1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl.cpp: Implements the GL specific parts of Context.
9
10 #include "Context.h"
11 #include "common/debug.h"
12
13 namespace gl
14 {
15
compressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)16 void Context::compressedTexImage1D(GLenum target,
17 GLint level,
18 GLenum internalformat,
19 GLsizei width,
20 GLint border,
21 GLsizei imageSize,
22 const void *data)
23 {
24 UNIMPLEMENTED();
25 }
26
compressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)27 void Context::compressedTexSubImage1D(GLenum target,
28 GLint level,
29 GLint xoffset,
30 GLsizei width,
31 GLenum format,
32 GLsizei imageSize,
33 const void *data)
34 {
35 UNIMPLEMENTED();
36 }
37
getCompressedTexImage(GLenum target,GLint level,void * img)38 void Context::getCompressedTexImage(GLenum target, GLint level, void *img)
39 {
40 UNIMPLEMENTED();
41 }
42
loadTransposeMatrixd(const GLdouble * m)43 void Context::loadTransposeMatrixd(const GLdouble *m)
44 {
45 UNIMPLEMENTED();
46 }
47
loadTransposeMatrixf(const GLfloat * m)48 void Context::loadTransposeMatrixf(const GLfloat *m)
49 {
50 UNIMPLEMENTED();
51 }
52
multTransposeMatrixd(const GLdouble * m)53 void Context::multTransposeMatrixd(const GLdouble *m)
54 {
55 UNIMPLEMENTED();
56 }
57
multTransposeMatrixf(const GLfloat * m)58 void Context::multTransposeMatrixf(const GLfloat *m)
59 {
60 UNIMPLEMENTED();
61 }
62
multiTexCoord1d(GLenum target,GLdouble s)63 void Context::multiTexCoord1d(GLenum target, GLdouble s)
64 {
65 UNIMPLEMENTED();
66 }
67
multiTexCoord1dv(GLenum target,const GLdouble * v)68 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
69 {
70 UNIMPLEMENTED();
71 }
72
multiTexCoord1f(GLenum target,GLfloat s)73 void Context::multiTexCoord1f(GLenum target, GLfloat s)
74 {
75 UNIMPLEMENTED();
76 }
77
multiTexCoord1fv(GLenum target,const GLfloat * v)78 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
79 {
80 UNIMPLEMENTED();
81 }
82
multiTexCoord1i(GLenum target,GLint s)83 void Context::multiTexCoord1i(GLenum target, GLint s)
84 {
85 UNIMPLEMENTED();
86 }
87
multiTexCoord1iv(GLenum target,const GLint * v)88 void Context::multiTexCoord1iv(GLenum target, const GLint *v)
89 {
90 UNIMPLEMENTED();
91 }
92
multiTexCoord1s(GLenum target,GLshort s)93 void Context::multiTexCoord1s(GLenum target, GLshort s)
94 {
95 UNIMPLEMENTED();
96 }
97
multiTexCoord1sv(GLenum target,const GLshort * v)98 void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
99 {
100 UNIMPLEMENTED();
101 }
102
multiTexCoord2d(GLenum target,GLdouble s,GLdouble t)103 void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
104 {
105 UNIMPLEMENTED();
106 }
107
multiTexCoord2dv(GLenum target,const GLdouble * v)108 void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
109 {
110 UNIMPLEMENTED();
111 }
112
multiTexCoord2f(GLenum target,GLfloat s,GLfloat t)113 void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
114 {
115 UNIMPLEMENTED();
116 }
117
multiTexCoord2fv(GLenum target,const GLfloat * v)118 void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
119 {
120 UNIMPLEMENTED();
121 }
122
multiTexCoord2i(GLenum target,GLint s,GLint t)123 void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
124 {
125 UNIMPLEMENTED();
126 }
127
multiTexCoord2iv(GLenum target,const GLint * v)128 void Context::multiTexCoord2iv(GLenum target, const GLint *v)
129 {
130 UNIMPLEMENTED();
131 }
132
multiTexCoord2s(GLenum target,GLshort s,GLshort t)133 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
134 {
135 UNIMPLEMENTED();
136 }
137
multiTexCoord2sv(GLenum target,const GLshort * v)138 void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
139 {
140 UNIMPLEMENTED();
141 }
142
multiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)143 void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
144 {
145 UNIMPLEMENTED();
146 }
147
multiTexCoord3dv(GLenum target,const GLdouble * v)148 void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
149 {
150 UNIMPLEMENTED();
151 }
152
multiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)153 void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
154 {
155 UNIMPLEMENTED();
156 }
157
multiTexCoord3fv(GLenum target,const GLfloat * v)158 void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
159 {
160 UNIMPLEMENTED();
161 }
162
multiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)163 void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
164 {
165 UNIMPLEMENTED();
166 }
167
multiTexCoord3iv(GLenum target,const GLint * v)168 void Context::multiTexCoord3iv(GLenum target, const GLint *v)
169 {
170 UNIMPLEMENTED();
171 }
172
multiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)173 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
174 {
175 UNIMPLEMENTED();
176 }
177
multiTexCoord3sv(GLenum target,const GLshort * v)178 void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
179 {
180 UNIMPLEMENTED();
181 }
182
multiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)183 void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
184 {
185 UNIMPLEMENTED();
186 }
187
multiTexCoord4dv(GLenum target,const GLdouble * v)188 void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
189 {
190 UNIMPLEMENTED();
191 }
192
multiTexCoord4fv(GLenum target,const GLfloat * v)193 void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
194 {
195 UNIMPLEMENTED();
196 }
197
multiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)198 void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
199 {
200 UNIMPLEMENTED();
201 }
202
multiTexCoord4iv(GLenum target,const GLint * v)203 void Context::multiTexCoord4iv(GLenum target, const GLint *v)
204 {
205 UNIMPLEMENTED();
206 }
207
multiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)208 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
209 {
210 UNIMPLEMENTED();
211 }
212
multiTexCoord4sv(GLenum target,const GLshort * v)213 void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
214 {
215 UNIMPLEMENTED();
216 }
217
getVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)218 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
219 {
220 UNIMPLEMENTED();
221 }
222
vertexAttrib1d(GLuint index,GLdouble x)223 void Context::vertexAttrib1d(GLuint index, GLdouble x)
224 {
225 UNIMPLEMENTED();
226 }
227
vertexAttrib1dv(GLuint index,const GLdouble * v)228 void Context::vertexAttrib1dv(GLuint index, const GLdouble *v)
229 {
230 UNIMPLEMENTED();
231 }
232
vertexAttrib1s(GLuint index,GLshort x)233 void Context::vertexAttrib1s(GLuint index, GLshort x)
234 {
235 UNIMPLEMENTED();
236 }
237
vertexAttrib1sv(GLuint index,const GLshort * v)238 void Context::vertexAttrib1sv(GLuint index, const GLshort *v)
239 {
240 UNIMPLEMENTED();
241 }
242
vertexAttrib2d(GLuint index,GLdouble x,GLdouble y)243 void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
244 {
245 UNIMPLEMENTED();
246 }
247
vertexAttrib2dv(GLuint index,const GLdouble * v)248 void Context::vertexAttrib2dv(GLuint index, const GLdouble *v)
249 {
250 UNIMPLEMENTED();
251 }
252
vertexAttrib2s(GLuint index,GLshort x,GLshort y)253 void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y)
254 {
255 UNIMPLEMENTED();
256 }
257
vertexAttrib2sv(GLuint index,const GLshort * v)258 void Context::vertexAttrib2sv(GLuint index, const GLshort *v)
259 {
260 UNIMPLEMENTED();
261 }
262
vertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)263 void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
264 {
265 UNIMPLEMENTED();
266 }
267
vertexAttrib3dv(GLuint index,const GLdouble * v)268 void Context::vertexAttrib3dv(GLuint index, const GLdouble *v)
269 {
270 UNIMPLEMENTED();
271 }
272
vertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)273 void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
274 {
275 UNIMPLEMENTED();
276 }
277
vertexAttrib3sv(GLuint index,const GLshort * v)278 void Context::vertexAttrib3sv(GLuint index, const GLshort *v)
279 {
280 UNIMPLEMENTED();
281 }
282
vertexAttrib4Nbv(GLuint index,const GLbyte * v)283 void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v)
284 {
285 UNIMPLEMENTED();
286 }
287
vertexAttrib4Niv(GLuint index,const GLint * v)288 void Context::vertexAttrib4Niv(GLuint index, const GLint *v)
289 {
290 UNIMPLEMENTED();
291 }
292
vertexAttrib4Nsv(GLuint index,const GLshort * v)293 void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v)
294 {
295 UNIMPLEMENTED();
296 }
297
vertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)298 void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
299 {
300 UNIMPLEMENTED();
301 }
302
vertexAttrib4Nubv(GLuint index,const GLubyte * v)303 void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v)
304 {
305 UNIMPLEMENTED();
306 }
307
vertexAttrib4Nuiv(GLuint index,const GLuint * v)308 void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v)
309 {
310 UNIMPLEMENTED();
311 }
312
vertexAttrib4Nusv(GLuint index,const GLushort * v)313 void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v)
314 {
315 UNIMPLEMENTED();
316 }
317
vertexAttrib4bv(GLuint index,const GLbyte * v)318 void Context::vertexAttrib4bv(GLuint index, const GLbyte *v)
319 {
320 UNIMPLEMENTED();
321 }
322
vertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)323 void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
324 {
325 UNIMPLEMENTED();
326 }
327
vertexAttrib4dv(GLuint index,const GLdouble * v)328 void Context::vertexAttrib4dv(GLuint index, const GLdouble *v)
329 {
330 UNIMPLEMENTED();
331 }
332
vertexAttrib4iv(GLuint index,const GLint * v)333 void Context::vertexAttrib4iv(GLuint index, const GLint *v)
334 {
335 UNIMPLEMENTED();
336 }
337
vertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)338 void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
339 {
340 UNIMPLEMENTED();
341 }
342
vertexAttrib4sv(GLuint index,const GLshort * v)343 void Context::vertexAttrib4sv(GLuint index, const GLshort *v)
344 {
345 UNIMPLEMENTED();
346 }
347
vertexAttrib4ubv(GLuint index,const GLubyte * v)348 void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v)
349 {
350 UNIMPLEMENTED();
351 }
352
vertexAttrib4uiv(GLuint index,const GLuint * v)353 void Context::vertexAttrib4uiv(GLuint index, const GLuint *v)
354 {
355 UNIMPLEMENTED();
356 }
357
vertexAttrib4usv(GLuint index,const GLushort * v)358 void Context::vertexAttrib4usv(GLuint index, const GLushort *v)
359 {
360 UNIMPLEMENTED();
361 }
362
beginConditionalRender(GLuint id,GLenum mode)363 void Context::beginConditionalRender(GLuint id, GLenum mode)
364 {
365 UNIMPLEMENTED();
366 }
367
clampColor(GLenum target,GLenum clamp)368 void Context::clampColor(GLenum target, GLenum clamp)
369 {
370 UNIMPLEMENTED();
371 }
372
colorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)373 void Context::colorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
374 {
375 UNIMPLEMENTED();
376 }
377
disablei(GLenum target,GLuint index)378 void Context::disablei(GLenum target, GLuint index)
379 {
380 UNIMPLEMENTED();
381 }
382
enablei(GLenum target,GLuint index)383 void Context::enablei(GLenum target, GLuint index)
384 {
385 UNIMPLEMENTED();
386 }
387
endConditionalRender()388 void Context::endConditionalRender()
389 {
390 UNIMPLEMENTED();
391 }
392
framebufferTexture1D(GLenum target,GLenum attachment,TextureTarget textarget,TextureID texture,GLint level)393 void Context::framebufferTexture1D(GLenum target,
394 GLenum attachment,
395 TextureTarget textarget,
396 TextureID texture,
397 GLint level)
398 {
399 UNIMPLEMENTED();
400 }
401
isEnabledi(GLenum target,GLuint index)402 GLboolean Context::isEnabledi(GLenum target, GLuint index)
403 {
404 UNIMPLEMENTED();
405 return false;
406 }
407
vertexAttribI1i(GLuint index,GLint x)408 void Context::vertexAttribI1i(GLuint index, GLint x)
409 {
410 UNIMPLEMENTED();
411 }
412
vertexAttribI1iv(GLuint index,const GLint * v)413 void Context::vertexAttribI1iv(GLuint index, const GLint *v)
414 {
415 UNIMPLEMENTED();
416 }
417
vertexAttribI1ui(GLuint index,GLuint x)418 void Context::vertexAttribI1ui(GLuint index, GLuint x)
419 {
420 UNIMPLEMENTED();
421 }
422
vertexAttribI1uiv(GLuint index,const GLuint * v)423 void Context::vertexAttribI1uiv(GLuint index, const GLuint *v)
424 {
425 UNIMPLEMENTED();
426 }
427
vertexAttribI2i(GLuint index,GLint x,GLint y)428 void Context::vertexAttribI2i(GLuint index, GLint x, GLint y)
429 {
430 UNIMPLEMENTED();
431 }
432
vertexAttribI2iv(GLuint index,const GLint * v)433 void Context::vertexAttribI2iv(GLuint index, const GLint *v)
434 {
435 UNIMPLEMENTED();
436 }
437
vertexAttribI2ui(GLuint index,GLuint x,GLuint y)438 void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y)
439 {
440 UNIMPLEMENTED();
441 }
442
vertexAttribI2uiv(GLuint index,const GLuint * v)443 void Context::vertexAttribI2uiv(GLuint index, const GLuint *v)
444 {
445 UNIMPLEMENTED();
446 }
447
vertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)448 void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
449 {
450 UNIMPLEMENTED();
451 }
452
vertexAttribI3iv(GLuint index,const GLint * v)453 void Context::vertexAttribI3iv(GLuint index, const GLint *v)
454 {
455 UNIMPLEMENTED();
456 }
457
vertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)458 void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
459 {
460 UNIMPLEMENTED();
461 }
462
vertexAttribI3uiv(GLuint index,const GLuint * v)463 void Context::vertexAttribI3uiv(GLuint index, const GLuint *v)
464 {
465 UNIMPLEMENTED();
466 }
467
vertexAttribI4bv(GLuint index,const GLbyte * v)468 void Context::vertexAttribI4bv(GLuint index, const GLbyte *v)
469 {
470 UNIMPLEMENTED();
471 }
472
vertexAttribI4sv(GLuint index,const GLshort * v)473 void Context::vertexAttribI4sv(GLuint index, const GLshort *v)
474 {
475 UNIMPLEMENTED();
476 }
477
vertexAttribI4ubv(GLuint index,const GLubyte * v)478 void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v)
479 {
480 UNIMPLEMENTED();
481 }
482
vertexAttribI4usv(GLuint index,const GLushort * v)483 void Context::vertexAttribI4usv(GLuint index, const GLushort *v)
484 {
485 UNIMPLEMENTED();
486 }
487
getActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)488 void Context::getActiveUniformName(GLuint program,
489 GLuint uniformIndex,
490 GLsizei bufSize,
491 GLsizei *length,
492 GLchar *uniformName)
493 {
494 UNIMPLEMENTED();
495 }
496
primitiveRestartIndex(GLuint index)497 void Context::primitiveRestartIndex(GLuint index)
498 {
499 UNIMPLEMENTED();
500 }
501
texBuffer(GLenum target,GLenum internalformat,BufferID buffer)502 void Context::texBuffer(GLenum target, GLenum internalformat, BufferID buffer)
503 {
504 UNIMPLEMENTED();
505 }
506
fogCoordPointer(GLenum type,GLsizei stride,const void * pointer)507 void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
508 {
509 UNIMPLEMENTED();
510 }
511
fogCoordd(GLdouble coord)512 void Context::fogCoordd(GLdouble coord)
513 {
514 UNIMPLEMENTED();
515 }
516
fogCoorddv(const GLdouble * coord)517 void Context::fogCoorddv(const GLdouble *coord)
518 {
519 UNIMPLEMENTED();
520 }
521
fogCoordf(GLfloat coord)522 void Context::fogCoordf(GLfloat coord)
523 {
524 UNIMPLEMENTED();
525 }
526
fogCoordfv(const GLfloat * coord)527 void Context::fogCoordfv(const GLfloat *coord)
528 {
529 UNIMPLEMENTED();
530 }
531
pointParameteri(GLenum pname,GLint param)532 void Context::pointParameteri(GLenum pname, GLint param)
533 {
534 UNIMPLEMENTED();
535 }
536
pointParameteriv(GLenum pname,const GLint * params)537 void Context::pointParameteriv(GLenum pname, const GLint *params)
538 {
539 UNIMPLEMENTED();
540 }
541
secondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)542 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
543 {
544 UNIMPLEMENTED();
545 }
546
secondaryColor3bv(const GLbyte * v)547 void Context::secondaryColor3bv(const GLbyte *v)
548 {
549 UNIMPLEMENTED();
550 }
551
secondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)552 void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
553 {
554 UNIMPLEMENTED();
555 }
556
secondaryColor3dv(const GLdouble * v)557 void Context::secondaryColor3dv(const GLdouble *v)
558 {
559 UNIMPLEMENTED();
560 }
561
secondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)562 void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
563 {
564 UNIMPLEMENTED();
565 }
566
secondaryColor3fv(const GLfloat * v)567 void Context::secondaryColor3fv(const GLfloat *v)
568 {
569 UNIMPLEMENTED();
570 }
571
secondaryColor3i(GLint red,GLint green,GLint blue)572 void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
573 {
574 UNIMPLEMENTED();
575 }
576
secondaryColor3iv(const GLint * v)577 void Context::secondaryColor3iv(const GLint *v)
578 {
579 UNIMPLEMENTED();
580 }
581
secondaryColor3s(GLshort red,GLshort green,GLshort blue)582 void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
583 {
584 UNIMPLEMENTED();
585 }
586
secondaryColor3sv(const GLshort * v)587 void Context::secondaryColor3sv(const GLshort *v)
588 {
589 UNIMPLEMENTED();
590 }
591
secondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)592 void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
593 {
594 UNIMPLEMENTED();
595 }
596
secondaryColor3ubv(const GLubyte * v)597 void Context::secondaryColor3ubv(const GLubyte *v)
598 {
599 UNIMPLEMENTED();
600 }
601
secondaryColor3ui(GLuint red,GLuint green,GLuint blue)602 void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
603 {
604 UNIMPLEMENTED();
605 }
606
secondaryColor3uiv(const GLuint * v)607 void Context::secondaryColor3uiv(const GLuint *v)
608 {
609 UNIMPLEMENTED();
610 }
611
secondaryColor3us(GLushort red,GLushort green,GLushort blue)612 void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
613 {
614 UNIMPLEMENTED();
615 }
616
secondaryColor3usv(const GLushort * v)617 void Context::secondaryColor3usv(const GLushort *v)
618 {
619 UNIMPLEMENTED();
620 }
621
secondaryColorPointer(GLint size,GLenum type,GLsizei stride,const void * pointer)622 void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
623 {
624 UNIMPLEMENTED();
625 }
626
windowPos2d(GLdouble x,GLdouble y)627 void Context::windowPos2d(GLdouble x, GLdouble y)
628 {
629 UNIMPLEMENTED();
630 }
631
windowPos2dv(const GLdouble * v)632 void Context::windowPos2dv(const GLdouble *v)
633 {
634 UNIMPLEMENTED();
635 }
636
windowPos2f(GLfloat x,GLfloat y)637 void Context::windowPos2f(GLfloat x, GLfloat y)
638 {
639 UNIMPLEMENTED();
640 }
641
windowPos2fv(const GLfloat * v)642 void Context::windowPos2fv(const GLfloat *v)
643 {
644 UNIMPLEMENTED();
645 }
646
windowPos2i(GLint x,GLint y)647 void Context::windowPos2i(GLint x, GLint y)
648 {
649 UNIMPLEMENTED();
650 }
651
windowPos2iv(const GLint * v)652 void Context::windowPos2iv(const GLint *v)
653 {
654 UNIMPLEMENTED();
655 }
656
windowPos2s(GLshort x,GLshort y)657 void Context::windowPos2s(GLshort x, GLshort y)
658 {
659 UNIMPLEMENTED();
660 }
661
windowPos2sv(const GLshort * v)662 void Context::windowPos2sv(const GLshort *v)
663 {
664 UNIMPLEMENTED();
665 }
666
windowPos3d(GLdouble x,GLdouble y,GLdouble z)667 void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
668 {
669 UNIMPLEMENTED();
670 }
671
windowPos3dv(const GLdouble * v)672 void Context::windowPos3dv(const GLdouble *v)
673 {
674 UNIMPLEMENTED();
675 }
676
windowPos3f(GLfloat x,GLfloat y,GLfloat z)677 void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
678 {
679 UNIMPLEMENTED();
680 }
681
windowPos3fv(const GLfloat * v)682 void Context::windowPos3fv(const GLfloat *v)
683 {
684 UNIMPLEMENTED();
685 }
686
windowPos3i(GLint x,GLint y,GLint z)687 void Context::windowPos3i(GLint x, GLint y, GLint z)
688 {
689 UNIMPLEMENTED();
690 }
691
windowPos3iv(const GLint * v)692 void Context::windowPos3iv(const GLint *v)
693 {
694 UNIMPLEMENTED();
695 }
696
windowPos3s(GLshort x,GLshort y,GLshort z)697 void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
698 {
699 UNIMPLEMENTED();
700 }
701
windowPos3sv(const GLshort * v)702 void Context::windowPos3sv(const GLshort *v)
703 {
704 UNIMPLEMENTED();
705 }
706
getBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,void * data)707 void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
708 {
709 UNIMPLEMENTED();
710 }
711
accum(GLenum op,GLfloat value)712 void Context::accum(GLenum op, GLfloat value)
713 {
714 UNIMPLEMENTED();
715 }
716
begin(GLenum mode)717 void Context::begin(GLenum mode)
718 {
719 UNIMPLEMENTED();
720 }
721
bitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)722 void Context::bitmap(GLsizei width,
723 GLsizei height,
724 GLfloat xorig,
725 GLfloat yorig,
726 GLfloat xmove,
727 GLfloat ymove,
728 const GLubyte *bitmap)
729 {
730 UNIMPLEMENTED();
731 }
732
callList(GLuint list)733 void Context::callList(GLuint list)
734 {
735 UNIMPLEMENTED();
736 }
737
callLists(GLsizei n,GLenum type,const void * lists)738 void Context::callLists(GLsizei n, GLenum type, const void *lists)
739 {
740 UNIMPLEMENTED();
741 }
742
clearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)743 void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
744 {
745 UNIMPLEMENTED();
746 }
747
clearDepth(GLdouble depth)748 void Context::clearDepth(GLdouble depth)
749 {
750 UNIMPLEMENTED();
751 }
752
clearIndex(GLfloat c)753 void Context::clearIndex(GLfloat c)
754 {
755 UNIMPLEMENTED();
756 }
757
clipPlane(GLenum plane,const GLdouble * equation)758 void Context::clipPlane(GLenum plane, const GLdouble *equation)
759 {
760 UNIMPLEMENTED();
761 }
762
color3b(GLbyte red,GLbyte green,GLbyte blue)763 void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
764 {
765 UNIMPLEMENTED();
766 }
767
color3bv(const GLbyte * v)768 void Context::color3bv(const GLbyte *v)
769 {
770 UNIMPLEMENTED();
771 }
772
color3d(GLdouble red,GLdouble green,GLdouble blue)773 void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
774 {
775 UNIMPLEMENTED();
776 }
777
color3dv(const GLdouble * v)778 void Context::color3dv(const GLdouble *v)
779 {
780 UNIMPLEMENTED();
781 }
782
color3f(GLfloat red,GLfloat green,GLfloat blue)783 void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
784 {
785 UNIMPLEMENTED();
786 }
787
color3fv(const GLfloat * v)788 void Context::color3fv(const GLfloat *v)
789 {
790 UNIMPLEMENTED();
791 }
792
color3i(GLint red,GLint green,GLint blue)793 void Context::color3i(GLint red, GLint green, GLint blue)
794 {
795 UNIMPLEMENTED();
796 }
797
color3iv(const GLint * v)798 void Context::color3iv(const GLint *v)
799 {
800 UNIMPLEMENTED();
801 }
802
color3s(GLshort red,GLshort green,GLshort blue)803 void Context::color3s(GLshort red, GLshort green, GLshort blue)
804 {
805 UNIMPLEMENTED();
806 }
807
color3sv(const GLshort * v)808 void Context::color3sv(const GLshort *v)
809 {
810 UNIMPLEMENTED();
811 }
812
color3ub(GLubyte red,GLubyte green,GLubyte blue)813 void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
814 {
815 UNIMPLEMENTED();
816 }
817
color3ubv(const GLubyte * v)818 void Context::color3ubv(const GLubyte *v)
819 {
820 UNIMPLEMENTED();
821 }
822
color3ui(GLuint red,GLuint green,GLuint blue)823 void Context::color3ui(GLuint red, GLuint green, GLuint blue)
824 {
825 UNIMPLEMENTED();
826 }
827
color3uiv(const GLuint * v)828 void Context::color3uiv(const GLuint *v)
829 {
830 UNIMPLEMENTED();
831 }
832
color3us(GLushort red,GLushort green,GLushort blue)833 void Context::color3us(GLushort red, GLushort green, GLushort blue)
834 {
835 UNIMPLEMENTED();
836 }
837
color3usv(const GLushort * v)838 void Context::color3usv(const GLushort *v)
839 {
840 UNIMPLEMENTED();
841 }
842
color4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)843 void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
844 {
845 UNIMPLEMENTED();
846 }
847
color4bv(const GLbyte * v)848 void Context::color4bv(const GLbyte *v)
849 {
850 UNIMPLEMENTED();
851 }
852
color4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)853 void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
854 {
855 UNIMPLEMENTED();
856 }
857
color4dv(const GLdouble * v)858 void Context::color4dv(const GLdouble *v)
859 {
860 UNIMPLEMENTED();
861 }
862
color4fv(const GLfloat * v)863 void Context::color4fv(const GLfloat *v)
864 {
865 UNIMPLEMENTED();
866 }
867
color4i(GLint red,GLint green,GLint blue,GLint alpha)868 void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
869 {
870 UNIMPLEMENTED();
871 }
872
color4iv(const GLint * v)873 void Context::color4iv(const GLint *v)
874 {
875 UNIMPLEMENTED();
876 }
877
color4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)878 void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
879 {
880 UNIMPLEMENTED();
881 }
882
color4sv(const GLshort * v)883 void Context::color4sv(const GLshort *v)
884 {
885 UNIMPLEMENTED();
886 }
887
color4ubv(const GLubyte * v)888 void Context::color4ubv(const GLubyte *v)
889 {
890 UNIMPLEMENTED();
891 }
892
color4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)893 void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
894 {
895 UNIMPLEMENTED();
896 }
897
color4uiv(const GLuint * v)898 void Context::color4uiv(const GLuint *v)
899 {
900 UNIMPLEMENTED();
901 }
902
color4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)903 void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
904 {
905 UNIMPLEMENTED();
906 }
907
color4usv(const GLushort * v)908 void Context::color4usv(const GLushort *v)
909 {
910 UNIMPLEMENTED();
911 }
912
colorMaterial(GLenum face,GLenum mode)913 void Context::colorMaterial(GLenum face, GLenum mode)
914 {
915 UNIMPLEMENTED();
916 }
917
copyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)918 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
919 {
920 UNIMPLEMENTED();
921 }
922
deleteLists(GLuint list,GLsizei range)923 void Context::deleteLists(GLuint list, GLsizei range)
924 {
925 UNIMPLEMENTED();
926 }
927
depthRange(GLdouble n,GLdouble f)928 void Context::depthRange(GLdouble n, GLdouble f)
929 {
930 UNIMPLEMENTED();
931 }
932
drawBuffer(GLenum buf)933 void Context::drawBuffer(GLenum buf)
934 {
935 UNIMPLEMENTED();
936 }
937
drawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)938 void Context::drawPixels(GLsizei width,
939 GLsizei height,
940 GLenum format,
941 GLenum type,
942 const void *pixels)
943 {
944 UNIMPLEMENTED();
945 }
946
edgeFlag(GLboolean flag)947 void Context::edgeFlag(GLboolean flag)
948 {
949 UNIMPLEMENTED();
950 }
951
edgeFlagv(const GLboolean * flag)952 void Context::edgeFlagv(const GLboolean *flag)
953 {
954 UNIMPLEMENTED();
955 }
956
end()957 void Context::end()
958 {
959 UNIMPLEMENTED();
960 }
961
endList()962 void Context::endList()
963 {
964 UNIMPLEMENTED();
965 }
966
evalCoord1d(GLdouble u)967 void Context::evalCoord1d(GLdouble u)
968 {
969 UNIMPLEMENTED();
970 }
971
evalCoord1dv(const GLdouble * u)972 void Context::evalCoord1dv(const GLdouble *u)
973 {
974 UNIMPLEMENTED();
975 }
976
evalCoord1f(GLfloat u)977 void Context::evalCoord1f(GLfloat u)
978 {
979 UNIMPLEMENTED();
980 }
981
evalCoord1fv(const GLfloat * u)982 void Context::evalCoord1fv(const GLfloat *u)
983 {
984 UNIMPLEMENTED();
985 }
986
evalCoord2d(GLdouble u,GLdouble v)987 void Context::evalCoord2d(GLdouble u, GLdouble v)
988 {
989 UNIMPLEMENTED();
990 }
991
evalCoord2dv(const GLdouble * u)992 void Context::evalCoord2dv(const GLdouble *u)
993 {
994 UNIMPLEMENTED();
995 }
996
evalCoord2f(GLfloat u,GLfloat v)997 void Context::evalCoord2f(GLfloat u, GLfloat v)
998 {
999 UNIMPLEMENTED();
1000 }
1001
evalCoord2fv(const GLfloat * u)1002 void Context::evalCoord2fv(const GLfloat *u)
1003 {
1004 UNIMPLEMENTED();
1005 }
1006
evalMesh1(GLenum mode,GLint i1,GLint i2)1007 void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
1008 {
1009 UNIMPLEMENTED();
1010 }
1011
evalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)1012 void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1013 {
1014 UNIMPLEMENTED();
1015 }
1016
evalPoint1(GLint i)1017 void Context::evalPoint1(GLint i)
1018 {
1019 UNIMPLEMENTED();
1020 }
1021
evalPoint2(GLint i,GLint j)1022 void Context::evalPoint2(GLint i, GLint j)
1023 {
1024 UNIMPLEMENTED();
1025 }
1026
feedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1027 void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1028 {
1029 UNIMPLEMENTED();
1030 }
1031
fogi(GLenum pname,GLint param)1032 void Context::fogi(GLenum pname, GLint param)
1033 {
1034 UNIMPLEMENTED();
1035 }
1036
fogiv(GLenum pname,const GLint * params)1037 void Context::fogiv(GLenum pname, const GLint *params)
1038 {
1039 UNIMPLEMENTED();
1040 }
1041
frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1042 void Context::frustum(GLdouble left,
1043 GLdouble right,
1044 GLdouble bottom,
1045 GLdouble top,
1046 GLdouble zNear,
1047 GLdouble zFar)
1048 {
1049 UNIMPLEMENTED();
1050 }
1051
genLists(GLsizei range)1052 GLuint Context::genLists(GLsizei range)
1053 {
1054 UNIMPLEMENTED();
1055 return 0;
1056 }
1057
getClipPlane(GLenum plane,GLdouble * equation)1058 void Context::getClipPlane(GLenum plane, GLdouble *equation)
1059 {
1060 UNIMPLEMENTED();
1061 }
1062
getDoublev(GLenum pname,GLdouble * data)1063 void Context::getDoublev(GLenum pname, GLdouble *data)
1064 {
1065 UNIMPLEMENTED();
1066 }
1067
getLightiv(GLenum light,GLenum pname,GLint * params)1068 void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
1069 {
1070 UNIMPLEMENTED();
1071 }
1072
getMapdv(GLenum target,GLenum query,GLdouble * v)1073 void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
1074 {
1075 UNIMPLEMENTED();
1076 }
1077
getMapfv(GLenum target,GLenum query,GLfloat * v)1078 void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
1079 {
1080 UNIMPLEMENTED();
1081 }
1082
getMapiv(GLenum target,GLenum query,GLint * v)1083 void Context::getMapiv(GLenum target, GLenum query, GLint *v)
1084 {
1085 UNIMPLEMENTED();
1086 }
1087
getMaterialiv(GLenum face,GLenum pname,GLint * params)1088 void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
1089 {
1090 UNIMPLEMENTED();
1091 }
1092
getPixelMapfv(GLenum map,GLfloat * values)1093 void Context::getPixelMapfv(GLenum map, GLfloat *values)
1094 {
1095 UNIMPLEMENTED();
1096 }
1097
getPixelMapuiv(GLenum map,GLuint * values)1098 void Context::getPixelMapuiv(GLenum map, GLuint *values)
1099 {
1100 UNIMPLEMENTED();
1101 }
1102
getPixelMapusv(GLenum map,GLushort * values)1103 void Context::getPixelMapusv(GLenum map, GLushort *values)
1104 {
1105 UNIMPLEMENTED();
1106 }
1107
getPolygonStipple(GLubyte * mask)1108 void Context::getPolygonStipple(GLubyte *mask)
1109 {
1110 UNIMPLEMENTED();
1111 }
1112
getTexGendv(GLenum coord,GLenum pname,GLdouble * params)1113 void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1114 {
1115 UNIMPLEMENTED();
1116 }
1117
getTexImage(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1118 void Context::getTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1119 {
1120 UNIMPLEMENTED();
1121 }
1122
indexMask(GLuint mask)1123 void Context::indexMask(GLuint mask)
1124 {
1125 UNIMPLEMENTED();
1126 }
1127
indexd(GLdouble c)1128 void Context::indexd(GLdouble c)
1129 {
1130 UNIMPLEMENTED();
1131 }
1132
indexdv(const GLdouble * c)1133 void Context::indexdv(const GLdouble *c)
1134 {
1135 UNIMPLEMENTED();
1136 }
1137
indexf(GLfloat c)1138 void Context::indexf(GLfloat c)
1139 {
1140 UNIMPLEMENTED();
1141 }
1142
indexfv(const GLfloat * c)1143 void Context::indexfv(const GLfloat *c)
1144 {
1145 UNIMPLEMENTED();
1146 }
1147
indexi(GLint c)1148 void Context::indexi(GLint c)
1149 {
1150 UNIMPLEMENTED();
1151 }
1152
indexiv(const GLint * c)1153 void Context::indexiv(const GLint *c)
1154 {
1155 UNIMPLEMENTED();
1156 }
1157
indexs(GLshort c)1158 void Context::indexs(GLshort c)
1159 {
1160 UNIMPLEMENTED();
1161 }
1162
indexsv(const GLshort * c)1163 void Context::indexsv(const GLshort *c)
1164 {
1165 UNIMPLEMENTED();
1166 }
1167
initNames()1168 void Context::initNames()
1169 {
1170 UNIMPLEMENTED();
1171 }
1172
isList(GLuint list)1173 GLboolean Context::isList(GLuint list)
1174 {
1175 UNIMPLEMENTED();
1176 return false;
1177 }
1178
lightModeli(GLenum pname,GLint param)1179 void Context::lightModeli(GLenum pname, GLint param)
1180 {
1181 UNIMPLEMENTED();
1182 }
1183
lightModeliv(GLenum pname,const GLint * params)1184 void Context::lightModeliv(GLenum pname, const GLint *params)
1185 {
1186 UNIMPLEMENTED();
1187 }
1188
lighti(GLenum light,GLenum pname,GLint param)1189 void Context::lighti(GLenum light, GLenum pname, GLint param)
1190 {
1191 UNIMPLEMENTED();
1192 }
1193
lightiv(GLenum light,GLenum pname,const GLint * params)1194 void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
1195 {
1196 UNIMPLEMENTED();
1197 }
1198
lineStipple(GLint factor,GLushort pattern)1199 void Context::lineStipple(GLint factor, GLushort pattern)
1200 {
1201 UNIMPLEMENTED();
1202 }
1203
listBase(GLuint base)1204 void Context::listBase(GLuint base)
1205 {
1206 UNIMPLEMENTED();
1207 }
1208
loadMatrixd(const GLdouble * m)1209 void Context::loadMatrixd(const GLdouble *m)
1210 {
1211 UNIMPLEMENTED();
1212 }
1213
loadName(GLuint name)1214 void Context::loadName(GLuint name)
1215 {
1216 UNIMPLEMENTED();
1217 }
1218
map1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1219 void Context::map1d(GLenum target,
1220 GLdouble u1,
1221 GLdouble u2,
1222 GLint stride,
1223 GLint order,
1224 const GLdouble *points)
1225 {
1226 UNIMPLEMENTED();
1227 }
1228
map1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1229 void Context::map1f(GLenum target,
1230 GLfloat u1,
1231 GLfloat u2,
1232 GLint stride,
1233 GLint order,
1234 const GLfloat *points)
1235 {
1236 UNIMPLEMENTED();
1237 }
1238
map2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1239 void Context::map2d(GLenum target,
1240 GLdouble u1,
1241 GLdouble u2,
1242 GLint ustride,
1243 GLint uorder,
1244 GLdouble v1,
1245 GLdouble v2,
1246 GLint vstride,
1247 GLint vorder,
1248 const GLdouble *points)
1249 {
1250 UNIMPLEMENTED();
1251 }
1252
map2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1253 void Context::map2f(GLenum target,
1254 GLfloat u1,
1255 GLfloat u2,
1256 GLint ustride,
1257 GLint uorder,
1258 GLfloat v1,
1259 GLfloat v2,
1260 GLint vstride,
1261 GLint vorder,
1262 const GLfloat *points)
1263 {
1264 UNIMPLEMENTED();
1265 }
1266
mapGrid1d(GLint un,GLdouble u1,GLdouble u2)1267 void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1268 {
1269 UNIMPLEMENTED();
1270 }
1271
mapGrid1f(GLint un,GLfloat u1,GLfloat u2)1272 void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1273 {
1274 UNIMPLEMENTED();
1275 }
1276
mapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1277 void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1278 {
1279 UNIMPLEMENTED();
1280 }
1281
mapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1282 void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1283 {
1284 UNIMPLEMENTED();
1285 }
1286
materiali(GLenum face,GLenum pname,GLint param)1287 void Context::materiali(GLenum face, GLenum pname, GLint param)
1288 {
1289 UNIMPLEMENTED();
1290 }
1291
materialiv(GLenum face,GLenum pname,const GLint * params)1292 void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
1293 {
1294 UNIMPLEMENTED();
1295 }
1296
multMatrixd(const GLdouble * m)1297 void Context::multMatrixd(const GLdouble *m)
1298 {
1299 UNIMPLEMENTED();
1300 }
1301
newList(GLuint list,GLenum mode)1302 void Context::newList(GLuint list, GLenum mode)
1303 {
1304 UNIMPLEMENTED();
1305 }
1306
normal3b(GLbyte nx,GLbyte ny,GLbyte nz)1307 void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1308 {
1309 UNIMPLEMENTED();
1310 }
1311
normal3bv(const GLbyte * v)1312 void Context::normal3bv(const GLbyte *v)
1313 {
1314 UNIMPLEMENTED();
1315 }
1316
normal3d(GLdouble nx,GLdouble ny,GLdouble nz)1317 void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1318 {
1319 UNIMPLEMENTED();
1320 }
1321
normal3dv(const GLdouble * v)1322 void Context::normal3dv(const GLdouble *v)
1323 {
1324 UNIMPLEMENTED();
1325 }
1326
normal3fv(const GLfloat * v)1327 void Context::normal3fv(const GLfloat *v)
1328 {
1329 UNIMPLEMENTED();
1330 }
1331
normal3i(GLint nx,GLint ny,GLint nz)1332 void Context::normal3i(GLint nx, GLint ny, GLint nz)
1333 {
1334 UNIMPLEMENTED();
1335 }
1336
normal3iv(const GLint * v)1337 void Context::normal3iv(const GLint *v)
1338 {
1339 UNIMPLEMENTED();
1340 }
1341
normal3s(GLshort nx,GLshort ny,GLshort nz)1342 void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
1343 {
1344 UNIMPLEMENTED();
1345 }
1346
normal3sv(const GLshort * v)1347 void Context::normal3sv(const GLshort *v)
1348 {
1349 UNIMPLEMENTED();
1350 }
1351
ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1352 void Context::ortho(GLdouble left,
1353 GLdouble right,
1354 GLdouble bottom,
1355 GLdouble top,
1356 GLdouble zNear,
1357 GLdouble zFar)
1358 {
1359 UNIMPLEMENTED();
1360 }
1361
passThrough(GLfloat token)1362 void Context::passThrough(GLfloat token)
1363 {
1364 UNIMPLEMENTED();
1365 }
1366
pixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)1367 void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
1368 {
1369 UNIMPLEMENTED();
1370 }
1371
pixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)1372 void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
1373 {
1374 UNIMPLEMENTED();
1375 }
1376
pixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)1377 void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
1378 {
1379 UNIMPLEMENTED();
1380 }
1381
pixelStoref(GLenum pname,GLfloat param)1382 void Context::pixelStoref(GLenum pname, GLfloat param)
1383 {
1384 UNIMPLEMENTED();
1385 }
1386
pixelTransferf(GLenum pname,GLfloat param)1387 void Context::pixelTransferf(GLenum pname, GLfloat param)
1388 {
1389 UNIMPLEMENTED();
1390 }
1391
pixelTransferi(GLenum pname,GLint param)1392 void Context::pixelTransferi(GLenum pname, GLint param)
1393 {
1394 UNIMPLEMENTED();
1395 }
1396
pixelZoom(GLfloat xfactor,GLfloat yfactor)1397 void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
1398 {
1399 UNIMPLEMENTED();
1400 }
1401
polygonMode(GLenum face,GLenum mode)1402 void Context::polygonMode(GLenum face, GLenum mode)
1403 {
1404 UNIMPLEMENTED();
1405 }
1406
polygonStipple(const GLubyte * mask)1407 void Context::polygonStipple(const GLubyte *mask)
1408 {
1409 UNIMPLEMENTED();
1410 }
1411
popAttrib()1412 void Context::popAttrib()
1413 {
1414 UNIMPLEMENTED();
1415 }
1416
popName()1417 void Context::popName()
1418 {
1419 UNIMPLEMENTED();
1420 }
1421
pushAttrib(GLbitfield mask)1422 void Context::pushAttrib(GLbitfield mask)
1423 {
1424 UNIMPLEMENTED();
1425 }
1426
pushName(GLuint name)1427 void Context::pushName(GLuint name)
1428 {
1429 UNIMPLEMENTED();
1430 }
1431
rasterPos2d(GLdouble x,GLdouble y)1432 void Context::rasterPos2d(GLdouble x, GLdouble y)
1433 {
1434 UNIMPLEMENTED();
1435 }
1436
rasterPos2dv(const GLdouble * v)1437 void Context::rasterPos2dv(const GLdouble *v)
1438 {
1439 UNIMPLEMENTED();
1440 }
1441
rasterPos2f(GLfloat x,GLfloat y)1442 void Context::rasterPos2f(GLfloat x, GLfloat y)
1443 {
1444 UNIMPLEMENTED();
1445 }
1446
rasterPos2fv(const GLfloat * v)1447 void Context::rasterPos2fv(const GLfloat *v)
1448 {
1449 UNIMPLEMENTED();
1450 }
1451
rasterPos2i(GLint x,GLint y)1452 void Context::rasterPos2i(GLint x, GLint y)
1453 {
1454 UNIMPLEMENTED();
1455 }
1456
rasterPos2iv(const GLint * v)1457 void Context::rasterPos2iv(const GLint *v)
1458 {
1459 UNIMPLEMENTED();
1460 }
1461
rasterPos2s(GLshort x,GLshort y)1462 void Context::rasterPos2s(GLshort x, GLshort y)
1463 {
1464 UNIMPLEMENTED();
1465 }
1466
rasterPos2sv(const GLshort * v)1467 void Context::rasterPos2sv(const GLshort *v)
1468 {
1469 UNIMPLEMENTED();
1470 }
1471
rasterPos3d(GLdouble x,GLdouble y,GLdouble z)1472 void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1473 {
1474 UNIMPLEMENTED();
1475 }
1476
rasterPos3dv(const GLdouble * v)1477 void Context::rasterPos3dv(const GLdouble *v)
1478 {
1479 UNIMPLEMENTED();
1480 }
1481
rasterPos3f(GLfloat x,GLfloat y,GLfloat z)1482 void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1483 {
1484 UNIMPLEMENTED();
1485 }
1486
rasterPos3fv(const GLfloat * v)1487 void Context::rasterPos3fv(const GLfloat *v)
1488 {
1489 UNIMPLEMENTED();
1490 }
1491
rasterPos3i(GLint x,GLint y,GLint z)1492 void Context::rasterPos3i(GLint x, GLint y, GLint z)
1493 {
1494 UNIMPLEMENTED();
1495 }
1496
rasterPos3iv(const GLint * v)1497 void Context::rasterPos3iv(const GLint *v)
1498 {
1499 UNIMPLEMENTED();
1500 }
1501
rasterPos3s(GLshort x,GLshort y,GLshort z)1502 void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
1503 {
1504 UNIMPLEMENTED();
1505 }
1506
rasterPos3sv(const GLshort * v)1507 void Context::rasterPos3sv(const GLshort *v)
1508 {
1509 UNIMPLEMENTED();
1510 }
1511
rasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1512 void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1513 {
1514 UNIMPLEMENTED();
1515 }
1516
rasterPos4dv(const GLdouble * v)1517 void Context::rasterPos4dv(const GLdouble *v)
1518 {
1519 UNIMPLEMENTED();
1520 }
1521
rasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1522 void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1523 {
1524 UNIMPLEMENTED();
1525 }
1526
rasterPos4fv(const GLfloat * v)1527 void Context::rasterPos4fv(const GLfloat *v)
1528 {
1529 UNIMPLEMENTED();
1530 }
1531
rasterPos4i(GLint x,GLint y,GLint z,GLint w)1532 void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
1533 {
1534 UNIMPLEMENTED();
1535 }
1536
rasterPos4iv(const GLint * v)1537 void Context::rasterPos4iv(const GLint *v)
1538 {
1539 UNIMPLEMENTED();
1540 }
1541
rasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1542 void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1543 {
1544 UNIMPLEMENTED();
1545 }
1546
rasterPos4sv(const GLshort * v)1547 void Context::rasterPos4sv(const GLshort *v)
1548 {
1549 UNIMPLEMENTED();
1550 }
1551
rectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1552 void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1553 {
1554 UNIMPLEMENTED();
1555 }
1556
rectdv(const GLdouble * v1,const GLdouble * v2)1557 void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
1558 {
1559 UNIMPLEMENTED();
1560 }
1561
rectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1562 void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1563 {
1564 UNIMPLEMENTED();
1565 }
1566
rectfv(const GLfloat * v1,const GLfloat * v2)1567 void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
1568 {
1569 UNIMPLEMENTED();
1570 }
1571
recti(GLint x1,GLint y1,GLint x2,GLint y2)1572 void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
1573 {
1574 UNIMPLEMENTED();
1575 }
1576
rectiv(const GLint * v1,const GLint * v2)1577 void Context::rectiv(const GLint *v1, const GLint *v2)
1578 {
1579 UNIMPLEMENTED();
1580 }
1581
rects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1582 void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1583 {
1584 UNIMPLEMENTED();
1585 }
1586
rectsv(const GLshort * v1,const GLshort * v2)1587 void Context::rectsv(const GLshort *v1, const GLshort *v2)
1588 {
1589 UNIMPLEMENTED();
1590 }
1591
renderMode(GLenum mode)1592 GLint Context::renderMode(GLenum mode)
1593 {
1594 UNIMPLEMENTED();
1595 return 0;
1596 }
1597
rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1598 void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1599 {
1600 UNIMPLEMENTED();
1601 }
1602
scaled(GLdouble x,GLdouble y,GLdouble z)1603 void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
1604 {
1605 UNIMPLEMENTED();
1606 }
1607
selectBuffer(GLsizei size,GLuint * buffer)1608 void Context::selectBuffer(GLsizei size, GLuint *buffer)
1609 {
1610 UNIMPLEMENTED();
1611 }
1612
texCoord1d(GLdouble s)1613 void Context::texCoord1d(GLdouble s)
1614 {
1615 UNIMPLEMENTED();
1616 }
1617
texCoord1dv(const GLdouble * v)1618 void Context::texCoord1dv(const GLdouble *v)
1619 {
1620 UNIMPLEMENTED();
1621 }
1622
texCoord1f(GLfloat s)1623 void Context::texCoord1f(GLfloat s)
1624 {
1625 UNIMPLEMENTED();
1626 }
1627
texCoord1fv(const GLfloat * v)1628 void Context::texCoord1fv(const GLfloat *v)
1629 {
1630 UNIMPLEMENTED();
1631 }
1632
texCoord1i(GLint s)1633 void Context::texCoord1i(GLint s)
1634 {
1635 UNIMPLEMENTED();
1636 }
1637
texCoord1iv(const GLint * v)1638 void Context::texCoord1iv(const GLint *v)
1639 {
1640 UNIMPLEMENTED();
1641 }
1642
texCoord1s(GLshort s)1643 void Context::texCoord1s(GLshort s)
1644 {
1645 UNIMPLEMENTED();
1646 }
1647
texCoord1sv(const GLshort * v)1648 void Context::texCoord1sv(const GLshort *v)
1649 {
1650 UNIMPLEMENTED();
1651 }
1652
texCoord2d(GLdouble s,GLdouble t)1653 void Context::texCoord2d(GLdouble s, GLdouble t)
1654 {
1655 UNIMPLEMENTED();
1656 }
1657
texCoord2dv(const GLdouble * v)1658 void Context::texCoord2dv(const GLdouble *v)
1659 {
1660 UNIMPLEMENTED();
1661 }
1662
texCoord2f(GLfloat s,GLfloat t)1663 void Context::texCoord2f(GLfloat s, GLfloat t)
1664 {
1665 UNIMPLEMENTED();
1666 }
1667
texCoord2fv(const GLfloat * v)1668 void Context::texCoord2fv(const GLfloat *v)
1669 {
1670 UNIMPLEMENTED();
1671 }
1672
texCoord2i(GLint s,GLint t)1673 void Context::texCoord2i(GLint s, GLint t)
1674 {
1675 UNIMPLEMENTED();
1676 }
1677
texCoord2iv(const GLint * v)1678 void Context::texCoord2iv(const GLint *v)
1679 {
1680 UNIMPLEMENTED();
1681 }
1682
texCoord2s(GLshort s,GLshort t)1683 void Context::texCoord2s(GLshort s, GLshort t)
1684 {
1685 UNIMPLEMENTED();
1686 }
1687
texCoord2sv(const GLshort * v)1688 void Context::texCoord2sv(const GLshort *v)
1689 {
1690 UNIMPLEMENTED();
1691 }
1692
texCoord3d(GLdouble s,GLdouble t,GLdouble r)1693 void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
1694 {
1695 UNIMPLEMENTED();
1696 }
1697
texCoord3dv(const GLdouble * v)1698 void Context::texCoord3dv(const GLdouble *v)
1699 {
1700 UNIMPLEMENTED();
1701 }
1702
texCoord3f(GLfloat s,GLfloat t,GLfloat r)1703 void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
1704 {
1705 UNIMPLEMENTED();
1706 }
1707
texCoord3fv(const GLfloat * v)1708 void Context::texCoord3fv(const GLfloat *v)
1709 {
1710 UNIMPLEMENTED();
1711 }
1712
texCoord3i(GLint s,GLint t,GLint r)1713 void Context::texCoord3i(GLint s, GLint t, GLint r)
1714 {
1715 UNIMPLEMENTED();
1716 }
1717
texCoord3iv(const GLint * v)1718 void Context::texCoord3iv(const GLint *v)
1719 {
1720 UNIMPLEMENTED();
1721 }
1722
texCoord3s(GLshort s,GLshort t,GLshort r)1723 void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
1724 {
1725 UNIMPLEMENTED();
1726 }
1727
texCoord3sv(const GLshort * v)1728 void Context::texCoord3sv(const GLshort *v)
1729 {
1730 UNIMPLEMENTED();
1731 }
1732
texCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1733 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1734 {
1735 UNIMPLEMENTED();
1736 }
1737
texCoord4dv(const GLdouble * v)1738 void Context::texCoord4dv(const GLdouble *v)
1739 {
1740 UNIMPLEMENTED();
1741 }
1742
texCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1743 void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1744 {
1745 UNIMPLEMENTED();
1746 }
1747
texCoord4fv(const GLfloat * v)1748 void Context::texCoord4fv(const GLfloat *v)
1749 {
1750 UNIMPLEMENTED();
1751 }
1752
texCoord4i(GLint s,GLint t,GLint r,GLint q)1753 void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
1754 {
1755 UNIMPLEMENTED();
1756 }
1757
texCoord4iv(const GLint * v)1758 void Context::texCoord4iv(const GLint *v)
1759 {
1760 UNIMPLEMENTED();
1761 }
1762
texCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1763 void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1764 {
1765 UNIMPLEMENTED();
1766 }
1767
texCoord4sv(const GLshort * v)1768 void Context::texCoord4sv(const GLshort *v)
1769 {
1770 UNIMPLEMENTED();
1771 }
1772
texGend(GLenum coord,GLenum pname,GLdouble param)1773 void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
1774 {
1775 UNIMPLEMENTED();
1776 }
1777
texGendv(GLenum coord,GLenum pname,const GLdouble * params)1778 void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
1779 {
1780 UNIMPLEMENTED();
1781 }
1782
texImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1783 void Context::texImage1D(GLenum target,
1784 GLint level,
1785 GLint internalformat,
1786 GLsizei width,
1787 GLint border,
1788 GLenum format,
1789 GLenum type,
1790 const void *pixels)
1791 {
1792 UNIMPLEMENTED();
1793 }
1794
translated(GLdouble x,GLdouble y,GLdouble z)1795 void Context::translated(GLdouble x, GLdouble y, GLdouble z)
1796 {
1797 UNIMPLEMENTED();
1798 }
1799
vertex2d(GLdouble x,GLdouble y)1800 void Context::vertex2d(GLdouble x, GLdouble y)
1801 {
1802 UNIMPLEMENTED();
1803 }
1804
vertex2dv(const GLdouble * v)1805 void Context::vertex2dv(const GLdouble *v)
1806 {
1807 UNIMPLEMENTED();
1808 }
1809
vertex2f(GLfloat x,GLfloat y)1810 void Context::vertex2f(GLfloat x, GLfloat y)
1811 {
1812 UNIMPLEMENTED();
1813 }
1814
vertex2fv(const GLfloat * v)1815 void Context::vertex2fv(const GLfloat *v)
1816 {
1817 UNIMPLEMENTED();
1818 }
1819
vertex2i(GLint x,GLint y)1820 void Context::vertex2i(GLint x, GLint y)
1821 {
1822 UNIMPLEMENTED();
1823 }
1824
vertex2iv(const GLint * v)1825 void Context::vertex2iv(const GLint *v)
1826 {
1827 UNIMPLEMENTED();
1828 }
1829
vertex2s(GLshort x,GLshort y)1830 void Context::vertex2s(GLshort x, GLshort y)
1831 {
1832 UNIMPLEMENTED();
1833 }
1834
vertex2sv(const GLshort * v)1835 void Context::vertex2sv(const GLshort *v)
1836 {
1837 UNIMPLEMENTED();
1838 }
1839
vertex3d(GLdouble x,GLdouble y,GLdouble z)1840 void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
1841 {
1842 UNIMPLEMENTED();
1843 }
1844
vertex3dv(const GLdouble * v)1845 void Context::vertex3dv(const GLdouble *v)
1846 {
1847 UNIMPLEMENTED();
1848 }
1849
vertex3f(GLfloat x,GLfloat y,GLfloat z)1850 void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
1851 {
1852 UNIMPLEMENTED();
1853 }
1854
vertex3fv(const GLfloat * v)1855 void Context::vertex3fv(const GLfloat *v)
1856 {
1857 UNIMPLEMENTED();
1858 }
1859
vertex3i(GLint x,GLint y,GLint z)1860 void Context::vertex3i(GLint x, GLint y, GLint z)
1861 {
1862 UNIMPLEMENTED();
1863 }
1864
vertex3iv(const GLint * v)1865 void Context::vertex3iv(const GLint *v)
1866 {
1867 UNIMPLEMENTED();
1868 }
1869
vertex3s(GLshort x,GLshort y,GLshort z)1870 void Context::vertex3s(GLshort x, GLshort y, GLshort z)
1871 {
1872 UNIMPLEMENTED();
1873 }
1874
vertex3sv(const GLshort * v)1875 void Context::vertex3sv(const GLshort *v)
1876 {
1877 UNIMPLEMENTED();
1878 }
1879
vertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1880 void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1881 {
1882 UNIMPLEMENTED();
1883 }
1884
vertex4dv(const GLdouble * v)1885 void Context::vertex4dv(const GLdouble *v)
1886 {
1887 UNIMPLEMENTED();
1888 }
1889
vertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1890 void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1891 {
1892 UNIMPLEMENTED();
1893 }
1894
vertex4fv(const GLfloat * v)1895 void Context::vertex4fv(const GLfloat *v)
1896 {
1897 UNIMPLEMENTED();
1898 }
1899
vertex4i(GLint x,GLint y,GLint z,GLint w)1900 void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
1901 {
1902 UNIMPLEMENTED();
1903 }
1904
vertex4iv(const GLint * v)1905 void Context::vertex4iv(const GLint *v)
1906 {
1907 UNIMPLEMENTED();
1908 }
1909
vertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1910 void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1911 {
1912 UNIMPLEMENTED();
1913 }
1914
vertex4sv(const GLshort * v)1915 void Context::vertex4sv(const GLshort *v)
1916 {
1917 UNIMPLEMENTED();
1918 }
1919
areTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)1920 GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
1921 {
1922 UNIMPLEMENTED();
1923 return false;
1924 }
1925
arrayElement(GLint i)1926 void Context::arrayElement(GLint i)
1927 {
1928 UNIMPLEMENTED();
1929 }
1930
copyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1931 void Context::copyTexImage1D(GLenum target,
1932 GLint level,
1933 GLenum internalformat,
1934 GLint x,
1935 GLint y,
1936 GLsizei width,
1937 GLint border)
1938 {
1939 UNIMPLEMENTED();
1940 }
1941
copyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1942 void Context::copyTexSubImage1D(GLenum target,
1943 GLint level,
1944 GLint xoffset,
1945 GLint x,
1946 GLint y,
1947 GLsizei width)
1948 {
1949 UNIMPLEMENTED();
1950 }
1951
edgeFlagPointer(GLsizei stride,const void * pointer)1952 void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
1953 {
1954 UNIMPLEMENTED();
1955 }
1956
indexPointer(GLenum type,GLsizei stride,const void * pointer)1957 void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
1958 {
1959 UNIMPLEMENTED();
1960 }
1961
indexub(GLubyte c)1962 void Context::indexub(GLubyte c)
1963 {
1964 UNIMPLEMENTED();
1965 }
1966
indexubv(const GLubyte * c)1967 void Context::indexubv(const GLubyte *c)
1968 {
1969 UNIMPLEMENTED();
1970 }
1971
interleavedArrays(GLenum format,GLsizei stride,const void * pointer)1972 void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
1973 {
1974 UNIMPLEMENTED();
1975 }
1976
popClientAttrib()1977 void Context::popClientAttrib()
1978 {
1979 UNIMPLEMENTED();
1980 }
1981
prioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)1982 void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
1983 {
1984 UNIMPLEMENTED();
1985 }
1986
pushClientAttrib(GLbitfield mask)1987 void Context::pushClientAttrib(GLbitfield mask)
1988 {
1989 UNIMPLEMENTED();
1990 }
1991
texSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1992 void Context::texSubImage1D(GLenum target,
1993 GLint level,
1994 GLint xoffset,
1995 GLsizei width,
1996 GLenum format,
1997 GLenum type,
1998 const void *pixels)
1999 {
2000 UNIMPLEMENTED();
2001 }
2002
drawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)2003 void Context::drawElementsBaseVertex(GLenum mode,
2004 GLsizei count,
2005 GLenum type,
2006 const void *indices,
2007 GLint basevertex)
2008 {
2009 UNIMPLEMENTED();
2010 }
2011
drawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)2012 void Context::drawElementsInstancedBaseVertex(GLenum mode,
2013 GLsizei count,
2014 GLenum type,
2015 const void *indices,
2016 GLsizei instancecount,
2017 GLint basevertex)
2018 {
2019 UNIMPLEMENTED();
2020 }
2021
drawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)2022 void Context::drawRangeElementsBaseVertex(GLenum mode,
2023 GLuint start,
2024 GLuint end,
2025 GLsizei count,
2026 GLenum type,
2027 const void *indices,
2028 GLint basevertex)
2029 {
2030 UNIMPLEMENTED();
2031 }
2032
multiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)2033 void Context::multiDrawElementsBaseVertex(GLenum mode,
2034 const GLsizei *count,
2035 GLenum type,
2036 const void *const *indices,
2037 GLsizei drawcount,
2038 const GLint *basevertex)
2039 {
2040 UNIMPLEMENTED();
2041 }
2042
texImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2043 void Context::texImage2DMultisample(GLenum target,
2044 GLsizei samples,
2045 GLenum internalformat,
2046 GLsizei width,
2047 GLsizei height,
2048 GLboolean fixedsamplelocations)
2049 {
2050 UNIMPLEMENTED();
2051 }
2052
texImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2053 void Context::texImage3DMultisample(GLenum target,
2054 GLsizei samples,
2055 GLenum internalformat,
2056 GLsizei width,
2057 GLsizei height,
2058 GLsizei depth,
2059 GLboolean fixedsamplelocations)
2060 {
2061 UNIMPLEMENTED();
2062 }
2063
colorP3ui(GLenum type,GLuint color)2064 void Context::colorP3ui(GLenum type, GLuint color)
2065 {
2066 UNIMPLEMENTED();
2067 }
2068
colorP3uiv(GLenum type,const GLuint * color)2069 void Context::colorP3uiv(GLenum type, const GLuint *color)
2070 {
2071 UNIMPLEMENTED();
2072 }
2073
colorP4ui(GLenum type,GLuint color)2074 void Context::colorP4ui(GLenum type, GLuint color)
2075 {
2076 UNIMPLEMENTED();
2077 }
2078
colorP4uiv(GLenum type,const GLuint * color)2079 void Context::colorP4uiv(GLenum type, const GLuint *color)
2080 {
2081 UNIMPLEMENTED();
2082 }
2083
multiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)2084 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2085 {
2086 UNIMPLEMENTED();
2087 }
2088
multiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)2089 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2090 {
2091 UNIMPLEMENTED();
2092 }
2093
multiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)2094 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2095 {
2096 UNIMPLEMENTED();
2097 }
2098
multiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)2099 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2100 {
2101 UNIMPLEMENTED();
2102 }
2103
multiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)2104 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2105 {
2106 UNIMPLEMENTED();
2107 }
2108
multiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)2109 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2110 {
2111 UNIMPLEMENTED();
2112 }
2113
multiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)2114 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2115 {
2116 UNIMPLEMENTED();
2117 }
2118
multiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)2119 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2120 {
2121 UNIMPLEMENTED();
2122 }
2123
normalP3ui(GLenum type,GLuint coords)2124 void Context::normalP3ui(GLenum type, GLuint coords)
2125 {
2126 UNIMPLEMENTED();
2127 }
2128
normalP3uiv(GLenum type,const GLuint * coords)2129 void Context::normalP3uiv(GLenum type, const GLuint *coords)
2130 {
2131 UNIMPLEMENTED();
2132 }
2133
secondaryColorP3ui(GLenum type,GLuint color)2134 void Context::secondaryColorP3ui(GLenum type, GLuint color)
2135 {
2136 UNIMPLEMENTED();
2137 }
2138
secondaryColorP3uiv(GLenum type,const GLuint * color)2139 void Context::secondaryColorP3uiv(GLenum type, const GLuint *color)
2140 {
2141 UNIMPLEMENTED();
2142 }
2143
texCoordP1ui(GLenum type,GLuint coords)2144 void Context::texCoordP1ui(GLenum type, GLuint coords)
2145 {
2146 UNIMPLEMENTED();
2147 }
2148
texCoordP1uiv(GLenum type,const GLuint * coords)2149 void Context::texCoordP1uiv(GLenum type, const GLuint *coords)
2150 {
2151 UNIMPLEMENTED();
2152 }
2153
texCoordP2ui(GLenum type,GLuint coords)2154 void Context::texCoordP2ui(GLenum type, GLuint coords)
2155 {
2156 UNIMPLEMENTED();
2157 }
2158
texCoordP2uiv(GLenum type,const GLuint * coords)2159 void Context::texCoordP2uiv(GLenum type, const GLuint *coords)
2160 {
2161 UNIMPLEMENTED();
2162 }
2163
texCoordP3ui(GLenum type,GLuint coords)2164 void Context::texCoordP3ui(GLenum type, GLuint coords)
2165 {
2166 UNIMPLEMENTED();
2167 }
2168
texCoordP3uiv(GLenum type,const GLuint * coords)2169 void Context::texCoordP3uiv(GLenum type, const GLuint *coords)
2170 {
2171 UNIMPLEMENTED();
2172 }
2173
texCoordP4ui(GLenum type,GLuint coords)2174 void Context::texCoordP4ui(GLenum type, GLuint coords)
2175 {
2176 UNIMPLEMENTED();
2177 }
2178
texCoordP4uiv(GLenum type,const GLuint * coords)2179 void Context::texCoordP4uiv(GLenum type, const GLuint *coords)
2180 {
2181 UNIMPLEMENTED();
2182 }
2183
vertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2184 void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2185 {
2186 UNIMPLEMENTED();
2187 }
2188
vertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2189 void Context::vertexAttribP1uiv(GLuint index,
2190 GLenum type,
2191 GLboolean normalized,
2192 const GLuint *value)
2193 {
2194 UNIMPLEMENTED();
2195 }
2196
vertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2197 void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2198 {
2199 UNIMPLEMENTED();
2200 }
2201
vertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2202 void Context::vertexAttribP2uiv(GLuint index,
2203 GLenum type,
2204 GLboolean normalized,
2205 const GLuint *value)
2206 {
2207 UNIMPLEMENTED();
2208 }
2209
vertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2210 void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2211 {
2212 UNIMPLEMENTED();
2213 }
2214
vertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2215 void Context::vertexAttribP3uiv(GLuint index,
2216 GLenum type,
2217 GLboolean normalized,
2218 const GLuint *value)
2219 {
2220 UNIMPLEMENTED();
2221 }
2222
vertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2223 void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2224 {
2225 UNIMPLEMENTED();
2226 }
2227
vertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2228 void Context::vertexAttribP4uiv(GLuint index,
2229 GLenum type,
2230 GLboolean normalized,
2231 const GLuint *value)
2232 {
2233 UNIMPLEMENTED();
2234 }
2235
vertexP2ui(GLenum type,GLuint value)2236 void Context::vertexP2ui(GLenum type, GLuint value)
2237 {
2238 UNIMPLEMENTED();
2239 }
2240
vertexP2uiv(GLenum type,const GLuint * value)2241 void Context::vertexP2uiv(GLenum type, const GLuint *value)
2242 {
2243 UNIMPLEMENTED();
2244 }
2245
vertexP3ui(GLenum type,GLuint value)2246 void Context::vertexP3ui(GLenum type, GLuint value)
2247 {
2248 UNIMPLEMENTED();
2249 }
2250
vertexP3uiv(GLenum type,const GLuint * value)2251 void Context::vertexP3uiv(GLenum type, const GLuint *value)
2252 {
2253 UNIMPLEMENTED();
2254 }
2255
vertexP4ui(GLenum type,GLuint value)2256 void Context::vertexP4ui(GLenum type, GLuint value)
2257 {
2258 UNIMPLEMENTED();
2259 }
2260
vertexP4uiv(GLenum type,const GLuint * value)2261 void Context::vertexP4uiv(GLenum type, const GLuint *value)
2262 {
2263 UNIMPLEMENTED();
2264 }
2265
beginQueryIndexed(GLenum target,GLuint index,GLuint id)2266 void Context::beginQueryIndexed(GLenum target, GLuint index, GLuint id)
2267 {
2268 UNIMPLEMENTED();
2269 }
2270
blendEquationSeparatei(GLuint buf,GLenum modeRGB,GLenum modeAlpha)2271 void Context::blendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2272 {
2273 UNIMPLEMENTED();
2274 }
2275
blendEquationi(GLuint buf,GLenum mode)2276 void Context::blendEquationi(GLuint buf, GLenum mode)
2277 {
2278 UNIMPLEMENTED();
2279 }
2280
blendFuncSeparatei(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)2281 void Context::blendFuncSeparatei(GLuint buf,
2282 GLenum srcRGB,
2283 GLenum dstRGB,
2284 GLenum srcAlpha,
2285 GLenum dstAlpha)
2286 {
2287 UNIMPLEMENTED();
2288 }
2289
blendFunci(GLuint buf,GLenum src,GLenum dst)2290 void Context::blendFunci(GLuint buf, GLenum src, GLenum dst)
2291 {
2292 UNIMPLEMENTED();
2293 }
2294
drawTransformFeedback(GLenum mode,GLuint id)2295 void Context::drawTransformFeedback(GLenum mode, GLuint id)
2296 {
2297 UNIMPLEMENTED();
2298 }
2299
drawTransformFeedbackStream(GLenum mode,GLuint id,GLuint stream)2300 void Context::drawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2301 {
2302 UNIMPLEMENTED();
2303 }
2304
endQueryIndexed(GLenum target,GLuint index)2305 void Context::endQueryIndexed(GLenum target, GLuint index)
2306 {
2307 UNIMPLEMENTED();
2308 }
2309
getActiveSubroutineName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2310 void Context::getActiveSubroutineName(GLuint program,
2311 GLenum shadertype,
2312 GLuint index,
2313 GLsizei bufsize,
2314 GLsizei *length,
2315 GLchar *name)
2316 {
2317 UNIMPLEMENTED();
2318 }
2319
getActiveSubroutineUniformName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2320 void Context::getActiveSubroutineUniformName(GLuint program,
2321 GLenum shadertype,
2322 GLuint index,
2323 GLsizei bufsize,
2324 GLsizei *length,
2325 GLchar *name)
2326 {
2327 UNIMPLEMENTED();
2328 }
2329
getActiveSubroutineUniformiv(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2330 void Context::getActiveSubroutineUniformiv(GLuint program,
2331 GLenum shadertype,
2332 GLuint index,
2333 GLenum pname,
2334 GLint *values)
2335 {
2336 UNIMPLEMENTED();
2337 }
2338
getProgramStageiv(GLuint program,GLenum shadertype,GLenum pname,GLint * values)2339 void Context::getProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2340 {
2341 UNIMPLEMENTED();
2342 }
2343
getQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2344 void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2345 {
2346 UNIMPLEMENTED();
2347 }
2348
getSubroutineIndex(GLuint program,GLenum shadertype,const GLchar * name)2349 GLuint Context::getSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2350 {
2351 UNIMPLEMENTED();
2352 return 0;
2353 }
2354
getSubroutineUniformLocation(GLuint program,GLenum shadertype,const GLchar * name)2355 GLint Context::getSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2356 {
2357 UNIMPLEMENTED();
2358 return 0;
2359 }
2360
getUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2361 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2362 {
2363 UNIMPLEMENTED();
2364 }
2365
getUniformdv(GLuint program,GLint location,GLdouble * params)2366 void Context::getUniformdv(GLuint program, GLint location, GLdouble *params)
2367 {
2368 UNIMPLEMENTED();
2369 }
2370
minSampleShading(GLfloat value)2371 void Context::minSampleShading(GLfloat value)
2372 {
2373 UNIMPLEMENTED();
2374 }
2375
patchParameterfv(GLenum pname,const GLfloat * values)2376 void Context::patchParameterfv(GLenum pname, const GLfloat *values)
2377 {
2378 UNIMPLEMENTED();
2379 }
2380
patchParameteri(GLenum pname,GLint value)2381 void Context::patchParameteri(GLenum pname, GLint value)
2382 {
2383 UNIMPLEMENTED();
2384 }
2385
uniform1d(GLint location,GLdouble x)2386 void Context::uniform1d(GLint location, GLdouble x)
2387 {
2388 UNIMPLEMENTED();
2389 }
2390
uniform1dv(GLint location,GLsizei count,const GLdouble * value)2391 void Context::uniform1dv(GLint location, GLsizei count, const GLdouble *value)
2392 {
2393 UNIMPLEMENTED();
2394 }
2395
uniform2d(GLint location,GLdouble x,GLdouble y)2396 void Context::uniform2d(GLint location, GLdouble x, GLdouble y)
2397 {
2398 UNIMPLEMENTED();
2399 }
2400
uniform2dv(GLint location,GLsizei count,const GLdouble * value)2401 void Context::uniform2dv(GLint location, GLsizei count, const GLdouble *value)
2402 {
2403 UNIMPLEMENTED();
2404 }
2405
uniform3d(GLint location,GLdouble x,GLdouble y,GLdouble z)2406 void Context::uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2407 {
2408 UNIMPLEMENTED();
2409 }
2410
uniform3dv(GLint location,GLsizei count,const GLdouble * value)2411 void Context::uniform3dv(GLint location, GLsizei count, const GLdouble *value)
2412 {
2413 UNIMPLEMENTED();
2414 }
2415
uniform4d(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2416 void Context::uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2417 {
2418 UNIMPLEMENTED();
2419 }
2420
uniform4dv(GLint location,GLsizei count,const GLdouble * value)2421 void Context::uniform4dv(GLint location, GLsizei count, const GLdouble *value)
2422 {
2423 UNIMPLEMENTED();
2424 }
2425
uniformMatrix2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2426 void Context::uniformMatrix2dv(GLint location,
2427 GLsizei count,
2428 GLboolean transpose,
2429 const GLdouble *value)
2430 {
2431 UNIMPLEMENTED();
2432 }
2433
uniformMatrix2x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2434 void Context::uniformMatrix2x3dv(GLint location,
2435 GLsizei count,
2436 GLboolean transpose,
2437 const GLdouble *value)
2438 {
2439 UNIMPLEMENTED();
2440 }
2441
uniformMatrix2x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2442 void Context::uniformMatrix2x4dv(GLint location,
2443 GLsizei count,
2444 GLboolean transpose,
2445 const GLdouble *value)
2446 {
2447 UNIMPLEMENTED();
2448 }
2449
uniformMatrix3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2450 void Context::uniformMatrix3dv(GLint location,
2451 GLsizei count,
2452 GLboolean transpose,
2453 const GLdouble *value)
2454 {
2455 UNIMPLEMENTED();
2456 }
2457
uniformMatrix3x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2458 void Context::uniformMatrix3x2dv(GLint location,
2459 GLsizei count,
2460 GLboolean transpose,
2461 const GLdouble *value)
2462 {
2463 UNIMPLEMENTED();
2464 }
2465
uniformMatrix3x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2466 void Context::uniformMatrix3x4dv(GLint location,
2467 GLsizei count,
2468 GLboolean transpose,
2469 const GLdouble *value)
2470 {
2471 UNIMPLEMENTED();
2472 }
2473
uniformMatrix4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2474 void Context::uniformMatrix4dv(GLint location,
2475 GLsizei count,
2476 GLboolean transpose,
2477 const GLdouble *value)
2478 {
2479 UNIMPLEMENTED();
2480 }
2481
uniformMatrix4x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2482 void Context::uniformMatrix4x2dv(GLint location,
2483 GLsizei count,
2484 GLboolean transpose,
2485 const GLdouble *value)
2486 {
2487 UNIMPLEMENTED();
2488 }
2489
uniformMatrix4x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2490 void Context::uniformMatrix4x3dv(GLint location,
2491 GLsizei count,
2492 GLboolean transpose,
2493 const GLdouble *value)
2494 {
2495 UNIMPLEMENTED();
2496 }
2497
uniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2498 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2499 {
2500 UNIMPLEMENTED();
2501 }
2502
depthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2503 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2504 {
2505 UNIMPLEMENTED();
2506 }
2507
depthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2508 void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2509 {
2510 UNIMPLEMENTED();
2511 }
2512
getDoublei_v(GLenum target,GLuint index,GLdouble * data)2513 void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data)
2514 {
2515 UNIMPLEMENTED();
2516 }
2517
getFloati_v(GLenum target,GLuint index,GLfloat * data)2518 void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data)
2519 {
2520 UNIMPLEMENTED();
2521 }
2522
getVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2523 void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2524 {
2525 UNIMPLEMENTED();
2526 }
2527
programUniform1d(GLuint program,GLint location,GLdouble v0)2528 void Context::programUniform1d(GLuint program, GLint location, GLdouble v0)
2529 {
2530 UNIMPLEMENTED();
2531 }
2532
programUniform1dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2533 void Context::programUniform1dv(GLuint program,
2534 GLint location,
2535 GLsizei count,
2536 const GLdouble *value)
2537 {
2538 UNIMPLEMENTED();
2539 }
2540
programUniform2d(GLuint program,GLint location,GLdouble v0,GLdouble v1)2541 void Context::programUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
2542 {
2543 UNIMPLEMENTED();
2544 }
2545
programUniform2dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2546 void Context::programUniform2dv(GLuint program,
2547 GLint location,
2548 GLsizei count,
2549 const GLdouble *value)
2550 {
2551 UNIMPLEMENTED();
2552 }
2553
programUniform3d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2554 void Context::programUniform3d(GLuint program,
2555 GLint location,
2556 GLdouble v0,
2557 GLdouble v1,
2558 GLdouble v2)
2559 {
2560 UNIMPLEMENTED();
2561 }
2562
programUniform3dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2563 void Context::programUniform3dv(GLuint program,
2564 GLint location,
2565 GLsizei count,
2566 const GLdouble *value)
2567 {
2568 UNIMPLEMENTED();
2569 }
2570
programUniform4d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2571 void Context::programUniform4d(GLuint program,
2572 GLint location,
2573 GLdouble v0,
2574 GLdouble v1,
2575 GLdouble v2,
2576 GLdouble v3)
2577 {
2578 UNIMPLEMENTED();
2579 }
2580
programUniform4dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2581 void Context::programUniform4dv(GLuint program,
2582 GLint location,
2583 GLsizei count,
2584 const GLdouble *value)
2585 {
2586 UNIMPLEMENTED();
2587 }
2588
programUniformMatrix2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2589 void Context::programUniformMatrix2dv(GLuint program,
2590 GLint location,
2591 GLsizei count,
2592 GLboolean transpose,
2593 const GLdouble *value)
2594 {
2595 UNIMPLEMENTED();
2596 }
2597
programUniformMatrix2x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2598 void Context::programUniformMatrix2x3dv(GLuint program,
2599 GLint location,
2600 GLsizei count,
2601 GLboolean transpose,
2602 const GLdouble *value)
2603 {
2604 UNIMPLEMENTED();
2605 }
2606
programUniformMatrix2x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2607 void Context::programUniformMatrix2x4dv(GLuint program,
2608 GLint location,
2609 GLsizei count,
2610 GLboolean transpose,
2611 const GLdouble *value)
2612 {
2613 UNIMPLEMENTED();
2614 }
2615
programUniformMatrix3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2616 void Context::programUniformMatrix3dv(GLuint program,
2617 GLint location,
2618 GLsizei count,
2619 GLboolean transpose,
2620 const GLdouble *value)
2621 {
2622 UNIMPLEMENTED();
2623 }
2624
programUniformMatrix3x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2625 void Context::programUniformMatrix3x2dv(GLuint program,
2626 GLint location,
2627 GLsizei count,
2628 GLboolean transpose,
2629 const GLdouble *value)
2630 {
2631 UNIMPLEMENTED();
2632 }
2633
programUniformMatrix3x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2634 void Context::programUniformMatrix3x4dv(GLuint program,
2635 GLint location,
2636 GLsizei count,
2637 GLboolean transpose,
2638 const GLdouble *value)
2639 {
2640 UNIMPLEMENTED();
2641 }
2642
programUniformMatrix4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2643 void Context::programUniformMatrix4dv(GLuint program,
2644 GLint location,
2645 GLsizei count,
2646 GLboolean transpose,
2647 const GLdouble *value)
2648 {
2649 UNIMPLEMENTED();
2650 }
2651
programUniformMatrix4x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2652 void Context::programUniformMatrix4x2dv(GLuint program,
2653 GLint location,
2654 GLsizei count,
2655 GLboolean transpose,
2656 const GLdouble *value)
2657 {
2658 UNIMPLEMENTED();
2659 }
2660
programUniformMatrix4x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2661 void Context::programUniformMatrix4x3dv(GLuint program,
2662 GLint location,
2663 GLsizei count,
2664 GLboolean transpose,
2665 const GLdouble *value)
2666 {
2667 UNIMPLEMENTED();
2668 }
2669
scissorArrayv(GLuint first,GLsizei count,const GLint * v)2670 void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v)
2671 {
2672 UNIMPLEMENTED();
2673 }
2674
scissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2675 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2676 {
2677 UNIMPLEMENTED();
2678 }
2679
scissorIndexedv(GLuint index,const GLint * v)2680 void Context::scissorIndexedv(GLuint index, const GLint *v)
2681 {
2682 UNIMPLEMENTED();
2683 }
2684
vertexAttribL1d(GLuint index,GLdouble x)2685 void Context::vertexAttribL1d(GLuint index, GLdouble x)
2686 {
2687 UNIMPLEMENTED();
2688 }
2689
vertexAttribL1dv(GLuint index,const GLdouble * v)2690 void Context::vertexAttribL1dv(GLuint index, const GLdouble *v)
2691 {
2692 UNIMPLEMENTED();
2693 }
2694
vertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2695 void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2696 {
2697 UNIMPLEMENTED();
2698 }
2699
vertexAttribL2dv(GLuint index,const GLdouble * v)2700 void Context::vertexAttribL2dv(GLuint index, const GLdouble *v)
2701 {
2702 UNIMPLEMENTED();
2703 }
2704
vertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2705 void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2706 {
2707 UNIMPLEMENTED();
2708 }
2709
vertexAttribL3dv(GLuint index,const GLdouble * v)2710 void Context::vertexAttribL3dv(GLuint index, const GLdouble *v)
2711 {
2712 UNIMPLEMENTED();
2713 }
2714
vertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2715 void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2716 {
2717 UNIMPLEMENTED();
2718 }
2719
vertexAttribL4dv(GLuint index,const GLdouble * v)2720 void Context::vertexAttribL4dv(GLuint index, const GLdouble *v)
2721 {
2722 UNIMPLEMENTED();
2723 }
2724
vertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2725 void Context::vertexAttribLPointer(GLuint index,
2726 GLint size,
2727 GLenum type,
2728 GLsizei stride,
2729 const void *pointer)
2730 {
2731 UNIMPLEMENTED();
2732 }
2733
viewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2734 void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2735 {
2736 UNIMPLEMENTED();
2737 }
2738
viewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2739 void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2740 {
2741 UNIMPLEMENTED();
2742 }
2743
viewportIndexedfv(GLuint index,const GLfloat * v)2744 void Context::viewportIndexedfv(GLuint index, const GLfloat *v)
2745 {
2746 UNIMPLEMENTED();
2747 }
2748
drawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)2749 void Context::drawElementsInstancedBaseInstance(GLenum mode,
2750 GLsizei count,
2751 GLenum type,
2752 const void *indices,
2753 GLsizei instancecount,
2754 GLuint baseinstance)
2755 {
2756 UNIMPLEMENTED();
2757 }
2758
drawTransformFeedbackInstanced(GLenum mode,GLuint id,GLsizei instancecount)2759 void Context::drawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
2760 {
2761 UNIMPLEMENTED();
2762 }
2763
drawTransformFeedbackStreamInstanced(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)2764 void Context::drawTransformFeedbackStreamInstanced(GLenum mode,
2765 GLuint id,
2766 GLuint stream,
2767 GLsizei instancecount)
2768 {
2769 UNIMPLEMENTED();
2770 }
2771
getActiveAtomicCounterBufferiv(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)2772 void Context::getActiveAtomicCounterBufferiv(GLuint program,
2773 GLuint bufferIndex,
2774 GLenum pname,
2775 GLint *params)
2776 {
2777 UNIMPLEMENTED();
2778 }
2779
clearBufferData(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)2780 void Context::clearBufferData(GLenum target,
2781 GLenum internalformat,
2782 GLenum format,
2783 GLenum type,
2784 const void *data)
2785 {
2786 UNIMPLEMENTED();
2787 }
2788
clearBufferSubData(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2789 void Context::clearBufferSubData(GLenum target,
2790 GLenum internalformat,
2791 GLintptr offset,
2792 GLsizeiptr size,
2793 GLenum format,
2794 GLenum type,
2795 const void *data)
2796 {
2797 UNIMPLEMENTED();
2798 }
2799
copyImageSubData(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)2800 void Context::copyImageSubData(GLuint srcName,
2801 GLenum srcTarget,
2802 GLint srcLevel,
2803 GLint srcX,
2804 GLint srcY,
2805 GLint srcZ,
2806 GLuint dstName,
2807 GLenum dstTarget,
2808 GLint dstLevel,
2809 GLint dstX,
2810 GLint dstY,
2811 GLint dstZ,
2812 GLsizei srcWidth,
2813 GLsizei srcHeight,
2814 GLsizei srcDepth)
2815 {
2816 UNIMPLEMENTED();
2817 }
2818
getInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)2819 void Context::getInternalformati64v(GLenum target,
2820 GLenum internalformat,
2821 GLenum pname,
2822 GLsizei bufSize,
2823 GLint64 *params)
2824 {
2825 UNIMPLEMENTED();
2826 }
2827
invalidateBufferData(BufferID buffer)2828 void Context::invalidateBufferData(BufferID buffer)
2829 {
2830 UNIMPLEMENTED();
2831 }
2832
invalidateBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr length)2833 void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length)
2834 {
2835 UNIMPLEMENTED();
2836 }
2837
invalidateTexImage(TextureID texture,GLint level)2838 void Context::invalidateTexImage(TextureID texture, GLint level)
2839 {
2840 UNIMPLEMENTED();
2841 }
2842
invalidateTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2843 void Context::invalidateTexSubImage(TextureID texture,
2844 GLint level,
2845 GLint xoffset,
2846 GLint yoffset,
2847 GLint zoffset,
2848 GLsizei width,
2849 GLsizei height,
2850 GLsizei depth)
2851 {
2852 UNIMPLEMENTED();
2853 }
2854
multiDrawArraysIndirect(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)2855 void Context::multiDrawArraysIndirect(GLenum mode,
2856 const void *indirect,
2857 GLsizei drawcount,
2858 GLsizei stride)
2859 {
2860 UNIMPLEMENTED();
2861 }
2862
multiDrawElementsIndirect(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)2863 void Context::multiDrawElementsIndirect(GLenum mode,
2864 GLenum type,
2865 const void *indirect,
2866 GLsizei drawcount,
2867 GLsizei stride)
2868 {
2869 UNIMPLEMENTED();
2870 }
2871
shaderStorageBlockBinding(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2872 void Context::shaderStorageBlockBinding(GLuint program,
2873 GLuint storageBlockIndex,
2874 GLuint storageBlockBinding)
2875 {
2876 UNIMPLEMENTED();
2877 }
2878
texBufferRange(GLenum target,GLenum internalformat,BufferID buffer,GLintptr offset,GLsizeiptr size)2879 void Context::texBufferRange(GLenum target,
2880 GLenum internalformat,
2881 BufferID buffer,
2882 GLintptr offset,
2883 GLsizeiptr size)
2884 {
2885 UNIMPLEMENTED();
2886 }
2887
textureView(TextureID texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2888 void Context::textureView(TextureID texture,
2889 GLenum target,
2890 GLuint origtexture,
2891 GLenum internalformat,
2892 GLuint minlevel,
2893 GLuint numlevels,
2894 GLuint minlayer,
2895 GLuint numlayers)
2896 {
2897 UNIMPLEMENTED();
2898 }
2899
vertexAttribLFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2900 void Context::vertexAttribLFormat(GLuint attribindex,
2901 GLint size,
2902 GLenum type,
2903 GLuint relativeoffset)
2904 {
2905 UNIMPLEMENTED();
2906 }
2907
bindBuffersBase(GLenum target,GLuint first,GLsizei count,const BufferID * buffers)2908 void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers)
2909 {
2910 UNIMPLEMENTED();
2911 }
2912
bindBuffersRange(GLenum target,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)2913 void Context::bindBuffersRange(GLenum target,
2914 GLuint first,
2915 GLsizei count,
2916 const BufferID *buffers,
2917 const GLintptr *offsets,
2918 const GLsizeiptr *sizes)
2919 {
2920 UNIMPLEMENTED();
2921 }
2922
bindImageTextures(GLuint first,GLsizei count,const GLuint * textures)2923 void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
2924 {
2925 UNIMPLEMENTED();
2926 }
2927
bindSamplers(GLuint first,GLsizei count,const GLuint * samplers)2928 void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
2929 {
2930 UNIMPLEMENTED();
2931 }
2932
bindTextures(GLuint first,GLsizei count,const GLuint * textures)2933 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures)
2934 {
2935 UNIMPLEMENTED();
2936 }
2937
bindVertexBuffers(GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)2938 void Context::bindVertexBuffers(GLuint first,
2939 GLsizei count,
2940 const BufferID *buffers,
2941 const GLintptr *offsets,
2942 const GLsizei *strides)
2943 {
2944 UNIMPLEMENTED();
2945 }
2946
bufferStorage(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)2947 void Context::bufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
2948 {
2949 UNIMPLEMENTED();
2950 }
2951
clearTexImage(TextureID texture,GLint level,GLenum format,GLenum type,const void * data)2952 void Context::clearTexImage(TextureID texture,
2953 GLint level,
2954 GLenum format,
2955 GLenum type,
2956 const void *data)
2957 {
2958 UNIMPLEMENTED();
2959 }
2960
clearTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)2961 void Context::clearTexSubImage(TextureID texture,
2962 GLint level,
2963 GLint xoffset,
2964 GLint yoffset,
2965 GLint zoffset,
2966 GLsizei width,
2967 GLsizei height,
2968 GLsizei depth,
2969 GLenum format,
2970 GLenum type,
2971 const void *data)
2972 {
2973 UNIMPLEMENTED();
2974 }
2975
bindTextureUnit(GLuint unit,TextureID texture)2976 void Context::bindTextureUnit(GLuint unit, TextureID texture)
2977 {
2978 UNIMPLEMENTED();
2979 }
2980
blitNamedFramebuffer(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)2981 void Context::blitNamedFramebuffer(GLuint readFramebuffer,
2982 GLuint drawFramebuffer,
2983 GLint srcX0,
2984 GLint srcY0,
2985 GLint srcX1,
2986 GLint srcY1,
2987 GLint dstX0,
2988 GLint dstY0,
2989 GLint dstX1,
2990 GLint dstY1,
2991 GLbitfield mask,
2992 GLenum filter)
2993 {
2994 UNIMPLEMENTED();
2995 }
2996
checkNamedFramebufferStatus(GLuint framebuffer,GLenum target)2997 GLenum Context::checkNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2998 {
2999 UNIMPLEMENTED();
3000 return 0;
3001 }
3002
clearNamedBufferData(BufferID buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)3003 void Context::clearNamedBufferData(BufferID buffer,
3004 GLenum internalformat,
3005 GLenum format,
3006 GLenum type,
3007 const void *data)
3008 {
3009 UNIMPLEMENTED();
3010 }
3011
clearNamedBufferSubData(BufferID buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)3012 void Context::clearNamedBufferSubData(BufferID buffer,
3013 GLenum internalformat,
3014 GLintptr offset,
3015 GLsizeiptr size,
3016 GLenum format,
3017 GLenum type,
3018 const void *data)
3019 {
3020 UNIMPLEMENTED();
3021 }
3022
clearNamedFramebufferfi(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)3023 void Context::clearNamedFramebufferfi(GLuint framebuffer,
3024 GLenum buffer,
3025 GLint drawbuffer,
3026 GLfloat depth,
3027 GLint stencil)
3028 {
3029 UNIMPLEMENTED();
3030 }
3031
clearNamedFramebufferfv(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)3032 void Context::clearNamedFramebufferfv(GLuint framebuffer,
3033 GLenum buffer,
3034 GLint drawbuffer,
3035 const GLfloat *value)
3036 {
3037 UNIMPLEMENTED();
3038 }
3039
clearNamedFramebufferiv(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)3040 void Context::clearNamedFramebufferiv(GLuint framebuffer,
3041 GLenum buffer,
3042 GLint drawbuffer,
3043 const GLint *value)
3044 {
3045 UNIMPLEMENTED();
3046 }
3047
clearNamedFramebufferuiv(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)3048 void Context::clearNamedFramebufferuiv(GLuint framebuffer,
3049 GLenum buffer,
3050 GLint drawbuffer,
3051 const GLuint *value)
3052 {
3053 UNIMPLEMENTED();
3054 }
3055
clipControl(GLenum origin,GLenum depth)3056 void Context::clipControl(GLenum origin, GLenum depth)
3057 {
3058 UNIMPLEMENTED();
3059 }
3060
compressedTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)3061 void Context::compressedTextureSubImage1D(TextureID texture,
3062 GLint level,
3063 GLint xoffset,
3064 GLsizei width,
3065 GLenum format,
3066 GLsizei imageSize,
3067 const void *data)
3068 {
3069 UNIMPLEMENTED();
3070 }
3071
compressedTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)3072 void Context::compressedTextureSubImage2D(TextureID texture,
3073 GLint level,
3074 GLint xoffset,
3075 GLint yoffset,
3076 GLsizei width,
3077 GLsizei height,
3078 GLenum format,
3079 GLsizei imageSize,
3080 const void *data)
3081 {
3082 UNIMPLEMENTED();
3083 }
3084
compressedTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)3085 void Context::compressedTextureSubImage3D(TextureID texture,
3086 GLint level,
3087 GLint xoffset,
3088 GLint yoffset,
3089 GLint zoffset,
3090 GLsizei width,
3091 GLsizei height,
3092 GLsizei depth,
3093 GLenum format,
3094 GLsizei imageSize,
3095 const void *data)
3096 {
3097 UNIMPLEMENTED();
3098 }
3099
copyNamedBufferSubData(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)3100 void Context::copyNamedBufferSubData(GLuint readBuffer,
3101 GLuint writeBuffer,
3102 GLintptr readOffset,
3103 GLintptr writeOffset,
3104 GLsizeiptr size)
3105 {
3106 UNIMPLEMENTED();
3107 }
3108
copyTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)3109 void Context::copyTextureSubImage1D(TextureID texture,
3110 GLint level,
3111 GLint xoffset,
3112 GLint x,
3113 GLint y,
3114 GLsizei width)
3115 {
3116 UNIMPLEMENTED();
3117 }
3118
copyTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)3119 void Context::copyTextureSubImage2D(TextureID texture,
3120 GLint level,
3121 GLint xoffset,
3122 GLint yoffset,
3123 GLint x,
3124 GLint y,
3125 GLsizei width,
3126 GLsizei height)
3127 {
3128 UNIMPLEMENTED();
3129 }
3130
copyTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3131 void Context::copyTextureSubImage3D(TextureID texture,
3132 GLint level,
3133 GLint xoffset,
3134 GLint yoffset,
3135 GLint zoffset,
3136 GLint x,
3137 GLint y,
3138 GLsizei width,
3139 GLsizei height)
3140 {
3141 UNIMPLEMENTED();
3142 }
3143
createBuffers(GLsizei n,BufferID * buffers)3144 void Context::createBuffers(GLsizei n, BufferID *buffers)
3145 {
3146 UNIMPLEMENTED();
3147 }
3148
createFramebuffers(GLsizei n,GLuint * framebuffers)3149 void Context::createFramebuffers(GLsizei n, GLuint *framebuffers)
3150 {
3151 UNIMPLEMENTED();
3152 }
3153
createProgramPipelines(GLsizei n,GLuint * pipelines)3154 void Context::createProgramPipelines(GLsizei n, GLuint *pipelines)
3155 {
3156 UNIMPLEMENTED();
3157 }
3158
createQueries(GLenum target,GLsizei n,GLuint * ids)3159 void Context::createQueries(GLenum target, GLsizei n, GLuint *ids)
3160 {
3161 UNIMPLEMENTED();
3162 }
3163
createRenderbuffers(GLsizei n,RenderbufferID * renderbuffers)3164 void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers)
3165 {
3166 UNIMPLEMENTED();
3167 }
3168
createSamplers(GLsizei n,GLuint * samplers)3169 void Context::createSamplers(GLsizei n, GLuint *samplers)
3170 {
3171 UNIMPLEMENTED();
3172 }
3173
createTextures(GLenum target,GLsizei n,GLuint * textures)3174 void Context::createTextures(GLenum target, GLsizei n, GLuint *textures)
3175 {
3176 UNIMPLEMENTED();
3177 }
3178
createTransformFeedbacks(GLsizei n,GLuint * ids)3179 void Context::createTransformFeedbacks(GLsizei n, GLuint *ids)
3180 {
3181 UNIMPLEMENTED();
3182 }
3183
createVertexArrays(GLsizei n,GLuint * arrays)3184 void Context::createVertexArrays(GLsizei n, GLuint *arrays)
3185 {
3186 UNIMPLEMENTED();
3187 }
3188
disableVertexArrayAttrib(GLuint vaobj,GLuint index)3189 void Context::disableVertexArrayAttrib(GLuint vaobj, GLuint index)
3190 {
3191 UNIMPLEMENTED();
3192 }
3193
enableVertexArrayAttrib(GLuint vaobj,GLuint index)3194 void Context::enableVertexArrayAttrib(GLuint vaobj, GLuint index)
3195 {
3196 UNIMPLEMENTED();
3197 }
3198
flushMappedNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length)3199 void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length)
3200 {
3201 UNIMPLEMENTED();
3202 }
3203
generateTextureMipmap(TextureID texture)3204 void Context::generateTextureMipmap(TextureID texture)
3205 {
3206 UNIMPLEMENTED();
3207 }
3208
getCompressedTextureImage(TextureID texture,GLint level,GLsizei bufSize,void * pixels)3209 void Context::getCompressedTextureImage(TextureID texture,
3210 GLint level,
3211 GLsizei bufSize,
3212 void *pixels)
3213 {
3214 UNIMPLEMENTED();
3215 }
3216
getCompressedTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)3217 void Context::getCompressedTextureSubImage(TextureID texture,
3218 GLint level,
3219 GLint xoffset,
3220 GLint yoffset,
3221 GLint zoffset,
3222 GLsizei width,
3223 GLsizei height,
3224 GLsizei depth,
3225 GLsizei bufSize,
3226 void *pixels)
3227 {
3228 UNIMPLEMENTED();
3229 }
3230
getNamedBufferParameteri64v(BufferID buffer,GLenum pname,GLint64 * params)3231 void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params)
3232 {
3233 UNIMPLEMENTED();
3234 }
3235
getNamedBufferParameteriv(BufferID buffer,GLenum pname,GLint * params)3236 void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params)
3237 {
3238 UNIMPLEMENTED();
3239 }
3240
getNamedBufferPointerv(BufferID buffer,GLenum pname,void ** params)3241 void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params)
3242 {
3243 UNIMPLEMENTED();
3244 }
3245
getNamedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,void * data)3246 void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data)
3247 {
3248 UNIMPLEMENTED();
3249 }
3250
getNamedFramebufferAttachmentParameteriv(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)3251 void Context::getNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
3252 GLenum attachment,
3253 GLenum pname,
3254 GLint *params)
3255 {
3256 UNIMPLEMENTED();
3257 }
3258
getNamedFramebufferParameteriv(GLuint framebuffer,GLenum pname,GLint * param)3259 void Context::getNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
3260 {
3261 UNIMPLEMENTED();
3262 }
3263
getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,GLenum pname,GLint * params)3264 void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,
3265 GLenum pname,
3266 GLint *params)
3267 {
3268 UNIMPLEMENTED();
3269 }
3270
getQueryBufferObjecti64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3271 void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3272 {
3273 UNIMPLEMENTED();
3274 }
3275
getQueryBufferObjectiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3276 void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3277 {
3278 UNIMPLEMENTED();
3279 }
3280
getQueryBufferObjectui64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3281 void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3282 {
3283 UNIMPLEMENTED();
3284 }
3285
getQueryBufferObjectuiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3286 void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3287 {
3288 UNIMPLEMENTED();
3289 }
3290
getTextureImage(TextureID texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3291 void Context::getTextureImage(TextureID texture,
3292 GLint level,
3293 GLenum format,
3294 GLenum type,
3295 GLsizei bufSize,
3296 void *pixels)
3297 {
3298 UNIMPLEMENTED();
3299 }
3300
getTextureLevelParameterfv(TextureID texture,GLint level,GLenum pname,GLfloat * params)3301 void Context::getTextureLevelParameterfv(TextureID texture,
3302 GLint level,
3303 GLenum pname,
3304 GLfloat *params)
3305 {
3306 UNIMPLEMENTED();
3307 }
3308
getTextureLevelParameteriv(TextureID texture,GLint level,GLenum pname,GLint * params)3309 void Context::getTextureLevelParameteriv(TextureID texture,
3310 GLint level,
3311 GLenum pname,
3312 GLint *params)
3313 {
3314 UNIMPLEMENTED();
3315 }
3316
getTextureParameterIiv(TextureID texture,GLenum pname,GLint * params)3317 void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params)
3318 {
3319 UNIMPLEMENTED();
3320 }
3321
getTextureParameterIuiv(TextureID texture,GLenum pname,GLuint * params)3322 void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params)
3323 {
3324 UNIMPLEMENTED();
3325 }
3326
getTextureParameterfv(TextureID texture,GLenum pname,GLfloat * params)3327 void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params)
3328 {
3329 UNIMPLEMENTED();
3330 }
3331
getTextureParameteriv(TextureID texture,GLenum pname,GLint * params)3332 void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params)
3333 {
3334 UNIMPLEMENTED();
3335 }
3336
getTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3337 void Context::getTextureSubImage(TextureID texture,
3338 GLint level,
3339 GLint xoffset,
3340 GLint yoffset,
3341 GLint zoffset,
3342 GLsizei width,
3343 GLsizei height,
3344 GLsizei depth,
3345 GLenum format,
3346 GLenum type,
3347 GLsizei bufSize,
3348 void *pixels)
3349 {
3350 UNIMPLEMENTED();
3351 }
3352
getTransformFeedbacki64_v(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)3353 void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
3354 {
3355 UNIMPLEMENTED();
3356 }
3357
getTransformFeedbacki_v(GLuint xfb,GLenum pname,GLuint index,GLint * param)3358 void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
3359 {
3360 UNIMPLEMENTED();
3361 }
3362
getTransformFeedbackiv(GLuint xfb,GLenum pname,GLint * param)3363 void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
3364 {
3365 UNIMPLEMENTED();
3366 }
3367
getVertexArrayIndexed64iv(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)3368 void Context::getVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
3369 {
3370 UNIMPLEMENTED();
3371 }
3372
getVertexArrayIndexediv(GLuint vaobj,GLuint index,GLenum pname,GLint * param)3373 void Context::getVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
3374 {
3375 UNIMPLEMENTED();
3376 }
3377
getVertexArrayiv(GLuint vaobj,GLenum pname,GLint * param)3378 void Context::getVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
3379 {
3380 UNIMPLEMENTED();
3381 }
3382
getnColorTable(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * table)3383 void Context::getnColorTable(GLenum target,
3384 GLenum format,
3385 GLenum type,
3386 GLsizei bufSize,
3387 void *table)
3388 {
3389 UNIMPLEMENTED();
3390 }
3391
getnCompressedTexImage(GLenum target,GLint lod,GLsizei bufSize,void * pixels)3392 void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
3393 {
3394 UNIMPLEMENTED();
3395 }
3396
getnConvolutionFilter(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * image)3397 void Context::getnConvolutionFilter(GLenum target,
3398 GLenum format,
3399 GLenum type,
3400 GLsizei bufSize,
3401 void *image)
3402 {
3403 UNIMPLEMENTED();
3404 }
3405
getnHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3406 void Context::getnHistogram(GLenum target,
3407 GLboolean reset,
3408 GLenum format,
3409 GLenum type,
3410 GLsizei bufSize,
3411 void *values)
3412 {
3413 UNIMPLEMENTED();
3414 }
3415
getnMapdv(GLenum target,GLenum query,GLsizei bufSize,GLdouble * v)3416 void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
3417 {
3418 UNIMPLEMENTED();
3419 }
3420
getnMapfv(GLenum target,GLenum query,GLsizei bufSize,GLfloat * v)3421 void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
3422 {
3423 UNIMPLEMENTED();
3424 }
3425
getnMapiv(GLenum target,GLenum query,GLsizei bufSize,GLint * v)3426 void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
3427 {
3428 UNIMPLEMENTED();
3429 }
3430
getnMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3431 void Context::getnMinmax(GLenum target,
3432 GLboolean reset,
3433 GLenum format,
3434 GLenum type,
3435 GLsizei bufSize,
3436 void *values)
3437 {
3438 UNIMPLEMENTED();
3439 }
3440
getnPixelMapfv(GLenum map,GLsizei bufSize,GLfloat * values)3441 void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
3442 {
3443 UNIMPLEMENTED();
3444 }
3445
getnPixelMapuiv(GLenum map,GLsizei bufSize,GLuint * values)3446 void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
3447 {
3448 UNIMPLEMENTED();
3449 }
3450
getnPixelMapusv(GLenum map,GLsizei bufSize,GLushort * values)3451 void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
3452 {
3453 UNIMPLEMENTED();
3454 }
3455
getnPolygonStipple(GLsizei bufSize,GLubyte * pattern)3456 void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
3457 {
3458 UNIMPLEMENTED();
3459 }
3460
getnSeparableFilter(GLenum target,GLenum format,GLenum type,GLsizei rowBufSize,void * row,GLsizei columnBufSize,void * column,void * span)3461 void Context::getnSeparableFilter(GLenum target,
3462 GLenum format,
3463 GLenum type,
3464 GLsizei rowBufSize,
3465 void *row,
3466 GLsizei columnBufSize,
3467 void *column,
3468 void *span)
3469 {
3470 UNIMPLEMENTED();
3471 }
3472
getnTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3473 void Context::getnTexImage(GLenum target,
3474 GLint level,
3475 GLenum format,
3476 GLenum type,
3477 GLsizei bufSize,
3478 void *pixels)
3479 {
3480 UNIMPLEMENTED();
3481 }
3482
getnUniformdv(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)3483 void Context::getnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
3484 {
3485 UNIMPLEMENTED();
3486 }
3487
getnUniformuiv(GLuint program,GLint location,GLsizei bufSize,GLuint * params)3488 void Context::getnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
3489 {
3490 UNIMPLEMENTED();
3491 }
3492
invalidateNamedFramebufferData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)3493 void Context::invalidateNamedFramebufferData(GLuint framebuffer,
3494 GLsizei numAttachments,
3495 const GLenum *attachments)
3496 {
3497 UNIMPLEMENTED();
3498 }
3499
invalidateNamedFramebufferSubData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3500 void Context::invalidateNamedFramebufferSubData(GLuint framebuffer,
3501 GLsizei numAttachments,
3502 const GLenum *attachments,
3503 GLint x,
3504 GLint y,
3505 GLsizei width,
3506 GLsizei height)
3507 {
3508 UNIMPLEMENTED();
3509 }
3510
mapNamedBuffer(BufferID buffer,GLenum access)3511 void *Context::mapNamedBuffer(BufferID buffer, GLenum access)
3512 {
3513 UNIMPLEMENTED();
3514 return nullptr;
3515 }
3516
mapNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)3517 void *Context::mapNamedBufferRange(BufferID buffer,
3518 GLintptr offset,
3519 GLsizeiptr length,
3520 GLbitfield access)
3521 {
3522 UNIMPLEMENTED();
3523 return nullptr;
3524 }
3525
namedBufferData(BufferID buffer,GLsizeiptr size,const void * data,GLenum usage)3526 void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage)
3527 {
3528 UNIMPLEMENTED();
3529 }
3530
namedBufferStorage(BufferID buffer,GLsizeiptr size,const void * data,GLbitfield flags)3531 void Context::namedBufferStorage(BufferID buffer,
3532 GLsizeiptr size,
3533 const void *data,
3534 GLbitfield flags)
3535 {
3536 UNIMPLEMENTED();
3537 }
3538
namedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,const void * data)3539 void Context::namedBufferSubData(BufferID buffer,
3540 GLintptr offset,
3541 GLsizeiptr size,
3542 const void *data)
3543 {
3544 UNIMPLEMENTED();
3545 }
3546
namedFramebufferDrawBuffer(GLuint framebuffer,GLenum buf)3547 void Context::namedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
3548 {
3549 UNIMPLEMENTED();
3550 }
3551
namedFramebufferDrawBuffers(GLuint framebuffer,GLsizei n,const GLenum * bufs)3552 void Context::namedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
3553 {
3554 UNIMPLEMENTED();
3555 }
3556
namedFramebufferParameteri(GLuint framebuffer,GLenum pname,GLint param)3557 void Context::namedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
3558 {
3559 UNIMPLEMENTED();
3560 }
3561
namedFramebufferReadBuffer(GLuint framebuffer,GLenum src)3562 void Context::namedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
3563 {
3564 UNIMPLEMENTED();
3565 }
3566
namedFramebufferRenderbuffer(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,RenderbufferID renderbuffer)3567 void Context::namedFramebufferRenderbuffer(GLuint framebuffer,
3568 GLenum attachment,
3569 GLenum renderbuffertarget,
3570 RenderbufferID renderbuffer)
3571 {
3572 UNIMPLEMENTED();
3573 }
3574
namedFramebufferTexture(GLuint framebuffer,GLenum attachment,TextureID texture,GLint level)3575 void Context::namedFramebufferTexture(GLuint framebuffer,
3576 GLenum attachment,
3577 TextureID texture,
3578 GLint level)
3579 {
3580 UNIMPLEMENTED();
3581 }
3582
namedFramebufferTextureLayer(GLuint framebuffer,GLenum attachment,TextureID texture,GLint level,GLint layer)3583 void Context::namedFramebufferTextureLayer(GLuint framebuffer,
3584 GLenum attachment,
3585 TextureID texture,
3586 GLint level,
3587 GLint layer)
3588 {
3589 UNIMPLEMENTED();
3590 }
3591
namedRenderbufferStorage(RenderbufferID renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)3592 void Context::namedRenderbufferStorage(RenderbufferID renderbuffer,
3593 GLenum internalformat,
3594 GLsizei width,
3595 GLsizei height)
3596 {
3597 UNIMPLEMENTED();
3598 }
3599
namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)3600 void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,
3601 GLsizei samples,
3602 GLenum internalformat,
3603 GLsizei width,
3604 GLsizei height)
3605 {
3606 UNIMPLEMENTED();
3607 }
3608
textureBarrier()3609 void Context::textureBarrier()
3610 {
3611 UNIMPLEMENTED();
3612 }
3613
textureBuffer(TextureID texture,GLenum internalformat,BufferID buffer)3614 void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer)
3615 {
3616 UNIMPLEMENTED();
3617 }
3618
textureBufferRange(TextureID texture,GLenum internalformat,BufferID buffer,GLintptr offset,GLsizeiptr size)3619 void Context::textureBufferRange(TextureID texture,
3620 GLenum internalformat,
3621 BufferID buffer,
3622 GLintptr offset,
3623 GLsizeiptr size)
3624 {
3625 UNIMPLEMENTED();
3626 }
3627
textureParameterIiv(TextureID texture,GLenum pname,const GLint * params)3628 void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params)
3629 {
3630 UNIMPLEMENTED();
3631 }
3632
textureParameterIuiv(TextureID texture,GLenum pname,const GLuint * params)3633 void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params)
3634 {
3635 UNIMPLEMENTED();
3636 }
3637
textureParameterf(TextureID texture,GLenum pname,GLfloat param)3638 void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param)
3639 {
3640 UNIMPLEMENTED();
3641 }
3642
textureParameterfv(TextureID texture,GLenum pname,const GLfloat * param)3643 void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param)
3644 {
3645 UNIMPLEMENTED();
3646 }
3647
textureParameteri(TextureID texture,GLenum pname,GLint param)3648 void Context::textureParameteri(TextureID texture, GLenum pname, GLint param)
3649 {
3650 UNIMPLEMENTED();
3651 }
3652
textureParameteriv(TextureID texture,GLenum pname,const GLint * param)3653 void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param)
3654 {
3655 UNIMPLEMENTED();
3656 }
3657
textureStorage1D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width)3658 void Context::textureStorage1D(TextureID texture,
3659 GLsizei levels,
3660 GLenum internalformat,
3661 GLsizei width)
3662 {
3663 UNIMPLEMENTED();
3664 }
3665
textureStorage2D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3666 void Context::textureStorage2D(TextureID texture,
3667 GLsizei levels,
3668 GLenum internalformat,
3669 GLsizei width,
3670 GLsizei height)
3671 {
3672 UNIMPLEMENTED();
3673 }
3674
textureStorage2DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3675 void Context::textureStorage2DMultisample(TextureID texture,
3676 GLsizei samples,
3677 GLenum internalformat,
3678 GLsizei width,
3679 GLsizei height,
3680 GLboolean fixedsamplelocations)
3681 {
3682 UNIMPLEMENTED();
3683 }
3684
textureStorage3D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3685 void Context::textureStorage3D(TextureID texture,
3686 GLsizei levels,
3687 GLenum internalformat,
3688 GLsizei width,
3689 GLsizei height,
3690 GLsizei depth)
3691 {
3692 UNIMPLEMENTED();
3693 }
3694
textureStorage3DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3695 void Context::textureStorage3DMultisample(TextureID texture,
3696 GLsizei samples,
3697 GLenum internalformat,
3698 GLsizei width,
3699 GLsizei height,
3700 GLsizei depth,
3701 GLboolean fixedsamplelocations)
3702 {
3703 UNIMPLEMENTED();
3704 }
3705
textureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)3706 void Context::textureSubImage1D(TextureID texture,
3707 GLint level,
3708 GLint xoffset,
3709 GLsizei width,
3710 GLenum format,
3711 GLenum type,
3712 const void *pixels)
3713 {
3714 UNIMPLEMENTED();
3715 }
3716
textureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)3717 void Context::textureSubImage2D(TextureID texture,
3718 GLint level,
3719 GLint xoffset,
3720 GLint yoffset,
3721 GLsizei width,
3722 GLsizei height,
3723 GLenum format,
3724 GLenum type,
3725 const void *pixels)
3726 {
3727 UNIMPLEMENTED();
3728 }
3729
textureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)3730 void Context::textureSubImage3D(TextureID texture,
3731 GLint level,
3732 GLint xoffset,
3733 GLint yoffset,
3734 GLint zoffset,
3735 GLsizei width,
3736 GLsizei height,
3737 GLsizei depth,
3738 GLenum format,
3739 GLenum type,
3740 const void *pixels)
3741 {
3742 UNIMPLEMENTED();
3743 }
3744
transformFeedbackBufferBase(GLuint xfb,GLuint index,BufferID buffer)3745 void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer)
3746 {
3747 UNIMPLEMENTED();
3748 }
3749
transformFeedbackBufferRange(GLuint xfb,GLuint index,BufferID buffer,GLintptr offset,GLsizeiptr size)3750 void Context::transformFeedbackBufferRange(GLuint xfb,
3751 GLuint index,
3752 BufferID buffer,
3753 GLintptr offset,
3754 GLsizeiptr size)
3755 {
3756 UNIMPLEMENTED();
3757 }
3758
unmapNamedBuffer(BufferID buffer)3759 GLboolean Context::unmapNamedBuffer(BufferID buffer)
3760 {
3761 UNIMPLEMENTED();
3762 return false;
3763 }
3764
vertexArrayAttribBinding(GLuint vaobj,GLuint attribindex,GLuint bindingindex)3765 void Context::vertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
3766 {
3767 UNIMPLEMENTED();
3768 }
3769
vertexArrayAttribFormat(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3770 void Context::vertexArrayAttribFormat(GLuint vaobj,
3771 GLuint attribindex,
3772 GLint size,
3773 GLenum type,
3774 GLboolean normalized,
3775 GLuint relativeoffset)
3776 {
3777 UNIMPLEMENTED();
3778 }
3779
vertexArrayAttribIFormat(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3780 void Context::vertexArrayAttribIFormat(GLuint vaobj,
3781 GLuint attribindex,
3782 GLint size,
3783 GLenum type,
3784 GLuint relativeoffset)
3785 {
3786 UNIMPLEMENTED();
3787 }
3788
vertexArrayAttribLFormat(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3789 void Context::vertexArrayAttribLFormat(GLuint vaobj,
3790 GLuint attribindex,
3791 GLint size,
3792 GLenum type,
3793 GLuint relativeoffset)
3794 {
3795 UNIMPLEMENTED();
3796 }
3797
vertexArrayBindingDivisor(GLuint vaobj,GLuint bindingindex,GLuint divisor)3798 void Context::vertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
3799 {
3800 UNIMPLEMENTED();
3801 }
3802
vertexArrayElementBuffer(GLuint vaobj,BufferID buffer)3803 void Context::vertexArrayElementBuffer(GLuint vaobj, BufferID buffer)
3804 {
3805 UNIMPLEMENTED();
3806 }
3807
vertexArrayVertexBuffer(GLuint vaobj,GLuint bindingindex,BufferID buffer,GLintptr offset,GLsizei stride)3808 void Context::vertexArrayVertexBuffer(GLuint vaobj,
3809 GLuint bindingindex,
3810 BufferID buffer,
3811 GLintptr offset,
3812 GLsizei stride)
3813 {
3814 UNIMPLEMENTED();
3815 }
3816
vertexArrayVertexBuffers(GLuint vaobj,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)3817 void Context::vertexArrayVertexBuffers(GLuint vaobj,
3818 GLuint first,
3819 GLsizei count,
3820 const BufferID *buffers,
3821 const GLintptr *offsets,
3822 const GLsizei *strides)
3823 {
3824 UNIMPLEMENTED();
3825 }
3826
multiDrawArraysIndirectCount(GLenum mode,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3827 void Context::multiDrawArraysIndirectCount(GLenum mode,
3828 const void *indirect,
3829 GLintptr drawcount,
3830 GLsizei maxdrawcount,
3831 GLsizei stride)
3832 {
3833 UNIMPLEMENTED();
3834 }
3835
multiDrawElementsIndirectCount(GLenum mode,GLenum type,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3836 void Context::multiDrawElementsIndirectCount(GLenum mode,
3837 GLenum type,
3838 const void *indirect,
3839 GLintptr drawcount,
3840 GLsizei maxdrawcount,
3841 GLsizei stride)
3842 {
3843 UNIMPLEMENTED();
3844 }
3845
polygonOffsetClamp(GLfloat factor,GLfloat units,GLfloat clamp)3846 void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
3847 {
3848 UNIMPLEMENTED();
3849 }
3850
specializeShader(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)3851 void Context::specializeShader(GLuint shader,
3852 const GLchar *pEntryPoint,
3853 GLuint numSpecializationConstants,
3854 const GLuint *pConstantIndex,
3855 const GLuint *pConstantValue)
3856 {
3857 UNIMPLEMENTED();
3858 }
3859
3860 } // namespace gl
3861