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1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // platform.h: Operating system specific includes and defines.
8 
9 #ifndef COMMON_PLATFORM_H_
10 #define COMMON_PLATFORM_H_
11 
12 #if defined(_WIN32)
13 #    define ANGLE_PLATFORM_WINDOWS 1
14 #elif defined(__Fuchsia__)
15 #    define ANGLE_PLATFORM_FUCHSIA 1
16 #    define ANGLE_PLATFORM_POSIX 1
17 #elif defined(__APPLE__)
18 #    define ANGLE_PLATFORM_APPLE 1
19 #    define ANGLE_PLATFORM_POSIX 1
20 #elif defined(ANDROID)
21 #    define ANGLE_PLATFORM_ANDROID 1
22 #    define ANGLE_PLATFORM_POSIX 1
23 #elif defined(__linux__) || defined(EMSCRIPTEN)
24 #    define ANGLE_PLATFORM_LINUX 1
25 #    define ANGLE_PLATFORM_POSIX 1
26 #elif defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) ||              \
27     defined(__DragonFly__) || defined(__sun) || defined(__GLIBC__) || defined(__GNU__) || \
28     defined(__QNX__) || defined(__Fuchsia__) || defined(__HAIKU__)
29 #    define ANGLE_PLATFORM_POSIX 1
30 #else
31 #    error Unsupported platform.
32 #endif
33 
34 #ifdef ANGLE_PLATFORM_WINDOWS
35 #    ifndef STRICT
36 #        define STRICT 1
37 #    endif
38 #    ifndef WIN32_LEAN_AND_MEAN
39 #        define WIN32_LEAN_AND_MEAN 1
40 #    endif
41 #    ifndef NOMINMAX
42 #        define NOMINMAX 1
43 #    endif
44 
45 #    include <intrin.h>
46 #    include <windows.h>
47 
48 #    if defined(WINAPI_FAMILY) && (WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
49 #        define ANGLE_ENABLE_WINDOWS_STORE 1
50 #    endif
51 
52 #    if defined(ANGLE_ENABLE_D3D9)
53 #        include <d3d9.h>
54 #        include <d3dcompiler.h>
55 #    endif
56 
57 // Include D3D11 headers when OpenGL is enabled on Windows for interop extensions.
58 #    if defined(ANGLE_ENABLE_D3D11) || defined(ANGLE_ENABLE_OPENGL)
59 #        include <d3d10_1.h>
60 #        include <d3d11.h>
61 #        include <d3d11_3.h>
62 #        include <d3dcompiler.h>
63 #        include <dxgi.h>
64 #        include <dxgi1_2.h>
65 #    endif
66 
67 #    if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
68 #        include <wrl.h>
69 #    endif
70 
71 #    if defined(ANGLE_ENABLE_WINDOWS_STORE)
72 #        include <dxgi1_3.h>
73 #        if defined(_DEBUG)
74 #            include <DXProgrammableCapture.h>
75 #            include <dxgidebug.h>
76 #        endif
77 #    endif
78 
79 #    undef near
80 #    undef far
81 #endif
82 
83 #if defined(_MSC_VER) && !defined(_M_ARM) && !defined(_M_ARM64)
84 #    include <intrin.h>
85 #    define ANGLE_USE_SSE
86 #elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__))
87 #    include <x86intrin.h>
88 #    define ANGLE_USE_SSE
89 #endif
90 
91 // Mips and arm devices need to include stddef for size_t.
92 #if defined(__mips__) || defined(__arm__) || defined(__aarch64__)
93 #    include <stddef.h>
94 #endif
95 
96 // The MemoryBarrier function name collides with a macro under Windows
97 // We will undef the macro so that the function name does not get replaced
98 #undef MemoryBarrier
99 
100 // Macro for hinting that an expression is likely to be true/false.
101 #if !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)
102 #    if defined(__GNUC__) || defined(__clang__)
103 #        define ANGLE_LIKELY(x) __builtin_expect(!!(x), 1)
104 #        define ANGLE_UNLIKELY(x) __builtin_expect(!!(x), 0)
105 #    else
106 #        define ANGLE_LIKELY(x) (x)
107 #        define ANGLE_UNLIKELY(x) (x)
108 #    endif  // defined(__GNUC__) || defined(__clang__)
109 #endif      // !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)
110 
111 #endif  // COMMON_PLATFORM_H_
112