span class="identifier">it</span> <span class="identifier">does</span> <span class="keyword">not</span> <span class="identifier">use</span> <span class="identifier">it</span> <span class="keyword">for</span> <span class="identifier">dynamic</span> <span class="identifier">allocation</span><span class="special">.</span> 190<span class="special">|</span><span class="identifier">_________________________</span><span class="special">|</span><span class="identifier">____________________________________________</span> 191<span class="special">|</span> <span class="special">|</span> <span class="special">|</span> 192<span class="special">|</span> <span class="identifier">segment</span> <span class="identifier">manager</span> <span class="special">|</span> <span class="identifier">The</span> <span class="identifier">memory</span> <span class="identifier">algorithm</span> <span class="identifier">will</span> <span class="keyword">return</span> <span class="identifier">portions</span> <span class="special">|</span> 193<span class="special">|</span> <span class="special">|</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">rest</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">segment</span><span class="special">.</span> <span class="special">|</span> 194<span class="special">|</span><span class="identifier">_________________________</span><span class="special">|</span><span class="identifier">____________________________________________</span><span class="special">|</span> 195</pre> 196<p> 197 The <span class="bold"><strong>segment manager</strong></span> initializes the memory 198 algorithm and tells the memory manager that it should not use the memory 199 where the rest of the <span class="bold"><strong>segment manager</strong></span>'s 200 member are placed for dynamic allocations. The other members of the <span class="bold"><strong>segment manager</strong></span> are <span class="bold"><strong>a recursive 201 mutex</strong></span> (defined by the memory algorithm's <span class="bold"><strong>mutex_family::recursive_mutex</strong></span> 202 typedef member), and <span class="bold"><strong>two indexes (maps)</strong></span>: 203 one to implement named allocations, and another one to implement "unique 204 instance" allocations. 205 </p> 206<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 207<li class="listitem"> 208 The first index is a map with a pointer to a c-string (the name of 209 the named object) as a key and a structure with information of the 210 dynamically allocated object (the most important being the address 211 and the size of the object). 212 </li> 213<li class="listitem"> 214 The second index is used to implement "unique instances" 215 and is basically the same as the first index, but the name of the object 216 comes from a <code class="computeroutput"><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">T</span><span class="special">).</span><span class="identifier">name</span><span class="special">()</span></code> 217 operation. 218 </li> 219</ul></div> 220<p> 221 The memory needed to store [name pointer, object information] pairs in 222 the index is allocated also via the <span class="bold"><strong>memory algorithm</strong></span>, 223 so we can tell that internal indexes are just like ordinary user objects 224 built in the segment. The rest of the memory to store the name of the object, 225 the object itself, and meta-data for destruction/deallocation is allocated 226 using the <span class="bold"><strong>memory algorithm</strong></span> in a single 227 <code class="computeroutput"><span class="identifier">allocate</span><span class="special">()</span></code> 228 call. 229 </p> 230<p> 231 As seen, the <span class="bold"><strong>segment manager</strong></span> knows <span class="bold"><strong>nothing</strong></span> about shared memory/memory mapped files. 232 The <span class="bold"><strong>segment manager</strong></span> itself does not allocate 233 portions of the segment, it just asks the <span class="bold"><strong>memory 234 algorithm</strong></span> to allocate the needed memory from the rest of the 235 segment. The <span class="bold"><strong>segment manager</strong></span> is a class 236 built above the memory algorithm that offers named object construction, 237 unique instance constructions, and many other services. 238 </p> 239<p> 240 The <span class="bold"><strong>segment manager</strong></span> is implemented in 241 <span class="bold"><strong>Boost.Interprocess</strong></span> by the <code class="computeroutput"><a class="link" href="../boost/interprocess/segment_manager.html" title="Class template segment_manager">segment_manager</a></code> 242 class. 243 </p> 244<pre class="programlisting"><span class="keyword">template</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">CharType</span> 245 <span class="special">,</span><span class="keyword">class</span> <span class="identifier">MemoryAlgorithm</span> 246 <span class="special">,</span><span class="keyword">template</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">IndexConfig</span><span class="special">></span> <span class="keyword">class</span> <span class="identifier">IndexType</span><span class="special">></span> 247<span class="keyword">class</span> <span class="identifier">segment_manager</span><span class="special">;</span> 248</pre> 249<p> 250 As seen, the segment manager is quite generic: we can specify the character 251 type to be used to identify named objects, we can specify the memory algorithm 252 that will control dynamically the portions of the memory segment, and we 253 can specify also the index type that will store the [name pointer, object 254 information] mapping. We can construct our own index types as explained 255 in <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_indexes" title="Building custom indexes">Building 256 custom indexes</a> section. 257 </p> 258</div> 259<div class="section"> 260<div class="titlepage"><div><div><h4 class="title"> 261<a name="interprocess.architecture.architecture_algorithm_to_managed.architecture_managed_memory"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_managed_memory" title="Boost.Interprocess managed memory segments">Boost.Interprocess 262 managed memory segments</a> 263</h4></div></div></div> 264<p> 265 The <span class="bold"><strong>Boost.Interprocess</strong></span> managed memory 266 segments that construct the shared memory/memory mapped file, place there 267 the segment manager and forward the user requests to the segment manager. 268 For example, <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_ma_idm45304011676192.html" title="Class template basic_managed_shared_memory">basic_managed_shared_memory</a></code> 269 is a <span class="bold"><strong>Boost.Interprocess</strong></span> managed memory 270 segment that works with shared memory. <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_mapped_file.html" title="Class template basic_managed_mapped_file">basic_managed_mapped_file</a></code> 271 works with memory mapped files, etc... 272 </p> 273<p> 274 Basically, the interface of a <span class="bold"><strong>Boost.Interprocess</strong></span> 275 managed memory segment is the same as the <span class="bold"><strong>segment 276 manager</strong></span> but it also offers functions to "open", "create", 277 or "open or create" shared memory/memory-mapped files segments 278 and initialize all needed resources. Managed memory segment classes are 279 not built in shared memory or memory mapped files, they are normal C++ 280 classes that store a pointer to the segment manager (which is built in 281 shared memory or memory mapped files). 282 </p> 283<p> 284 Apart from this, managed memory segments offer specific functions: <code class="computeroutput"><span class="identifier">managed_mapped_file</span></code> offers functions 285 to flush memory contents to the file, <code class="computeroutput"><span class="identifier">managed_heap_memory</span></code> 286 offers functions to expand the memory, etc... 287 </p> 288<p> 289 Most of the functions of <span class="bold"><strong>Boost.Interprocess</strong></span> 290 managed memory segments can be shared between all managed memory segments, 291 since many times they just forward the functions to the segment manager. 292 Because of this, in <span class="bold"><strong>Boost.Interprocess</strong></span> 293 all managed memory segments derive from a common class that implements 294 memory-independent (shared memory, memory mapped files) functions: <a href="../../../boost/interprocess/detail/managed_memory_impl.hpp" target="_top">boost::interprocess::ipcdetail::basic_managed_memory_impl</a> 295 </p> 296<p> 297 Deriving from this class, <span class="bold"><strong>Boost.Interprocess</strong></span> 298 implements several managed memory classes, for different memory backends: 299 </p> 300<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 301<li class="listitem"> 302 <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_ma_idm45304011676192.html" title="Class template basic_managed_shared_memory">basic_managed_shared_memory</a></code> 303 (for shared memory). 304 </li> 305<li class="listitem"> 306 <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_mapped_file.html" title="Class template basic_managed_mapped_file">basic_managed_mapped_file</a></code> 307 (for memory mapped files). 308 </li> 309<li class="listitem"> 310 <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_heap_memory.html" title="Class template basic_managed_heap_memory">basic_managed_heap_memory</a></code> 311 (for heap allocated memory). 312 </li> 313<li class="listitem"> 314 <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_ma_idm45304011784704.html" title="Class template basic_managed_external_buffer">basic_managed_external_buffer</a></code> 315 (for user provided external buffer). 316 </li> 317</ul></div> 318</div> 319</div> 320<div class="section"> 321<div class="titlepage"><div><div><h3 class="title"> 322<a name="interprocess.architecture.allocators_containers"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers" title="Allocators and containers">Allocators 323 and containers</a> 324</h3></div></div></div> 325<div class="toc"><dl class="toc"> 326<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.allocators">Boost.Interprocess 327 allocators</a></span></dt> 328<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.implementation_segregated_storage_pools">Implementation 329 of <span class="bold"><strong>Boost.Interprocess</strong></span> segregated storage 330 pools</a></span></dt> 331<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.implementation_adaptive_pools">Implementation 332 of <span class="bold"><strong>Boost.Interprocess</strong></span> adaptive pools</a></span></dt> 333<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.architecture_containers">Boost.Interprocess 334 containers</a></span></dt> 335</dl></div> 336<div class="section"> 337<div class="titlepage"><div><div><h4 class="title"> 338<a name="interprocess.architecture.allocators_containers.allocators"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.allocators" title="Boost.Interprocess allocators">Boost.Interprocess 339 allocators</a> 340</h4></div></div></div> 341<p> 342 The <span class="bold"><strong>Boost.Interprocess</strong></span> STL-like allocators 343 are fairly simple and follow the usual C++ allocator approach. Normally, 344 allocators for STL containers are based above new/delete operators and 345 above those, they implement pools, arenas and other allocation tricks. 346 </p> 347<p> 348 In <span class="bold"><strong>Boost.Interprocess</strong></span> allocators, the 349 approach is similar, but all allocators are based on the <span class="bold"><strong>segment 350 manager</strong></span>. The segment manager is the only one that provides from 351 simple memory allocation to named object creations. <span class="bold"><strong>Boost.Interprocess</strong></span> 352 allocators always store a pointer to the segment manager, so that they 353 can obtain memory from the segment or share a common pool between allocators. 354 </p> 355<p> 356 As you can imagine, the member pointers of the allocator are not a raw 357 pointers, but pointer types defined by the <code class="computeroutput"><span class="identifier">segment_manager</span><span class="special">::</span><span class="identifier">void_pointer</span></code> 358 type. Apart from this, the <code class="computeroutput"><span class="identifier">pointer</span></code> 359 typedef of <span class="bold"><strong>Boost.Interprocess</strong></span> allocators 360 is also of the same type of <code class="computeroutput"><span class="identifier">segment_manager</span><span class="special">::</span><span class="identifier">void_pointer</span></code>. 361 </p> 362<p> 363 This means that if our allocation algorithm defines <code class="computeroutput"><span class="identifier">void_pointer</span></code> 364 as <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special"><</span><span class="keyword">void</span><span class="special">></span></code>, 365 <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">allocator</span><span class="special"><</span><span class="identifier">T</span><span class="special">></span></code> 366 will store an <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special"><</span><span class="identifier">segment_manager</span><span class="special">></span></code> to point to the segment manager and 367 the <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">allocator</span><span class="special"><</span><span class="identifier">T</span><span class="special">>::</span><span class="identifier">pointer</span></code> type will be <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special"><</span><span class="identifier">T</span><span class="special">></span></code>. This way, <span class="bold"><strong>Boost.Interprocess</strong></span> 368 allocators can be placed in the memory segment managed by the segment manager, 369 that is, shared memory, memory mapped files, etc... 370 </p> 371</div> 372<div class="section"> 373<div class="titlepage"><div><div><h4 class="title"> 374<a name="interprocess.architecture.allocators_containers.implementation_segregated_storage_pools"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.implementation_segregated_storage_pools" title="Implementation of Boost.Interprocess segregated storage pools">Implementation 375 of <span class="bold"><strong>Boost.Interprocess</strong></span> segregated storage 376 pools</a> 377</h4></div></div></div> 378<p> 379 Segregated storage pools are simple and follow the classic segregated storage 380 algorithm. 381 </p> 382<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 383<li class="listitem"> 384 The pool allocates chunks of memory using the segment manager's raw 385 memory allocation functions. 386 </li> 387<li class="listitem"> 388 The chunk contains a pointer to form a singly linked list of chunks. 389 The pool will contain a pointer to the first chunk. 390 </li> 391<li class="listitem"> 392 The rest of the memory of the chunk is divided in nodes of the requested 393 size and no memory is used as payload for each node. Since the memory 394 of a free node is not used that memory is used to place a pointer to 395 form a singly linked list of free nodes. The pool has a pointer to 396 the first free node. 397 </li> 398<li class="listitem"> 399 Allocating a node is just taking the first free node from the list. 400 If the list is empty, a new chunk is allocated, linked in the list 401 of chunks and the new free nodes are linked in the free node list. 402 </li> 403<li class="listitem"> 404 Deallocation returns the node to the free node list. 405 </li> 406<li class="listitem"> 407 When the pool is destroyed, the list of chunks is traversed and memory 408 is returned to the segment manager. 409 </li> 410</ul></div> 411<p> 412 The pool is implemented by the <a href="../../../boost/interprocess/allocators/detail/node_pool.hpp" target="_top">private_node_pool 413 and shared_node_pool</a> classes. 414 </p> 415</div> 416<div class="section"> 417<div class="titlepage"><div><div><h4 class="title"> 418<a name="interprocess.architecture.allocators_containers.implementation_adaptive_pools"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.implementation_adaptive_pools" title="Implementation of Boost.Interprocess adaptive pools">Implementation 419 of <span class="bold"><strong>Boost.Interprocess</strong></span> adaptive pools</a> 420</h4></div></div></div> 421<p> 422 Adaptive pools are a variation of segregated lists but they have a more 423 complicated approach: 424 </p> 425<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 426<li class="listitem"> 427 Instead of using raw allocation, the pool allocates <span class="bold"><strong>aligned</strong></span> 428 chunks of memory using the segment manager. This is an <span class="bold"><strong>essential</strong></span> 429 feature since a node can reach its chunk information applying a simple 430 mask to its address. 431 </li> 432<li class="listitem"> 433 The chunks contains pointers to form a doubly linked list of chunks 434 and an additional pointer to create a singly linked list of free nodes 435 placed on that chunk. So unlike the segregated storage algorithm, the 436 free list of nodes is implemented <span class="bold"><strong>per chunk</strong></span>. 437 </li> 438<li class="listitem"> 439 The pool maintains the chunks in increasing order of free nodes. This 440 improves locality and minimizes the dispersion of node allocations 441 across the chunks facilitating the creation of totally free chunks. 442 </li> 443<li class="listitem"> 444 The pool has a pointer to the chunk with the minimum (but not zero) 445 free nodes. This chunk is called the "active" chunk. 446 </li> 447<li class="listitem"> 448 Allocating a node is just returning the first free node of the "active" 449 chunk. The list of chunks is reordered according to the free nodes 450 count. The pointer to the "active" pool is updated if necessary. 451 </li> 452<li class="listitem"> 453 If the pool runs out of nodes, a new chunk is allocated, and pushed 454 back in the list of chunks. The pointer to the "active" pool 455 is updated if necessary. 456 </li> 457<li class="listitem"> 458 Deallocation returns the node to the free node list of its chunk and 459 updates the "active" pool accordingly. 460 </li> 461<li class="listitem"> 462 If the number of totally free chunks exceeds the limit, chunks are 463 returned to the segment manager. 464 </li> 465<li class="listitem"> 466 When the pool is destroyed, the list of chunks is traversed and memory 467 is returned to the segment manager. 468 </li> 469</ul></div> 470<p> 471 The adaptive pool is implemented by the <a href="../../../boost/interprocess/allocators/detail/adaptive_node_pool.hpp" target="_top">private_adaptive_node_pool 472 and adaptive_node_pool</a> classes. 473 </p> 474</div> 475<div class="section"> 476<div class="titlepage"><div><div><h4 class="title"> 477<a name="interprocess.architecture.allocators_containers.architecture_containers"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.architecture_containers" title="Boost.Interprocess containers">Boost.Interprocess 478 containers</a> 479</h4></div></div></div> 480<p> 481 <span class="bold"><strong>Boost.Interprocess</strong></span> containers are standard 482 conforming counterparts of STL containers in <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span></code> 483 namespace, but with these little details: 484 </p> 485<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 486<li class="listitem"> 487 <span class="bold"><strong>Boost.Interprocess</strong></span> STL containers 488 don't assume that memory allocated with an allocator can be deallocated 489 with other allocator of the same type. They always compare allocators 490 with <code class="computeroutput"><span class="keyword">operator</span><span class="special">==()</span></code> 491 to know if this is possible. 492 </li> 493<li class="listitem"> 494 The pointers of the internal structures of the <span class="bold"><strong>Boost.Interprocess</strong></span> 495 containers are of the same type the <code class="computeroutput"><span class="identifier">pointer</span></code> 496 type defined by the allocator of the container. This allows placing 497 containers in managed memory segments mapped in different base addresses. 498 </li> 499</ul></div> 500</div> 501</div> 502<div class="section"> 503<div class="titlepage"><div><div><h3 class="title"> 504<a name="interprocess.architecture.performance"></a><a class="link" href="architecture.html#interprocess.architecture.performance" title="Performance of Boost.Interprocess">Performance of 505 Boost.Interprocess</a> 506</h3></div></div></div> 507<div class="toc"><dl class="toc"> 508<dt><span class="section"><a href="architecture.html#interprocess.architecture.performance.performance_allocations">Performance 509 of raw memory allocations</a></span></dt> 510<dt><span class="section"><a href="architecture.html#interprocess.architecture.performance.performance_named_allocation">Performance 511 of named allocations</a></span></dt> 512</dl></div> 513<p> 514 This section tries to explain the performance characteristics of <span class="bold"><strong>Boost.Interprocess</strong></span>, so that you can optimize <span class="bold"><strong>Boost.Interprocess</strong></span> usage if you need more performance. 515 </p> 516<div class="section"> 517<div class="titlepage"><div><div><h4 class="title"> 518<a name="interprocess.architecture.performance.performance_allocations"></a><a class="link" href="architecture.html#interprocess.architecture.performance.performance_allocations" title="Performance of raw memory allocations">Performance 519 of raw memory allocations</a> 520</h4></div></div></div> 521<p> 522 You can have two types of raw memory allocations with <span class="bold"><strong>Boost.Interprocess</strong></span> 523 classes: 524 </p> 525<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 526<li class="listitem"> 527 <span class="bold"><strong>Explicit</strong></span>: The user calls <code class="computeroutput"><span class="identifier">allocate</span><span class="special">()</span></code> 528 and <code class="computeroutput"><span class="identifier">deallocate</span><span class="special">()</span></code> 529 functions of managed_shared_memory/managed_mapped_file... managed memory 530 segments. This call is translated to a <code class="computeroutput"><span class="identifier">MemoryAlgorithm</span><span class="special">::</span><span class="identifier">allocate</span><span class="special">()</span></code> function, which means that you will 531 need just the time that the memory algorithm associated with the managed 532 memory segment needs to allocate data. 533 </li> 534<li class="listitem"> 535 <span class="bold"><strong>Implicit</strong></span>: For example, you are using 536 <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">allocator</span><span class="special"><...></span></code> 537 with <span class="bold"><strong>Boost.Interprocess</strong></span> containers. 538 This allocator calls the same <code class="computeroutput"><span class="identifier">MemoryAlgorithm</span><span class="special">::</span><span class="identifier">allocate</span><span class="special">()</span></code> function than the explicit method, 539 <span class="bold"><strong>every</strong></span> time a vector/string has to 540 reallocate its buffer or <span class="bold"><strong>every</strong></span> time 541 you insert an object in a node container. 542 </li> 543</ul></div> 544<p> 545 If you see that memory allocation is a bottleneck in your application, 546 you have these alternatives: 547 </p> 548<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 549<li class="listitem"> 550 If you use map/set associative containers, try using <code class="computeroutput"><span class="identifier">flat_map</span></code> family instead of the map 551 family if you mainly do searches and the insertion/removal is mainly 552 done in an initialization phase. The overhead is now when the ordered 553 vector has to reallocate its storage and move data. You can also call 554 the <code class="computeroutput"><span class="identifier">reserve</span><span class="special">()</span></code> 555 method of these containers when you know beforehand how much data you 556 will insert. However in these containers iterators are invalidated 557 in insertions so this substitution is only effective in some applications. 558 </li> 559<li class="listitem"> 560 Use a <span class="bold"><strong>Boost.Interprocess</strong></span> pooled allocator 561 for node containers, because pooled allocators call <code class="computeroutput"><span class="identifier">allocate</span><span class="special">()</span></code> only when the pool runs out of nodes. 562 This is pretty efficient (much more than the current default general-purpose 563 algorithm) and this can save a lot of memory. See <a class="link" href="allocators_containers.html#interprocess.allocators_containers.stl_allocators_segregated_storage" title="Segregated storage node allocators">Segregated 564 storage node allocators</a> and <a class="link" href="allocators_containers.html#interprocess.allocators_containers.stl_allocators_adaptive" title="Adaptive pool node allocators">Adaptive 565 node allocators</a> for more information. 566 </li> 567<li class="listitem"> 568 Write your own memory algorithm. If you have experience with memory 569 allocation algorithms and you think another algorithm is better suited 570 than the default one for your application, you can specify it in all 571 <span class="bold"><strong>Boost.Interprocess</strong></span> managed memory 572 segments. See the section <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_interprocess_alloc" title="Writing a new shared memory allocation algorithm">Writing 573 a new shared memory allocation algorithm</a> to know how to do this. 574 If you think its better than the default one for general-purpose applications, 575 be polite and donate it to <span class="bold"><strong>Boost.Interprocess</strong></span> 576 to make it default! 577 </li> 578</ul></div> 579</div> 580<div class="section"> 581<div class="titlepage"><div><div><h4 class="title"> 582<a name="interprocess.architecture.performance.performance_named_allocation"></a><a class="link" href="architecture.html#interprocess.architecture.performance.performance_named_allocation" title="Performance of named allocations">Performance 583 of named allocations</a> 584</h4></div></div></div> 585<p> 586 <span class="bold"><strong>Boost.Interprocess</strong></span> allows the same parallelism 587 as two threads writing to a common structure, except when the user creates/searches 588 named/unique objects. The steps when creating a named object are these: 589 </p> 590<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 591<li class="listitem"> 592 Lock a recursive mutex (so that you can make named allocations inside 593 the constructor of the object to be created). 594 </li> 595<li class="listitem"> 596 Try to insert the [name pointer, object information] in the name/object 597 index. This lookup has to assure that the name has not been used before. 598 This is achieved calling <code class="computeroutput"><span class="identifier">insert</span><span class="special">()</span></code> function in the index. So the time 599 this requires is dependent on the index type (ordered vector, tree, 600 hash...). This can require a call to the memory algorithm allocation 601 function if the index has to be reallocated, it's a node allocator, 602 uses pooled allocations... 603 </li> 604<li class="listitem"> 605 Allocate a single buffer to hold the name of the object, the object 606 itself, and meta-data for destruction (number of objects, etc...). 607 </li> 608<li class="listitem"> 609 Call the constructors of the object being created. If it's an array, 610 one constructor per array element. 611 </li> 612<li class="listitem"> 613 Unlock the recursive mutex. 614 </li> 615</ul></div> 616<p> 617 The steps when destroying a named object using the name of the object (<code class="computeroutput"><span class="identifier">destroy</span><span class="special"><</span><span class="identifier">T</span><span class="special">>(</span><span class="identifier">name</span><span class="special">)</span></code>) 618 are these: 619 </p> 620<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 621<li class="listitem"> 622 Lock a recursive mutex . 623 </li> 624<li class="listitem"> 625 Search in the index the entry associated to that name. Copy that information 626 and erase the index entry. This is done using <code class="computeroutput"><span class="identifier">find</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">key_type</span> <span class="special">&)</span></code> 627 and <code class="computeroutput"><span class="identifier">erase</span><span class="special">(</span><span class="identifier">iterator</span><span class="special">)</span></code> 628 members of the index. This can require element reordering if the index 629 is a balanced tree, an ordered vector... 630 </li> 631<li class="listitem"> 632 Call the destructor of the object (many if it's an array). 633 </li> 634<li class="listitem"> 635 Deallocate the memory buffer containing the name, metadata and the 636 object itself using the allocation algorithm. 637 </li> 638<li class="listitem"> 639 Unlock the recursive mutex. 640 </li> 641</ul></div> 642<p> 643 The steps when destroying a named object using the pointer of the object 644 (<code class="computeroutput"><span class="identifier">destroy_ptr</span><span class="special">(</span><span class="identifier">T</span> <span class="special">*</span><span class="identifier">ptr</span><span class="special">)</span></code>) are these: 645 </p> 646<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 647<li class="listitem"> 648 Lock a recursive mutex . 649 </li> 650<li class="listitem"> 651 Depending on the index type, this can be different: 652 <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: circle; "> 653<li class="listitem"> 654 If the index is a node index, (marked with <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">is_node_index</span></code> 655 specialization): Take the iterator stored near the object and 656 call <code class="computeroutput"><span class="identifier">erase</span><span class="special">(</span><span class="identifier">iterator</span><span class="special">)</span></code>. 657 This can require element reordering if the index is a balanced 658 tree, an ordered vector... 659 </li> 660<li class="listitem"> 661 If it's not an node index: Take the name stored near the object 662 and erase the index entry calling `erase(const key &). This 663 can require element reordering if the index is a balanced tree, 664 an ordered vector... 665 </li> 666</ul></div> 667 </li> 668<li class="listitem"> 669 Call the destructor of the object (many if it's an array). 670 </li> 671<li class="listitem"> 672 Deallocate the memory buffer containing the name, metadata and the 673 object itself using the allocation algorithm. 674 </li> 675<li class="listitem"> 676 Unlock the recursive mutex. 677 </li> 678</ul></div> 679<p> 680 If you see that the performance is not good enough you have these alternatives: 681 </p> 682<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "> 683<li class="listitem"> 684 Maybe the problem is that the lock time is too big and it hurts parallelism. 685 Try to reduce the number of named objects in the global index and if 686 your application serves several clients try to build a new managed 687 memory segment for each one instead of using a common one. 688 </li> 689<li class="listitem"> 690 Use another <span class="bold"><strong>Boost.Interprocess</strong></span> index 691 type if you feel the default one is not fast enough. If you are not 692 still satisfied, write your own index type. See <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_indexes" title="Building custom indexes">Building 693 custom indexes</a> for this. 694 </li> 695<li class="listitem"> 696 Destruction via pointer is at least as fast as using the name of the 697 object and can be faster (in node containers, for example). So if your 698 problem is that you make at lot of named destructions, try to use the 699 pointer. If the index is a node index you can save some time. 700 </li> 701</ul></div> 702</div> 703</div> 704</div> 705<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr> 706<td align="left"></td> 707<td align="right"><div class="copyright-footer">Copyright © 2005-2015 Ion Gaztanaga<p> 708 Distributed under the Boost Software License, Version 1.0. (See accompanying 709 file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>) 710 </p> 711</div></td> 712</tr></table> 713<hr> 714<div class="spirit-nav"> 715<a accesskey="p" href="interprocess_smart_ptr.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../interprocess.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="customizing_interprocess.html"><img src="../../../doc/src/images/next.png" alt="Next"></a> 716</div> 717</body> 718</html> 719