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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/dawn/GrDawnProgramDataManager.h"
9 
10 #include "src/gpu/dawn/GrDawnGpu.h"
11 
GrDawnProgramDataManager(const UniformInfoArray & uniforms,uint32_t geometryUniformSize,uint32_t fragmentUniformSize)12 GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms,
13                                                    uint32_t geometryUniformSize,
14                                                    uint32_t fragmentUniformSize)
15     : fGeometryUniformSize(geometryUniformSize)
16     , fFragmentUniformSize(fragmentUniformSize)
17     , fGeometryUniformsDirty(false)
18     , fFragmentUniformsDirty(false) {
19     fGeometryUniformData.reset(geometryUniformSize);
20     fFragmentUniformData.reset(fragmentUniformSize);
21     int count = uniforms.count();
22     fUniforms.push_back_n(count);
23     // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
24     // owned by other objects will still match up here.
25     for (int i = 0; i < count; i++) {
26         Uniform& uniform = fUniforms[i];
27         const GrDawnUniformHandler::UniformInfo uniformInfo = uniforms[i];
28         SkDEBUGCODE(
29             uniform.fArrayCount = uniformInfo.fVar.getArrayCount();
30             uniform.fType = uniformInfo.fVar.getType();
31         );
32 
33         if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) {
34             uniform.fBinding = GrDawnUniformHandler::kGeometryBinding;
35         } else {
36             SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);
37             uniform.fBinding = GrDawnUniformHandler::kFragBinding;
38         }
39         uniform.fOffset = uniformInfo.fUBOOffset;
40     }
41 }
42 
getBufferPtrAndMarkDirty(const Uniform & uni) const43 void* GrDawnProgramDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const {
44     void* buffer;
45     if (GrDawnUniformHandler::kGeometryBinding == uni.fBinding) {
46         buffer = fGeometryUniformData.get();
47         fGeometryUniformsDirty = true;
48     } else {
49         SkASSERT(GrDawnUniformHandler::kFragBinding == uni.fBinding);
50         buffer = fFragmentUniformData.get();
51         fFragmentUniformsDirty = true;
52     }
53     buffer = static_cast<char*>(buffer)+uni.fOffset;
54     return buffer;
55 }
56 
set1i(UniformHandle u,int32_t i) const57 void GrDawnProgramDataManager::set1i(UniformHandle u, int32_t i) const {
58     const Uniform& uni = fUniforms[u.toIndex()];
59     void* buffer = this->getBufferPtrAndMarkDirty(uni);
60     memcpy(buffer, &i, sizeof(int32_t));
61 }
62 
set1iv(UniformHandle u,int arrayCount,const int32_t v[]) const63 void GrDawnProgramDataManager::set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const {
64     const Uniform& uni = fUniforms[u.toIndex()];
65     uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni));
66     for (int i = 0; i < arrayCount; ++i) {
67         const int32_t* curVec = &v[i];
68         memcpy(buffer, curVec, sizeof(int32_t));
69         buffer += 4;
70     }
71 }
72 
set2i(UniformHandle u,int32_t i0,int32_t i1) const73 void GrDawnProgramDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const {
74     const Uniform& uni = fUniforms[u.toIndex()];
75     void* buffer = this->getBufferPtrAndMarkDirty(uni);
76     int32_t v[2] = { i0, i1 };
77     memcpy(buffer, v, 2 * sizeof(int32_t));
78 }
79 
set2iv(UniformHandle u,int arrayCount,const int32_t v[]) const80 void GrDawnProgramDataManager::set2iv(UniformHandle u, int arrayCount, const int32_t v[]) const {
81     const Uniform& uni = fUniforms[u.toIndex()];
82     uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni));
83     for (int i = 0; i < arrayCount; ++i) {
84         const int32_t* curVec = &v[2 * i];
85         memcpy(buffer, curVec, 2 * sizeof(int32_t));
86         buffer += 4;
87     }
88 }
89 
set3i(UniformHandle u,int32_t i0,int32_t i1,int32_t i2) const90 void GrDawnProgramDataManager::set3i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2) const {
91     const Uniform& uni = fUniforms[u.toIndex()];
92     void* buffer = this->getBufferPtrAndMarkDirty(uni);
93     int32_t v[3] = { i0, i1, i2 };
94     memcpy(buffer, v, 3 * sizeof(int32_t));
95 }
96 
set3iv(UniformHandle u,int arrayCount,const int32_t v[]) const97 void GrDawnProgramDataManager::set3iv(UniformHandle u, int arrayCount, const int32_t v[]) const {
98     const Uniform& uni = fUniforms[u.toIndex()];
99     uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni));
100     for (int i = 0; i < arrayCount; ++i) {
101         const int32_t* curVec = &v[3 * i];
102         memcpy(buffer, curVec, 3 * sizeof(int32_t));
103         buffer += 4;
104     }
105 }
106 
set4i(UniformHandle u,int32_t i0,int32_t i1,int32_t i2,int32_t i3) const107 void GrDawnProgramDataManager::set4i(UniformHandle u,
108                                      int32_t i0,
109                                      int32_t i1,
110                                      int32_t i2,
111                                      int32_t i3) const {
112     const Uniform& uni = fUniforms[u.toIndex()];
113     void* buffer = this->getBufferPtrAndMarkDirty(uni);
114     int32_t v[4] = { i0, i1, i2, i3 };
115     memcpy(buffer, v, sizeof(v));
116 }
117 
set4iv(UniformHandle u,int arrayCount,const int32_t v[]) const118 void GrDawnProgramDataManager::set4iv(UniformHandle u, int arrayCount, const int32_t v[]) const {
119     const Uniform& uni = fUniforms[u.toIndex()];
120     uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni));
121     for (int i = 0; i < arrayCount; ++i) {
122         const int32_t* curVec = &v[4 * i];
123         memcpy(buffer, curVec, 4 * sizeof(int32_t));
124         buffer += 4;
125     }
126 }
127 
set1f(UniformHandle u,float v0) const128 void GrDawnProgramDataManager::set1f(UniformHandle u, float v0) const {
129     const Uniform& uni = fUniforms[u.toIndex()];
130     void* buffer = this->getBufferPtrAndMarkDirty(uni);
131     memcpy(buffer, &v0, sizeof(float));
132 }
133 
set1fv(UniformHandle u,int arrayCount,const float v[]) const134 void GrDawnProgramDataManager::set1fv(UniformHandle u, int arrayCount, const float v[]) const {
135     const Uniform& uni = fUniforms[u.toIndex()];
136     void* buffer = this->getBufferPtrAndMarkDirty(uni);
137     for (int i = 0; i < arrayCount; ++i) {
138         const float* curVec = &v[i];
139         memcpy(buffer, curVec, sizeof(float));
140         buffer = static_cast<char*>(buffer) + 4*sizeof(float);
141     }
142 }
143 
set2f(UniformHandle u,float v0,float v1) const144 void GrDawnProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
145     const Uniform& uni = fUniforms[u.toIndex()];
146     void* buffer = this->getBufferPtrAndMarkDirty(uni);
147     float v[2] = { v0, v1 };
148     memcpy(buffer, v, 2 * sizeof(float));
149 }
150 
set2fv(UniformHandle u,int arrayCount,const float v[]) const151 void GrDawnProgramDataManager::set2fv(UniformHandle u, int arrayCount, const float v[]) const {
152     const Uniform& uni = fUniforms[u.toIndex()];
153     void* buffer = this->getBufferPtrAndMarkDirty(uni);
154     for (int i = 0; i < arrayCount; ++i) {
155         const float* curVec = &v[2 * i];
156         memcpy(buffer, curVec, 2 * sizeof(float));
157         buffer = static_cast<char*>(buffer) + 4*sizeof(float);
158     }
159 }
160 
set3f(UniformHandle u,float v0,float v1,float v2) const161 void GrDawnProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
162     const Uniform& uni = fUniforms[u.toIndex()];
163     void* buffer = this->getBufferPtrAndMarkDirty(uni);
164     float v[3] = { v0, v1, v2 };
165     memcpy(buffer, v, 3 * sizeof(float));
166 }
167 
set3fv(UniformHandle u,int arrayCount,const float v[]) const168 void GrDawnProgramDataManager::set3fv(UniformHandle u, int arrayCount, const float v[]) const {
169     const Uniform& uni = fUniforms[u.toIndex()];
170     void* buffer = this->getBufferPtrAndMarkDirty(uni);
171     for (int i = 0; i < arrayCount; ++i) {
172         const float* curVec = &v[3 * i];
173         memcpy(buffer, curVec, 3 * sizeof(float));
174         buffer = static_cast<char*>(buffer) + 4*sizeof(float);
175     }
176 }
177 
set4f(UniformHandle u,float v0,float v1,float v2,float v3) const178 void GrDawnProgramDataManager::set4f(UniformHandle u,
179                                      float v0,
180                                      float v1,
181                                      float v2,
182                                      float v3) const {
183     const Uniform& uni = fUniforms[u.toIndex()];
184     void* buffer = this->getBufferPtrAndMarkDirty(uni);
185     float v[4] = { v0, v1, v2, v3 };
186     memcpy(buffer, v, 4 * sizeof(float));
187 }
188 
set4fv(UniformHandle u,int arrayCount,const float v[]) const189 void GrDawnProgramDataManager::set4fv(UniformHandle u, int arrayCount, const float v[]) const {
190     const Uniform& uni = fUniforms[u.toIndex()];
191     void* buffer = this->getBufferPtrAndMarkDirty(uni);
192     memcpy(buffer, v, arrayCount * 4 * sizeof(float));
193 }
194 
setMatrix2f(UniformHandle u,const float matrix[]) const195 void GrDawnProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
196     this->setMatrices<2>(u, 1, matrix);
197 }
198 
setMatrix2fv(UniformHandle u,int arrayCount,const float m[]) const199 void GrDawnProgramDataManager::setMatrix2fv(UniformHandle u,
200                                             int arrayCount,
201                                             const float m[]) const {
202     this->setMatrices<2>(u, arrayCount, m);
203 }
204 
setMatrix3f(UniformHandle u,const float matrix[]) const205 void GrDawnProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
206     this->setMatrices<3>(u, 1, matrix);
207 }
208 
setMatrix3fv(UniformHandle u,int arrayCount,const float m[]) const209 void GrDawnProgramDataManager::setMatrix3fv(UniformHandle u,
210                                             int arrayCount,
211                                             const float m[]) const {
212     this->setMatrices<3>(u, arrayCount, m);
213 }
214 
setMatrix4f(UniformHandle u,const float matrix[]) const215 void GrDawnProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
216     this->setMatrices<4>(u, 1, matrix);
217 }
218 
setMatrix4fv(UniformHandle u,int arrayCount,const float m[]) const219 void GrDawnProgramDataManager::setMatrix4fv(UniformHandle u,
220                                             int arrayCount,
221                                             const float m[]) const {
222     this->setMatrices<4>(u, arrayCount, m);
223 }
224 
225 template<int N> struct set_uniform_matrix;
226 
setMatrices(UniformHandle u,int arrayCount,const float matrices[]) const227 template<int N> inline void GrDawnProgramDataManager::setMatrices(UniformHandle u,
228                                                                   int arrayCount,
229                                                                   const float matrices[]) const {
230     const Uniform& uni = fUniforms[u.toIndex()];
231     void* buffer;
232     if (GrDawnUniformHandler::kGeometryBinding == uni.fBinding) {
233         buffer = fGeometryUniformData.get();
234         fGeometryUniformsDirty = true;
235     } else {
236         SkASSERT(GrDawnUniformHandler::kFragBinding == uni.fBinding);
237         buffer = fFragmentUniformData.get();
238         fFragmentUniformsDirty = true;
239     }
240 
241     set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices);
242 }
243 
244 template<int N> struct set_uniform_matrix {
setset_uniform_matrix245     inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
246         GR_STATIC_ASSERT(sizeof(float) == 4);
247         buffer = static_cast<char*>(buffer) + uniformOffset;
248         for (int i = 0; i < count; ++i) {
249             const float* matrix = &matrices[N * N * i];
250             for (int j = 0; j < N; ++j) {
251                 memcpy(buffer, &matrix[j * N], N * sizeof(float));
252                 buffer = static_cast<char*>(buffer) + 4 * sizeof(float);
253             }
254         }
255     }
256 };
257 
258 template<> struct set_uniform_matrix<4> {
setset_uniform_matrix259     inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
260         GR_STATIC_ASSERT(sizeof(float) == 4);
261         buffer = static_cast<char*>(buffer) + uniformOffset;
262         memcpy(buffer, matrices, count * 16 * sizeof(float));
263     }
264 };
265 
uploadUniformBuffers(dawn::Buffer geometryBuffer,dawn::Buffer fragmentBuffer) const266 void GrDawnProgramDataManager::uploadUniformBuffers(dawn::Buffer geometryBuffer,
267                                                     dawn::Buffer fragmentBuffer) const {
268     if (geometryBuffer && fGeometryUniformsDirty) {
269         geometryBuffer.SetSubData(0, fGeometryUniformSize,
270                                   static_cast<const uint8_t*>(fGeometryUniformData.get()));
271         fGeometryUniformsDirty = false;
272     }
273     if (fragmentBuffer && fFragmentUniformsDirty) {
274         fragmentBuffer.SetSubData(0, fFragmentUniformSize,
275                                   static_cast<const uint8_t*>(fFragmentUniformData.get()));
276         fFragmentUniformsDirty = false;
277     }
278 }
279