1<html> 2<head> 3<title>Symbols</title> 4<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 5<link rel="stylesheet" href="theme/style.css" type="text/css"> 6</head> 7 8<body> 9<table width="100%" border="0" background="theme/bkd2.gif" cellspacing="2"> 10 <tr> 11 <td width="10"> 12 </td> 13 <td width="85%"> 14 <font size="6" face="Verdana, Arial, Helvetica, sans-serif"><b>Symbols</b></font> 15 </td> 16 <td width="112"><a href="http://spirit.sf.net"><img src="theme/spirit.gif" width="112" height="48" align="right" border="0"></a></td> 17 </tr> 18</table> 19<br> 20<table border="0"> 21 <tr> 22 <td width="10"></td> 23 <td width="30"><a href="../index.html"><img src="theme/u_arr.gif" border="0"></a></td> 24 <td width="30"><a href="distinct.html"><img src="theme/l_arr.gif" border="0"></a></td> 25 <td width="30"><a href="trees.html"><img src="theme/r_arr.gif" border="0"></a></td> 26 </tr> 27</table> 28<p>This class symbols implements a symbol table. The symbol table holds a dictionary 29 of symbols where each symbol is a sequence of CharTs (a <tt>char</tt>, <tt>wchar_t</tt>, 30 <tt>int</tt>, enumeration etc.) . The template class, parameterized by the character 31 type (CharT), can work efficiently with 8, 16, 32 and even 64 bit characters. 32 Mutable data of type T is associated with each symbol.<br> 33</p> 34<p>Traditionally, symbol table management is maintained separately outside the 35 BNF grammar through semantic actions. Contrary to standard practice, the Spirit 36 symbol table class <tt>symbols</tt> is-a parser. An instance of which may be 37 used anywhere in the EBNF grammar specification. It is an example of a dynamic 38 parser. A dynamic parser is characterized by its ability to modify its behavior 39 at run time. Initially, an empty symbols object matches nothing. At any time, 40 symbols may be added, thus, dynamically altering its behavior.</p> 41<p>Each entry in a symbol table has an associated mutable data slot. In this regard, 42 one can view the symbol table as an associative container (or map) of key-value 43 pairs where the keys are strings. </p> 44<p>The symbols class expects two template parameters (actually there is a third, 45 see detail box). The first parameter <tt>T</tt> specifies the data type associated 46 with each symbol (defaults to <tt>int</tt>) and the second parameter <tt>CharT</tt> 47 specifies the character type of the symbols (defaults to <tt>char</tt>). </p> 48<pre><span class=identifier> </span><span class=keyword>template 49 </span><span class=special>< 50 </span><span class=keyword>typename </span><span class=identifier>T </span><span class=special>= </span><span class=keyword>int</span><span class=special>, 51 </span><span class=keyword>typename </span><span class=identifier>CharT </span><span class=special>= </span><span class=keyword>char</span><span class=special>, 52 </span><span class=keyword>typename </span><span class=identifier>SetT </span><span class=special>= </span><span class=identifier>impl</span><span class=special>::</span><span class=identifier>tst</span><span class=special><</span><span class=identifier>T</span><span class=special>, </span><span class=identifier>CharT</span><span class=special>> 53 </span><span class=special>> 54 </span><span class=keyword>class </span><span class=identifier>symbols</span><span class=special>;</span></pre> 55<table width="80%" border="0" align="center"> 56 <tr> 57 <td class="note_box"><img src="theme/lens.gif" width="15" height="16"> <b>Ternary 58 State Trees</b><br> 59 <br> 60 The actual set implementation is supplied by the SetT template parameter 61 (3rd template parameter of the symbols class) . By default, this uses the 62 tst class which is an implementation of the Ternary Search Tree. <br> 63 <br> 64 Ternary Search Trees are faster than hashing for many typical search problems 65 especially when the search interface is iterator based. Searching for a 66 string of length k in a ternary search tree with n strings will require 67 at most O(log n+k) character comparisons. TSTs are many times faster than 68 hash tables for unsuccessful searches since mismatches are discovered earlier 69 after examining only a few characters. Hash tables always examine an entire 70 key when searching.<br> 71 <br> 72 For details see <a href="http://www.cs.princeton.edu/%7Ers/strings/">http://www.cs.princeton.edu/~rs/strings/</a>.</td> 73 </tr> 74</table> 75<p>Here are some sample declarations:</p> 76<pre><span class=identifier> </span><span class=identifier>symbols</span><span class=special><> </span><span class=identifier>sym</span><span class=special>; 77 </span><span class=identifier>symbols</span><span class=special><</span><span class=keyword>short</span><span class=special>, </span><span class=keyword>wchar_t</span><span class=special>> </span><span class=identifier>sym2</span><span class=special>; 78 79 </span><span class=keyword>struct </span><span class=identifier>my_info 80 </span><span class=special>{ 81 </span><span class=keyword>int </span><span class=identifier>id</span><span class=special>; 82 </span><span class=keyword>double </span><span class=identifier>value</span><span class=special>; 83 </span><span class=special>}; 84 85 </span><span class=identifier>symbols</span><span class=special><</span><span class=identifier>my_info</span><span class=special>> </span><span class=identifier>sym3</span><span class=special>;</span></pre> 86<p>After having declared our symbol tables, symbols may be added statically using 87 the construct:</p> 88<pre><span class=identifier> sym </span><span class=special>= </span><span class=identifier>a</span><span class=special>, </span><span class=identifier>b</span><span class=special>, </span><span class=identifier>c</span><span class=special>, </span><span class=identifier>d </span><span class=special>...;</span></pre> 89<p>where <tt>sym</tt> is a symbol table and <tt>a..d</tt> etc. are strings. <img src="theme/note.gif" width="16" height="16">Note 90 that the comma operator is separating the items being added to the symbol table, 91 through an assignment. Due to operator overloading this is possible and correct 92 (though it may take a little getting used to) and is a concise way to initialize 93 the symbol table with many symbols. Also, it is perfectly valid to make multiple 94 assignments to a symbol table to iteratively add symbols (or groups of symbols) 95 at different times.</p> 96<p>Simple example:<br> 97</p> 98<pre><span class=identifier> sym </span><span class=special>= </span><span class=string>"pineapple"</span><span class=special>, </span><span class=string>"orange"</span><span class=special>, </span><span class=string>"banana"</span><span class=special>, </span><span class=string>"apple"</span><span class=special>, </span><span class=string>"mango"</span><span class=special>;</span></pre> 99<p>Note that it is invalid to add the same symbol multiple times to a symbol table, 100 though you may modify the value associated with a symbol artibrarily many times.</p> 101<p>Now, we may use sym in the grammar. Example:</p> 102<pre><span class=identifier> fruits </span><span class=special>= </span><span class=identifier>sym </span><span class=special>>> </span><span class=special>*(</span><span class=literal>',' </span><span class=special>>> </span><span class=identifier>sym</span><span class=special>);</span></pre> 103<p>Alternatively, symbols may be added dynamically through the member functor 104 <tt>add</tt> (see <tt><a href="#symbol_inserter">symbol_inserter</a></tt> below). 105 The member functor <tt>add</tt> may be attached to a parser as a semantic action 106 taking in a begin/end pair:</p> 107<pre><span class=identifier> p</span><span class=special>[</span><span class=identifier>sym</span><span class=special>.</span><span class=identifier>add</span><span class=special>]</span></pre> 108<p>where p is a parser (and sym is a symbol table). On success, the matching portion 109 of the input is added to the symbol table.</p> 110<p><tt>add</tt> may also be used to directly initialize data. Examples:</p> 111<pre><span class=identifier> sym</span><span class=special>.</span><span class=identifier>add</span><span class=special>(</span><span class=string>"hello"</span><span class=special>, </span><span class=number>1</span><span class=special>)(</span><span class=string>"crazy"</span><span class=special>, </span><span class=number>2</span><span class=special>)(</span><span class=string>"world"</span><span class=special>, </span><span class=number>3</span><span class=special>);</span></pre> 112<p>Assuming of course that the data slot associated with <tt>sym</tt> is an integer.</p> 113<p>The data associated with each symbol may be modified any time. The most obvious 114 way of course is through <a href="semantic_actions.html">semantic actions</a>. 115 A function or functor, as usual, may be attached to the symbol table. The symbol 116 table expects a function or functor compatible with the signature:</p> 117<p><b>Signature for functions:</b></p> 118<pre><code><font color="#000000"><span class=identifier> </span><span class=keyword>void </span><span class=identifier>func</span><span class=special>(</span><span class=identifier>T</span><span class="special">&</span><span class=identifier> data</span><span class=special>);</span></font></code></pre> 119<p><b>Signature for functors:</b><br> 120</p> 121<pre><code><font color="#000000"><span class=special> </span><span class=keyword>struct </span><span class=identifier>ftor 122 </span><span class=special>{ 123 </span><span class=keyword>void </span><span class=keyword>operator</span><span class=special>()(</span><span class=identifier>T</span><span class="special">&</span><span class=identifier> data</span><span class=special>) </span><span class=keyword>const</span><span class=special>; 124 </span><span class=special>};</span></font></code></pre> 125<p>Where <tt>T</tt> is the data type of the symbol table (the <tt>T</tt> in its 126 template parameter list). When the symbol table successfully matches something 127 from the input, the data associated with the matching entry in the symbol table 128 is reported to the semantic action.</p> 129<h2>Symbol table utilities</h2> 130<p>Sometimes, one may wish to deal with the symbol table directly. Provided are 131 some symbol table utilities.</p> 132<p><b>add</b></p> 133<pre><span class=identifier> </span><span class=keyword>template </span><span class=special><</span><span class=keyword>typename </span><span class=identifier>T</span><span class=special>, </span><span class=keyword>typename </span><span class=identifier>CharT</span><span class=special>, </span><span class=keyword>typename </span><span class=identifier>SetT</span><span class=special>> 134 </span><span class=identifier>T</span><span class=special>* </span><span class=identifier>add</span><span class=special>(</span><span class=identifier>symbols</span><span class=special><</span><span class=identifier>T</span><span class=special>, </span><span class=identifier>CharT</span><span class=special>, </span><span class=identifier>SetT</span><span class=special>>& </span><span class=identifier>table</span><span class=special>, </span><span class=identifier>CharT </span><span class=keyword>const</span><span class=special>* </span><span class=identifier>sym</span><span class=special>, </span><span class=identifier>T </span><span class=keyword>const</span><span class=special>& </span><span class=identifier>data </span><span class=special>= </span><span class=identifier>T</span><span class=special>());</span></pre> 135<p>adds a symbol <tt>sym</tt> (C string) to a symbol table <tt>table</tt> plus 136 an optional data <tt>data</tt> associated with the symbol. Returns a pointer 137 to the data associated with the symbol or <tt>NULL</tt> if add failed (e.g. 138 when the symbol is already added before).<br> 139 <br> 140 <b>find</b></p> 141<pre><span class=special> </span><span class=keyword>template </span><span class=special><</span><span class=keyword>typename </span><span class=identifier>T</span><span class=special>, </span><span class=keyword>typename </span><span class=identifier>CharT</span><span class=special>, </span><span class=keyword>typename </span><span class=identifier>SetT</span><span class=special>> 142 </span><span class=identifier>T</span><span class=special>* </span><span class=identifier>find</span><span class=special>(</span><span class=identifier>symbols</span><span class=special><</span><span class=identifier>T</span><span class=special>, </span><span class=identifier>CharT</span><span class=special>, </span><span class=identifier>SetT</span><span class=special>> </span><span class=keyword>const</span><span class=special>& </span><span class=identifier>table</span><span class=special>, </span><span class=identifier>CharT </span><span class=keyword>const</span><span class=special>* </span><span class=identifier>sym</span><span class=special>);</span></pre> 143<p>finds a symbol <tt>sym</tt> (C string) from a symbol table <tt>table</tt>. 144 Returns a pointer to the data associated with the symbol or <tt>NULL</tt> if 145 not found</p> 146<h2><a name="symbol_inserter"></a>symbol_inserter</h2> 147<p>The symbols class holds an instance of this class named <tt>add</tt>. This 148 can be called directly just like a member function, passing in a first/last 149 iterator and optional data:<br> 150 <br> 151</p> 152<pre><span class=identifier> sym</span><span class=special>.</span><span class=identifier>add</span><span class=special>(</span><span class=identifier>first</span><span class=special>, </span><span class=identifier>last</span><span class=special>, </span><span class=identifier>data</span><span class=special>);</span></pre> 153<p>Or, passing in a C string and optional data:<br> 154</p> 155<pre><span class=identifier> sym</span><span class=special>.</span><span class=identifier>add</span><span class=special>(</span><span class=identifier>c_string</span><span class=special>, </span><span class=identifier>data</span><span class=special>);</span></pre> 156<p>where <tt>sym</tt> is a symbol table. The <tt>data</tt> argument is optional. 157 The nice thing about this scheme is that it can be cascaded. We've seen this 158 applied above. Here's a snippet from the roman numerals parser</p> 159<pre> <span class=comment>// Parse roman numerals (1..9) using the symbol table. 160 161</span> <span class=keyword>struct </span><span class=identifier>ones </span><span class=special>: </span><span class=identifier>symbols</span><span class=special><</span><span class=keyword>unsigned</span><span class=special>> 162 </span><span class=special>{ 163 </span><span class=identifier>ones</span><span class=special>() 164 </span><span class=special>{ 165 </span><span class=identifier>add 166 </span><span class=special>(</span><span class=string>"I" </span><span class=special>, </span><span class=number>1</span><span class=special>) 167 </span><span class=special>(</span><span class=string>"II" </span><span class=special>, </span><span class=number>2</span><span class=special>) 168 </span><span class=special>(</span><span class=string>"III" </span><span class=special>, </span><span class=number>3</span><span class=special>) 169 </span><span class=special>(</span><span class=string>"IV" </span><span class=special>, </span><span class=number>4</span><span class=special>) 170 </span><span class=special>(</span><span class=string>"V" </span><span class=special>, </span><span class=number>5</span><span class=special>) 171 </span><span class=special>(</span><span class=string>"VI" </span><span class=special>, </span><span class=number>6</span><span class=special>) 172 </span><span class=special>(</span><span class=string>"VII" </span><span class=special>, </span><span class=number>7</span><span class=special>) 173 </span><span class=special>(</span><span class=string>"VIII" </span><span class=special>, </span><span class=number>8</span><span class=special>) 174 </span><span class=special>(</span><span class=string>"IX" </span><span class=special>, </span><span class=number>9</span><span class=special>) 175 </span><span class=special>; 176 </span><span class=special>} 177 178 </span><span class=special>} </span><span class=identifier>ones_p</span><span class=special>;</span></pre> 179<p>Notice that a user defined struct <tt>ones</tt> is subclassed from <tt>symbols</tt>. 180 Then at construction time, we added all the symbols using the <tt>add</tt> symbol_inserter.</p> 181<p> <img height="16" width="15" src="theme/lens.gif"> The full source code can be <a href="../example/fundamental/roman_numerals.cpp">viewed here</a>. This is part of the Spirit distribution.</p> 182<p>Again, <tt>add</tt> may also be used as a semantic action since it conforms 183 to the action interface (see semantic actions):<br> 184</p> 185<pre><span class=special></span><span class=identifier> p</span><span class=special>[</span><span class=identifier>sym</span><span class=special>.</span><span class=identifier>add</span><span class=special>]</span></pre> 186<p>where p is a parser of course.<span class=special><br> 187 </span></p> 188<table border="0"> 189 <tr> 190 <td width="10"></td> 191 <td width="30"><a href="../index.html"><img src="theme/u_arr.gif" border="0"></a></td> 192 <td width="30"><a href="distinct.html"><img src="theme/l_arr.gif" border="0"></a></td> 193 <td width="30"><a href="trees.html"><img src="theme/r_arr.gif" border="0"></a></td> 194 </tr> 195</table> 196<br> 197<hr size="1"> 198<p class="copyright">Copyright © 1998-2003 Joel de Guzman<br> 199 <br> 200 <font size="2">Use, modification and distribution is subject to the Boost Software 201 License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at 202 http://www.boost.org/LICENSE_1_0.txt)</font></p> 203</body> 204</html> 205