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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl.cpp: Implements the GL specific parts of Context.
9 
10 #include "Context.h"
11 #include "common/debug.h"
12 
13 namespace gl
14 {
15 
compressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)16 void Context::compressedTexImage1D(GLenum target,
17                                    GLint level,
18                                    GLenum internalformat,
19                                    GLsizei width,
20                                    GLint border,
21                                    GLsizei imageSize,
22                                    const void *data)
23 {
24     UNIMPLEMENTED();
25 }
26 
compressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)27 void Context::compressedTexSubImage1D(GLenum target,
28                                       GLint level,
29                                       GLint xoffset,
30                                       GLsizei width,
31                                       GLenum format,
32                                       GLsizei imageSize,
33                                       const void *data)
34 {
35     UNIMPLEMENTED();
36 }
37 
getCompressedTexImage(GLenum target,GLint level,void * img)38 void Context::getCompressedTexImage(GLenum target, GLint level, void *img)
39 {
40     UNIMPLEMENTED();
41 }
42 
loadTransposeMatrixd(const GLdouble * m)43 void Context::loadTransposeMatrixd(const GLdouble *m)
44 {
45     UNIMPLEMENTED();
46 }
47 
loadTransposeMatrixf(const GLfloat * m)48 void Context::loadTransposeMatrixf(const GLfloat *m)
49 {
50     UNIMPLEMENTED();
51 }
52 
multTransposeMatrixd(const GLdouble * m)53 void Context::multTransposeMatrixd(const GLdouble *m)
54 {
55     UNIMPLEMENTED();
56 }
57 
multTransposeMatrixf(const GLfloat * m)58 void Context::multTransposeMatrixf(const GLfloat *m)
59 {
60     UNIMPLEMENTED();
61 }
62 
multiTexCoord1d(GLenum target,GLdouble s)63 void Context::multiTexCoord1d(GLenum target, GLdouble s)
64 {
65     UNIMPLEMENTED();
66 }
67 
multiTexCoord1dv(GLenum target,const GLdouble * v)68 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
69 {
70     UNIMPLEMENTED();
71 }
72 
multiTexCoord1f(GLenum target,GLfloat s)73 void Context::multiTexCoord1f(GLenum target, GLfloat s)
74 {
75     UNIMPLEMENTED();
76 }
77 
multiTexCoord1fv(GLenum target,const GLfloat * v)78 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
79 {
80     UNIMPLEMENTED();
81 }
82 
multiTexCoord1i(GLenum target,GLint s)83 void Context::multiTexCoord1i(GLenum target, GLint s)
84 {
85     UNIMPLEMENTED();
86 }
87 
multiTexCoord1iv(GLenum target,const GLint * v)88 void Context::multiTexCoord1iv(GLenum target, const GLint *v)
89 {
90     UNIMPLEMENTED();
91 }
92 
multiTexCoord1s(GLenum target,GLshort s)93 void Context::multiTexCoord1s(GLenum target, GLshort s)
94 {
95     UNIMPLEMENTED();
96 }
97 
multiTexCoord1sv(GLenum target,const GLshort * v)98 void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
99 {
100     UNIMPLEMENTED();
101 }
102 
multiTexCoord2d(GLenum target,GLdouble s,GLdouble t)103 void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
104 {
105     UNIMPLEMENTED();
106 }
107 
multiTexCoord2dv(GLenum target,const GLdouble * v)108 void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
109 {
110     UNIMPLEMENTED();
111 }
112 
multiTexCoord2f(GLenum target,GLfloat s,GLfloat t)113 void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
114 {
115     UNIMPLEMENTED();
116 }
117 
multiTexCoord2fv(GLenum target,const GLfloat * v)118 void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
119 {
120     UNIMPLEMENTED();
121 }
122 
multiTexCoord2i(GLenum target,GLint s,GLint t)123 void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
124 {
125     UNIMPLEMENTED();
126 }
127 
multiTexCoord2iv(GLenum target,const GLint * v)128 void Context::multiTexCoord2iv(GLenum target, const GLint *v)
129 {
130     UNIMPLEMENTED();
131 }
132 
multiTexCoord2s(GLenum target,GLshort s,GLshort t)133 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
134 {
135     UNIMPLEMENTED();
136 }
137 
multiTexCoord2sv(GLenum target,const GLshort * v)138 void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
139 {
140     UNIMPLEMENTED();
141 }
142 
multiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)143 void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
144 {
145     UNIMPLEMENTED();
146 }
147 
multiTexCoord3dv(GLenum target,const GLdouble * v)148 void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
149 {
150     UNIMPLEMENTED();
151 }
152 
multiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)153 void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
154 {
155     UNIMPLEMENTED();
156 }
157 
multiTexCoord3fv(GLenum target,const GLfloat * v)158 void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
159 {
160     UNIMPLEMENTED();
161 }
162 
multiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)163 void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
164 {
165     UNIMPLEMENTED();
166 }
167 
multiTexCoord3iv(GLenum target,const GLint * v)168 void Context::multiTexCoord3iv(GLenum target, const GLint *v)
169 {
170     UNIMPLEMENTED();
171 }
172 
multiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)173 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
174 {
175     UNIMPLEMENTED();
176 }
177 
multiTexCoord3sv(GLenum target,const GLshort * v)178 void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
179 {
180     UNIMPLEMENTED();
181 }
182 
multiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)183 void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
184 {
185     UNIMPLEMENTED();
186 }
187 
multiTexCoord4dv(GLenum target,const GLdouble * v)188 void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
189 {
190     UNIMPLEMENTED();
191 }
192 
multiTexCoord4fv(GLenum target,const GLfloat * v)193 void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
194 {
195     UNIMPLEMENTED();
196 }
197 
multiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)198 void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
199 {
200     UNIMPLEMENTED();
201 }
202 
multiTexCoord4iv(GLenum target,const GLint * v)203 void Context::multiTexCoord4iv(GLenum target, const GLint *v)
204 {
205     UNIMPLEMENTED();
206 }
207 
multiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)208 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
209 {
210     UNIMPLEMENTED();
211 }
212 
multiTexCoord4sv(GLenum target,const GLshort * v)213 void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
214 {
215     UNIMPLEMENTED();
216 }
217 
getVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)218 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
219 {
220     UNIMPLEMENTED();
221 }
222 
vertexAttrib1d(GLuint index,GLdouble x)223 void Context::vertexAttrib1d(GLuint index, GLdouble x)
224 {
225     UNIMPLEMENTED();
226 }
227 
vertexAttrib1dv(GLuint index,const GLdouble * v)228 void Context::vertexAttrib1dv(GLuint index, const GLdouble *v)
229 {
230     UNIMPLEMENTED();
231 }
232 
vertexAttrib1s(GLuint index,GLshort x)233 void Context::vertexAttrib1s(GLuint index, GLshort x)
234 {
235     UNIMPLEMENTED();
236 }
237 
vertexAttrib1sv(GLuint index,const GLshort * v)238 void Context::vertexAttrib1sv(GLuint index, const GLshort *v)
239 {
240     UNIMPLEMENTED();
241 }
242 
vertexAttrib2d(GLuint index,GLdouble x,GLdouble y)243 void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
244 {
245     UNIMPLEMENTED();
246 }
247 
vertexAttrib2dv(GLuint index,const GLdouble * v)248 void Context::vertexAttrib2dv(GLuint index, const GLdouble *v)
249 {
250     UNIMPLEMENTED();
251 }
252 
vertexAttrib2s(GLuint index,GLshort x,GLshort y)253 void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y)
254 {
255     UNIMPLEMENTED();
256 }
257 
vertexAttrib2sv(GLuint index,const GLshort * v)258 void Context::vertexAttrib2sv(GLuint index, const GLshort *v)
259 {
260     UNIMPLEMENTED();
261 }
262 
vertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)263 void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
264 {
265     UNIMPLEMENTED();
266 }
267 
vertexAttrib3dv(GLuint index,const GLdouble * v)268 void Context::vertexAttrib3dv(GLuint index, const GLdouble *v)
269 {
270     UNIMPLEMENTED();
271 }
272 
vertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)273 void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
274 {
275     UNIMPLEMENTED();
276 }
277 
vertexAttrib3sv(GLuint index,const GLshort * v)278 void Context::vertexAttrib3sv(GLuint index, const GLshort *v)
279 {
280     UNIMPLEMENTED();
281 }
282 
vertexAttrib4Nbv(GLuint index,const GLbyte * v)283 void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v)
284 {
285     UNIMPLEMENTED();
286 }
287 
vertexAttrib4Niv(GLuint index,const GLint * v)288 void Context::vertexAttrib4Niv(GLuint index, const GLint *v)
289 {
290     UNIMPLEMENTED();
291 }
292 
vertexAttrib4Nsv(GLuint index,const GLshort * v)293 void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v)
294 {
295     UNIMPLEMENTED();
296 }
297 
vertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)298 void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
299 {
300     UNIMPLEMENTED();
301 }
302 
vertexAttrib4Nubv(GLuint index,const GLubyte * v)303 void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v)
304 {
305     UNIMPLEMENTED();
306 }
307 
vertexAttrib4Nuiv(GLuint index,const GLuint * v)308 void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v)
309 {
310     UNIMPLEMENTED();
311 }
312 
vertexAttrib4Nusv(GLuint index,const GLushort * v)313 void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v)
314 {
315     UNIMPLEMENTED();
316 }
317 
vertexAttrib4bv(GLuint index,const GLbyte * v)318 void Context::vertexAttrib4bv(GLuint index, const GLbyte *v)
319 {
320     UNIMPLEMENTED();
321 }
322 
vertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)323 void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
324 {
325     UNIMPLEMENTED();
326 }
327 
vertexAttrib4dv(GLuint index,const GLdouble * v)328 void Context::vertexAttrib4dv(GLuint index, const GLdouble *v)
329 {
330     UNIMPLEMENTED();
331 }
332 
vertexAttrib4iv(GLuint index,const GLint * v)333 void Context::vertexAttrib4iv(GLuint index, const GLint *v)
334 {
335     UNIMPLEMENTED();
336 }
337 
vertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)338 void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
339 {
340     UNIMPLEMENTED();
341 }
342 
vertexAttrib4sv(GLuint index,const GLshort * v)343 void Context::vertexAttrib4sv(GLuint index, const GLshort *v)
344 {
345     UNIMPLEMENTED();
346 }
347 
vertexAttrib4ubv(GLuint index,const GLubyte * v)348 void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v)
349 {
350     UNIMPLEMENTED();
351 }
352 
vertexAttrib4uiv(GLuint index,const GLuint * v)353 void Context::vertexAttrib4uiv(GLuint index, const GLuint *v)
354 {
355     UNIMPLEMENTED();
356 }
357 
vertexAttrib4usv(GLuint index,const GLushort * v)358 void Context::vertexAttrib4usv(GLuint index, const GLushort *v)
359 {
360     UNIMPLEMENTED();
361 }
362 
beginConditionalRender(GLuint id,GLenum mode)363 void Context::beginConditionalRender(GLuint id, GLenum mode)
364 {
365     UNIMPLEMENTED();
366 }
367 
clampColor(GLenum target,GLenum clamp)368 void Context::clampColor(GLenum target, GLenum clamp)
369 {
370     UNIMPLEMENTED();
371 }
372 
colorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)373 void Context::colorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
374 {
375     UNIMPLEMENTED();
376 }
377 
disablei(GLenum target,GLuint index)378 void Context::disablei(GLenum target, GLuint index)
379 {
380     UNIMPLEMENTED();
381 }
382 
enablei(GLenum target,GLuint index)383 void Context::enablei(GLenum target, GLuint index)
384 {
385     UNIMPLEMENTED();
386 }
387 
endConditionalRender()388 void Context::endConditionalRender()
389 {
390     UNIMPLEMENTED();
391 }
392 
framebufferTexture1D(GLenum target,GLenum attachment,TextureTarget textarget,TextureID texture,GLint level)393 void Context::framebufferTexture1D(GLenum target,
394                                    GLenum attachment,
395                                    TextureTarget textarget,
396                                    TextureID texture,
397                                    GLint level)
398 {
399     UNIMPLEMENTED();
400 }
401 
isEnabledi(GLenum target,GLuint index)402 GLboolean Context::isEnabledi(GLenum target, GLuint index)
403 {
404     UNIMPLEMENTED();
405     return false;
406 }
407 
vertexAttribI1i(GLuint index,GLint x)408 void Context::vertexAttribI1i(GLuint index, GLint x)
409 {
410     UNIMPLEMENTED();
411 }
412 
vertexAttribI1iv(GLuint index,const GLint * v)413 void Context::vertexAttribI1iv(GLuint index, const GLint *v)
414 {
415     UNIMPLEMENTED();
416 }
417 
vertexAttribI1ui(GLuint index,GLuint x)418 void Context::vertexAttribI1ui(GLuint index, GLuint x)
419 {
420     UNIMPLEMENTED();
421 }
422 
vertexAttribI1uiv(GLuint index,const GLuint * v)423 void Context::vertexAttribI1uiv(GLuint index, const GLuint *v)
424 {
425     UNIMPLEMENTED();
426 }
427 
vertexAttribI2i(GLuint index,GLint x,GLint y)428 void Context::vertexAttribI2i(GLuint index, GLint x, GLint y)
429 {
430     UNIMPLEMENTED();
431 }
432 
vertexAttribI2iv(GLuint index,const GLint * v)433 void Context::vertexAttribI2iv(GLuint index, const GLint *v)
434 {
435     UNIMPLEMENTED();
436 }
437 
vertexAttribI2ui(GLuint index,GLuint x,GLuint y)438 void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y)
439 {
440     UNIMPLEMENTED();
441 }
442 
vertexAttribI2uiv(GLuint index,const GLuint * v)443 void Context::vertexAttribI2uiv(GLuint index, const GLuint *v)
444 {
445     UNIMPLEMENTED();
446 }
447 
vertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)448 void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
449 {
450     UNIMPLEMENTED();
451 }
452 
vertexAttribI3iv(GLuint index,const GLint * v)453 void Context::vertexAttribI3iv(GLuint index, const GLint *v)
454 {
455     UNIMPLEMENTED();
456 }
457 
vertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)458 void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
459 {
460     UNIMPLEMENTED();
461 }
462 
vertexAttribI3uiv(GLuint index,const GLuint * v)463 void Context::vertexAttribI3uiv(GLuint index, const GLuint *v)
464 {
465     UNIMPLEMENTED();
466 }
467 
vertexAttribI4bv(GLuint index,const GLbyte * v)468 void Context::vertexAttribI4bv(GLuint index, const GLbyte *v)
469 {
470     UNIMPLEMENTED();
471 }
472 
vertexAttribI4sv(GLuint index,const GLshort * v)473 void Context::vertexAttribI4sv(GLuint index, const GLshort *v)
474 {
475     UNIMPLEMENTED();
476 }
477 
vertexAttribI4ubv(GLuint index,const GLubyte * v)478 void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v)
479 {
480     UNIMPLEMENTED();
481 }
482 
vertexAttribI4usv(GLuint index,const GLushort * v)483 void Context::vertexAttribI4usv(GLuint index, const GLushort *v)
484 {
485     UNIMPLEMENTED();
486 }
487 
getActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)488 void Context::getActiveUniformName(GLuint program,
489                                    GLuint uniformIndex,
490                                    GLsizei bufSize,
491                                    GLsizei *length,
492                                    GLchar *uniformName)
493 {
494     UNIMPLEMENTED();
495 }
496 
primitiveRestartIndex(GLuint index)497 void Context::primitiveRestartIndex(GLuint index)
498 {
499     UNIMPLEMENTED();
500 }
501 
texBuffer(GLenum target,GLenum internalformat,BufferID buffer)502 void Context::texBuffer(GLenum target, GLenum internalformat, BufferID buffer)
503 {
504     UNIMPLEMENTED();
505 }
506 
fogCoordPointer(GLenum type,GLsizei stride,const void * pointer)507 void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
508 {
509     UNIMPLEMENTED();
510 }
511 
fogCoordd(GLdouble coord)512 void Context::fogCoordd(GLdouble coord)
513 {
514     UNIMPLEMENTED();
515 }
516 
fogCoorddv(const GLdouble * coord)517 void Context::fogCoorddv(const GLdouble *coord)
518 {
519     UNIMPLEMENTED();
520 }
521 
fogCoordf(GLfloat coord)522 void Context::fogCoordf(GLfloat coord)
523 {
524     UNIMPLEMENTED();
525 }
526 
fogCoordfv(const GLfloat * coord)527 void Context::fogCoordfv(const GLfloat *coord)
528 {
529     UNIMPLEMENTED();
530 }
531 
pointParameteri(GLenum pname,GLint param)532 void Context::pointParameteri(GLenum pname, GLint param)
533 {
534     UNIMPLEMENTED();
535 }
536 
pointParameteriv(GLenum pname,const GLint * params)537 void Context::pointParameteriv(GLenum pname, const GLint *params)
538 {
539     UNIMPLEMENTED();
540 }
541 
secondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)542 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
543 {
544     UNIMPLEMENTED();
545 }
546 
secondaryColor3bv(const GLbyte * v)547 void Context::secondaryColor3bv(const GLbyte *v)
548 {
549     UNIMPLEMENTED();
550 }
551 
secondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)552 void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
553 {
554     UNIMPLEMENTED();
555 }
556 
secondaryColor3dv(const GLdouble * v)557 void Context::secondaryColor3dv(const GLdouble *v)
558 {
559     UNIMPLEMENTED();
560 }
561 
secondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)562 void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
563 {
564     UNIMPLEMENTED();
565 }
566 
secondaryColor3fv(const GLfloat * v)567 void Context::secondaryColor3fv(const GLfloat *v)
568 {
569     UNIMPLEMENTED();
570 }
571 
secondaryColor3i(GLint red,GLint green,GLint blue)572 void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
573 {
574     UNIMPLEMENTED();
575 }
576 
secondaryColor3iv(const GLint * v)577 void Context::secondaryColor3iv(const GLint *v)
578 {
579     UNIMPLEMENTED();
580 }
581 
secondaryColor3s(GLshort red,GLshort green,GLshort blue)582 void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
583 {
584     UNIMPLEMENTED();
585 }
586 
secondaryColor3sv(const GLshort * v)587 void Context::secondaryColor3sv(const GLshort *v)
588 {
589     UNIMPLEMENTED();
590 }
591 
secondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)592 void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
593 {
594     UNIMPLEMENTED();
595 }
596 
secondaryColor3ubv(const GLubyte * v)597 void Context::secondaryColor3ubv(const GLubyte *v)
598 {
599     UNIMPLEMENTED();
600 }
601 
secondaryColor3ui(GLuint red,GLuint green,GLuint blue)602 void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
603 {
604     UNIMPLEMENTED();
605 }
606 
secondaryColor3uiv(const GLuint * v)607 void Context::secondaryColor3uiv(const GLuint *v)
608 {
609     UNIMPLEMENTED();
610 }
611 
secondaryColor3us(GLushort red,GLushort green,GLushort blue)612 void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
613 {
614     UNIMPLEMENTED();
615 }
616 
secondaryColor3usv(const GLushort * v)617 void Context::secondaryColor3usv(const GLushort *v)
618 {
619     UNIMPLEMENTED();
620 }
621 
secondaryColorPointer(GLint size,GLenum type,GLsizei stride,const void * pointer)622 void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
623 {
624     UNIMPLEMENTED();
625 }
626 
windowPos2d(GLdouble x,GLdouble y)627 void Context::windowPos2d(GLdouble x, GLdouble y)
628 {
629     UNIMPLEMENTED();
630 }
631 
windowPos2dv(const GLdouble * v)632 void Context::windowPos2dv(const GLdouble *v)
633 {
634     UNIMPLEMENTED();
635 }
636 
windowPos2f(GLfloat x,GLfloat y)637 void Context::windowPos2f(GLfloat x, GLfloat y)
638 {
639     UNIMPLEMENTED();
640 }
641 
windowPos2fv(const GLfloat * v)642 void Context::windowPos2fv(const GLfloat *v)
643 {
644     UNIMPLEMENTED();
645 }
646 
windowPos2i(GLint x,GLint y)647 void Context::windowPos2i(GLint x, GLint y)
648 {
649     UNIMPLEMENTED();
650 }
651 
windowPos2iv(const GLint * v)652 void Context::windowPos2iv(const GLint *v)
653 {
654     UNIMPLEMENTED();
655 }
656 
windowPos2s(GLshort x,GLshort y)657 void Context::windowPos2s(GLshort x, GLshort y)
658 {
659     UNIMPLEMENTED();
660 }
661 
windowPos2sv(const GLshort * v)662 void Context::windowPos2sv(const GLshort *v)
663 {
664     UNIMPLEMENTED();
665 }
666 
windowPos3d(GLdouble x,GLdouble y,GLdouble z)667 void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
668 {
669     UNIMPLEMENTED();
670 }
671 
windowPos3dv(const GLdouble * v)672 void Context::windowPos3dv(const GLdouble *v)
673 {
674     UNIMPLEMENTED();
675 }
676 
windowPos3f(GLfloat x,GLfloat y,GLfloat z)677 void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
678 {
679     UNIMPLEMENTED();
680 }
681 
windowPos3fv(const GLfloat * v)682 void Context::windowPos3fv(const GLfloat *v)
683 {
684     UNIMPLEMENTED();
685 }
686 
windowPos3i(GLint x,GLint y,GLint z)687 void Context::windowPos3i(GLint x, GLint y, GLint z)
688 {
689     UNIMPLEMENTED();
690 }
691 
windowPos3iv(const GLint * v)692 void Context::windowPos3iv(const GLint *v)
693 {
694     UNIMPLEMENTED();
695 }
696 
windowPos3s(GLshort x,GLshort y,GLshort z)697 void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
698 {
699     UNIMPLEMENTED();
700 }
701 
windowPos3sv(const GLshort * v)702 void Context::windowPos3sv(const GLshort *v)
703 {
704     UNIMPLEMENTED();
705 }
706 
getBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,void * data)707 void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
708 {
709     UNIMPLEMENTED();
710 }
711 
accum(GLenum op,GLfloat value)712 void Context::accum(GLenum op, GLfloat value)
713 {
714     UNIMPLEMENTED();
715 }
716 
begin(GLenum mode)717 void Context::begin(GLenum mode)
718 {
719     UNIMPLEMENTED();
720 }
721 
bitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)722 void Context::bitmap(GLsizei width,
723                      GLsizei height,
724                      GLfloat xorig,
725                      GLfloat yorig,
726                      GLfloat xmove,
727                      GLfloat ymove,
728                      const GLubyte *bitmap)
729 {
730     UNIMPLEMENTED();
731 }
732 
callList(GLuint list)733 void Context::callList(GLuint list)
734 {
735     UNIMPLEMENTED();
736 }
737 
callLists(GLsizei n,GLenum type,const void * lists)738 void Context::callLists(GLsizei n, GLenum type, const void *lists)
739 {
740     UNIMPLEMENTED();
741 }
742 
clearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)743 void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
744 {
745     UNIMPLEMENTED();
746 }
747 
clearDepth(GLdouble depth)748 void Context::clearDepth(GLdouble depth)
749 {
750     UNIMPLEMENTED();
751 }
752 
clearIndex(GLfloat c)753 void Context::clearIndex(GLfloat c)
754 {
755     UNIMPLEMENTED();
756 }
757 
clipPlane(GLenum plane,const GLdouble * equation)758 void Context::clipPlane(GLenum plane, const GLdouble *equation)
759 {
760     UNIMPLEMENTED();
761 }
762 
color3b(GLbyte red,GLbyte green,GLbyte blue)763 void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
764 {
765     UNIMPLEMENTED();
766 }
767 
color3bv(const GLbyte * v)768 void Context::color3bv(const GLbyte *v)
769 {
770     UNIMPLEMENTED();
771 }
772 
color3d(GLdouble red,GLdouble green,GLdouble blue)773 void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
774 {
775     UNIMPLEMENTED();
776 }
777 
color3dv(const GLdouble * v)778 void Context::color3dv(const GLdouble *v)
779 {
780     UNIMPLEMENTED();
781 }
782 
color3f(GLfloat red,GLfloat green,GLfloat blue)783 void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
784 {
785     UNIMPLEMENTED();
786 }
787 
color3fv(const GLfloat * v)788 void Context::color3fv(const GLfloat *v)
789 {
790     UNIMPLEMENTED();
791 }
792 
color3i(GLint red,GLint green,GLint blue)793 void Context::color3i(GLint red, GLint green, GLint blue)
794 {
795     UNIMPLEMENTED();
796 }
797 
color3iv(const GLint * v)798 void Context::color3iv(const GLint *v)
799 {
800     UNIMPLEMENTED();
801 }
802 
color3s(GLshort red,GLshort green,GLshort blue)803 void Context::color3s(GLshort red, GLshort green, GLshort blue)
804 {
805     UNIMPLEMENTED();
806 }
807 
color3sv(const GLshort * v)808 void Context::color3sv(const GLshort *v)
809 {
810     UNIMPLEMENTED();
811 }
812 
color3ub(GLubyte red,GLubyte green,GLubyte blue)813 void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
814 {
815     UNIMPLEMENTED();
816 }
817 
color3ubv(const GLubyte * v)818 void Context::color3ubv(const GLubyte *v)
819 {
820     UNIMPLEMENTED();
821 }
822 
color3ui(GLuint red,GLuint green,GLuint blue)823 void Context::color3ui(GLuint red, GLuint green, GLuint blue)
824 {
825     UNIMPLEMENTED();
826 }
827 
color3uiv(const GLuint * v)828 void Context::color3uiv(const GLuint *v)
829 {
830     UNIMPLEMENTED();
831 }
832 
color3us(GLushort red,GLushort green,GLushort blue)833 void Context::color3us(GLushort red, GLushort green, GLushort blue)
834 {
835     UNIMPLEMENTED();
836 }
837 
color3usv(const GLushort * v)838 void Context::color3usv(const GLushort *v)
839 {
840     UNIMPLEMENTED();
841 }
842 
color4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)843 void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
844 {
845     UNIMPLEMENTED();
846 }
847 
color4bv(const GLbyte * v)848 void Context::color4bv(const GLbyte *v)
849 {
850     UNIMPLEMENTED();
851 }
852 
color4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)853 void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
854 {
855     UNIMPLEMENTED();
856 }
857 
color4dv(const GLdouble * v)858 void Context::color4dv(const GLdouble *v)
859 {
860     UNIMPLEMENTED();
861 }
862 
color4fv(const GLfloat * v)863 void Context::color4fv(const GLfloat *v)
864 {
865     UNIMPLEMENTED();
866 }
867 
color4i(GLint red,GLint green,GLint blue,GLint alpha)868 void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
869 {
870     UNIMPLEMENTED();
871 }
872 
color4iv(const GLint * v)873 void Context::color4iv(const GLint *v)
874 {
875     UNIMPLEMENTED();
876 }
877 
color4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)878 void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
879 {
880     UNIMPLEMENTED();
881 }
882 
color4sv(const GLshort * v)883 void Context::color4sv(const GLshort *v)
884 {
885     UNIMPLEMENTED();
886 }
887 
color4ubv(const GLubyte * v)888 void Context::color4ubv(const GLubyte *v)
889 {
890     UNIMPLEMENTED();
891 }
892 
color4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)893 void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
894 {
895     UNIMPLEMENTED();
896 }
897 
color4uiv(const GLuint * v)898 void Context::color4uiv(const GLuint *v)
899 {
900     UNIMPLEMENTED();
901 }
902 
color4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)903 void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
904 {
905     UNIMPLEMENTED();
906 }
907 
color4usv(const GLushort * v)908 void Context::color4usv(const GLushort *v)
909 {
910     UNIMPLEMENTED();
911 }
912 
colorMaterial(GLenum face,GLenum mode)913 void Context::colorMaterial(GLenum face, GLenum mode)
914 {
915     UNIMPLEMENTED();
916 }
917 
copyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)918 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
919 {
920     UNIMPLEMENTED();
921 }
922 
deleteLists(GLuint list,GLsizei range)923 void Context::deleteLists(GLuint list, GLsizei range)
924 {
925     UNIMPLEMENTED();
926 }
927 
depthRange(GLdouble n,GLdouble f)928 void Context::depthRange(GLdouble n, GLdouble f)
929 {
930     UNIMPLEMENTED();
931 }
932 
drawBuffer(GLenum buf)933 void Context::drawBuffer(GLenum buf)
934 {
935     UNIMPLEMENTED();
936 }
937 
drawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)938 void Context::drawPixels(GLsizei width,
939                          GLsizei height,
940                          GLenum format,
941                          GLenum type,
942                          const void *pixels)
943 {
944     UNIMPLEMENTED();
945 }
946 
edgeFlag(GLboolean flag)947 void Context::edgeFlag(GLboolean flag)
948 {
949     UNIMPLEMENTED();
950 }
951 
edgeFlagv(const GLboolean * flag)952 void Context::edgeFlagv(const GLboolean *flag)
953 {
954     UNIMPLEMENTED();
955 }
956 
end()957 void Context::end()
958 {
959     UNIMPLEMENTED();
960 }
961 
endList()962 void Context::endList()
963 {
964     UNIMPLEMENTED();
965 }
966 
evalCoord1d(GLdouble u)967 void Context::evalCoord1d(GLdouble u)
968 {
969     UNIMPLEMENTED();
970 }
971 
evalCoord1dv(const GLdouble * u)972 void Context::evalCoord1dv(const GLdouble *u)
973 {
974     UNIMPLEMENTED();
975 }
976 
evalCoord1f(GLfloat u)977 void Context::evalCoord1f(GLfloat u)
978 {
979     UNIMPLEMENTED();
980 }
981 
evalCoord1fv(const GLfloat * u)982 void Context::evalCoord1fv(const GLfloat *u)
983 {
984     UNIMPLEMENTED();
985 }
986 
evalCoord2d(GLdouble u,GLdouble v)987 void Context::evalCoord2d(GLdouble u, GLdouble v)
988 {
989     UNIMPLEMENTED();
990 }
991 
evalCoord2dv(const GLdouble * u)992 void Context::evalCoord2dv(const GLdouble *u)
993 {
994     UNIMPLEMENTED();
995 }
996 
evalCoord2f(GLfloat u,GLfloat v)997 void Context::evalCoord2f(GLfloat u, GLfloat v)
998 {
999     UNIMPLEMENTED();
1000 }
1001 
evalCoord2fv(const GLfloat * u)1002 void Context::evalCoord2fv(const GLfloat *u)
1003 {
1004     UNIMPLEMENTED();
1005 }
1006 
evalMesh1(GLenum mode,GLint i1,GLint i2)1007 void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
1008 {
1009     UNIMPLEMENTED();
1010 }
1011 
evalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)1012 void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1013 {
1014     UNIMPLEMENTED();
1015 }
1016 
evalPoint1(GLint i)1017 void Context::evalPoint1(GLint i)
1018 {
1019     UNIMPLEMENTED();
1020 }
1021 
evalPoint2(GLint i,GLint j)1022 void Context::evalPoint2(GLint i, GLint j)
1023 {
1024     UNIMPLEMENTED();
1025 }
1026 
feedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1027 void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1028 {
1029     UNIMPLEMENTED();
1030 }
1031 
fogi(GLenum pname,GLint param)1032 void Context::fogi(GLenum pname, GLint param)
1033 {
1034     UNIMPLEMENTED();
1035 }
1036 
fogiv(GLenum pname,const GLint * params)1037 void Context::fogiv(GLenum pname, const GLint *params)
1038 {
1039     UNIMPLEMENTED();
1040 }
1041 
frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1042 void Context::frustum(GLdouble left,
1043                       GLdouble right,
1044                       GLdouble bottom,
1045                       GLdouble top,
1046                       GLdouble zNear,
1047                       GLdouble zFar)
1048 {
1049     UNIMPLEMENTED();
1050 }
1051 
genLists(GLsizei range)1052 GLuint Context::genLists(GLsizei range)
1053 {
1054     UNIMPLEMENTED();
1055     return 0;
1056 }
1057 
getClipPlane(GLenum plane,GLdouble * equation)1058 void Context::getClipPlane(GLenum plane, GLdouble *equation)
1059 {
1060     UNIMPLEMENTED();
1061 }
1062 
getDoublev(GLenum pname,GLdouble * data)1063 void Context::getDoublev(GLenum pname, GLdouble *data)
1064 {
1065     UNIMPLEMENTED();
1066 }
1067 
getLightiv(GLenum light,GLenum pname,GLint * params)1068 void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
1069 {
1070     UNIMPLEMENTED();
1071 }
1072 
getMapdv(GLenum target,GLenum query,GLdouble * v)1073 void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
1074 {
1075     UNIMPLEMENTED();
1076 }
1077 
getMapfv(GLenum target,GLenum query,GLfloat * v)1078 void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
1079 {
1080     UNIMPLEMENTED();
1081 }
1082 
getMapiv(GLenum target,GLenum query,GLint * v)1083 void Context::getMapiv(GLenum target, GLenum query, GLint *v)
1084 {
1085     UNIMPLEMENTED();
1086 }
1087 
getMaterialiv(GLenum face,GLenum pname,GLint * params)1088 void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
1089 {
1090     UNIMPLEMENTED();
1091 }
1092 
getPixelMapfv(GLenum map,GLfloat * values)1093 void Context::getPixelMapfv(GLenum map, GLfloat *values)
1094 {
1095     UNIMPLEMENTED();
1096 }
1097 
getPixelMapuiv(GLenum map,GLuint * values)1098 void Context::getPixelMapuiv(GLenum map, GLuint *values)
1099 {
1100     UNIMPLEMENTED();
1101 }
1102 
getPixelMapusv(GLenum map,GLushort * values)1103 void Context::getPixelMapusv(GLenum map, GLushort *values)
1104 {
1105     UNIMPLEMENTED();
1106 }
1107 
getPolygonStipple(GLubyte * mask)1108 void Context::getPolygonStipple(GLubyte *mask)
1109 {
1110     UNIMPLEMENTED();
1111 }
1112 
getTexGendv(GLenum coord,GLenum pname,GLdouble * params)1113 void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1114 {
1115     UNIMPLEMENTED();
1116 }
1117 
getTexImage(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1118 void Context::getTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1119 {
1120     UNIMPLEMENTED();
1121 }
1122 
indexMask(GLuint mask)1123 void Context::indexMask(GLuint mask)
1124 {
1125     UNIMPLEMENTED();
1126 }
1127 
indexd(GLdouble c)1128 void Context::indexd(GLdouble c)
1129 {
1130     UNIMPLEMENTED();
1131 }
1132 
indexdv(const GLdouble * c)1133 void Context::indexdv(const GLdouble *c)
1134 {
1135     UNIMPLEMENTED();
1136 }
1137 
indexf(GLfloat c)1138 void Context::indexf(GLfloat c)
1139 {
1140     UNIMPLEMENTED();
1141 }
1142 
indexfv(const GLfloat * c)1143 void Context::indexfv(const GLfloat *c)
1144 {
1145     UNIMPLEMENTED();
1146 }
1147 
indexi(GLint c)1148 void Context::indexi(GLint c)
1149 {
1150     UNIMPLEMENTED();
1151 }
1152 
indexiv(const GLint * c)1153 void Context::indexiv(const GLint *c)
1154 {
1155     UNIMPLEMENTED();
1156 }
1157 
indexs(GLshort c)1158 void Context::indexs(GLshort c)
1159 {
1160     UNIMPLEMENTED();
1161 }
1162 
indexsv(const GLshort * c)1163 void Context::indexsv(const GLshort *c)
1164 {
1165     UNIMPLEMENTED();
1166 }
1167 
initNames()1168 void Context::initNames()
1169 {
1170     UNIMPLEMENTED();
1171 }
1172 
isList(GLuint list)1173 GLboolean Context::isList(GLuint list)
1174 {
1175     UNIMPLEMENTED();
1176     return false;
1177 }
1178 
lightModeli(GLenum pname,GLint param)1179 void Context::lightModeli(GLenum pname, GLint param)
1180 {
1181     UNIMPLEMENTED();
1182 }
1183 
lightModeliv(GLenum pname,const GLint * params)1184 void Context::lightModeliv(GLenum pname, const GLint *params)
1185 {
1186     UNIMPLEMENTED();
1187 }
1188 
lighti(GLenum light,GLenum pname,GLint param)1189 void Context::lighti(GLenum light, GLenum pname, GLint param)
1190 {
1191     UNIMPLEMENTED();
1192 }
1193 
lightiv(GLenum light,GLenum pname,const GLint * params)1194 void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
1195 {
1196     UNIMPLEMENTED();
1197 }
1198 
lineStipple(GLint factor,GLushort pattern)1199 void Context::lineStipple(GLint factor, GLushort pattern)
1200 {
1201     UNIMPLEMENTED();
1202 }
1203 
listBase(GLuint base)1204 void Context::listBase(GLuint base)
1205 {
1206     UNIMPLEMENTED();
1207 }
1208 
loadMatrixd(const GLdouble * m)1209 void Context::loadMatrixd(const GLdouble *m)
1210 {
1211     UNIMPLEMENTED();
1212 }
1213 
loadName(GLuint name)1214 void Context::loadName(GLuint name)
1215 {
1216     UNIMPLEMENTED();
1217 }
1218 
map1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1219 void Context::map1d(GLenum target,
1220                     GLdouble u1,
1221                     GLdouble u2,
1222                     GLint stride,
1223                     GLint order,
1224                     const GLdouble *points)
1225 {
1226     UNIMPLEMENTED();
1227 }
1228 
map1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1229 void Context::map1f(GLenum target,
1230                     GLfloat u1,
1231                     GLfloat u2,
1232                     GLint stride,
1233                     GLint order,
1234                     const GLfloat *points)
1235 {
1236     UNIMPLEMENTED();
1237 }
1238 
map2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1239 void Context::map2d(GLenum target,
1240                     GLdouble u1,
1241                     GLdouble u2,
1242                     GLint ustride,
1243                     GLint uorder,
1244                     GLdouble v1,
1245                     GLdouble v2,
1246                     GLint vstride,
1247                     GLint vorder,
1248                     const GLdouble *points)
1249 {
1250     UNIMPLEMENTED();
1251 }
1252 
map2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1253 void Context::map2f(GLenum target,
1254                     GLfloat u1,
1255                     GLfloat u2,
1256                     GLint ustride,
1257                     GLint uorder,
1258                     GLfloat v1,
1259                     GLfloat v2,
1260                     GLint vstride,
1261                     GLint vorder,
1262                     const GLfloat *points)
1263 {
1264     UNIMPLEMENTED();
1265 }
1266 
mapGrid1d(GLint un,GLdouble u1,GLdouble u2)1267 void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1268 {
1269     UNIMPLEMENTED();
1270 }
1271 
mapGrid1f(GLint un,GLfloat u1,GLfloat u2)1272 void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1273 {
1274     UNIMPLEMENTED();
1275 }
1276 
mapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1277 void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1278 {
1279     UNIMPLEMENTED();
1280 }
1281 
mapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1282 void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1283 {
1284     UNIMPLEMENTED();
1285 }
1286 
materiali(GLenum face,GLenum pname,GLint param)1287 void Context::materiali(GLenum face, GLenum pname, GLint param)
1288 {
1289     UNIMPLEMENTED();
1290 }
1291 
materialiv(GLenum face,GLenum pname,const GLint * params)1292 void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
1293 {
1294     UNIMPLEMENTED();
1295 }
1296 
multMatrixd(const GLdouble * m)1297 void Context::multMatrixd(const GLdouble *m)
1298 {
1299     UNIMPLEMENTED();
1300 }
1301 
newList(GLuint list,GLenum mode)1302 void Context::newList(GLuint list, GLenum mode)
1303 {
1304     UNIMPLEMENTED();
1305 }
1306 
normal3b(GLbyte nx,GLbyte ny,GLbyte nz)1307 void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1308 {
1309     UNIMPLEMENTED();
1310 }
1311 
normal3bv(const GLbyte * v)1312 void Context::normal3bv(const GLbyte *v)
1313 {
1314     UNIMPLEMENTED();
1315 }
1316 
normal3d(GLdouble nx,GLdouble ny,GLdouble nz)1317 void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1318 {
1319     UNIMPLEMENTED();
1320 }
1321 
normal3dv(const GLdouble * v)1322 void Context::normal3dv(const GLdouble *v)
1323 {
1324     UNIMPLEMENTED();
1325 }
1326 
normal3fv(const GLfloat * v)1327 void Context::normal3fv(const GLfloat *v)
1328 {
1329     UNIMPLEMENTED();
1330 }
1331 
normal3i(GLint nx,GLint ny,GLint nz)1332 void Context::normal3i(GLint nx, GLint ny, GLint nz)
1333 {
1334     UNIMPLEMENTED();
1335 }
1336 
normal3iv(const GLint * v)1337 void Context::normal3iv(const GLint *v)
1338 {
1339     UNIMPLEMENTED();
1340 }
1341 
normal3s(GLshort nx,GLshort ny,GLshort nz)1342 void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
1343 {
1344     UNIMPLEMENTED();
1345 }
1346 
normal3sv(const GLshort * v)1347 void Context::normal3sv(const GLshort *v)
1348 {
1349     UNIMPLEMENTED();
1350 }
1351 
ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1352 void Context::ortho(GLdouble left,
1353                     GLdouble right,
1354                     GLdouble bottom,
1355                     GLdouble top,
1356                     GLdouble zNear,
1357                     GLdouble zFar)
1358 {
1359     UNIMPLEMENTED();
1360 }
1361 
passThrough(GLfloat token)1362 void Context::passThrough(GLfloat token)
1363 {
1364     UNIMPLEMENTED();
1365 }
1366 
pixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)1367 void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
1368 {
1369     UNIMPLEMENTED();
1370 }
1371 
pixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)1372 void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
1373 {
1374     UNIMPLEMENTED();
1375 }
1376 
pixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)1377 void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
1378 {
1379     UNIMPLEMENTED();
1380 }
1381 
pixelStoref(GLenum pname,GLfloat param)1382 void Context::pixelStoref(GLenum pname, GLfloat param)
1383 {
1384     UNIMPLEMENTED();
1385 }
1386 
pixelTransferf(GLenum pname,GLfloat param)1387 void Context::pixelTransferf(GLenum pname, GLfloat param)
1388 {
1389     UNIMPLEMENTED();
1390 }
1391 
pixelTransferi(GLenum pname,GLint param)1392 void Context::pixelTransferi(GLenum pname, GLint param)
1393 {
1394     UNIMPLEMENTED();
1395 }
1396 
pixelZoom(GLfloat xfactor,GLfloat yfactor)1397 void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
1398 {
1399     UNIMPLEMENTED();
1400 }
1401 
polygonMode(GLenum face,GLenum mode)1402 void Context::polygonMode(GLenum face, GLenum mode)
1403 {
1404     UNIMPLEMENTED();
1405 }
1406 
polygonStipple(const GLubyte * mask)1407 void Context::polygonStipple(const GLubyte *mask)
1408 {
1409     UNIMPLEMENTED();
1410 }
1411 
popAttrib()1412 void Context::popAttrib()
1413 {
1414     UNIMPLEMENTED();
1415 }
1416 
popName()1417 void Context::popName()
1418 {
1419     UNIMPLEMENTED();
1420 }
1421 
pushAttrib(GLbitfield mask)1422 void Context::pushAttrib(GLbitfield mask)
1423 {
1424     UNIMPLEMENTED();
1425 }
1426 
pushName(GLuint name)1427 void Context::pushName(GLuint name)
1428 {
1429     UNIMPLEMENTED();
1430 }
1431 
rasterPos2d(GLdouble x,GLdouble y)1432 void Context::rasterPos2d(GLdouble x, GLdouble y)
1433 {
1434     UNIMPLEMENTED();
1435 }
1436 
rasterPos2dv(const GLdouble * v)1437 void Context::rasterPos2dv(const GLdouble *v)
1438 {
1439     UNIMPLEMENTED();
1440 }
1441 
rasterPos2f(GLfloat x,GLfloat y)1442 void Context::rasterPos2f(GLfloat x, GLfloat y)
1443 {
1444     UNIMPLEMENTED();
1445 }
1446 
rasterPos2fv(const GLfloat * v)1447 void Context::rasterPos2fv(const GLfloat *v)
1448 {
1449     UNIMPLEMENTED();
1450 }
1451 
rasterPos2i(GLint x,GLint y)1452 void Context::rasterPos2i(GLint x, GLint y)
1453 {
1454     UNIMPLEMENTED();
1455 }
1456 
rasterPos2iv(const GLint * v)1457 void Context::rasterPos2iv(const GLint *v)
1458 {
1459     UNIMPLEMENTED();
1460 }
1461 
rasterPos2s(GLshort x,GLshort y)1462 void Context::rasterPos2s(GLshort x, GLshort y)
1463 {
1464     UNIMPLEMENTED();
1465 }
1466 
rasterPos2sv(const GLshort * v)1467 void Context::rasterPos2sv(const GLshort *v)
1468 {
1469     UNIMPLEMENTED();
1470 }
1471 
rasterPos3d(GLdouble x,GLdouble y,GLdouble z)1472 void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1473 {
1474     UNIMPLEMENTED();
1475 }
1476 
rasterPos3dv(const GLdouble * v)1477 void Context::rasterPos3dv(const GLdouble *v)
1478 {
1479     UNIMPLEMENTED();
1480 }
1481 
rasterPos3f(GLfloat x,GLfloat y,GLfloat z)1482 void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1483 {
1484     UNIMPLEMENTED();
1485 }
1486 
rasterPos3fv(const GLfloat * v)1487 void Context::rasterPos3fv(const GLfloat *v)
1488 {
1489     UNIMPLEMENTED();
1490 }
1491 
rasterPos3i(GLint x,GLint y,GLint z)1492 void Context::rasterPos3i(GLint x, GLint y, GLint z)
1493 {
1494     UNIMPLEMENTED();
1495 }
1496 
rasterPos3iv(const GLint * v)1497 void Context::rasterPos3iv(const GLint *v)
1498 {
1499     UNIMPLEMENTED();
1500 }
1501 
rasterPos3s(GLshort x,GLshort y,GLshort z)1502 void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
1503 {
1504     UNIMPLEMENTED();
1505 }
1506 
rasterPos3sv(const GLshort * v)1507 void Context::rasterPos3sv(const GLshort *v)
1508 {
1509     UNIMPLEMENTED();
1510 }
1511 
rasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1512 void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1513 {
1514     UNIMPLEMENTED();
1515 }
1516 
rasterPos4dv(const GLdouble * v)1517 void Context::rasterPos4dv(const GLdouble *v)
1518 {
1519     UNIMPLEMENTED();
1520 }
1521 
rasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1522 void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1523 {
1524     UNIMPLEMENTED();
1525 }
1526 
rasterPos4fv(const GLfloat * v)1527 void Context::rasterPos4fv(const GLfloat *v)
1528 {
1529     UNIMPLEMENTED();
1530 }
1531 
rasterPos4i(GLint x,GLint y,GLint z,GLint w)1532 void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
1533 {
1534     UNIMPLEMENTED();
1535 }
1536 
rasterPos4iv(const GLint * v)1537 void Context::rasterPos4iv(const GLint *v)
1538 {
1539     UNIMPLEMENTED();
1540 }
1541 
rasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1542 void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1543 {
1544     UNIMPLEMENTED();
1545 }
1546 
rasterPos4sv(const GLshort * v)1547 void Context::rasterPos4sv(const GLshort *v)
1548 {
1549     UNIMPLEMENTED();
1550 }
1551 
rectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1552 void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1553 {
1554     UNIMPLEMENTED();
1555 }
1556 
rectdv(const GLdouble * v1,const GLdouble * v2)1557 void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
1558 {
1559     UNIMPLEMENTED();
1560 }
1561 
rectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1562 void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1563 {
1564     UNIMPLEMENTED();
1565 }
1566 
rectfv(const GLfloat * v1,const GLfloat * v2)1567 void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
1568 {
1569     UNIMPLEMENTED();
1570 }
1571 
recti(GLint x1,GLint y1,GLint x2,GLint y2)1572 void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
1573 {
1574     UNIMPLEMENTED();
1575 }
1576 
rectiv(const GLint * v1,const GLint * v2)1577 void Context::rectiv(const GLint *v1, const GLint *v2)
1578 {
1579     UNIMPLEMENTED();
1580 }
1581 
rects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1582 void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1583 {
1584     UNIMPLEMENTED();
1585 }
1586 
rectsv(const GLshort * v1,const GLshort * v2)1587 void Context::rectsv(const GLshort *v1, const GLshort *v2)
1588 {
1589     UNIMPLEMENTED();
1590 }
1591 
renderMode(GLenum mode)1592 GLint Context::renderMode(GLenum mode)
1593 {
1594     UNIMPLEMENTED();
1595     return 0;
1596 }
1597 
rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1598 void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1599 {
1600     UNIMPLEMENTED();
1601 }
1602 
scaled(GLdouble x,GLdouble y,GLdouble z)1603 void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
1604 {
1605     UNIMPLEMENTED();
1606 }
1607 
selectBuffer(GLsizei size,GLuint * buffer)1608 void Context::selectBuffer(GLsizei size, GLuint *buffer)
1609 {
1610     UNIMPLEMENTED();
1611 }
1612 
texCoord1d(GLdouble s)1613 void Context::texCoord1d(GLdouble s)
1614 {
1615     UNIMPLEMENTED();
1616 }
1617 
texCoord1dv(const GLdouble * v)1618 void Context::texCoord1dv(const GLdouble *v)
1619 {
1620     UNIMPLEMENTED();
1621 }
1622 
texCoord1f(GLfloat s)1623 void Context::texCoord1f(GLfloat s)
1624 {
1625     UNIMPLEMENTED();
1626 }
1627 
texCoord1fv(const GLfloat * v)1628 void Context::texCoord1fv(const GLfloat *v)
1629 {
1630     UNIMPLEMENTED();
1631 }
1632 
texCoord1i(GLint s)1633 void Context::texCoord1i(GLint s)
1634 {
1635     UNIMPLEMENTED();
1636 }
1637 
texCoord1iv(const GLint * v)1638 void Context::texCoord1iv(const GLint *v)
1639 {
1640     UNIMPLEMENTED();
1641 }
1642 
texCoord1s(GLshort s)1643 void Context::texCoord1s(GLshort s)
1644 {
1645     UNIMPLEMENTED();
1646 }
1647 
texCoord1sv(const GLshort * v)1648 void Context::texCoord1sv(const GLshort *v)
1649 {
1650     UNIMPLEMENTED();
1651 }
1652 
texCoord2d(GLdouble s,GLdouble t)1653 void Context::texCoord2d(GLdouble s, GLdouble t)
1654 {
1655     UNIMPLEMENTED();
1656 }
1657 
texCoord2dv(const GLdouble * v)1658 void Context::texCoord2dv(const GLdouble *v)
1659 {
1660     UNIMPLEMENTED();
1661 }
1662 
texCoord2f(GLfloat s,GLfloat t)1663 void Context::texCoord2f(GLfloat s, GLfloat t)
1664 {
1665     UNIMPLEMENTED();
1666 }
1667 
texCoord2fv(const GLfloat * v)1668 void Context::texCoord2fv(const GLfloat *v)
1669 {
1670     UNIMPLEMENTED();
1671 }
1672 
texCoord2i(GLint s,GLint t)1673 void Context::texCoord2i(GLint s, GLint t)
1674 {
1675     UNIMPLEMENTED();
1676 }
1677 
texCoord2iv(const GLint * v)1678 void Context::texCoord2iv(const GLint *v)
1679 {
1680     UNIMPLEMENTED();
1681 }
1682 
texCoord2s(GLshort s,GLshort t)1683 void Context::texCoord2s(GLshort s, GLshort t)
1684 {
1685     UNIMPLEMENTED();
1686 }
1687 
texCoord2sv(const GLshort * v)1688 void Context::texCoord2sv(const GLshort *v)
1689 {
1690     UNIMPLEMENTED();
1691 }
1692 
texCoord3d(GLdouble s,GLdouble t,GLdouble r)1693 void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
1694 {
1695     UNIMPLEMENTED();
1696 }
1697 
texCoord3dv(const GLdouble * v)1698 void Context::texCoord3dv(const GLdouble *v)
1699 {
1700     UNIMPLEMENTED();
1701 }
1702 
texCoord3f(GLfloat s,GLfloat t,GLfloat r)1703 void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
1704 {
1705     UNIMPLEMENTED();
1706 }
1707 
texCoord3fv(const GLfloat * v)1708 void Context::texCoord3fv(const GLfloat *v)
1709 {
1710     UNIMPLEMENTED();
1711 }
1712 
texCoord3i(GLint s,GLint t,GLint r)1713 void Context::texCoord3i(GLint s, GLint t, GLint r)
1714 {
1715     UNIMPLEMENTED();
1716 }
1717 
texCoord3iv(const GLint * v)1718 void Context::texCoord3iv(const GLint *v)
1719 {
1720     UNIMPLEMENTED();
1721 }
1722 
texCoord3s(GLshort s,GLshort t,GLshort r)1723 void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
1724 {
1725     UNIMPLEMENTED();
1726 }
1727 
texCoord3sv(const GLshort * v)1728 void Context::texCoord3sv(const GLshort *v)
1729 {
1730     UNIMPLEMENTED();
1731 }
1732 
texCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1733 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1734 {
1735     UNIMPLEMENTED();
1736 }
1737 
texCoord4dv(const GLdouble * v)1738 void Context::texCoord4dv(const GLdouble *v)
1739 {
1740     UNIMPLEMENTED();
1741 }
1742 
texCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1743 void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1744 {
1745     UNIMPLEMENTED();
1746 }
1747 
texCoord4fv(const GLfloat * v)1748 void Context::texCoord4fv(const GLfloat *v)
1749 {
1750     UNIMPLEMENTED();
1751 }
1752 
texCoord4i(GLint s,GLint t,GLint r,GLint q)1753 void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
1754 {
1755     UNIMPLEMENTED();
1756 }
1757 
texCoord4iv(const GLint * v)1758 void Context::texCoord4iv(const GLint *v)
1759 {
1760     UNIMPLEMENTED();
1761 }
1762 
texCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1763 void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1764 {
1765     UNIMPLEMENTED();
1766 }
1767 
texCoord4sv(const GLshort * v)1768 void Context::texCoord4sv(const GLshort *v)
1769 {
1770     UNIMPLEMENTED();
1771 }
1772 
texGend(GLenum coord,GLenum pname,GLdouble param)1773 void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
1774 {
1775     UNIMPLEMENTED();
1776 }
1777 
texGendv(GLenum coord,GLenum pname,const GLdouble * params)1778 void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
1779 {
1780     UNIMPLEMENTED();
1781 }
1782 
texImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1783 void Context::texImage1D(GLenum target,
1784                          GLint level,
1785                          GLint internalformat,
1786                          GLsizei width,
1787                          GLint border,
1788                          GLenum format,
1789                          GLenum type,
1790                          const void *pixels)
1791 {
1792     UNIMPLEMENTED();
1793 }
1794 
translated(GLdouble x,GLdouble y,GLdouble z)1795 void Context::translated(GLdouble x, GLdouble y, GLdouble z)
1796 {
1797     UNIMPLEMENTED();
1798 }
1799 
vertex2d(GLdouble x,GLdouble y)1800 void Context::vertex2d(GLdouble x, GLdouble y)
1801 {
1802     UNIMPLEMENTED();
1803 }
1804 
vertex2dv(const GLdouble * v)1805 void Context::vertex2dv(const GLdouble *v)
1806 {
1807     UNIMPLEMENTED();
1808 }
1809 
vertex2f(GLfloat x,GLfloat y)1810 void Context::vertex2f(GLfloat x, GLfloat y)
1811 {
1812     UNIMPLEMENTED();
1813 }
1814 
vertex2fv(const GLfloat * v)1815 void Context::vertex2fv(const GLfloat *v)
1816 {
1817     UNIMPLEMENTED();
1818 }
1819 
vertex2i(GLint x,GLint y)1820 void Context::vertex2i(GLint x, GLint y)
1821 {
1822     UNIMPLEMENTED();
1823 }
1824 
vertex2iv(const GLint * v)1825 void Context::vertex2iv(const GLint *v)
1826 {
1827     UNIMPLEMENTED();
1828 }
1829 
vertex2s(GLshort x,GLshort y)1830 void Context::vertex2s(GLshort x, GLshort y)
1831 {
1832     UNIMPLEMENTED();
1833 }
1834 
vertex2sv(const GLshort * v)1835 void Context::vertex2sv(const GLshort *v)
1836 {
1837     UNIMPLEMENTED();
1838 }
1839 
vertex3d(GLdouble x,GLdouble y,GLdouble z)1840 void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
1841 {
1842     UNIMPLEMENTED();
1843 }
1844 
vertex3dv(const GLdouble * v)1845 void Context::vertex3dv(const GLdouble *v)
1846 {
1847     UNIMPLEMENTED();
1848 }
1849 
vertex3f(GLfloat x,GLfloat y,GLfloat z)1850 void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
1851 {
1852     UNIMPLEMENTED();
1853 }
1854 
vertex3fv(const GLfloat * v)1855 void Context::vertex3fv(const GLfloat *v)
1856 {
1857     UNIMPLEMENTED();
1858 }
1859 
vertex3i(GLint x,GLint y,GLint z)1860 void Context::vertex3i(GLint x, GLint y, GLint z)
1861 {
1862     UNIMPLEMENTED();
1863 }
1864 
vertex3iv(const GLint * v)1865 void Context::vertex3iv(const GLint *v)
1866 {
1867     UNIMPLEMENTED();
1868 }
1869 
vertex3s(GLshort x,GLshort y,GLshort z)1870 void Context::vertex3s(GLshort x, GLshort y, GLshort z)
1871 {
1872     UNIMPLEMENTED();
1873 }
1874 
vertex3sv(const GLshort * v)1875 void Context::vertex3sv(const GLshort *v)
1876 {
1877     UNIMPLEMENTED();
1878 }
1879 
vertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1880 void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1881 {
1882     UNIMPLEMENTED();
1883 }
1884 
vertex4dv(const GLdouble * v)1885 void Context::vertex4dv(const GLdouble *v)
1886 {
1887     UNIMPLEMENTED();
1888 }
1889 
vertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1890 void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1891 {
1892     UNIMPLEMENTED();
1893 }
1894 
vertex4fv(const GLfloat * v)1895 void Context::vertex4fv(const GLfloat *v)
1896 {
1897     UNIMPLEMENTED();
1898 }
1899 
vertex4i(GLint x,GLint y,GLint z,GLint w)1900 void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
1901 {
1902     UNIMPLEMENTED();
1903 }
1904 
vertex4iv(const GLint * v)1905 void Context::vertex4iv(const GLint *v)
1906 {
1907     UNIMPLEMENTED();
1908 }
1909 
vertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1910 void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1911 {
1912     UNIMPLEMENTED();
1913 }
1914 
vertex4sv(const GLshort * v)1915 void Context::vertex4sv(const GLshort *v)
1916 {
1917     UNIMPLEMENTED();
1918 }
1919 
areTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)1920 GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
1921 {
1922     UNIMPLEMENTED();
1923     return false;
1924 }
1925 
arrayElement(GLint i)1926 void Context::arrayElement(GLint i)
1927 {
1928     UNIMPLEMENTED();
1929 }
1930 
copyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1931 void Context::copyTexImage1D(GLenum target,
1932                              GLint level,
1933                              GLenum internalformat,
1934                              GLint x,
1935                              GLint y,
1936                              GLsizei width,
1937                              GLint border)
1938 {
1939     UNIMPLEMENTED();
1940 }
1941 
copyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1942 void Context::copyTexSubImage1D(GLenum target,
1943                                 GLint level,
1944                                 GLint xoffset,
1945                                 GLint x,
1946                                 GLint y,
1947                                 GLsizei width)
1948 {
1949     UNIMPLEMENTED();
1950 }
1951 
edgeFlagPointer(GLsizei stride,const void * pointer)1952 void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
1953 {
1954     UNIMPLEMENTED();
1955 }
1956 
indexPointer(GLenum type,GLsizei stride,const void * pointer)1957 void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
1958 {
1959     UNIMPLEMENTED();
1960 }
1961 
indexub(GLubyte c)1962 void Context::indexub(GLubyte c)
1963 {
1964     UNIMPLEMENTED();
1965 }
1966 
indexubv(const GLubyte * c)1967 void Context::indexubv(const GLubyte *c)
1968 {
1969     UNIMPLEMENTED();
1970 }
1971 
interleavedArrays(GLenum format,GLsizei stride,const void * pointer)1972 void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
1973 {
1974     UNIMPLEMENTED();
1975 }
1976 
popClientAttrib()1977 void Context::popClientAttrib()
1978 {
1979     UNIMPLEMENTED();
1980 }
1981 
prioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)1982 void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
1983 {
1984     UNIMPLEMENTED();
1985 }
1986 
pushClientAttrib(GLbitfield mask)1987 void Context::pushClientAttrib(GLbitfield mask)
1988 {
1989     UNIMPLEMENTED();
1990 }
1991 
texSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1992 void Context::texSubImage1D(GLenum target,
1993                             GLint level,
1994                             GLint xoffset,
1995                             GLsizei width,
1996                             GLenum format,
1997                             GLenum type,
1998                             const void *pixels)
1999 {
2000     UNIMPLEMENTED();
2001 }
2002 
drawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)2003 void Context::drawElementsBaseVertex(GLenum mode,
2004                                      GLsizei count,
2005                                      GLenum type,
2006                                      const void *indices,
2007                                      GLint basevertex)
2008 {
2009     UNIMPLEMENTED();
2010 }
2011 
drawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)2012 void Context::drawElementsInstancedBaseVertex(GLenum mode,
2013                                               GLsizei count,
2014                                               GLenum type,
2015                                               const void *indices,
2016                                               GLsizei instancecount,
2017                                               GLint basevertex)
2018 {
2019     UNIMPLEMENTED();
2020 }
2021 
drawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)2022 void Context::drawRangeElementsBaseVertex(GLenum mode,
2023                                           GLuint start,
2024                                           GLuint end,
2025                                           GLsizei count,
2026                                           GLenum type,
2027                                           const void *indices,
2028                                           GLint basevertex)
2029 {
2030     UNIMPLEMENTED();
2031 }
2032 
multiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)2033 void Context::multiDrawElementsBaseVertex(GLenum mode,
2034                                           const GLsizei *count,
2035                                           GLenum type,
2036                                           const void *const *indices,
2037                                           GLsizei drawcount,
2038                                           const GLint *basevertex)
2039 {
2040     UNIMPLEMENTED();
2041 }
2042 
texImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2043 void Context::texImage2DMultisample(GLenum target,
2044                                     GLsizei samples,
2045                                     GLenum internalformat,
2046                                     GLsizei width,
2047                                     GLsizei height,
2048                                     GLboolean fixedsamplelocations)
2049 {
2050     UNIMPLEMENTED();
2051 }
2052 
texImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2053 void Context::texImage3DMultisample(GLenum target,
2054                                     GLsizei samples,
2055                                     GLenum internalformat,
2056                                     GLsizei width,
2057                                     GLsizei height,
2058                                     GLsizei depth,
2059                                     GLboolean fixedsamplelocations)
2060 {
2061     UNIMPLEMENTED();
2062 }
2063 
colorP3ui(GLenum type,GLuint color)2064 void Context::colorP3ui(GLenum type, GLuint color)
2065 {
2066     UNIMPLEMENTED();
2067 }
2068 
colorP3uiv(GLenum type,const GLuint * color)2069 void Context::colorP3uiv(GLenum type, const GLuint *color)
2070 {
2071     UNIMPLEMENTED();
2072 }
2073 
colorP4ui(GLenum type,GLuint color)2074 void Context::colorP4ui(GLenum type, GLuint color)
2075 {
2076     UNIMPLEMENTED();
2077 }
2078 
colorP4uiv(GLenum type,const GLuint * color)2079 void Context::colorP4uiv(GLenum type, const GLuint *color)
2080 {
2081     UNIMPLEMENTED();
2082 }
2083 
multiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)2084 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2085 {
2086     UNIMPLEMENTED();
2087 }
2088 
multiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)2089 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2090 {
2091     UNIMPLEMENTED();
2092 }
2093 
multiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)2094 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2095 {
2096     UNIMPLEMENTED();
2097 }
2098 
multiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)2099 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2100 {
2101     UNIMPLEMENTED();
2102 }
2103 
multiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)2104 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2105 {
2106     UNIMPLEMENTED();
2107 }
2108 
multiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)2109 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2110 {
2111     UNIMPLEMENTED();
2112 }
2113 
multiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)2114 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2115 {
2116     UNIMPLEMENTED();
2117 }
2118 
multiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)2119 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2120 {
2121     UNIMPLEMENTED();
2122 }
2123 
normalP3ui(GLenum type,GLuint coords)2124 void Context::normalP3ui(GLenum type, GLuint coords)
2125 {
2126     UNIMPLEMENTED();
2127 }
2128 
normalP3uiv(GLenum type,const GLuint * coords)2129 void Context::normalP3uiv(GLenum type, const GLuint *coords)
2130 {
2131     UNIMPLEMENTED();
2132 }
2133 
secondaryColorP3ui(GLenum type,GLuint color)2134 void Context::secondaryColorP3ui(GLenum type, GLuint color)
2135 {
2136     UNIMPLEMENTED();
2137 }
2138 
secondaryColorP3uiv(GLenum type,const GLuint * color)2139 void Context::secondaryColorP3uiv(GLenum type, const GLuint *color)
2140 {
2141     UNIMPLEMENTED();
2142 }
2143 
texCoordP1ui(GLenum type,GLuint coords)2144 void Context::texCoordP1ui(GLenum type, GLuint coords)
2145 {
2146     UNIMPLEMENTED();
2147 }
2148 
texCoordP1uiv(GLenum type,const GLuint * coords)2149 void Context::texCoordP1uiv(GLenum type, const GLuint *coords)
2150 {
2151     UNIMPLEMENTED();
2152 }
2153 
texCoordP2ui(GLenum type,GLuint coords)2154 void Context::texCoordP2ui(GLenum type, GLuint coords)
2155 {
2156     UNIMPLEMENTED();
2157 }
2158 
texCoordP2uiv(GLenum type,const GLuint * coords)2159 void Context::texCoordP2uiv(GLenum type, const GLuint *coords)
2160 {
2161     UNIMPLEMENTED();
2162 }
2163 
texCoordP3ui(GLenum type,GLuint coords)2164 void Context::texCoordP3ui(GLenum type, GLuint coords)
2165 {
2166     UNIMPLEMENTED();
2167 }
2168 
texCoordP3uiv(GLenum type,const GLuint * coords)2169 void Context::texCoordP3uiv(GLenum type, const GLuint *coords)
2170 {
2171     UNIMPLEMENTED();
2172 }
2173 
texCoordP4ui(GLenum type,GLuint coords)2174 void Context::texCoordP4ui(GLenum type, GLuint coords)
2175 {
2176     UNIMPLEMENTED();
2177 }
2178 
texCoordP4uiv(GLenum type,const GLuint * coords)2179 void Context::texCoordP4uiv(GLenum type, const GLuint *coords)
2180 {
2181     UNIMPLEMENTED();
2182 }
2183 
vertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2184 void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2185 {
2186     UNIMPLEMENTED();
2187 }
2188 
vertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2189 void Context::vertexAttribP1uiv(GLuint index,
2190                                 GLenum type,
2191                                 GLboolean normalized,
2192                                 const GLuint *value)
2193 {
2194     UNIMPLEMENTED();
2195 }
2196 
vertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2197 void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2198 {
2199     UNIMPLEMENTED();
2200 }
2201 
vertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2202 void Context::vertexAttribP2uiv(GLuint index,
2203                                 GLenum type,
2204                                 GLboolean normalized,
2205                                 const GLuint *value)
2206 {
2207     UNIMPLEMENTED();
2208 }
2209 
vertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2210 void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2211 {
2212     UNIMPLEMENTED();
2213 }
2214 
vertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2215 void Context::vertexAttribP3uiv(GLuint index,
2216                                 GLenum type,
2217                                 GLboolean normalized,
2218                                 const GLuint *value)
2219 {
2220     UNIMPLEMENTED();
2221 }
2222 
vertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)2223 void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2224 {
2225     UNIMPLEMENTED();
2226 }
2227 
vertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)2228 void Context::vertexAttribP4uiv(GLuint index,
2229                                 GLenum type,
2230                                 GLboolean normalized,
2231                                 const GLuint *value)
2232 {
2233     UNIMPLEMENTED();
2234 }
2235 
vertexP2ui(GLenum type,GLuint value)2236 void Context::vertexP2ui(GLenum type, GLuint value)
2237 {
2238     UNIMPLEMENTED();
2239 }
2240 
vertexP2uiv(GLenum type,const GLuint * value)2241 void Context::vertexP2uiv(GLenum type, const GLuint *value)
2242 {
2243     UNIMPLEMENTED();
2244 }
2245 
vertexP3ui(GLenum type,GLuint value)2246 void Context::vertexP3ui(GLenum type, GLuint value)
2247 {
2248     UNIMPLEMENTED();
2249 }
2250 
vertexP3uiv(GLenum type,const GLuint * value)2251 void Context::vertexP3uiv(GLenum type, const GLuint *value)
2252 {
2253     UNIMPLEMENTED();
2254 }
2255 
vertexP4ui(GLenum type,GLuint value)2256 void Context::vertexP4ui(GLenum type, GLuint value)
2257 {
2258     UNIMPLEMENTED();
2259 }
2260 
vertexP4uiv(GLenum type,const GLuint * value)2261 void Context::vertexP4uiv(GLenum type, const GLuint *value)
2262 {
2263     UNIMPLEMENTED();
2264 }
2265 
beginQueryIndexed(GLenum target,GLuint index,GLuint id)2266 void Context::beginQueryIndexed(GLenum target, GLuint index, GLuint id)
2267 {
2268     UNIMPLEMENTED();
2269 }
2270 
blendEquationSeparatei(GLuint buf,GLenum modeRGB,GLenum modeAlpha)2271 void Context::blendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2272 {
2273     UNIMPLEMENTED();
2274 }
2275 
blendEquationi(GLuint buf,GLenum mode)2276 void Context::blendEquationi(GLuint buf, GLenum mode)
2277 {
2278     UNIMPLEMENTED();
2279 }
2280 
blendFuncSeparatei(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)2281 void Context::blendFuncSeparatei(GLuint buf,
2282                                  GLenum srcRGB,
2283                                  GLenum dstRGB,
2284                                  GLenum srcAlpha,
2285                                  GLenum dstAlpha)
2286 {
2287     UNIMPLEMENTED();
2288 }
2289 
blendFunci(GLuint buf,GLenum src,GLenum dst)2290 void Context::blendFunci(GLuint buf, GLenum src, GLenum dst)
2291 {
2292     UNIMPLEMENTED();
2293 }
2294 
drawTransformFeedback(GLenum mode,GLuint id)2295 void Context::drawTransformFeedback(GLenum mode, GLuint id)
2296 {
2297     UNIMPLEMENTED();
2298 }
2299 
drawTransformFeedbackStream(GLenum mode,GLuint id,GLuint stream)2300 void Context::drawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2301 {
2302     UNIMPLEMENTED();
2303 }
2304 
endQueryIndexed(GLenum target,GLuint index)2305 void Context::endQueryIndexed(GLenum target, GLuint index)
2306 {
2307     UNIMPLEMENTED();
2308 }
2309 
getActiveSubroutineName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2310 void Context::getActiveSubroutineName(GLuint program,
2311                                       GLenum shadertype,
2312                                       GLuint index,
2313                                       GLsizei bufsize,
2314                                       GLsizei *length,
2315                                       GLchar *name)
2316 {
2317     UNIMPLEMENTED();
2318 }
2319 
getActiveSubroutineUniformName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2320 void Context::getActiveSubroutineUniformName(GLuint program,
2321                                              GLenum shadertype,
2322                                              GLuint index,
2323                                              GLsizei bufsize,
2324                                              GLsizei *length,
2325                                              GLchar *name)
2326 {
2327     UNIMPLEMENTED();
2328 }
2329 
getActiveSubroutineUniformiv(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2330 void Context::getActiveSubroutineUniformiv(GLuint program,
2331                                            GLenum shadertype,
2332                                            GLuint index,
2333                                            GLenum pname,
2334                                            GLint *values)
2335 {
2336     UNIMPLEMENTED();
2337 }
2338 
getProgramStageiv(GLuint program,GLenum shadertype,GLenum pname,GLint * values)2339 void Context::getProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2340 {
2341     UNIMPLEMENTED();
2342 }
2343 
getQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2344 void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2345 {
2346     UNIMPLEMENTED();
2347 }
2348 
getSubroutineIndex(GLuint program,GLenum shadertype,const GLchar * name)2349 GLuint Context::getSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2350 {
2351     UNIMPLEMENTED();
2352     return 0;
2353 }
2354 
getSubroutineUniformLocation(GLuint program,GLenum shadertype,const GLchar * name)2355 GLint Context::getSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2356 {
2357     UNIMPLEMENTED();
2358     return 0;
2359 }
2360 
getUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2361 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2362 {
2363     UNIMPLEMENTED();
2364 }
2365 
getUniformdv(GLuint program,GLint location,GLdouble * params)2366 void Context::getUniformdv(GLuint program, GLint location, GLdouble *params)
2367 {
2368     UNIMPLEMENTED();
2369 }
2370 
minSampleShading(GLfloat value)2371 void Context::minSampleShading(GLfloat value)
2372 {
2373     UNIMPLEMENTED();
2374 }
2375 
patchParameterfv(GLenum pname,const GLfloat * values)2376 void Context::patchParameterfv(GLenum pname, const GLfloat *values)
2377 {
2378     UNIMPLEMENTED();
2379 }
2380 
patchParameteri(GLenum pname,GLint value)2381 void Context::patchParameteri(GLenum pname, GLint value)
2382 {
2383     UNIMPLEMENTED();
2384 }
2385 
uniform1d(GLint location,GLdouble x)2386 void Context::uniform1d(GLint location, GLdouble x)
2387 {
2388     UNIMPLEMENTED();
2389 }
2390 
uniform1dv(GLint location,GLsizei count,const GLdouble * value)2391 void Context::uniform1dv(GLint location, GLsizei count, const GLdouble *value)
2392 {
2393     UNIMPLEMENTED();
2394 }
2395 
uniform2d(GLint location,GLdouble x,GLdouble y)2396 void Context::uniform2d(GLint location, GLdouble x, GLdouble y)
2397 {
2398     UNIMPLEMENTED();
2399 }
2400 
uniform2dv(GLint location,GLsizei count,const GLdouble * value)2401 void Context::uniform2dv(GLint location, GLsizei count, const GLdouble *value)
2402 {
2403     UNIMPLEMENTED();
2404 }
2405 
uniform3d(GLint location,GLdouble x,GLdouble y,GLdouble z)2406 void Context::uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2407 {
2408     UNIMPLEMENTED();
2409 }
2410 
uniform3dv(GLint location,GLsizei count,const GLdouble * value)2411 void Context::uniform3dv(GLint location, GLsizei count, const GLdouble *value)
2412 {
2413     UNIMPLEMENTED();
2414 }
2415 
uniform4d(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2416 void Context::uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2417 {
2418     UNIMPLEMENTED();
2419 }
2420 
uniform4dv(GLint location,GLsizei count,const GLdouble * value)2421 void Context::uniform4dv(GLint location, GLsizei count, const GLdouble *value)
2422 {
2423     UNIMPLEMENTED();
2424 }
2425 
uniformMatrix2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2426 void Context::uniformMatrix2dv(GLint location,
2427                                GLsizei count,
2428                                GLboolean transpose,
2429                                const GLdouble *value)
2430 {
2431     UNIMPLEMENTED();
2432 }
2433 
uniformMatrix2x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2434 void Context::uniformMatrix2x3dv(GLint location,
2435                                  GLsizei count,
2436                                  GLboolean transpose,
2437                                  const GLdouble *value)
2438 {
2439     UNIMPLEMENTED();
2440 }
2441 
uniformMatrix2x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2442 void Context::uniformMatrix2x4dv(GLint location,
2443                                  GLsizei count,
2444                                  GLboolean transpose,
2445                                  const GLdouble *value)
2446 {
2447     UNIMPLEMENTED();
2448 }
2449 
uniformMatrix3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2450 void Context::uniformMatrix3dv(GLint location,
2451                                GLsizei count,
2452                                GLboolean transpose,
2453                                const GLdouble *value)
2454 {
2455     UNIMPLEMENTED();
2456 }
2457 
uniformMatrix3x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2458 void Context::uniformMatrix3x2dv(GLint location,
2459                                  GLsizei count,
2460                                  GLboolean transpose,
2461                                  const GLdouble *value)
2462 {
2463     UNIMPLEMENTED();
2464 }
2465 
uniformMatrix3x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2466 void Context::uniformMatrix3x4dv(GLint location,
2467                                  GLsizei count,
2468                                  GLboolean transpose,
2469                                  const GLdouble *value)
2470 {
2471     UNIMPLEMENTED();
2472 }
2473 
uniformMatrix4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2474 void Context::uniformMatrix4dv(GLint location,
2475                                GLsizei count,
2476                                GLboolean transpose,
2477                                const GLdouble *value)
2478 {
2479     UNIMPLEMENTED();
2480 }
2481 
uniformMatrix4x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2482 void Context::uniformMatrix4x2dv(GLint location,
2483                                  GLsizei count,
2484                                  GLboolean transpose,
2485                                  const GLdouble *value)
2486 {
2487     UNIMPLEMENTED();
2488 }
2489 
uniformMatrix4x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2490 void Context::uniformMatrix4x3dv(GLint location,
2491                                  GLsizei count,
2492                                  GLboolean transpose,
2493                                  const GLdouble *value)
2494 {
2495     UNIMPLEMENTED();
2496 }
2497 
uniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2498 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2499 {
2500     UNIMPLEMENTED();
2501 }
2502 
depthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2503 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2504 {
2505     UNIMPLEMENTED();
2506 }
2507 
depthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2508 void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2509 {
2510     UNIMPLEMENTED();
2511 }
2512 
getDoublei_v(GLenum target,GLuint index,GLdouble * data)2513 void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data)
2514 {
2515     UNIMPLEMENTED();
2516 }
2517 
getFloati_v(GLenum target,GLuint index,GLfloat * data)2518 void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data)
2519 {
2520     UNIMPLEMENTED();
2521 }
2522 
getVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2523 void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2524 {
2525     UNIMPLEMENTED();
2526 }
2527 
programUniform1d(GLuint program,GLint location,GLdouble v0)2528 void Context::programUniform1d(GLuint program, GLint location, GLdouble v0)
2529 {
2530     UNIMPLEMENTED();
2531 }
2532 
programUniform1dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2533 void Context::programUniform1dv(GLuint program,
2534                                 GLint location,
2535                                 GLsizei count,
2536                                 const GLdouble *value)
2537 {
2538     UNIMPLEMENTED();
2539 }
2540 
programUniform2d(GLuint program,GLint location,GLdouble v0,GLdouble v1)2541 void Context::programUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
2542 {
2543     UNIMPLEMENTED();
2544 }
2545 
programUniform2dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2546 void Context::programUniform2dv(GLuint program,
2547                                 GLint location,
2548                                 GLsizei count,
2549                                 const GLdouble *value)
2550 {
2551     UNIMPLEMENTED();
2552 }
2553 
programUniform3d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2554 void Context::programUniform3d(GLuint program,
2555                                GLint location,
2556                                GLdouble v0,
2557                                GLdouble v1,
2558                                GLdouble v2)
2559 {
2560     UNIMPLEMENTED();
2561 }
2562 
programUniform3dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2563 void Context::programUniform3dv(GLuint program,
2564                                 GLint location,
2565                                 GLsizei count,
2566                                 const GLdouble *value)
2567 {
2568     UNIMPLEMENTED();
2569 }
2570 
programUniform4d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2571 void Context::programUniform4d(GLuint program,
2572                                GLint location,
2573                                GLdouble v0,
2574                                GLdouble v1,
2575                                GLdouble v2,
2576                                GLdouble v3)
2577 {
2578     UNIMPLEMENTED();
2579 }
2580 
programUniform4dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2581 void Context::programUniform4dv(GLuint program,
2582                                 GLint location,
2583                                 GLsizei count,
2584                                 const GLdouble *value)
2585 {
2586     UNIMPLEMENTED();
2587 }
2588 
programUniformMatrix2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2589 void Context::programUniformMatrix2dv(GLuint program,
2590                                       GLint location,
2591                                       GLsizei count,
2592                                       GLboolean transpose,
2593                                       const GLdouble *value)
2594 {
2595     UNIMPLEMENTED();
2596 }
2597 
programUniformMatrix2x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2598 void Context::programUniformMatrix2x3dv(GLuint program,
2599                                         GLint location,
2600                                         GLsizei count,
2601                                         GLboolean transpose,
2602                                         const GLdouble *value)
2603 {
2604     UNIMPLEMENTED();
2605 }
2606 
programUniformMatrix2x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2607 void Context::programUniformMatrix2x4dv(GLuint program,
2608                                         GLint location,
2609                                         GLsizei count,
2610                                         GLboolean transpose,
2611                                         const GLdouble *value)
2612 {
2613     UNIMPLEMENTED();
2614 }
2615 
programUniformMatrix3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2616 void Context::programUniformMatrix3dv(GLuint program,
2617                                       GLint location,
2618                                       GLsizei count,
2619                                       GLboolean transpose,
2620                                       const GLdouble *value)
2621 {
2622     UNIMPLEMENTED();
2623 }
2624 
programUniformMatrix3x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2625 void Context::programUniformMatrix3x2dv(GLuint program,
2626                                         GLint location,
2627                                         GLsizei count,
2628                                         GLboolean transpose,
2629                                         const GLdouble *value)
2630 {
2631     UNIMPLEMENTED();
2632 }
2633 
programUniformMatrix3x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2634 void Context::programUniformMatrix3x4dv(GLuint program,
2635                                         GLint location,
2636                                         GLsizei count,
2637                                         GLboolean transpose,
2638                                         const GLdouble *value)
2639 {
2640     UNIMPLEMENTED();
2641 }
2642 
programUniformMatrix4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2643 void Context::programUniformMatrix4dv(GLuint program,
2644                                       GLint location,
2645                                       GLsizei count,
2646                                       GLboolean transpose,
2647                                       const GLdouble *value)
2648 {
2649     UNIMPLEMENTED();
2650 }
2651 
programUniformMatrix4x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2652 void Context::programUniformMatrix4x2dv(GLuint program,
2653                                         GLint location,
2654                                         GLsizei count,
2655                                         GLboolean transpose,
2656                                         const GLdouble *value)
2657 {
2658     UNIMPLEMENTED();
2659 }
2660 
programUniformMatrix4x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2661 void Context::programUniformMatrix4x3dv(GLuint program,
2662                                         GLint location,
2663                                         GLsizei count,
2664                                         GLboolean transpose,
2665                                         const GLdouble *value)
2666 {
2667     UNIMPLEMENTED();
2668 }
2669 
scissorArrayv(GLuint first,GLsizei count,const GLint * v)2670 void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v)
2671 {
2672     UNIMPLEMENTED();
2673 }
2674 
scissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2675 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2676 {
2677     UNIMPLEMENTED();
2678 }
2679 
scissorIndexedv(GLuint index,const GLint * v)2680 void Context::scissorIndexedv(GLuint index, const GLint *v)
2681 {
2682     UNIMPLEMENTED();
2683 }
2684 
vertexAttribL1d(GLuint index,GLdouble x)2685 void Context::vertexAttribL1d(GLuint index, GLdouble x)
2686 {
2687     UNIMPLEMENTED();
2688 }
2689 
vertexAttribL1dv(GLuint index,const GLdouble * v)2690 void Context::vertexAttribL1dv(GLuint index, const GLdouble *v)
2691 {
2692     UNIMPLEMENTED();
2693 }
2694 
vertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2695 void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2696 {
2697     UNIMPLEMENTED();
2698 }
2699 
vertexAttribL2dv(GLuint index,const GLdouble * v)2700 void Context::vertexAttribL2dv(GLuint index, const GLdouble *v)
2701 {
2702     UNIMPLEMENTED();
2703 }
2704 
vertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2705 void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2706 {
2707     UNIMPLEMENTED();
2708 }
2709 
vertexAttribL3dv(GLuint index,const GLdouble * v)2710 void Context::vertexAttribL3dv(GLuint index, const GLdouble *v)
2711 {
2712     UNIMPLEMENTED();
2713 }
2714 
vertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2715 void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2716 {
2717     UNIMPLEMENTED();
2718 }
2719 
vertexAttribL4dv(GLuint index,const GLdouble * v)2720 void Context::vertexAttribL4dv(GLuint index, const GLdouble *v)
2721 {
2722     UNIMPLEMENTED();
2723 }
2724 
vertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2725 void Context::vertexAttribLPointer(GLuint index,
2726                                    GLint size,
2727                                    GLenum type,
2728                                    GLsizei stride,
2729                                    const void *pointer)
2730 {
2731     UNIMPLEMENTED();
2732 }
2733 
viewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2734 void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2735 {
2736     UNIMPLEMENTED();
2737 }
2738 
viewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2739 void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2740 {
2741     UNIMPLEMENTED();
2742 }
2743 
viewportIndexedfv(GLuint index,const GLfloat * v)2744 void Context::viewportIndexedfv(GLuint index, const GLfloat *v)
2745 {
2746     UNIMPLEMENTED();
2747 }
2748 
drawElementsInstancedBaseInstance(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)2749 void Context::drawElementsInstancedBaseInstance(GLenum mode,
2750                                                 GLsizei count,
2751                                                 GLenum type,
2752                                                 const void *indices,
2753                                                 GLsizei instancecount,
2754                                                 GLuint baseinstance)
2755 {
2756     UNIMPLEMENTED();
2757 }
2758 
drawTransformFeedbackInstanced(GLenum mode,GLuint id,GLsizei instancecount)2759 void Context::drawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
2760 {
2761     UNIMPLEMENTED();
2762 }
2763 
drawTransformFeedbackStreamInstanced(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)2764 void Context::drawTransformFeedbackStreamInstanced(GLenum mode,
2765                                                    GLuint id,
2766                                                    GLuint stream,
2767                                                    GLsizei instancecount)
2768 {
2769     UNIMPLEMENTED();
2770 }
2771 
getActiveAtomicCounterBufferiv(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)2772 void Context::getActiveAtomicCounterBufferiv(GLuint program,
2773                                              GLuint bufferIndex,
2774                                              GLenum pname,
2775                                              GLint *params)
2776 {
2777     UNIMPLEMENTED();
2778 }
2779 
clearBufferData(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)2780 void Context::clearBufferData(GLenum target,
2781                               GLenum internalformat,
2782                               GLenum format,
2783                               GLenum type,
2784                               const void *data)
2785 {
2786     UNIMPLEMENTED();
2787 }
2788 
clearBufferSubData(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2789 void Context::clearBufferSubData(GLenum target,
2790                                  GLenum internalformat,
2791                                  GLintptr offset,
2792                                  GLsizeiptr size,
2793                                  GLenum format,
2794                                  GLenum type,
2795                                  const void *data)
2796 {
2797     UNIMPLEMENTED();
2798 }
2799 
copyImageSubData(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)2800 void Context::copyImageSubData(GLuint srcName,
2801                                GLenum srcTarget,
2802                                GLint srcLevel,
2803                                GLint srcX,
2804                                GLint srcY,
2805                                GLint srcZ,
2806                                GLuint dstName,
2807                                GLenum dstTarget,
2808                                GLint dstLevel,
2809                                GLint dstX,
2810                                GLint dstY,
2811                                GLint dstZ,
2812                                GLsizei srcWidth,
2813                                GLsizei srcHeight,
2814                                GLsizei srcDepth)
2815 {
2816     UNIMPLEMENTED();
2817 }
2818 
getInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)2819 void Context::getInternalformati64v(GLenum target,
2820                                     GLenum internalformat,
2821                                     GLenum pname,
2822                                     GLsizei bufSize,
2823                                     GLint64 *params)
2824 {
2825     UNIMPLEMENTED();
2826 }
2827 
invalidateBufferData(BufferID buffer)2828 void Context::invalidateBufferData(BufferID buffer)
2829 {
2830     UNIMPLEMENTED();
2831 }
2832 
invalidateBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr length)2833 void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length)
2834 {
2835     UNIMPLEMENTED();
2836 }
2837 
invalidateTexImage(TextureID texture,GLint level)2838 void Context::invalidateTexImage(TextureID texture, GLint level)
2839 {
2840     UNIMPLEMENTED();
2841 }
2842 
invalidateTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2843 void Context::invalidateTexSubImage(TextureID texture,
2844                                     GLint level,
2845                                     GLint xoffset,
2846                                     GLint yoffset,
2847                                     GLint zoffset,
2848                                     GLsizei width,
2849                                     GLsizei height,
2850                                     GLsizei depth)
2851 {
2852     UNIMPLEMENTED();
2853 }
2854 
multiDrawArraysIndirect(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)2855 void Context::multiDrawArraysIndirect(GLenum mode,
2856                                       const void *indirect,
2857                                       GLsizei drawcount,
2858                                       GLsizei stride)
2859 {
2860     UNIMPLEMENTED();
2861 }
2862 
multiDrawElementsIndirect(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)2863 void Context::multiDrawElementsIndirect(GLenum mode,
2864                                         GLenum type,
2865                                         const void *indirect,
2866                                         GLsizei drawcount,
2867                                         GLsizei stride)
2868 {
2869     UNIMPLEMENTED();
2870 }
2871 
shaderStorageBlockBinding(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2872 void Context::shaderStorageBlockBinding(GLuint program,
2873                                         GLuint storageBlockIndex,
2874                                         GLuint storageBlockBinding)
2875 {
2876     UNIMPLEMENTED();
2877 }
2878 
texBufferRange(GLenum target,GLenum internalformat,BufferID buffer,GLintptr offset,GLsizeiptr size)2879 void Context::texBufferRange(GLenum target,
2880                              GLenum internalformat,
2881                              BufferID buffer,
2882                              GLintptr offset,
2883                              GLsizeiptr size)
2884 {
2885     UNIMPLEMENTED();
2886 }
2887 
textureView(TextureID texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2888 void Context::textureView(TextureID texture,
2889                           GLenum target,
2890                           GLuint origtexture,
2891                           GLenum internalformat,
2892                           GLuint minlevel,
2893                           GLuint numlevels,
2894                           GLuint minlayer,
2895                           GLuint numlayers)
2896 {
2897     UNIMPLEMENTED();
2898 }
2899 
vertexAttribLFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2900 void Context::vertexAttribLFormat(GLuint attribindex,
2901                                   GLint size,
2902                                   GLenum type,
2903                                   GLuint relativeoffset)
2904 {
2905     UNIMPLEMENTED();
2906 }
2907 
bindBuffersBase(GLenum target,GLuint first,GLsizei count,const BufferID * buffers)2908 void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers)
2909 {
2910     UNIMPLEMENTED();
2911 }
2912 
bindBuffersRange(GLenum target,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)2913 void Context::bindBuffersRange(GLenum target,
2914                                GLuint first,
2915                                GLsizei count,
2916                                const BufferID *buffers,
2917                                const GLintptr *offsets,
2918                                const GLsizeiptr *sizes)
2919 {
2920     UNIMPLEMENTED();
2921 }
2922 
bindImageTextures(GLuint first,GLsizei count,const GLuint * textures)2923 void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
2924 {
2925     UNIMPLEMENTED();
2926 }
2927 
bindSamplers(GLuint first,GLsizei count,const GLuint * samplers)2928 void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
2929 {
2930     UNIMPLEMENTED();
2931 }
2932 
bindTextures(GLuint first,GLsizei count,const GLuint * textures)2933 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures)
2934 {
2935     UNIMPLEMENTED();
2936 }
2937 
bindVertexBuffers(GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)2938 void Context::bindVertexBuffers(GLuint first,
2939                                 GLsizei count,
2940                                 const BufferID *buffers,
2941                                 const GLintptr *offsets,
2942                                 const GLsizei *strides)
2943 {
2944     UNIMPLEMENTED();
2945 }
2946 
bufferStorage(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)2947 void Context::bufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
2948 {
2949     UNIMPLEMENTED();
2950 }
2951 
clearTexImage(TextureID texture,GLint level,GLenum format,GLenum type,const void * data)2952 void Context::clearTexImage(TextureID texture,
2953                             GLint level,
2954                             GLenum format,
2955                             GLenum type,
2956                             const void *data)
2957 {
2958     UNIMPLEMENTED();
2959 }
2960 
clearTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)2961 void Context::clearTexSubImage(TextureID texture,
2962                                GLint level,
2963                                GLint xoffset,
2964                                GLint yoffset,
2965                                GLint zoffset,
2966                                GLsizei width,
2967                                GLsizei height,
2968                                GLsizei depth,
2969                                GLenum format,
2970                                GLenum type,
2971                                const void *data)
2972 {
2973     UNIMPLEMENTED();
2974 }
2975 
bindTextureUnit(GLuint unit,TextureID texture)2976 void Context::bindTextureUnit(GLuint unit, TextureID texture)
2977 {
2978     UNIMPLEMENTED();
2979 }
2980 
blitNamedFramebuffer(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)2981 void Context::blitNamedFramebuffer(GLuint readFramebuffer,
2982                                    GLuint drawFramebuffer,
2983                                    GLint srcX0,
2984                                    GLint srcY0,
2985                                    GLint srcX1,
2986                                    GLint srcY1,
2987                                    GLint dstX0,
2988                                    GLint dstY0,
2989                                    GLint dstX1,
2990                                    GLint dstY1,
2991                                    GLbitfield mask,
2992                                    GLenum filter)
2993 {
2994     UNIMPLEMENTED();
2995 }
2996 
checkNamedFramebufferStatus(GLuint framebuffer,GLenum target)2997 GLenum Context::checkNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2998 {
2999     UNIMPLEMENTED();
3000     return 0;
3001 }
3002 
clearNamedBufferData(BufferID buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)3003 void Context::clearNamedBufferData(BufferID buffer,
3004                                    GLenum internalformat,
3005                                    GLenum format,
3006                                    GLenum type,
3007                                    const void *data)
3008 {
3009     UNIMPLEMENTED();
3010 }
3011 
clearNamedBufferSubData(BufferID buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)3012 void Context::clearNamedBufferSubData(BufferID buffer,
3013                                       GLenum internalformat,
3014                                       GLintptr offset,
3015                                       GLsizeiptr size,
3016                                       GLenum format,
3017                                       GLenum type,
3018                                       const void *data)
3019 {
3020     UNIMPLEMENTED();
3021 }
3022 
clearNamedFramebufferfi(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)3023 void Context::clearNamedFramebufferfi(GLuint framebuffer,
3024                                       GLenum buffer,
3025                                       GLint drawbuffer,
3026                                       GLfloat depth,
3027                                       GLint stencil)
3028 {
3029     UNIMPLEMENTED();
3030 }
3031 
clearNamedFramebufferfv(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)3032 void Context::clearNamedFramebufferfv(GLuint framebuffer,
3033                                       GLenum buffer,
3034                                       GLint drawbuffer,
3035                                       const GLfloat *value)
3036 {
3037     UNIMPLEMENTED();
3038 }
3039 
clearNamedFramebufferiv(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)3040 void Context::clearNamedFramebufferiv(GLuint framebuffer,
3041                                       GLenum buffer,
3042                                       GLint drawbuffer,
3043                                       const GLint *value)
3044 {
3045     UNIMPLEMENTED();
3046 }
3047 
clearNamedFramebufferuiv(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)3048 void Context::clearNamedFramebufferuiv(GLuint framebuffer,
3049                                        GLenum buffer,
3050                                        GLint drawbuffer,
3051                                        const GLuint *value)
3052 {
3053     UNIMPLEMENTED();
3054 }
3055 
clipControl(GLenum origin,GLenum depth)3056 void Context::clipControl(GLenum origin, GLenum depth)
3057 {
3058     UNIMPLEMENTED();
3059 }
3060 
compressedTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)3061 void Context::compressedTextureSubImage1D(TextureID texture,
3062                                           GLint level,
3063                                           GLint xoffset,
3064                                           GLsizei width,
3065                                           GLenum format,
3066                                           GLsizei imageSize,
3067                                           const void *data)
3068 {
3069     UNIMPLEMENTED();
3070 }
3071 
compressedTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)3072 void Context::compressedTextureSubImage2D(TextureID texture,
3073                                           GLint level,
3074                                           GLint xoffset,
3075                                           GLint yoffset,
3076                                           GLsizei width,
3077                                           GLsizei height,
3078                                           GLenum format,
3079                                           GLsizei imageSize,
3080                                           const void *data)
3081 {
3082     UNIMPLEMENTED();
3083 }
3084 
compressedTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)3085 void Context::compressedTextureSubImage3D(TextureID texture,
3086                                           GLint level,
3087                                           GLint xoffset,
3088                                           GLint yoffset,
3089                                           GLint zoffset,
3090                                           GLsizei width,
3091                                           GLsizei height,
3092                                           GLsizei depth,
3093                                           GLenum format,
3094                                           GLsizei imageSize,
3095                                           const void *data)
3096 {
3097     UNIMPLEMENTED();
3098 }
3099 
copyNamedBufferSubData(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)3100 void Context::copyNamedBufferSubData(GLuint readBuffer,
3101                                      GLuint writeBuffer,
3102                                      GLintptr readOffset,
3103                                      GLintptr writeOffset,
3104                                      GLsizeiptr size)
3105 {
3106     UNIMPLEMENTED();
3107 }
3108 
copyTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)3109 void Context::copyTextureSubImage1D(TextureID texture,
3110                                     GLint level,
3111                                     GLint xoffset,
3112                                     GLint x,
3113                                     GLint y,
3114                                     GLsizei width)
3115 {
3116     UNIMPLEMENTED();
3117 }
3118 
copyTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)3119 void Context::copyTextureSubImage2D(TextureID texture,
3120                                     GLint level,
3121                                     GLint xoffset,
3122                                     GLint yoffset,
3123                                     GLint x,
3124                                     GLint y,
3125                                     GLsizei width,
3126                                     GLsizei height)
3127 {
3128     UNIMPLEMENTED();
3129 }
3130 
copyTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)3131 void Context::copyTextureSubImage3D(TextureID texture,
3132                                     GLint level,
3133                                     GLint xoffset,
3134                                     GLint yoffset,
3135                                     GLint zoffset,
3136                                     GLint x,
3137                                     GLint y,
3138                                     GLsizei width,
3139                                     GLsizei height)
3140 {
3141     UNIMPLEMENTED();
3142 }
3143 
createBuffers(GLsizei n,BufferID * buffers)3144 void Context::createBuffers(GLsizei n, BufferID *buffers)
3145 {
3146     UNIMPLEMENTED();
3147 }
3148 
createFramebuffers(GLsizei n,GLuint * framebuffers)3149 void Context::createFramebuffers(GLsizei n, GLuint *framebuffers)
3150 {
3151     UNIMPLEMENTED();
3152 }
3153 
createProgramPipelines(GLsizei n,GLuint * pipelines)3154 void Context::createProgramPipelines(GLsizei n, GLuint *pipelines)
3155 {
3156     UNIMPLEMENTED();
3157 }
3158 
createQueries(GLenum target,GLsizei n,GLuint * ids)3159 void Context::createQueries(GLenum target, GLsizei n, GLuint *ids)
3160 {
3161     UNIMPLEMENTED();
3162 }
3163 
createRenderbuffers(GLsizei n,RenderbufferID * renderbuffers)3164 void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers)
3165 {
3166     UNIMPLEMENTED();
3167 }
3168 
createSamplers(GLsizei n,GLuint * samplers)3169 void Context::createSamplers(GLsizei n, GLuint *samplers)
3170 {
3171     UNIMPLEMENTED();
3172 }
3173 
createTextures(GLenum target,GLsizei n,GLuint * textures)3174 void Context::createTextures(GLenum target, GLsizei n, GLuint *textures)
3175 {
3176     UNIMPLEMENTED();
3177 }
3178 
createTransformFeedbacks(GLsizei n,GLuint * ids)3179 void Context::createTransformFeedbacks(GLsizei n, GLuint *ids)
3180 {
3181     UNIMPLEMENTED();
3182 }
3183 
createVertexArrays(GLsizei n,GLuint * arrays)3184 void Context::createVertexArrays(GLsizei n, GLuint *arrays)
3185 {
3186     UNIMPLEMENTED();
3187 }
3188 
disableVertexArrayAttrib(GLuint vaobj,GLuint index)3189 void Context::disableVertexArrayAttrib(GLuint vaobj, GLuint index)
3190 {
3191     UNIMPLEMENTED();
3192 }
3193 
enableVertexArrayAttrib(GLuint vaobj,GLuint index)3194 void Context::enableVertexArrayAttrib(GLuint vaobj, GLuint index)
3195 {
3196     UNIMPLEMENTED();
3197 }
3198 
flushMappedNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length)3199 void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length)
3200 {
3201     UNIMPLEMENTED();
3202 }
3203 
generateTextureMipmap(TextureID texture)3204 void Context::generateTextureMipmap(TextureID texture)
3205 {
3206     UNIMPLEMENTED();
3207 }
3208 
getCompressedTextureImage(TextureID texture,GLint level,GLsizei bufSize,void * pixels)3209 void Context::getCompressedTextureImage(TextureID texture,
3210                                         GLint level,
3211                                         GLsizei bufSize,
3212                                         void *pixels)
3213 {
3214     UNIMPLEMENTED();
3215 }
3216 
getCompressedTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)3217 void Context::getCompressedTextureSubImage(TextureID texture,
3218                                            GLint level,
3219                                            GLint xoffset,
3220                                            GLint yoffset,
3221                                            GLint zoffset,
3222                                            GLsizei width,
3223                                            GLsizei height,
3224                                            GLsizei depth,
3225                                            GLsizei bufSize,
3226                                            void *pixels)
3227 {
3228     UNIMPLEMENTED();
3229 }
3230 
getNamedBufferParameteri64v(BufferID buffer,GLenum pname,GLint64 * params)3231 void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params)
3232 {
3233     UNIMPLEMENTED();
3234 }
3235 
getNamedBufferParameteriv(BufferID buffer,GLenum pname,GLint * params)3236 void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params)
3237 {
3238     UNIMPLEMENTED();
3239 }
3240 
getNamedBufferPointerv(BufferID buffer,GLenum pname,void ** params)3241 void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params)
3242 {
3243     UNIMPLEMENTED();
3244 }
3245 
getNamedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,void * data)3246 void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data)
3247 {
3248     UNIMPLEMENTED();
3249 }
3250 
getNamedFramebufferAttachmentParameteriv(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)3251 void Context::getNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
3252                                                        GLenum attachment,
3253                                                        GLenum pname,
3254                                                        GLint *params)
3255 {
3256     UNIMPLEMENTED();
3257 }
3258 
getNamedFramebufferParameteriv(GLuint framebuffer,GLenum pname,GLint * param)3259 void Context::getNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
3260 {
3261     UNIMPLEMENTED();
3262 }
3263 
getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,GLenum pname,GLint * params)3264 void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,
3265                                               GLenum pname,
3266                                               GLint *params)
3267 {
3268     UNIMPLEMENTED();
3269 }
3270 
getQueryBufferObjecti64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3271 void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3272 {
3273     UNIMPLEMENTED();
3274 }
3275 
getQueryBufferObjectiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3276 void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3277 {
3278     UNIMPLEMENTED();
3279 }
3280 
getQueryBufferObjectui64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3281 void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3282 {
3283     UNIMPLEMENTED();
3284 }
3285 
getQueryBufferObjectuiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)3286 void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
3287 {
3288     UNIMPLEMENTED();
3289 }
3290 
getTextureImage(TextureID texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3291 void Context::getTextureImage(TextureID texture,
3292                               GLint level,
3293                               GLenum format,
3294                               GLenum type,
3295                               GLsizei bufSize,
3296                               void *pixels)
3297 {
3298     UNIMPLEMENTED();
3299 }
3300 
getTextureLevelParameterfv(TextureID texture,GLint level,GLenum pname,GLfloat * params)3301 void Context::getTextureLevelParameterfv(TextureID texture,
3302                                          GLint level,
3303                                          GLenum pname,
3304                                          GLfloat *params)
3305 {
3306     UNIMPLEMENTED();
3307 }
3308 
getTextureLevelParameteriv(TextureID texture,GLint level,GLenum pname,GLint * params)3309 void Context::getTextureLevelParameteriv(TextureID texture,
3310                                          GLint level,
3311                                          GLenum pname,
3312                                          GLint *params)
3313 {
3314     UNIMPLEMENTED();
3315 }
3316 
getTextureParameterIiv(TextureID texture,GLenum pname,GLint * params)3317 void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params)
3318 {
3319     UNIMPLEMENTED();
3320 }
3321 
getTextureParameterIuiv(TextureID texture,GLenum pname,GLuint * params)3322 void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params)
3323 {
3324     UNIMPLEMENTED();
3325 }
3326 
getTextureParameterfv(TextureID texture,GLenum pname,GLfloat * params)3327 void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params)
3328 {
3329     UNIMPLEMENTED();
3330 }
3331 
getTextureParameteriv(TextureID texture,GLenum pname,GLint * params)3332 void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params)
3333 {
3334     UNIMPLEMENTED();
3335 }
3336 
getTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3337 void Context::getTextureSubImage(TextureID texture,
3338                                  GLint level,
3339                                  GLint xoffset,
3340                                  GLint yoffset,
3341                                  GLint zoffset,
3342                                  GLsizei width,
3343                                  GLsizei height,
3344                                  GLsizei depth,
3345                                  GLenum format,
3346                                  GLenum type,
3347                                  GLsizei bufSize,
3348                                  void *pixels)
3349 {
3350     UNIMPLEMENTED();
3351 }
3352 
getTransformFeedbacki64_v(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)3353 void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
3354 {
3355     UNIMPLEMENTED();
3356 }
3357 
getTransformFeedbacki_v(GLuint xfb,GLenum pname,GLuint index,GLint * param)3358 void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
3359 {
3360     UNIMPLEMENTED();
3361 }
3362 
getTransformFeedbackiv(GLuint xfb,GLenum pname,GLint * param)3363 void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
3364 {
3365     UNIMPLEMENTED();
3366 }
3367 
getVertexArrayIndexed64iv(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)3368 void Context::getVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
3369 {
3370     UNIMPLEMENTED();
3371 }
3372 
getVertexArrayIndexediv(GLuint vaobj,GLuint index,GLenum pname,GLint * param)3373 void Context::getVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
3374 {
3375     UNIMPLEMENTED();
3376 }
3377 
getVertexArrayiv(GLuint vaobj,GLenum pname,GLint * param)3378 void Context::getVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
3379 {
3380     UNIMPLEMENTED();
3381 }
3382 
getnColorTable(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * table)3383 void Context::getnColorTable(GLenum target,
3384                              GLenum format,
3385                              GLenum type,
3386                              GLsizei bufSize,
3387                              void *table)
3388 {
3389     UNIMPLEMENTED();
3390 }
3391 
getnCompressedTexImage(GLenum target,GLint lod,GLsizei bufSize,void * pixels)3392 void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
3393 {
3394     UNIMPLEMENTED();
3395 }
3396 
getnConvolutionFilter(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * image)3397 void Context::getnConvolutionFilter(GLenum target,
3398                                     GLenum format,
3399                                     GLenum type,
3400                                     GLsizei bufSize,
3401                                     void *image)
3402 {
3403     UNIMPLEMENTED();
3404 }
3405 
getnHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3406 void Context::getnHistogram(GLenum target,
3407                             GLboolean reset,
3408                             GLenum format,
3409                             GLenum type,
3410                             GLsizei bufSize,
3411                             void *values)
3412 {
3413     UNIMPLEMENTED();
3414 }
3415 
getnMapdv(GLenum target,GLenum query,GLsizei bufSize,GLdouble * v)3416 void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
3417 {
3418     UNIMPLEMENTED();
3419 }
3420 
getnMapfv(GLenum target,GLenum query,GLsizei bufSize,GLfloat * v)3421 void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
3422 {
3423     UNIMPLEMENTED();
3424 }
3425 
getnMapiv(GLenum target,GLenum query,GLsizei bufSize,GLint * v)3426 void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
3427 {
3428     UNIMPLEMENTED();
3429 }
3430 
getnMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)3431 void Context::getnMinmax(GLenum target,
3432                          GLboolean reset,
3433                          GLenum format,
3434                          GLenum type,
3435                          GLsizei bufSize,
3436                          void *values)
3437 {
3438     UNIMPLEMENTED();
3439 }
3440 
getnPixelMapfv(GLenum map,GLsizei bufSize,GLfloat * values)3441 void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
3442 {
3443     UNIMPLEMENTED();
3444 }
3445 
getnPixelMapuiv(GLenum map,GLsizei bufSize,GLuint * values)3446 void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
3447 {
3448     UNIMPLEMENTED();
3449 }
3450 
getnPixelMapusv(GLenum map,GLsizei bufSize,GLushort * values)3451 void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
3452 {
3453     UNIMPLEMENTED();
3454 }
3455 
getnPolygonStipple(GLsizei bufSize,GLubyte * pattern)3456 void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
3457 {
3458     UNIMPLEMENTED();
3459 }
3460 
getnSeparableFilter(GLenum target,GLenum format,GLenum type,GLsizei rowBufSize,void * row,GLsizei columnBufSize,void * column,void * span)3461 void Context::getnSeparableFilter(GLenum target,
3462                                   GLenum format,
3463                                   GLenum type,
3464                                   GLsizei rowBufSize,
3465                                   void *row,
3466                                   GLsizei columnBufSize,
3467                                   void *column,
3468                                   void *span)
3469 {
3470     UNIMPLEMENTED();
3471 }
3472 
getnTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)3473 void Context::getnTexImage(GLenum target,
3474                            GLint level,
3475                            GLenum format,
3476                            GLenum type,
3477                            GLsizei bufSize,
3478                            void *pixels)
3479 {
3480     UNIMPLEMENTED();
3481 }
3482 
getnUniformdv(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)3483 void Context::getnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
3484 {
3485     UNIMPLEMENTED();
3486 }
3487 
getnUniformuiv(GLuint program,GLint location,GLsizei bufSize,GLuint * params)3488 void Context::getnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
3489 {
3490     UNIMPLEMENTED();
3491 }
3492 
invalidateNamedFramebufferData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)3493 void Context::invalidateNamedFramebufferData(GLuint framebuffer,
3494                                              GLsizei numAttachments,
3495                                              const GLenum *attachments)
3496 {
3497     UNIMPLEMENTED();
3498 }
3499 
invalidateNamedFramebufferSubData(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3500 void Context::invalidateNamedFramebufferSubData(GLuint framebuffer,
3501                                                 GLsizei numAttachments,
3502                                                 const GLenum *attachments,
3503                                                 GLint x,
3504                                                 GLint y,
3505                                                 GLsizei width,
3506                                                 GLsizei height)
3507 {
3508     UNIMPLEMENTED();
3509 }
3510 
mapNamedBuffer(BufferID buffer,GLenum access)3511 void *Context::mapNamedBuffer(BufferID buffer, GLenum access)
3512 {
3513     UNIMPLEMENTED();
3514     return nullptr;
3515 }
3516 
mapNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)3517 void *Context::mapNamedBufferRange(BufferID buffer,
3518                                    GLintptr offset,
3519                                    GLsizeiptr length,
3520                                    GLbitfield access)
3521 {
3522     UNIMPLEMENTED();
3523     return nullptr;
3524 }
3525 
namedBufferData(BufferID buffer,GLsizeiptr size,const void * data,GLenum usage)3526 void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage)
3527 {
3528     UNIMPLEMENTED();
3529 }
3530 
namedBufferStorage(BufferID buffer,GLsizeiptr size,const void * data,GLbitfield flags)3531 void Context::namedBufferStorage(BufferID buffer,
3532                                  GLsizeiptr size,
3533                                  const void *data,
3534                                  GLbitfield flags)
3535 {
3536     UNIMPLEMENTED();
3537 }
3538 
namedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,const void * data)3539 void Context::namedBufferSubData(BufferID buffer,
3540                                  GLintptr offset,
3541                                  GLsizeiptr size,
3542                                  const void *data)
3543 {
3544     UNIMPLEMENTED();
3545 }
3546 
namedFramebufferDrawBuffer(GLuint framebuffer,GLenum buf)3547 void Context::namedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
3548 {
3549     UNIMPLEMENTED();
3550 }
3551 
namedFramebufferDrawBuffers(GLuint framebuffer,GLsizei n,const GLenum * bufs)3552 void Context::namedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
3553 {
3554     UNIMPLEMENTED();
3555 }
3556 
namedFramebufferParameteri(GLuint framebuffer,GLenum pname,GLint param)3557 void Context::namedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
3558 {
3559     UNIMPLEMENTED();
3560 }
3561 
namedFramebufferReadBuffer(GLuint framebuffer,GLenum src)3562 void Context::namedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
3563 {
3564     UNIMPLEMENTED();
3565 }
3566 
namedFramebufferRenderbuffer(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,RenderbufferID renderbuffer)3567 void Context::namedFramebufferRenderbuffer(GLuint framebuffer,
3568                                            GLenum attachment,
3569                                            GLenum renderbuffertarget,
3570                                            RenderbufferID renderbuffer)
3571 {
3572     UNIMPLEMENTED();
3573 }
3574 
namedFramebufferTexture(GLuint framebuffer,GLenum attachment,TextureID texture,GLint level)3575 void Context::namedFramebufferTexture(GLuint framebuffer,
3576                                       GLenum attachment,
3577                                       TextureID texture,
3578                                       GLint level)
3579 {
3580     UNIMPLEMENTED();
3581 }
3582 
namedFramebufferTextureLayer(GLuint framebuffer,GLenum attachment,TextureID texture,GLint level,GLint layer)3583 void Context::namedFramebufferTextureLayer(GLuint framebuffer,
3584                                            GLenum attachment,
3585                                            TextureID texture,
3586                                            GLint level,
3587                                            GLint layer)
3588 {
3589     UNIMPLEMENTED();
3590 }
3591 
namedRenderbufferStorage(RenderbufferID renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)3592 void Context::namedRenderbufferStorage(RenderbufferID renderbuffer,
3593                                        GLenum internalformat,
3594                                        GLsizei width,
3595                                        GLsizei height)
3596 {
3597     UNIMPLEMENTED();
3598 }
3599 
namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)3600 void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,
3601                                                   GLsizei samples,
3602                                                   GLenum internalformat,
3603                                                   GLsizei width,
3604                                                   GLsizei height)
3605 {
3606     UNIMPLEMENTED();
3607 }
3608 
textureBarrier()3609 void Context::textureBarrier()
3610 {
3611     UNIMPLEMENTED();
3612 }
3613 
textureBuffer(TextureID texture,GLenum internalformat,BufferID buffer)3614 void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer)
3615 {
3616     UNIMPLEMENTED();
3617 }
3618 
textureBufferRange(TextureID texture,GLenum internalformat,BufferID buffer,GLintptr offset,GLsizeiptr size)3619 void Context::textureBufferRange(TextureID texture,
3620                                  GLenum internalformat,
3621                                  BufferID buffer,
3622                                  GLintptr offset,
3623                                  GLsizeiptr size)
3624 {
3625     UNIMPLEMENTED();
3626 }
3627 
textureParameterIiv(TextureID texture,GLenum pname,const GLint * params)3628 void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params)
3629 {
3630     UNIMPLEMENTED();
3631 }
3632 
textureParameterIuiv(TextureID texture,GLenum pname,const GLuint * params)3633 void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params)
3634 {
3635     UNIMPLEMENTED();
3636 }
3637 
textureParameterf(TextureID texture,GLenum pname,GLfloat param)3638 void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param)
3639 {
3640     UNIMPLEMENTED();
3641 }
3642 
textureParameterfv(TextureID texture,GLenum pname,const GLfloat * param)3643 void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param)
3644 {
3645     UNIMPLEMENTED();
3646 }
3647 
textureParameteri(TextureID texture,GLenum pname,GLint param)3648 void Context::textureParameteri(TextureID texture, GLenum pname, GLint param)
3649 {
3650     UNIMPLEMENTED();
3651 }
3652 
textureParameteriv(TextureID texture,GLenum pname,const GLint * param)3653 void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param)
3654 {
3655     UNIMPLEMENTED();
3656 }
3657 
textureStorage1D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width)3658 void Context::textureStorage1D(TextureID texture,
3659                                GLsizei levels,
3660                                GLenum internalformat,
3661                                GLsizei width)
3662 {
3663     UNIMPLEMENTED();
3664 }
3665 
textureStorage2D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3666 void Context::textureStorage2D(TextureID texture,
3667                                GLsizei levels,
3668                                GLenum internalformat,
3669                                GLsizei width,
3670                                GLsizei height)
3671 {
3672     UNIMPLEMENTED();
3673 }
3674 
textureStorage2DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3675 void Context::textureStorage2DMultisample(TextureID texture,
3676                                           GLsizei samples,
3677                                           GLenum internalformat,
3678                                           GLsizei width,
3679                                           GLsizei height,
3680                                           GLboolean fixedsamplelocations)
3681 {
3682     UNIMPLEMENTED();
3683 }
3684 
textureStorage3D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3685 void Context::textureStorage3D(TextureID texture,
3686                                GLsizei levels,
3687                                GLenum internalformat,
3688                                GLsizei width,
3689                                GLsizei height,
3690                                GLsizei depth)
3691 {
3692     UNIMPLEMENTED();
3693 }
3694 
textureStorage3DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3695 void Context::textureStorage3DMultisample(TextureID texture,
3696                                           GLsizei samples,
3697                                           GLenum internalformat,
3698                                           GLsizei width,
3699                                           GLsizei height,
3700                                           GLsizei depth,
3701                                           GLboolean fixedsamplelocations)
3702 {
3703     UNIMPLEMENTED();
3704 }
3705 
textureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)3706 void Context::textureSubImage1D(TextureID texture,
3707                                 GLint level,
3708                                 GLint xoffset,
3709                                 GLsizei width,
3710                                 GLenum format,
3711                                 GLenum type,
3712                                 const void *pixels)
3713 {
3714     UNIMPLEMENTED();
3715 }
3716 
textureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)3717 void Context::textureSubImage2D(TextureID texture,
3718                                 GLint level,
3719                                 GLint xoffset,
3720                                 GLint yoffset,
3721                                 GLsizei width,
3722                                 GLsizei height,
3723                                 GLenum format,
3724                                 GLenum type,
3725                                 const void *pixels)
3726 {
3727     UNIMPLEMENTED();
3728 }
3729 
textureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)3730 void Context::textureSubImage3D(TextureID texture,
3731                                 GLint level,
3732                                 GLint xoffset,
3733                                 GLint yoffset,
3734                                 GLint zoffset,
3735                                 GLsizei width,
3736                                 GLsizei height,
3737                                 GLsizei depth,
3738                                 GLenum format,
3739                                 GLenum type,
3740                                 const void *pixels)
3741 {
3742     UNIMPLEMENTED();
3743 }
3744 
transformFeedbackBufferBase(GLuint xfb,GLuint index,BufferID buffer)3745 void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer)
3746 {
3747     UNIMPLEMENTED();
3748 }
3749 
transformFeedbackBufferRange(GLuint xfb,GLuint index,BufferID buffer,GLintptr offset,GLsizeiptr size)3750 void Context::transformFeedbackBufferRange(GLuint xfb,
3751                                            GLuint index,
3752                                            BufferID buffer,
3753                                            GLintptr offset,
3754                                            GLsizeiptr size)
3755 {
3756     UNIMPLEMENTED();
3757 }
3758 
unmapNamedBuffer(BufferID buffer)3759 GLboolean Context::unmapNamedBuffer(BufferID buffer)
3760 {
3761     UNIMPLEMENTED();
3762     return false;
3763 }
3764 
vertexArrayAttribBinding(GLuint vaobj,GLuint attribindex,GLuint bindingindex)3765 void Context::vertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
3766 {
3767     UNIMPLEMENTED();
3768 }
3769 
vertexArrayAttribFormat(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3770 void Context::vertexArrayAttribFormat(GLuint vaobj,
3771                                       GLuint attribindex,
3772                                       GLint size,
3773                                       GLenum type,
3774                                       GLboolean normalized,
3775                                       GLuint relativeoffset)
3776 {
3777     UNIMPLEMENTED();
3778 }
3779 
vertexArrayAttribIFormat(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3780 void Context::vertexArrayAttribIFormat(GLuint vaobj,
3781                                        GLuint attribindex,
3782                                        GLint size,
3783                                        GLenum type,
3784                                        GLuint relativeoffset)
3785 {
3786     UNIMPLEMENTED();
3787 }
3788 
vertexArrayAttribLFormat(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3789 void Context::vertexArrayAttribLFormat(GLuint vaobj,
3790                                        GLuint attribindex,
3791                                        GLint size,
3792                                        GLenum type,
3793                                        GLuint relativeoffset)
3794 {
3795     UNIMPLEMENTED();
3796 }
3797 
vertexArrayBindingDivisor(GLuint vaobj,GLuint bindingindex,GLuint divisor)3798 void Context::vertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
3799 {
3800     UNIMPLEMENTED();
3801 }
3802 
vertexArrayElementBuffer(GLuint vaobj,BufferID buffer)3803 void Context::vertexArrayElementBuffer(GLuint vaobj, BufferID buffer)
3804 {
3805     UNIMPLEMENTED();
3806 }
3807 
vertexArrayVertexBuffer(GLuint vaobj,GLuint bindingindex,BufferID buffer,GLintptr offset,GLsizei stride)3808 void Context::vertexArrayVertexBuffer(GLuint vaobj,
3809                                       GLuint bindingindex,
3810                                       BufferID buffer,
3811                                       GLintptr offset,
3812                                       GLsizei stride)
3813 {
3814     UNIMPLEMENTED();
3815 }
3816 
vertexArrayVertexBuffers(GLuint vaobj,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)3817 void Context::vertexArrayVertexBuffers(GLuint vaobj,
3818                                        GLuint first,
3819                                        GLsizei count,
3820                                        const BufferID *buffers,
3821                                        const GLintptr *offsets,
3822                                        const GLsizei *strides)
3823 {
3824     UNIMPLEMENTED();
3825 }
3826 
multiDrawArraysIndirectCount(GLenum mode,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3827 void Context::multiDrawArraysIndirectCount(GLenum mode,
3828                                            const void *indirect,
3829                                            GLintptr drawcount,
3830                                            GLsizei maxdrawcount,
3831                                            GLsizei stride)
3832 {
3833     UNIMPLEMENTED();
3834 }
3835 
multiDrawElementsIndirectCount(GLenum mode,GLenum type,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3836 void Context::multiDrawElementsIndirectCount(GLenum mode,
3837                                              GLenum type,
3838                                              const void *indirect,
3839                                              GLintptr drawcount,
3840                                              GLsizei maxdrawcount,
3841                                              GLsizei stride)
3842 {
3843     UNIMPLEMENTED();
3844 }
3845 
polygonOffsetClamp(GLfloat factor,GLfloat units,GLfloat clamp)3846 void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
3847 {
3848     UNIMPLEMENTED();
3849 }
3850 
specializeShader(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)3851 void Context::specializeShader(GLuint shader,
3852                                const GLchar *pEntryPoint,
3853                                GLuint numSpecializationConstants,
3854                                const GLuint *pConstantIndex,
3855                                const GLuint *pConstantValue)
3856 {
3857     UNIMPLEMENTED();
3858 }
3859 
3860 }  // namespace gl
3861