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26<div class="titlepage"><div><div><h2 class="title" style="clear: both">
27<a name="math_toolkit.perf_over1"></a><a class="link" href="perf_over1.html" title="Performance">Performance</a>
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29<p>
30      By and large the performance of this library should be acceptable for most
31      needs. However, often the library has to make a choice whether to be accurate
32      or fast and by default it chooses accuracy over speed. If you would rather
33      have fast rather than fully accurate routines, then refer to the <a class="link" href="../perf.html" title="Chapter 22. Performance">performance
34      section</a> for information and examples on how to achieve this.
35    </p>
36<p>
37      In terms of the algorithms used, this library aims to use the same "best
38      of breed" algorithms as many other libraries: the principle difference
39      is that this library is implemented in C++ - taking advantage of all the abstraction
40      mechanisms that C++ offers - where as most traditional numeric libraries are
41      implemented in C or FORTRAN. Traditionally languages such as C or FORTRAN are
42      perceived as easier to optimise than more complex languages like C++, so in
43      a sense this library provides a good test of current compiler technology, and
44      the "abstraction penalty" - if any - of C++ compared to other languages.
45    </p>
46<p>
47      The three most important things you can do to ensure the best performance from
48      this library are:
49    </p>
50<div class="orderedlist"><ol class="orderedlist" type="1">
51<li class="listitem">
52          Turn on your compilers optimisations: the difference between "release"
53          and "debug" builds can easily be a <a class="link" href="getting_best.html" title="Getting the Best Performance from this Library: Compiler and Compiler Options">factor
54          of 20</a>.
55        </li>
56<li class="listitem">
57          Pick your compiler carefully: <a class="link" href="comp_compilers.html" title="Comparing Different Compilers">performance
58          differences of up to 8 fold</a> have been found between some Windows
59          compilers for example.
60        </li>
61<li class="listitem">
62          Disable internal use of <code class="computeroutput"><span class="keyword">long</span> <span class="keyword">double</span></code>, this will reduce accuracy but typically
63          yield a 2x speedup on modern x64 hardware/compilers.
64        </li>
65</ol></div>
66<p>
67      The <a class="link" href="../perf.html" title="Chapter 22. Performance">performance section</a> contains more information
68      on the performance of this library, what you can do to fine tune it, and how
69      this library compares to some other open source alternatives.
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74<td align="right"><div class="copyright-footer">Copyright © 2006-2019 Nikhar
75      Agrawal, Anton Bikineev, Paul A. Bristow, Marco Guazzone, Christopher Kormanyos,
76      Hubert Holin, Bruno Lalande, John Maddock, Jeremy Murphy, Matthew Pulver, Johan
77      Råde, Gautam Sewani, Benjamin Sobotta, Nicholas Thompson, Thijs van den Berg,
78      Daryle Walker and Xiaogang Zhang<p>
79        Distributed under the Boost Software License, Version 1.0. (See accompanying
80        file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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