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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkOpts_DEFINED
9 #define SkOpts_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 #include "src/core/SkRasterPipeline.h"
13 #include "src/core/SkXfermodePriv.h"
14 
15 struct SkBitmapProcState;
16 
17 namespace SkOpts {
18     // Call to replace pointers to portable functions with pointers to CPU-specific functions.
19     // Thread-safe and idempotent.
20     // Called by SkGraphics::Init().
21     void Init();
22 
23     // Declare function pointers here...
24 
25     // May return nullptr if we haven't specialized the given Mode.
26     extern SkXfermode* (*create_xfermode)(SkBlendMode);
27 
28     extern void (*blit_mask_d32_a8)(SkPMColor*, size_t, const SkAlpha*, size_t, SkColor, int, int);
29     extern void (*blit_row_color32)(SkPMColor*, const SkPMColor*, int, SkPMColor);
30     extern void (*blit_row_s32a_opaque)(SkPMColor*, const SkPMColor*, int, U8CPU);
31 
32     // Swizzle input into some sort of 8888 pixel, {premul,unpremul} x {rgba,bgra}.
33     typedef void (*Swizzle_8888_u32)(uint32_t*, const uint32_t*, int);
34     extern Swizzle_8888_u32 RGBA_to_BGRA,          // i.e. just swap RB
35                             RGBA_to_rgbA,          // i.e. just premultiply
36                             RGBA_to_bgrA,          // i.e. swap RB and premultiply
37                             inverted_CMYK_to_RGB1, // i.e. convert color space
38                             inverted_CMYK_to_BGR1; // i.e. convert color space
39 
40     typedef void (*Swizzle_8888_u8)(uint32_t*, const uint8_t*, int);
41     extern Swizzle_8888_u8 RGB_to_RGB1,     // i.e. insert an opaque alpha
42                            RGB_to_BGR1,     // i.e. swap RB and insert an opaque alpha
43                            gray_to_RGB1,    // i.e. expand to color channels + an opaque alpha
44                            grayA_to_RGBA,   // i.e. expand to color channels
45                            grayA_to_rgbA;   // i.e. expand to color channels and premultiply
46 
47     extern void (*memset16)(uint16_t[], uint16_t, int);
48     extern void SK_API (*memset32)(uint32_t[], uint32_t, int);
49     extern void (*memset64)(uint64_t[], uint64_t, int);
50 
51     extern void (*rect_memset16)(uint16_t[], uint16_t, int, size_t, int);
52     extern void (*rect_memset32)(uint32_t[], uint32_t, int, size_t, int);
53     extern void (*rect_memset64)(uint64_t[], uint64_t, int, size_t, int);
54 
55     extern float (*cubic_solver)(float, float, float, float);
56 
57     // The fastest high quality 32-bit hash we can provide on this platform.
58     extern uint32_t (*hash_fn)(const void*, size_t, uint32_t seed);
59     static inline uint32_t hash(const void* data, size_t bytes, uint32_t seed=0) {
60         return hash_fn(data, bytes, seed);
61     }
62 
63     // SkBitmapProcState optimized Shader, Sample, or Matrix procs.
64     // This is the only one that can use anything past SSE2/NEON.
65     extern void (*S32_alpha_D32_filter_DX)(const SkBitmapProcState&,
66                                            const uint32_t* xy, int count, SkPMColor*);
67 
68 #define M(st) +1
69     // We can't necessarily express the type of SkJumper stage functions here,
70     // so we just use this void(*)(void) as a stand-in.
71     using StageFn = void(*)(void);
72     extern StageFn stages_highp[SK_RASTER_PIPELINE_STAGES(M)], just_return_highp;
73     extern StageFn stages_lowp [SK_RASTER_PIPELINE_STAGES(M)], just_return_lowp;
74 
75     extern void (*start_pipeline_highp)(size_t,size_t,size_t,size_t, void**);
76     extern void (*start_pipeline_lowp )(size_t,size_t,size_t,size_t, void**);
77 #undef M
78 
79 }
80 
81 #endif//SkOpts_DEFINED
82