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1 /* ----------------------------------------------------------------------
2  * Project:      CMSIS DSP Library
3  * Title:        arm_quaternion_normalize_f32.c
4  * Description:  Floating-point quaternion normalization
5  *
6  * $Date:        23 April 2021
7  * $Revision:    V1.9.0
8  *
9  * Target Processor: Cortex-M and Cortex-A cores
10  * -------------------------------------------------------------------- */
11 /*
12  * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
13  *
14  * SPDX-License-Identifier: Apache-2.0
15  *
16  * Licensed under the Apache License, Version 2.0 (the License); you may
17  * not use this file except in compliance with the License.
18  * You may obtain a copy of the License at
19  *
20  * www.apache.org/licenses/LICENSE-2.0
21  *
22  * Unless required by applicable law or agreed to in writing, software
23  * distributed under the License is distributed on an AS IS BASIS, WITHOUT
24  * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
25  * See the License for the specific language governing permissions and
26  * limitations under the License.
27  */
28 
29 #include "dsp/quaternion_math_functions.h"
30 #include <math.h>
31 
32 /**
33   @ingroup groupQuaternionMath
34  */
35 
36 /**
37   @defgroup QuatNormalized Quaternion normalization
38 
39   Compute a normalized quaternion.
40  */
41 
42 /**
43   @addtogroup QuatNormalized
44   @{
45  */
46 
47 /**
48   @brief         Floating-point normalization of quaternions.
49   @param[in]     pInputQuaternions            points to the input vector of quaternions
50   @param[out]    pNormalizedQuaternions       points to the output vector of normalized quaternions
51   @param[in]     nbQuaternions                number of quaternions in each vector
52   @return        none
53  */
54 
55 #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
56 
57 #include "arm_helium_utils.h"
58 
arm_quaternion_normalize_f32(const float32_t * pInputQuaternions,float32_t * pNormalizedQuaternions,uint32_t nbQuaternions)59 void arm_quaternion_normalize_f32(const float32_t *pInputQuaternions,
60     float32_t *pNormalizedQuaternions,
61     uint32_t nbQuaternions)
62 {
63    f32x4_t vec1,vec2;
64    float32_t squaredSum,norm;
65 
66    for(uint32_t i=0; i < nbQuaternions; i++)
67    {
68       vec1 = vld1q(pInputQuaternions);
69       vec2 = vmulq(vec1,vec1);
70       squaredSum = vecAddAcrossF32Mve(vec2);
71       arm_sqrt_f32(squaredSum,&norm);
72       vec1 = vmulq_n_f32(vec1, 1.0f / norm);
73       vst1q(pNormalizedQuaternions, vec1);
74 
75       pInputQuaternions += 4;
76       pNormalizedQuaternions += 4;
77 
78    }
79 }
80 
81 #else
arm_quaternion_normalize_f32(const float32_t * pInputQuaternions,float32_t * pNormalizedQuaternions,uint32_t nbQuaternions)82 void arm_quaternion_normalize_f32(const float32_t *pInputQuaternions,
83     float32_t *pNormalizedQuaternions,
84     uint32_t nbQuaternions)
85 {
86    float32_t temp;
87 
88    for(uint32_t i=0; i < nbQuaternions; i++)
89    {
90       temp = SQ(pInputQuaternions[4 * i + 0]) +
91              SQ(pInputQuaternions[4 * i + 1]) +
92              SQ(pInputQuaternions[4 * i + 2]) +
93              SQ(pInputQuaternions[4 * i + 3]);
94       temp = sqrtf(temp);
95 
96       pNormalizedQuaternions[4 * i + 0] = pInputQuaternions[4 * i + 0] / temp;
97       pNormalizedQuaternions[4 * i + 1] = pInputQuaternions[4 * i + 1] / temp;
98       pNormalizedQuaternions[4 * i + 2] = pInputQuaternions[4 * i + 2] / temp;
99       pNormalizedQuaternions[4 * i + 3] = pInputQuaternions[4 * i + 3] / temp;
100    }
101 }
102 #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
103 
104 /**
105   @} end of QuatNormalized group
106  */
107