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26<div class="section">
27<div class="titlepage"><div><div><h2 class="title" style="clear: both">
28<a name="interprocess.architecture"></a><a class="link" href="architecture.html" title="Architecture and internals">Architecture and internals</a>
29</h2></div></div></div>
30<div class="toc"><dl class="toc">
31<dt><span class="section"><a href="architecture.html#interprocess.architecture.basic_guidelines">Basic guidelines</a></span></dt>
32<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed">From
33      the memory algorithm to the managed segment</a></span></dt>
34<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers">Allocators
35      and containers</a></span></dt>
36<dt><span class="section"><a href="architecture.html#interprocess.architecture.performance">Performance of
37      Boost.Interprocess</a></span></dt>
38</dl></div>
39<div class="section">
40<div class="titlepage"><div><div><h3 class="title">
41<a name="interprocess.architecture.basic_guidelines"></a><a class="link" href="architecture.html#interprocess.architecture.basic_guidelines" title="Basic guidelines">Basic guidelines</a>
42</h3></div></div></div>
43<p>
44        When building <span class="bold"><strong>Boost.Interprocess</strong></span> architecture,
45        I took some basic guidelines that can be summarized by these points:
46      </p>
47<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
48<li class="listitem">
49            <span class="bold"><strong>Boost.Interprocess</strong></span> should be portable
50            at least in UNIX and Windows systems. That means unifying not only interfaces
51            but also behaviour. This is why <span class="bold"><strong>Boost.Interprocess</strong></span>
52            has chosen kernel or filesystem persistence for shared memory and named
53            synchronization mechanisms. Process persistence for shared memory is
54            also desirable but it's difficult to achieve in UNIX systems.
55          </li>
56<li class="listitem">
57            <span class="bold"><strong>Boost.Interprocess</strong></span> inter-process synchronization
58            primitives should be equal to thread synchronization primitives. <span class="bold"><strong>Boost.Interprocess</strong></span> aims to have an interface compatible
59            with the C++ standard thread API.
60          </li>
61<li class="listitem">
62            <span class="bold"><strong>Boost.Interprocess</strong></span> architecture should
63            be modular, customizable but efficient. That's why <span class="bold"><strong>Boost.Interprocess</strong></span>
64            is based on templates and memory algorithms, index types, mutex types
65            and other classes are templatizable.
66          </li>
67<li class="listitem">
68            <span class="bold"><strong>Boost.Interprocess</strong></span> architecture should
69            allow the same concurrency as thread based programming. Different mutual
70            exclusion levels are defined so that a process can concurrently allocate
71            raw memory when expanding a shared memory vector while another process
72            can be safely searching a named object.
73          </li>
74<li class="listitem">
75            <span class="bold"><strong>Boost.Interprocess</strong></span> containers know nothing
76            about <span class="bold"><strong>Boost.Interprocess</strong></span>. All specific
77            behaviour is contained in the STL-like allocators. That allows STL vendors
78            to slightly modify (or better said, generalize) their standard container
79            implementations and obtain a fully std::allocator and boost::interprocess::allocator
80            compatible container. This also make <span class="bold"><strong>Boost.Interprocess</strong></span>
81            containers compatible with standard algorithms.
82          </li>
83</ul></div>
84<p>
85        <span class="bold"><strong>Boost.Interprocess</strong></span> is built above 3 basic
86        classes: a <span class="bold"><strong>memory algorithm</strong></span>, a <span class="bold"><strong>segment manager</strong></span> and a <span class="bold"><strong>managed
87        memory segment</strong></span>:
88      </p>
89</div>
90<div class="section">
91<div class="titlepage"><div><div><h3 class="title">
92<a name="interprocess.architecture.architecture_algorithm_to_managed"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed" title="From the memory algorithm to the managed segment">From
93      the memory algorithm to the managed segment</a>
94</h3></div></div></div>
95<div class="toc"><dl class="toc">
96<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_memory_algorithm">The
97        memory algorithm</a></span></dt>
98<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_segment_manager">The
99        segment manager</a></span></dt>
100<dt><span class="section"><a href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_managed_memory">Boost.Interprocess
101        managed memory segments</a></span></dt>
102</dl></div>
103<div class="section">
104<div class="titlepage"><div><div><h4 class="title">
105<a name="interprocess.architecture.architecture_algorithm_to_managed.architecture_memory_algorithm"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_memory_algorithm" title="The memory algorithm">The
106        memory algorithm</a>
107</h4></div></div></div>
108<p>
109          The <span class="bold"><strong>memory algorithm</strong></span> is an object that
110          is placed in the first bytes of a shared memory/memory mapped file segment.
111          The <span class="bold"><strong>memory algorithm</strong></span> can return portions
112          of that segment to users marking them as used and the user can return those
113          portions to the <span class="bold"><strong>memory algorithm</strong></span> so that
114          the <span class="bold"><strong>memory algorithm</strong></span> mark them as free
115          again. There is an exception though: some bytes beyond the end of the memory
116          algorithm object, are reserved and can't be used for this dynamic allocation.
117          This "reserved" zone will be used to place other additional objects
118          in a well-known place.
119        </p>
120<p>
121          To sum up, a <span class="bold"><strong>memory algorithm</strong></span> has the
122          same mission as malloc/free of standard C library, but it just can return
123          portions of the segment where it is placed. The layout of a memory segment
124          would be:
125        </p>
126<pre class="programlisting"><span class="identifier">Layout</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">memory</span> <span class="identifier">segment</span><span class="special">:</span>
127 <span class="identifier">____________</span> <span class="identifier">__________</span> <span class="identifier">____________________________________________</span>
128<span class="special">|</span>            <span class="special">|</span>          <span class="special">|</span>                                            <span class="special">|</span>
129<span class="special">|</span>   <span class="identifier">memory</span>   <span class="special">|</span> <span class="identifier">reserved</span> <span class="special">|</span>  <span class="identifier">The</span> <span class="identifier">memory</span> <span class="identifier">algorithm</span> <span class="identifier">will</span> <span class="keyword">return</span> <span class="identifier">portions</span> <span class="special">|</span>
130<span class="special">|</span> <span class="identifier">algorithm</span>  <span class="special">|</span>          <span class="special">|</span>  <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">rest</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">segment</span><span class="special">.</span>               <span class="special">|</span>
131<span class="special">|</span><span class="identifier">____________</span><span class="special">|</span><span class="identifier">__________</span><span class="special">|</span><span class="identifier">____________________________________________</span><span class="special">|</span>
132</pre>
133<p>
134          The <span class="bold"><strong>memory algorithm</strong></span> takes care of memory
135          synchronizations, just like malloc/free guarantees that two threads can
136          call malloc/free at the same time. This is usually achieved placing a process-shared
137          mutex as a member of the memory algorithm. Take in care that the memory
138          algorithm knows <span class="bold"><strong>nothing</strong></span> about the segment
139          (if it is shared memory, a shared memory file, etc.). For the memory algorithm
140          the segment is just a fixed size memory buffer.
141        </p>
142<p>
143          The <span class="bold"><strong>memory algorithm</strong></span> is also a configuration
144          point for the rest of the <span class="bold"><strong>Boost.Interprocess</strong></span>
145          framework since it defines two basic types as member typedefs:
146        </p>
147<pre class="programlisting"><span class="keyword">typedef</span> <span class="comment">/*implementation dependent*/</span> <span class="identifier">void_pointer</span><span class="special">;</span>
148<span class="keyword">typedef</span> <span class="comment">/*implementation dependent*/</span> <span class="identifier">mutex_family</span><span class="special">;</span>
149</pre>
150<p>
151          The <code class="computeroutput"><span class="identifier">void_pointer</span></code> typedef
152          defines the pointer type that will be used in the <span class="bold"><strong>Boost.Interprocess</strong></span>
153          framework (segment manager, allocators, containers). If the memory algorithm
154          is ready to be placed in a shared memory/mapped file mapped in different
155          base addresses, this pointer type will be defined as <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special">&lt;</span><span class="keyword">void</span><span class="special">&gt;</span></code> or a similar relative pointer. If the
156          <span class="bold"><strong>memory algorithm</strong></span> will be used just with
157          fixed address mapping, <code class="computeroutput"><span class="identifier">void_pointer</span></code>
158          can be defined as <code class="computeroutput"><span class="keyword">void</span><span class="special">*</span></code>.
159        </p>
160<p>
161          The rest of the interface of a <span class="bold"><strong>Boost.Interprocess</strong></span>
162          <span class="bold"><strong>memory algorithm</strong></span> is described in <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_interprocess_alloc" title="Writing a new shared memory allocation algorithm">Writing
163          a new shared memory allocation algorithm</a> section. As memory algorithm
164          examples, you can see the implementations <code class="computeroutput"><a class="link" href="../boost/interprocess/simple_seq_fit.html" title="Class template simple_seq_fit">simple_seq_fit</a></code>
165          or <code class="computeroutput"><a class="link" href="../boost/interprocess/rbtree_best_fit.html" title="Class template rbtree_best_fit">rbtree_best_fit</a></code>
166          classes.
167        </p>
168</div>
169<div class="section">
170<div class="titlepage"><div><div><h4 class="title">
171<a name="interprocess.architecture.architecture_algorithm_to_managed.architecture_segment_manager"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_segment_manager" title="The segment manager">The
172        segment manager</a>
173</h4></div></div></div>
174<p>
175          The <span class="bold"><strong>segment manager</strong></span>, is an object also
176          placed in the first bytes of the managed memory segment (shared memory,
177          memory mapped file), that offers more sophisticated services built above
178          the <span class="bold"><strong>memory algorithm</strong></span>. How can <span class="bold"><strong>both</strong></span> the segment manager and memory algorithm be
179          placed in the beginning of the segment? That's because the segment manager
180          <span class="bold"><strong>owns</strong></span> the memory algorithm: The truth is
181          that the memory algorithm is <span class="bold"><strong>embedded</strong></span>
182          in the segment manager:
183        </p>
184<pre class="programlisting"><span class="identifier">The</span> <span class="identifier">layout</span> <span class="identifier">of</span> <span class="identifier">managed</span> <span class="identifier">memory</span> <span class="identifier">segment</span><span class="special">:</span>
185 <span class="identifier">_______</span> <span class="identifier">_________________</span>
186<span class="special">|</span>       <span class="special">|</span>         <span class="special">|</span>       <span class="special">|</span>
187<span class="special">|</span> <span class="identifier">some</span>  <span class="special">|</span> <span class="identifier">memory</span>  <span class="special">|</span> <span class="identifier">other</span> <span class="special">|&lt;-</span> <span class="identifier">The</span> <span class="identifier">memory</span> <span class="identifier">algorithm</span> <span class="identifier">considers</span>
188<span class="special">|</span><span class="identifier">members</span><span class="special">|</span><span class="identifier">algorithm</span><span class="special">|</span><span class="identifier">members</span><span class="special">|</span>   <span class="string">"other members"</span> <span class="identifier">as</span> <span class="identifier">reserved</span> <span class="identifier">memory</span><span class="special">,</span> <span class="identifier">so</span>
189<span class="special">|</span><span class="identifier">_______</span><span class="special">|</span><span class="identifier">_________</span><span class="special">|</span><span class="identifier">_______</span><span class="special">|</span>   <span class="identifier">it</span> <span class="identifier">does</span> <span class="keyword">not</span> <span class="identifier">use</span> <span class="identifier">it</span> <span class="keyword">for</span> <span class="identifier">dynamic</span> <span class="identifier">allocation</span><span class="special">.</span>
190<span class="special">|</span><span class="identifier">_________________________</span><span class="special">|</span><span class="identifier">____________________________________________</span>
191<span class="special">|</span>                         <span class="special">|</span>                                            <span class="special">|</span>
192<span class="special">|</span>    <span class="identifier">segment</span> <span class="identifier">manager</span>      <span class="special">|</span>  <span class="identifier">The</span> <span class="identifier">memory</span> <span class="identifier">algorithm</span> <span class="identifier">will</span> <span class="keyword">return</span> <span class="identifier">portions</span> <span class="special">|</span>
193<span class="special">|</span>                         <span class="special">|</span>  <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">rest</span> <span class="identifier">of</span> <span class="identifier">the</span> <span class="identifier">segment</span><span class="special">.</span>               <span class="special">|</span>
194<span class="special">|</span><span class="identifier">_________________________</span><span class="special">|</span><span class="identifier">____________________________________________</span><span class="special">|</span>
195</pre>
196<p>
197          The <span class="bold"><strong>segment manager</strong></span> initializes the memory
198          algorithm and tells the memory manager that it should not use the memory
199          where the rest of the <span class="bold"><strong>segment manager</strong></span>'s
200          member are placed for dynamic allocations. The other members of the <span class="bold"><strong>segment manager</strong></span> are <span class="bold"><strong>a recursive
201          mutex</strong></span> (defined by the memory algorithm's <span class="bold"><strong>mutex_family::recursive_mutex</strong></span>
202          typedef member), and <span class="bold"><strong>two indexes (maps)</strong></span>:
203          one to implement named allocations, and another one to implement "unique
204          instance" allocations.
205        </p>
206<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
207<li class="listitem">
208              The first index is a map with a pointer to a c-string (the name of
209              the named object) as a key and a structure with information of the
210              dynamically allocated object (the most important being the address
211              and the size of the object).
212            </li>
213<li class="listitem">
214              The second index is used to implement "unique instances"
215              and is basically the same as the first index, but the name of the object
216              comes from a <code class="computeroutput"><span class="keyword">typeid</span><span class="special">(</span><span class="identifier">T</span><span class="special">).</span><span class="identifier">name</span><span class="special">()</span></code>
217              operation.
218            </li>
219</ul></div>
220<p>
221          The memory needed to store [name pointer, object information] pairs in
222          the index is allocated also via the <span class="bold"><strong>memory algorithm</strong></span>,
223          so we can tell that internal indexes are just like ordinary user objects
224          built in the segment. The rest of the memory to store the name of the object,
225          the object itself, and meta-data for destruction/deallocation is allocated
226          using the <span class="bold"><strong>memory algorithm</strong></span> in a single
227          <code class="computeroutput"><span class="identifier">allocate</span><span class="special">()</span></code>
228          call.
229        </p>
230<p>
231          As seen, the <span class="bold"><strong>segment manager</strong></span> knows <span class="bold"><strong>nothing</strong></span> about shared memory/memory mapped files.
232          The <span class="bold"><strong>segment manager</strong></span> itself does not allocate
233          portions of the segment, it just asks the <span class="bold"><strong>memory
234          algorithm</strong></span> to allocate the needed memory from the rest of the
235          segment. The <span class="bold"><strong>segment manager</strong></span> is a class
236          built above the memory algorithm that offers named object construction,
237          unique instance constructions, and many other services.
238        </p>
239<p>
240          The <span class="bold"><strong>segment manager</strong></span> is implemented in
241          <span class="bold"><strong>Boost.Interprocess</strong></span> by the <code class="computeroutput"><a class="link" href="../boost/interprocess/segment_manager.html" title="Class template segment_manager">segment_manager</a></code>
242          class.
243        </p>
244<pre class="programlisting"><span class="keyword">template</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">CharType</span>
245        <span class="special">,</span><span class="keyword">class</span> <span class="identifier">MemoryAlgorithm</span>
246        <span class="special">,</span><span class="keyword">template</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">IndexConfig</span><span class="special">&gt;</span> <span class="keyword">class</span> <span class="identifier">IndexType</span><span class="special">&gt;</span>
247<span class="keyword">class</span> <span class="identifier">segment_manager</span><span class="special">;</span>
248</pre>
249<p>
250          As seen, the segment manager is quite generic: we can specify the character
251          type to be used to identify named objects, we can specify the memory algorithm
252          that will control dynamically the portions of the memory segment, and we
253          can specify also the index type that will store the [name pointer, object
254          information] mapping. We can construct our own index types as explained
255          in <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_indexes" title="Building custom indexes">Building
256          custom indexes</a> section.
257        </p>
258</div>
259<div class="section">
260<div class="titlepage"><div><div><h4 class="title">
261<a name="interprocess.architecture.architecture_algorithm_to_managed.architecture_managed_memory"></a><a class="link" href="architecture.html#interprocess.architecture.architecture_algorithm_to_managed.architecture_managed_memory" title="Boost.Interprocess managed memory segments">Boost.Interprocess
262        managed memory segments</a>
263</h4></div></div></div>
264<p>
265          The <span class="bold"><strong>Boost.Interprocess</strong></span> managed memory
266          segments that construct the shared memory/memory mapped file, place there
267          the segment manager and forward the user requests to the segment manager.
268          For example, <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_ma_idm45304011676192.html" title="Class template basic_managed_shared_memory">basic_managed_shared_memory</a></code>
269          is a <span class="bold"><strong>Boost.Interprocess</strong></span> managed memory
270          segment that works with shared memory. <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_mapped_file.html" title="Class template basic_managed_mapped_file">basic_managed_mapped_file</a></code>
271          works with memory mapped files, etc...
272        </p>
273<p>
274          Basically, the interface of a <span class="bold"><strong>Boost.Interprocess</strong></span>
275          managed memory segment is the same as the <span class="bold"><strong>segment
276          manager</strong></span> but it also offers functions to "open", "create",
277          or "open or create" shared memory/memory-mapped files segments
278          and initialize all needed resources. Managed memory segment classes are
279          not built in shared memory or memory mapped files, they are normal C++
280          classes that store a pointer to the segment manager (which is built in
281          shared memory or memory mapped files).
282        </p>
283<p>
284          Apart from this, managed memory segments offer specific functions: <code class="computeroutput"><span class="identifier">managed_mapped_file</span></code> offers functions
285          to flush memory contents to the file, <code class="computeroutput"><span class="identifier">managed_heap_memory</span></code>
286          offers functions to expand the memory, etc...
287        </p>
288<p>
289          Most of the functions of <span class="bold"><strong>Boost.Interprocess</strong></span>
290          managed memory segments can be shared between all managed memory segments,
291          since many times they just forward the functions to the segment manager.
292          Because of this, in <span class="bold"><strong>Boost.Interprocess</strong></span>
293          all managed memory segments derive from a common class that implements
294          memory-independent (shared memory, memory mapped files) functions: <a href="../../../boost/interprocess/detail/managed_memory_impl.hpp" target="_top">boost::interprocess::ipcdetail::basic_managed_memory_impl</a>
295        </p>
296<p>
297          Deriving from this class, <span class="bold"><strong>Boost.Interprocess</strong></span>
298          implements several managed memory classes, for different memory backends:
299        </p>
300<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
301<li class="listitem">
302              <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_ma_idm45304011676192.html" title="Class template basic_managed_shared_memory">basic_managed_shared_memory</a></code>
303              (for shared memory).
304            </li>
305<li class="listitem">
306              <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_mapped_file.html" title="Class template basic_managed_mapped_file">basic_managed_mapped_file</a></code>
307              (for memory mapped files).
308            </li>
309<li class="listitem">
310              <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_managed_heap_memory.html" title="Class template basic_managed_heap_memory">basic_managed_heap_memory</a></code>
311              (for heap allocated memory).
312            </li>
313<li class="listitem">
314              <code class="computeroutput"><a class="link" href="../boost/interprocess/basic_ma_idm45304011784704.html" title="Class template basic_managed_external_buffer">basic_managed_external_buffer</a></code>
315              (for user provided external buffer).
316            </li>
317</ul></div>
318</div>
319</div>
320<div class="section">
321<div class="titlepage"><div><div><h3 class="title">
322<a name="interprocess.architecture.allocators_containers"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers" title="Allocators and containers">Allocators
323      and containers</a>
324</h3></div></div></div>
325<div class="toc"><dl class="toc">
326<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.allocators">Boost.Interprocess
327        allocators</a></span></dt>
328<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.implementation_segregated_storage_pools">Implementation
329        of <span class="bold"><strong>Boost.Interprocess</strong></span> segregated storage
330        pools</a></span></dt>
331<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.implementation_adaptive_pools">Implementation
332        of <span class="bold"><strong>Boost.Interprocess</strong></span> adaptive pools</a></span></dt>
333<dt><span class="section"><a href="architecture.html#interprocess.architecture.allocators_containers.architecture_containers">Boost.Interprocess
334        containers</a></span></dt>
335</dl></div>
336<div class="section">
337<div class="titlepage"><div><div><h4 class="title">
338<a name="interprocess.architecture.allocators_containers.allocators"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.allocators" title="Boost.Interprocess allocators">Boost.Interprocess
339        allocators</a>
340</h4></div></div></div>
341<p>
342          The <span class="bold"><strong>Boost.Interprocess</strong></span> STL-like allocators
343          are fairly simple and follow the usual C++ allocator approach. Normally,
344          allocators for STL containers are based above new/delete operators and
345          above those, they implement pools, arenas and other allocation tricks.
346        </p>
347<p>
348          In <span class="bold"><strong>Boost.Interprocess</strong></span> allocators, the
349          approach is similar, but all allocators are based on the <span class="bold"><strong>segment
350          manager</strong></span>. The segment manager is the only one that provides from
351          simple memory allocation to named object creations. <span class="bold"><strong>Boost.Interprocess</strong></span>
352          allocators always store a pointer to the segment manager, so that they
353          can obtain memory from the segment or share a common pool between allocators.
354        </p>
355<p>
356          As you can imagine, the member pointers of the allocator are not a raw
357          pointers, but pointer types defined by the <code class="computeroutput"><span class="identifier">segment_manager</span><span class="special">::</span><span class="identifier">void_pointer</span></code>
358          type. Apart from this, the <code class="computeroutput"><span class="identifier">pointer</span></code>
359          typedef of <span class="bold"><strong>Boost.Interprocess</strong></span> allocators
360          is also of the same type of <code class="computeroutput"><span class="identifier">segment_manager</span><span class="special">::</span><span class="identifier">void_pointer</span></code>.
361        </p>
362<p>
363          This means that if our allocation algorithm defines <code class="computeroutput"><span class="identifier">void_pointer</span></code>
364          as <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special">&lt;</span><span class="keyword">void</span><span class="special">&gt;</span></code>,
365          <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">allocator</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>
366          will store an <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special">&lt;</span><span class="identifier">segment_manager</span><span class="special">&gt;</span></code> to point to the segment manager and
367          the <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">allocator</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;::</span><span class="identifier">pointer</span></code> type will be <code class="computeroutput"><span class="identifier">offset_ptr</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>. This way, <span class="bold"><strong>Boost.Interprocess</strong></span>
368          allocators can be placed in the memory segment managed by the segment manager,
369          that is, shared memory, memory mapped files, etc...
370        </p>
371</div>
372<div class="section">
373<div class="titlepage"><div><div><h4 class="title">
374<a name="interprocess.architecture.allocators_containers.implementation_segregated_storage_pools"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.implementation_segregated_storage_pools" title="Implementation of Boost.Interprocess segregated storage pools">Implementation
375        of <span class="bold"><strong>Boost.Interprocess</strong></span> segregated storage
376        pools</a>
377</h4></div></div></div>
378<p>
379          Segregated storage pools are simple and follow the classic segregated storage
380          algorithm.
381        </p>
382<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
383<li class="listitem">
384              The pool allocates chunks of memory using the segment manager's raw
385              memory allocation functions.
386            </li>
387<li class="listitem">
388              The chunk contains a pointer to form a singly linked list of chunks.
389              The pool will contain a pointer to the first chunk.
390            </li>
391<li class="listitem">
392              The rest of the memory of the chunk is divided in nodes of the requested
393              size and no memory is used as payload for each node. Since the memory
394              of a free node is not used that memory is used to place a pointer to
395              form a singly linked list of free nodes. The pool has a pointer to
396              the first free node.
397            </li>
398<li class="listitem">
399              Allocating a node is just taking the first free node from the list.
400              If the list is empty, a new chunk is allocated, linked in the list
401              of chunks and the new free nodes are linked in the free node list.
402            </li>
403<li class="listitem">
404              Deallocation returns the node to the free node list.
405            </li>
406<li class="listitem">
407              When the pool is destroyed, the list of chunks is traversed and memory
408              is returned to the segment manager.
409            </li>
410</ul></div>
411<p>
412          The pool is implemented by the <a href="../../../boost/interprocess/allocators/detail/node_pool.hpp" target="_top">private_node_pool
413          and shared_node_pool</a> classes.
414        </p>
415</div>
416<div class="section">
417<div class="titlepage"><div><div><h4 class="title">
418<a name="interprocess.architecture.allocators_containers.implementation_adaptive_pools"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.implementation_adaptive_pools" title="Implementation of Boost.Interprocess adaptive pools">Implementation
419        of <span class="bold"><strong>Boost.Interprocess</strong></span> adaptive pools</a>
420</h4></div></div></div>
421<p>
422          Adaptive pools are a variation of segregated lists but they have a more
423          complicated approach:
424        </p>
425<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
426<li class="listitem">
427              Instead of using raw allocation, the pool allocates <span class="bold"><strong>aligned</strong></span>
428              chunks of memory using the segment manager. This is an <span class="bold"><strong>essential</strong></span>
429              feature since a node can reach its chunk information applying a simple
430              mask to its address.
431            </li>
432<li class="listitem">
433              The chunks contains pointers to form a doubly linked list of chunks
434              and an additional pointer to create a singly linked list of free nodes
435              placed on that chunk. So unlike the segregated storage algorithm, the
436              free list of nodes is implemented <span class="bold"><strong>per chunk</strong></span>.
437            </li>
438<li class="listitem">
439              The pool maintains the chunks in increasing order of free nodes. This
440              improves locality and minimizes the dispersion of node allocations
441              across the chunks facilitating the creation of totally free chunks.
442            </li>
443<li class="listitem">
444              The pool has a pointer to the chunk with the minimum (but not zero)
445              free nodes. This chunk is called the "active" chunk.
446            </li>
447<li class="listitem">
448              Allocating a node is just returning the first free node of the "active"
449              chunk. The list of chunks is reordered according to the free nodes
450              count. The pointer to the "active" pool is updated if necessary.
451            </li>
452<li class="listitem">
453              If the pool runs out of nodes, a new chunk is allocated, and pushed
454              back in the list of chunks. The pointer to the "active" pool
455              is updated if necessary.
456            </li>
457<li class="listitem">
458              Deallocation returns the node to the free node list of its chunk and
459              updates the "active" pool accordingly.
460            </li>
461<li class="listitem">
462              If the number of totally free chunks exceeds the limit, chunks are
463              returned to the segment manager.
464            </li>
465<li class="listitem">
466              When the pool is destroyed, the list of chunks is traversed and memory
467              is returned to the segment manager.
468            </li>
469</ul></div>
470<p>
471          The adaptive pool is implemented by the <a href="../../../boost/interprocess/allocators/detail/adaptive_node_pool.hpp" target="_top">private_adaptive_node_pool
472          and adaptive_node_pool</a> classes.
473        </p>
474</div>
475<div class="section">
476<div class="titlepage"><div><div><h4 class="title">
477<a name="interprocess.architecture.allocators_containers.architecture_containers"></a><a class="link" href="architecture.html#interprocess.architecture.allocators_containers.architecture_containers" title="Boost.Interprocess containers">Boost.Interprocess
478        containers</a>
479</h4></div></div></div>
480<p>
481          <span class="bold"><strong>Boost.Interprocess</strong></span> containers are standard
482          conforming counterparts of STL containers in <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span></code>
483          namespace, but with these little details:
484        </p>
485<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
486<li class="listitem">
487              <span class="bold"><strong>Boost.Interprocess</strong></span> STL containers
488              don't assume that memory allocated with an allocator can be deallocated
489              with other allocator of the same type. They always compare allocators
490              with <code class="computeroutput"><span class="keyword">operator</span><span class="special">==()</span></code>
491              to know if this is possible.
492            </li>
493<li class="listitem">
494              The pointers of the internal structures of the <span class="bold"><strong>Boost.Interprocess</strong></span>
495              containers are of the same type the <code class="computeroutput"><span class="identifier">pointer</span></code>
496              type defined by the allocator of the container. This allows placing
497              containers in managed memory segments mapped in different base addresses.
498            </li>
499</ul></div>
500</div>
501</div>
502<div class="section">
503<div class="titlepage"><div><div><h3 class="title">
504<a name="interprocess.architecture.performance"></a><a class="link" href="architecture.html#interprocess.architecture.performance" title="Performance of Boost.Interprocess">Performance of
505      Boost.Interprocess</a>
506</h3></div></div></div>
507<div class="toc"><dl class="toc">
508<dt><span class="section"><a href="architecture.html#interprocess.architecture.performance.performance_allocations">Performance
509        of raw memory allocations</a></span></dt>
510<dt><span class="section"><a href="architecture.html#interprocess.architecture.performance.performance_named_allocation">Performance
511        of named allocations</a></span></dt>
512</dl></div>
513<p>
514        This section tries to explain the performance characteristics of <span class="bold"><strong>Boost.Interprocess</strong></span>, so that you can optimize <span class="bold"><strong>Boost.Interprocess</strong></span> usage if you need more performance.
515      </p>
516<div class="section">
517<div class="titlepage"><div><div><h4 class="title">
518<a name="interprocess.architecture.performance.performance_allocations"></a><a class="link" href="architecture.html#interprocess.architecture.performance.performance_allocations" title="Performance of raw memory allocations">Performance
519        of raw memory allocations</a>
520</h4></div></div></div>
521<p>
522          You can have two types of raw memory allocations with <span class="bold"><strong>Boost.Interprocess</strong></span>
523          classes:
524        </p>
525<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
526<li class="listitem">
527              <span class="bold"><strong>Explicit</strong></span>: The user calls <code class="computeroutput"><span class="identifier">allocate</span><span class="special">()</span></code>
528              and <code class="computeroutput"><span class="identifier">deallocate</span><span class="special">()</span></code>
529              functions of managed_shared_memory/managed_mapped_file... managed memory
530              segments. This call is translated to a <code class="computeroutput"><span class="identifier">MemoryAlgorithm</span><span class="special">::</span><span class="identifier">allocate</span><span class="special">()</span></code> function, which means that you will
531              need just the time that the memory algorithm associated with the managed
532              memory segment needs to allocate data.
533            </li>
534<li class="listitem">
535              <span class="bold"><strong>Implicit</strong></span>: For example, you are using
536              <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">allocator</span><span class="special">&lt;...&gt;</span></code>
537              with <span class="bold"><strong>Boost.Interprocess</strong></span> containers.
538              This allocator calls the same <code class="computeroutput"><span class="identifier">MemoryAlgorithm</span><span class="special">::</span><span class="identifier">allocate</span><span class="special">()</span></code> function than the explicit method,
539              <span class="bold"><strong>every</strong></span> time a vector/string has to
540              reallocate its buffer or <span class="bold"><strong>every</strong></span> time
541              you insert an object in a node container.
542            </li>
543</ul></div>
544<p>
545          If you see that memory allocation is a bottleneck in your application,
546          you have these alternatives:
547        </p>
548<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
549<li class="listitem">
550              If you use map/set associative containers, try using <code class="computeroutput"><span class="identifier">flat_map</span></code> family instead of the map
551              family if you mainly do searches and the insertion/removal is mainly
552              done in an initialization phase. The overhead is now when the ordered
553              vector has to reallocate its storage and move data. You can also call
554              the <code class="computeroutput"><span class="identifier">reserve</span><span class="special">()</span></code>
555              method of these containers when you know beforehand how much data you
556              will insert. However in these containers iterators are invalidated
557              in insertions so this substitution is only effective in some applications.
558            </li>
559<li class="listitem">
560              Use a <span class="bold"><strong>Boost.Interprocess</strong></span> pooled allocator
561              for node containers, because pooled allocators call <code class="computeroutput"><span class="identifier">allocate</span><span class="special">()</span></code> only when the pool runs out of nodes.
562              This is pretty efficient (much more than the current default general-purpose
563              algorithm) and this can save a lot of memory. See <a class="link" href="allocators_containers.html#interprocess.allocators_containers.stl_allocators_segregated_storage" title="Segregated storage node allocators">Segregated
564              storage node allocators</a> and <a class="link" href="allocators_containers.html#interprocess.allocators_containers.stl_allocators_adaptive" title="Adaptive pool node allocators">Adaptive
565              node allocators</a> for more information.
566            </li>
567<li class="listitem">
568              Write your own memory algorithm. If you have experience with memory
569              allocation algorithms and you think another algorithm is better suited
570              than the default one for your application, you can specify it in all
571              <span class="bold"><strong>Boost.Interprocess</strong></span> managed memory
572              segments. See the section <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_interprocess_alloc" title="Writing a new shared memory allocation algorithm">Writing
573              a new shared memory allocation algorithm</a> to know how to do this.
574              If you think its better than the default one for general-purpose applications,
575              be polite and donate it to <span class="bold"><strong>Boost.Interprocess</strong></span>
576              to make it default!
577            </li>
578</ul></div>
579</div>
580<div class="section">
581<div class="titlepage"><div><div><h4 class="title">
582<a name="interprocess.architecture.performance.performance_named_allocation"></a><a class="link" href="architecture.html#interprocess.architecture.performance.performance_named_allocation" title="Performance of named allocations">Performance
583        of named allocations</a>
584</h4></div></div></div>
585<p>
586          <span class="bold"><strong>Boost.Interprocess</strong></span> allows the same parallelism
587          as two threads writing to a common structure, except when the user creates/searches
588          named/unique objects. The steps when creating a named object are these:
589        </p>
590<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
591<li class="listitem">
592              Lock a recursive mutex (so that you can make named allocations inside
593              the constructor of the object to be created).
594            </li>
595<li class="listitem">
596              Try to insert the [name pointer, object information] in the name/object
597              index. This lookup has to assure that the name has not been used before.
598              This is achieved calling <code class="computeroutput"><span class="identifier">insert</span><span class="special">()</span></code> function in the index. So the time
599              this requires is dependent on the index type (ordered vector, tree,
600              hash...). This can require a call to the memory algorithm allocation
601              function if the index has to be reallocated, it's a node allocator,
602              uses pooled allocations...
603            </li>
604<li class="listitem">
605              Allocate a single buffer to hold the name of the object, the object
606              itself, and meta-data for destruction (number of objects, etc...).
607            </li>
608<li class="listitem">
609              Call the constructors of the object being created. If it's an array,
610              one constructor per array element.
611            </li>
612<li class="listitem">
613              Unlock the recursive mutex.
614            </li>
615</ul></div>
616<p>
617          The steps when destroying a named object using the name of the object (<code class="computeroutput"><span class="identifier">destroy</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;(</span><span class="identifier">name</span><span class="special">)</span></code>)
618          are these:
619        </p>
620<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
621<li class="listitem">
622              Lock a recursive mutex .
623            </li>
624<li class="listitem">
625              Search in the index the entry associated to that name. Copy that information
626              and erase the index entry. This is done using <code class="computeroutput"><span class="identifier">find</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">key_type</span> <span class="special">&amp;)</span></code>
627              and <code class="computeroutput"><span class="identifier">erase</span><span class="special">(</span><span class="identifier">iterator</span><span class="special">)</span></code>
628              members of the index. This can require element reordering if the index
629              is a balanced tree, an ordered vector...
630            </li>
631<li class="listitem">
632              Call the destructor of the object (many if it's an array).
633            </li>
634<li class="listitem">
635              Deallocate the memory buffer containing the name, metadata and the
636              object itself using the allocation algorithm.
637            </li>
638<li class="listitem">
639              Unlock the recursive mutex.
640            </li>
641</ul></div>
642<p>
643          The steps when destroying a named object using the pointer of the object
644          (<code class="computeroutput"><span class="identifier">destroy_ptr</span><span class="special">(</span><span class="identifier">T</span> <span class="special">*</span><span class="identifier">ptr</span><span class="special">)</span></code>) are these:
645        </p>
646<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
647<li class="listitem">
648              Lock a recursive mutex .
649            </li>
650<li class="listitem">
651              Depending on the index type, this can be different:
652              <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: circle; ">
653<li class="listitem">
654                    If the index is a node index, (marked with <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">interprocess</span><span class="special">::</span><span class="identifier">is_node_index</span></code>
655                    specialization): Take the iterator stored near the object and
656                    call <code class="computeroutput"><span class="identifier">erase</span><span class="special">(</span><span class="identifier">iterator</span><span class="special">)</span></code>.
657                    This can require element reordering if the index is a balanced
658                    tree, an ordered vector...
659                  </li>
660<li class="listitem">
661                    If it's not an node index: Take the name stored near the object
662                    and erase the index entry calling `erase(const key &amp;). This
663                    can require element reordering if the index is a balanced tree,
664                    an ordered vector...
665                  </li>
666</ul></div>
667            </li>
668<li class="listitem">
669              Call the destructor of the object (many if it's an array).
670            </li>
671<li class="listitem">
672              Deallocate the memory buffer containing the name, metadata and the
673              object itself using the allocation algorithm.
674            </li>
675<li class="listitem">
676              Unlock the recursive mutex.
677            </li>
678</ul></div>
679<p>
680          If you see that the performance is not good enough you have these alternatives:
681        </p>
682<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
683<li class="listitem">
684              Maybe the problem is that the lock time is too big and it hurts parallelism.
685              Try to reduce the number of named objects in the global index and if
686              your application serves several clients try to build a new managed
687              memory segment for each one instead of using a common one.
688            </li>
689<li class="listitem">
690              Use another <span class="bold"><strong>Boost.Interprocess</strong></span> index
691              type if you feel the default one is not fast enough. If you are not
692              still satisfied, write your own index type. See <a class="link" href="customizing_interprocess.html#interprocess.customizing_interprocess.custom_indexes" title="Building custom indexes">Building
693              custom indexes</a> for this.
694            </li>
695<li class="listitem">
696              Destruction via pointer is at least as fast as using the name of the
697              object and can be faster (in node containers, for example). So if your
698              problem is that you make at lot of named destructions, try to use the
699              pointer. If the index is a node index you can save some time.
700            </li>
701</ul></div>
702</div>
703</div>
704</div>
705<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
706<td align="left"></td>
707<td align="right"><div class="copyright-footer">Copyright © 2005-2015 Ion Gaztanaga<p>
708        Distributed under the Boost Software License, Version 1.0. (See accompanying
709        file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
710      </p>
711</div></td>
712</tr></table>
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