1 /*
2 * Copyright 2019 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/dawn/GrDawnProgramBuilder.h"
9
10 #include "src/gpu/GrRenderTarget.h"
11 #include "src/gpu/GrShaderUtils.h"
12 #include "src/gpu/GrStencilSettings.h"
13 #include "src/gpu/dawn/GrDawnGpu.h"
14 #include "src/gpu/dawn/GrDawnTexture.h"
15 #include "src/sksl/SkSLCompiler.h"
16
sksl_to_spirv(const GrDawnGpu * gpu,const char * shaderString,SkSL::Program::Kind kind,SkSL::Program::Inputs * inputs)17 static SkSL::String sksl_to_spirv(const GrDawnGpu* gpu, const char* shaderString,
18 SkSL::Program::Kind kind, SkSL::Program::Inputs* inputs) {
19 SkSL::Program::Settings settings;
20 settings.fCaps = gpu->caps()->shaderCaps();
21 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram(
22 kind,
23 shaderString,
24 settings);
25 if (!program) {
26 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str());
27 SkASSERT(false);
28 return "";
29 }
30 *inputs = program->fInputs;
31 SkSL::String code;
32 if (!gpu->shaderCompiler()->toSPIRV(*program, &code)) {
33 return "";
34 }
35 return code;
36 }
37
to_dawn_blend_factor(GrBlendCoeff coeff)38 static dawn::BlendFactor to_dawn_blend_factor(GrBlendCoeff coeff) {
39 switch (coeff) {
40 case kZero_GrBlendCoeff:
41 return dawn::BlendFactor::Zero;
42 case kOne_GrBlendCoeff:
43 return dawn::BlendFactor::One;
44 case kSC_GrBlendCoeff:
45 return dawn::BlendFactor::SrcColor;
46 case kISC_GrBlendCoeff:
47 return dawn::BlendFactor::OneMinusSrcColor;
48 case kDC_GrBlendCoeff:
49 return dawn::BlendFactor::DstColor;
50 case kIDC_GrBlendCoeff:
51 return dawn::BlendFactor::OneMinusDstColor;
52 case kSA_GrBlendCoeff:
53 return dawn::BlendFactor::SrcAlpha;
54 case kISA_GrBlendCoeff:
55 return dawn::BlendFactor::OneMinusSrcAlpha;
56 case kDA_GrBlendCoeff:
57 return dawn::BlendFactor::DstAlpha;
58 case kIDA_GrBlendCoeff:
59 return dawn::BlendFactor::OneMinusDstAlpha;
60 case kConstC_GrBlendCoeff:
61 return dawn::BlendFactor::BlendColor;
62 case kIConstC_GrBlendCoeff:
63 return dawn::BlendFactor::OneMinusBlendColor;
64 case kConstA_GrBlendCoeff:
65 case kIConstA_GrBlendCoeff:
66 case kS2C_GrBlendCoeff:
67 case kIS2C_GrBlendCoeff:
68 case kS2A_GrBlendCoeff:
69 case kIS2A_GrBlendCoeff:
70 default:
71 SkASSERT(!"unsupported blend coefficient");
72 return dawn::BlendFactor::One;
73 }
74 }
75
to_dawn_blend_factor_for_alpha(GrBlendCoeff coeff)76 static dawn::BlendFactor to_dawn_blend_factor_for_alpha(GrBlendCoeff coeff) {
77 switch (coeff) {
78 // Force all srcColor used in alpha slot to alpha version.
79 case kSC_GrBlendCoeff:
80 return dawn::BlendFactor::SrcAlpha;
81 case kISC_GrBlendCoeff:
82 return dawn::BlendFactor::OneMinusSrcAlpha;
83 case kDC_GrBlendCoeff:
84 return dawn::BlendFactor::DstAlpha;
85 case kIDC_GrBlendCoeff:
86 return dawn::BlendFactor::OneMinusDstAlpha;
87 default:
88 return to_dawn_blend_factor(coeff);
89 }
90 }
91
to_dawn_blend_operation(GrBlendEquation equation)92 static dawn::BlendOperation to_dawn_blend_operation(GrBlendEquation equation) {
93 switch (equation) {
94 case kAdd_GrBlendEquation:
95 return dawn::BlendOperation::Add;
96 case kSubtract_GrBlendEquation:
97 return dawn::BlendOperation::Subtract;
98 case kReverseSubtract_GrBlendEquation:
99 return dawn::BlendOperation::ReverseSubtract;
100 default:
101 SkASSERT(!"unsupported blend equation");
102 return dawn::BlendOperation::Add;
103 }
104 }
105
to_dawn_compare_function(GrStencilTest test)106 static dawn::CompareFunction to_dawn_compare_function(GrStencilTest test) {
107 switch (test) {
108 case GrStencilTest::kAlways:
109 return dawn::CompareFunction::Always;
110 case GrStencilTest::kNever:
111 return dawn::CompareFunction::Never;
112 case GrStencilTest::kGreater:
113 return dawn::CompareFunction::Greater;
114 case GrStencilTest::kGEqual:
115 return dawn::CompareFunction::GreaterEqual;
116 case GrStencilTest::kLess:
117 return dawn::CompareFunction::Less;
118 case GrStencilTest::kLEqual:
119 return dawn::CompareFunction::LessEqual;
120 case GrStencilTest::kEqual:
121 return dawn::CompareFunction::Equal;
122 case GrStencilTest::kNotEqual:
123 return dawn::CompareFunction::NotEqual;
124 default:
125 SkASSERT(!"unsupported stencil test");
126 return dawn::CompareFunction::Always;
127 }
128 }
129
to_dawn_stencil_operation(GrStencilOp op)130 static dawn::StencilOperation to_dawn_stencil_operation(GrStencilOp op) {
131 switch (op) {
132 case GrStencilOp::kKeep:
133 return dawn::StencilOperation::Keep;
134 case GrStencilOp::kZero:
135 return dawn::StencilOperation::Zero;
136 case GrStencilOp::kReplace:
137 return dawn::StencilOperation::Replace;
138 case GrStencilOp::kInvert:
139 return dawn::StencilOperation::Invert;
140 case GrStencilOp::kIncClamp:
141 return dawn::StencilOperation::IncrementClamp;
142 case GrStencilOp::kDecClamp:
143 return dawn::StencilOperation::DecrementClamp;
144 case GrStencilOp::kIncWrap:
145 return dawn::StencilOperation::IncrementWrap;
146 case GrStencilOp::kDecWrap:
147 return dawn::StencilOperation::DecrementWrap;
148 default:
149 SkASSERT(!"unsupported stencil function");
150 return dawn::StencilOperation::Keep;
151 }
152 }
153
to_dawn_filter_mode(GrSamplerState::Filter filter)154 static dawn::FilterMode to_dawn_filter_mode(GrSamplerState::Filter filter) {
155 switch (filter) {
156 case GrSamplerState::Filter::kNearest:
157 return dawn::FilterMode::Nearest;
158 case GrSamplerState::Filter::kBilerp:
159 case GrSamplerState::Filter::kMipMap:
160 return dawn::FilterMode::Linear;
161 default:
162 SkASSERT(!"unsupported filter mode");
163 return dawn::FilterMode::Nearest;
164 }
165 }
166
to_dawn_address_mode(GrSamplerState::WrapMode wrapMode)167 static dawn::AddressMode to_dawn_address_mode(GrSamplerState::WrapMode wrapMode) {
168 switch (wrapMode) {
169 case GrSamplerState::WrapMode::kClamp:
170 return dawn::AddressMode::ClampToEdge;
171 case GrSamplerState::WrapMode::kClampToBorder:
172 // TODO: unsupported
173 return dawn::AddressMode::ClampToEdge;
174 case GrSamplerState::WrapMode::kRepeat:
175 return dawn::AddressMode::Repeat;
176 case GrSamplerState::WrapMode::kMirrorRepeat:
177 return dawn::AddressMode::MirrorRepeat;
178 }
179 SkASSERT(!"unsupported address mode");
180 return dawn::AddressMode::ClampToEdge;
181 }
182
create_color_state(const GrDawnGpu * gpu,const GrPipeline & pipeline,dawn::TextureFormat colorFormat)183 static dawn::ColorStateDescriptor create_color_state(const GrDawnGpu* gpu,
184 const GrPipeline& pipeline,
185 dawn::TextureFormat colorFormat) {
186 GrXferProcessor::BlendInfo blendInfo = pipeline.getXferProcessor().getBlendInfo();
187 GrBlendEquation equation = blendInfo.fEquation;
188 GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
189 GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
190
191 dawn::BlendFactor srcFactor = to_dawn_blend_factor(srcCoeff);
192 dawn::BlendFactor dstFactor = to_dawn_blend_factor(dstCoeff);
193 dawn::BlendFactor srcFactorAlpha = to_dawn_blend_factor_for_alpha(srcCoeff);
194 dawn::BlendFactor dstFactorAlpha = to_dawn_blend_factor_for_alpha(dstCoeff);
195 dawn::BlendOperation operation = to_dawn_blend_operation(equation);
196 auto mask = blendInfo.fWriteColor ? dawn::ColorWriteMask::All : dawn::ColorWriteMask::None;
197
198 dawn::BlendDescriptor colorDesc = {operation, srcFactor, dstFactor};
199 dawn::BlendDescriptor alphaDesc = {operation, srcFactorAlpha, dstFactorAlpha};
200
201 dawn::ColorStateDescriptor descriptor;
202 descriptor.format = colorFormat;
203 descriptor.alphaBlend = alphaDesc;
204 descriptor.colorBlend = colorDesc;
205 descriptor.nextInChain = nullptr;
206 descriptor.writeMask = mask;
207
208 return descriptor;
209 }
210
to_stencil_state_face(const GrStencilSettings::Face & face)211 static dawn::StencilStateFaceDescriptor to_stencil_state_face(const GrStencilSettings::Face& face) {
212 dawn::StencilStateFaceDescriptor desc;
213 desc.compare = to_dawn_compare_function(face.fTest);
214 desc.failOp = desc.depthFailOp = to_dawn_stencil_operation(face.fFailOp);
215 desc.passOp = to_dawn_stencil_operation(face.fPassOp);
216 return desc;
217 }
218
create_depth_stencil_state(const GrStencilSettings & stencilSettings,dawn::TextureFormat depthStencilFormat,GrSurfaceOrigin origin)219 static dawn::DepthStencilStateDescriptor create_depth_stencil_state(
220 const GrStencilSettings& stencilSettings,
221 dawn::TextureFormat depthStencilFormat,
222 GrSurfaceOrigin origin) {
223 dawn::DepthStencilStateDescriptor state;
224 state.format = depthStencilFormat;
225 state.depthWriteEnabled = false;
226 state.depthCompare = dawn::CompareFunction::Always;
227 if (stencilSettings.isDisabled()) {
228 dawn::StencilStateFaceDescriptor stencilFace;
229 stencilFace.compare = dawn::CompareFunction::Always;
230 stencilFace.failOp = dawn::StencilOperation::Keep;
231 stencilFace.depthFailOp = dawn::StencilOperation::Keep;
232 stencilFace.passOp = dawn::StencilOperation::Keep;
233 state.stencilReadMask = state.stencilWriteMask = 0x0;
234 state.stencilBack = state.stencilFront = stencilFace;
235 } else {
236 const GrStencilSettings::Face& front = stencilSettings.front(origin);
237 state.stencilReadMask = front.fTestMask;
238 state.stencilWriteMask = front.fWriteMask;
239 state.stencilFront = to_stencil_state_face(stencilSettings.front(origin));
240 if (stencilSettings.isTwoSided()) {
241 state.stencilBack = to_stencil_state_face(stencilSettings.back(origin));
242 } else {
243 state.stencilBack = state.stencilFront;
244 }
245 }
246 return state;
247 }
248
create_sampler(const GrDawnGpu * gpu,const GrSamplerState & samplerState)249 static dawn::Sampler create_sampler(const GrDawnGpu* gpu, const GrSamplerState& samplerState) {
250 dawn::SamplerDescriptor desc;
251 desc.addressModeU = to_dawn_address_mode(samplerState.wrapModeX());
252 desc.addressModeV = to_dawn_address_mode(samplerState.wrapModeY());
253 desc.addressModeW = dawn::AddressMode::ClampToEdge;
254 desc.magFilter = desc.minFilter = to_dawn_filter_mode(samplerState.filter());
255 desc.mipmapFilter = dawn::FilterMode::Linear;
256 desc.lodMinClamp = 0.0f;
257 desc.lodMaxClamp = 1000.0f;
258 desc.compare = dawn::CompareFunction::Never;
259 return gpu->device().CreateSampler(&desc);
260 }
261
make_bind_group_binding(uint32_t binding,const dawn::Buffer & buffer,uint32_t offset,uint32_t size,const dawn::Sampler & sampler,const dawn::TextureView & textureView)262 static dawn::BindGroupBinding make_bind_group_binding(uint32_t binding, const dawn::Buffer& buffer,
263 uint32_t offset, uint32_t size, const
264 dawn::Sampler& sampler,
265 const dawn::TextureView& textureView) {
266 dawn::BindGroupBinding result;
267 result.binding = binding;
268 result.buffer = buffer;
269 result.offset = offset;
270 result.size = size;
271 result.sampler = sampler;
272 result.textureView = textureView;
273 return result;
274 }
275
make_bind_group_binding(uint32_t binding,const dawn::Buffer & buffer,uint32_t offset,uint32_t size)276 static dawn::BindGroupBinding make_bind_group_binding(uint32_t binding, const dawn::Buffer& buffer,
277 uint32_t offset, uint32_t size) {
278 return make_bind_group_binding(binding, buffer, offset, size, nullptr, nullptr);
279 }
280
make_bind_group_binding(uint32_t binding,const dawn::Sampler & sampler)281 static dawn::BindGroupBinding make_bind_group_binding(uint32_t binding,
282 const dawn::Sampler& sampler) {
283 return make_bind_group_binding(binding, nullptr, 0, 0, sampler, nullptr);
284 }
285
make_bind_group_binding(uint32_t binding,const dawn::TextureView & textureView)286 static dawn::BindGroupBinding make_bind_group_binding(uint32_t binding,
287 const dawn::TextureView& textureView) {
288 return make_bind_group_binding(binding, nullptr, 0, 0, nullptr, textureView);
289 }
290
Build(GrDawnGpu * gpu,GrRenderTarget * renderTarget,GrSurfaceOrigin origin,const GrPipeline & pipeline,const GrPrimitiveProcessor & primProc,const GrTextureProxy * const primProcProxies[],dawn::TextureFormat colorFormat,bool hasDepthStencil,dawn::TextureFormat depthStencilFormat,GrProgramDesc * desc)291 sk_sp<GrDawnProgram> GrDawnProgramBuilder::Build(GrDawnGpu* gpu,
292 GrRenderTarget* renderTarget,
293 GrSurfaceOrigin origin,
294 const GrPipeline& pipeline,
295 const GrPrimitiveProcessor& primProc,
296 const GrTextureProxy* const primProcProxies[],
297 dawn::TextureFormat colorFormat,
298 bool hasDepthStencil,
299 dawn::TextureFormat depthStencilFormat,
300 GrProgramDesc* desc) {
301 GrDawnProgramBuilder builder(gpu, renderTarget, origin, primProc, primProcProxies, pipeline,
302 desc);
303 if (!builder.emitAndInstallProcs()) {
304 return nullptr;
305 }
306
307 builder.fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
308 builder.fFS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
309 builder.fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
310 builder.fFS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
311
312 builder.finalizeShaders();
313
314 SkSL::Program::Inputs vertInputs, fragInputs;
315 GrDawnUniformHandler::UniformInfoArray& uniforms = builder.fUniformHandler.fUniforms;
316 uint32_t geometryUniformSize = builder.fUniformHandler.fCurrentGeometryUBOOffset;
317 uint32_t fragmentUniformSize = builder.fUniformHandler.fCurrentFragmentUBOOffset;
318 sk_sp<GrDawnProgram> result(
319 new GrDawnProgram(uniforms, geometryUniformSize, fragmentUniformSize));
320 result->fVSModule = builder.createShaderModule(builder.fVS, SkSL::Program::kVertex_Kind,
321 &vertInputs);
322 result->fFSModule = builder.createShaderModule(builder.fFS, SkSL::Program::kFragment_Kind,
323 &fragInputs);
324 result->fGeometryProcessor = std::move(builder.fGeometryProcessor);
325 result->fXferProcessor = std::move(builder.fXferProcessor);
326 result->fFragmentProcessors = std::move(builder.fFragmentProcessors);
327 result->fFragmentProcessorCnt = builder.fFragmentProcessorCnt;
328 std::vector<dawn::BindGroupLayoutBinding> layoutBindings;
329 std::vector<dawn::BindGroupBinding> bindings;
330 if (0 != geometryUniformSize) {
331 layoutBindings.push_back({ GrDawnUniformHandler::kGeometryBinding,
332 dawn::ShaderStageBit::Vertex,
333 dawn::BindingType::UniformBuffer});
334 }
335 if (0 != fragmentUniformSize) {
336 layoutBindings.push_back({ GrDawnUniformHandler::kFragBinding,
337 dawn::ShaderStageBit::Fragment,
338 dawn::BindingType::UniformBuffer});
339 }
340 uint32_t binding = GrDawnUniformHandler::kSamplerBindingBase;
341 for (int i = 0; i < builder.fUniformHandler.fSamplers.count(); ++i) {
342 layoutBindings.push_back({ binding++, dawn::ShaderStageBit::Fragment,
343 dawn::BindingType::Sampler});
344 layoutBindings.push_back({ binding++, dawn::ShaderStageBit::Fragment,
345 dawn::BindingType::SampledTexture});
346 }
347 dawn::BindGroupLayoutDescriptor bindGroupLayoutDesc;
348 bindGroupLayoutDesc.bindingCount = layoutBindings.size();
349 bindGroupLayoutDesc.bindings = layoutBindings.data();
350 auto bindGroupLayout = gpu->device().CreateBindGroupLayout(&bindGroupLayoutDesc);
351 dawn::PipelineLayoutDescriptor pipelineLayoutDesc;
352 pipelineLayoutDesc.bindGroupLayoutCount = 1;
353 pipelineLayoutDesc.bindGroupLayouts = &bindGroupLayout;
354 result->fPipelineLayout = gpu->device().CreatePipelineLayout(&pipelineLayoutDesc);
355 if (0 != geometryUniformSize) {
356 dawn::BufferDescriptor desc;
357 desc.usage = dawn::BufferUsageBit::Uniform | dawn::BufferUsageBit::CopyDst;
358 desc.size = geometryUniformSize;
359 result->fGeometryUniformBuffer = gpu->device().CreateBuffer(&desc);
360 bindings.push_back(make_bind_group_binding(GrDawnUniformHandler::kGeometryBinding,
361 result->fGeometryUniformBuffer,
362 0, geometryUniformSize));
363 }
364 if (0 != fragmentUniformSize) {
365 dawn::BufferDescriptor desc;
366 desc.usage = dawn::BufferUsageBit::Uniform | dawn::BufferUsageBit::CopyDst;
367 desc.size = fragmentUniformSize;
368 result->fFragmentUniformBuffer = gpu->device().CreateBuffer(&desc);
369 bindings.push_back(make_bind_group_binding(GrDawnUniformHandler::kFragBinding,
370 result->fFragmentUniformBuffer,
371 0, fragmentUniformSize));
372 }
373 binding = GrDawnUniformHandler::kSamplerBindingBase;
374 for (int i = 0; i < primProc.numTextureSamplers(); ++i) {
375 dawn::Sampler sampler = create_sampler(gpu, primProc.textureSampler(i).samplerState());
376 bindings.push_back(make_bind_group_binding(binding++, sampler));
377 GrDawnTexture* tex = static_cast<GrDawnTexture*>(primProcProxies[i]->peekTexture());
378 dawn::TextureView textureView = tex->textureView();
379 bindings.push_back(make_bind_group_binding(binding++, textureView));
380 }
381 GrFragmentProcessor::Iter iter(pipeline);
382 const GrFragmentProcessor* fp = iter.next();
383 while (fp) {
384 for (int i = 0; i < fp->numTextureSamplers(); ++i) {
385 dawn::Sampler sampler = create_sampler(gpu, fp->textureSampler(i).samplerState());
386 bindings.push_back(make_bind_group_binding(binding++, sampler));
387 GrDawnTexture* tex = static_cast<GrDawnTexture*>(fp->textureSampler(i).peekTexture());
388 dawn::TextureView textureView = tex->textureView();
389 bindings.push_back(make_bind_group_binding(binding++, textureView));
390 }
391 fp = iter.next();
392 }
393 dawn::BindGroupDescriptor bindGroupDescriptor;
394 bindGroupDescriptor.layout = bindGroupLayout;
395 bindGroupDescriptor.bindingCount = bindings.size();
396 bindGroupDescriptor.bindings = bindings.data();
397 result->fBindGroup = gpu->device().CreateBindGroup(&bindGroupDescriptor);
398 result->fBuiltinUniformHandles = builder.fUniformHandles;
399 result->fColorState = create_color_state(gpu, pipeline, colorFormat);
400 GrStencilSettings stencil;
401 if (pipeline.isStencilEnabled()) {
402 int numStencilBits = renderTarget->renderTargetPriv().numStencilBits();
403 stencil.reset(*pipeline.getUserStencil(), pipeline.hasStencilClip(), numStencilBits);
404 }
405 result->fDepthStencilState = create_depth_stencil_state(stencil, depthStencilFormat, origin);
406 return result;
407 }
408
GrDawnProgramBuilder(GrDawnGpu * gpu,GrRenderTarget * renderTarget,GrSurfaceOrigin origin,const GrPrimitiveProcessor & primProc,const GrTextureProxy * const primProcProxies[],const GrPipeline & pipeline,GrProgramDesc * desc)409 GrDawnProgramBuilder::GrDawnProgramBuilder(GrDawnGpu* gpu,
410 GrRenderTarget* renderTarget,
411 GrSurfaceOrigin origin,
412 const GrPrimitiveProcessor& primProc,
413 const GrTextureProxy* const primProcProxies[],
414 const GrPipeline& pipeline,
415 GrProgramDesc* desc)
416 : INHERITED(renderTarget, origin, primProc, primProcProxies, pipeline, desc)
417 , fGpu(gpu)
418 , fVaryingHandler(this)
419 , fUniformHandler(this) {
420 }
421
createShaderModule(const GrGLSLShaderBuilder & builder,SkSL::Program::Kind kind,SkSL::Program::Inputs * inputs)422 dawn::ShaderModule GrDawnProgramBuilder::createShaderModule(const GrGLSLShaderBuilder& builder,
423 SkSL::Program::Kind kind,
424 SkSL::Program::Inputs* inputs) {
425 dawn::Device device = fGpu->device();
426 SkString source(builder.fCompilerString.c_str());
427
428 #if 0
429 SkSL::String sksl = GrShaderUtils::PrettyPrint(builder.fCompilerString);
430 printf("converting program:\n%s\n", sksl.c_str());
431 #endif
432
433 SkSL::String spirvSource = sksl_to_spirv(fGpu, source.c_str(), kind, inputs);
434
435 dawn::ShaderModuleDescriptor desc;
436 desc.codeSize = spirvSource.size() / 4;
437 desc.code = reinterpret_cast<const uint32_t*>(spirvSource.c_str());
438
439 return device.CreateShaderModule(&desc);
440 };
441
caps() const442 const GrCaps* GrDawnProgramBuilder::caps() const {
443 return fGpu->caps();
444 }
445
setRenderTargetState(const GrRenderTarget * rt,GrSurfaceOrigin origin)446 void GrDawnProgram::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin) {
447 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
448 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
449 fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) {
450 fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
451 }
452
453 // set RT adjustment
454 SkISize size;
455 size.set(rt->width(), rt->height());
456 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
457 if (fRenderTargetState.fRenderTargetOrigin != origin ||
458 fRenderTargetState.fRenderTargetSize != size) {
459 fRenderTargetState.fRenderTargetSize = size;
460 fRenderTargetState.fRenderTargetOrigin = origin;
461
462 float rtAdjustmentVec[4];
463 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
464 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
465 }
466 }
467
setData(const GrPrimitiveProcessor & primProc,const GrRenderTarget * renderTarget,GrSurfaceOrigin origin,const GrPipeline & pipeline)468 void GrDawnProgram::setData(const GrPrimitiveProcessor& primProc,
469 const GrRenderTarget* renderTarget,
470 GrSurfaceOrigin origin,
471 const GrPipeline& pipeline) {
472 this->setRenderTargetState(renderTarget, origin);
473 fGeometryProcessor->setData(fDataManager, primProc,
474 GrFragmentProcessor::CoordTransformIter(pipeline));
475 GrFragmentProcessor::Iter iter(pipeline);
476 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt);
477 const GrFragmentProcessor* fp = iter.next();
478 GrGLSLFragmentProcessor* glslFP = glslIter.next();
479 while (fp && glslFP) {
480 glslFP->setData(fDataManager, *fp);
481 fp = iter.next();
482 glslFP = glslIter.next();
483 }
484 fDataManager.uploadUniformBuffers(fGeometryUniformBuffer,
485 fFragmentUniformBuffer);
486 }
487