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1 // Copyright 2018 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "tests/DawnTest.h"
16 
17 #include "utils/ComboRenderPipelineDescriptor.h"
18 #include "utils/DawnHelpers.h"
19 
20 constexpr uint32_t kRTSize = 4;
21 
22 class DrawIndexedIndirectTest : public DawnTest {
23   protected:
SetUp()24     void SetUp() override {
25         DawnTest::SetUp();
26 
27         renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
28 
29         dawn::ShaderModule vsModule =
30             utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
31                 #version 450
32                 layout(location = 0) in vec4 pos;
33                 void main() {
34                     gl_Position = pos;
35                 })");
36 
37         dawn::ShaderModule fsModule =
38             utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
39                 #version 450
40                 layout(location = 0) out vec4 fragColor;
41                 void main() {
42                     fragColor = vec4(0.0, 1.0, 0.0, 1.0);
43                 })");
44 
45         utils::ComboRenderPipelineDescriptor descriptor(device);
46         descriptor.cVertexStage.module = vsModule;
47         descriptor.cFragmentStage.module = fsModule;
48         descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
49         descriptor.cVertexInput.bufferCount = 1;
50         descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
51         descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
52         descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
53         descriptor.cColorStates[0]->format = renderPass.colorFormat;
54 
55         pipeline = device.CreateRenderPipeline(&descriptor);
56 
57         vertexBuffer = utils::CreateBufferFromData<float>(
58             device, dawn::BufferUsageBit::Vertex,
59             {// First quad: the first 3 vertices represent the bottom left triangle
60              -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f,
61              0.0f, 1.0f,
62 
63              // Second quad: the first 3 vertices represent the top right triangle
64              -1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f,
65              0.0f, 1.0f});
66         indexBuffer = utils::CreateBufferFromData<uint32_t>(
67             device, dawn::BufferUsageBit::Index,
68             {0, 1, 2, 0, 3, 1,
69              // The indices below are added to test negatve baseVertex
70              0 + 4, 1 + 4, 2 + 4, 0 + 4, 3 + 4, 1 + 4});
71     }
72 
73     utils::BasicRenderPass renderPass;
74     dawn::RenderPipeline pipeline;
75     dawn::Buffer vertexBuffer;
76     dawn::Buffer indexBuffer;
77 
Test(std::initializer_list<uint32_t> bufferList,uint64_t indexOffset,uint64_t indirectOffset,RGBA8 bottomLeftExpected,RGBA8 topRightExpected)78     void Test(std::initializer_list<uint32_t> bufferList,
79               uint64_t indexOffset,
80               uint64_t indirectOffset,
81               RGBA8 bottomLeftExpected,
82               RGBA8 topRightExpected) {
83         dawn::Buffer indirectBuffer = utils::CreateBufferFromData<uint32_t>(
84             device, dawn::BufferUsageBit::Indirect, bufferList);
85 
86         uint64_t zeroOffset = 0;
87         dawn::CommandEncoder encoder = device.CreateCommandEncoder();
88         {
89             dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
90             pass.SetPipeline(pipeline);
91             pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
92             pass.SetIndexBuffer(indexBuffer, indexOffset);
93             pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
94             pass.EndPass();
95         }
96 
97         dawn::CommandBuffer commands = encoder.Finish();
98         queue.Submit(1, &commands);
99 
100         EXPECT_PIXEL_RGBA8_EQ(bottomLeftExpected, renderPass.color, 1, 3);
101         EXPECT_PIXEL_RGBA8_EQ(topRightExpected, renderPass.color, 3, 1);
102     }
103 };
104 
105 // The most basic DrawIndexed triangle draw.
TEST_P(DrawIndexedIndirectTest,Uint32)106 TEST_P(DrawIndexedIndirectTest, Uint32) {
107     RGBA8 filled(0, 255, 0, 255);
108     RGBA8 notFilled(0, 0, 0, 0);
109 
110     // Test a draw with no indices.
111     Test({0, 0, 0, 0, 0}, 0, 0, notFilled, notFilled);
112 
113     // Test a draw with only the first 3 indices of the first quad (bottom left triangle)
114     Test({3, 1, 0, 0, 0}, 0, 0, filled, notFilled);
115 
116     // Test a draw with only the last 3 indices of the first quad (top right triangle)
117     Test({3, 1, 3, 0, 0}, 0, 0, notFilled, filled);
118 
119     // Test a draw with all 6 indices (both triangles).
120     Test({6, 1, 0, 0, 0}, 0, 0, filled, filled);
121 }
122 
123 // Test the parameter 'baseVertex' of DrawIndexed() works.
TEST_P(DrawIndexedIndirectTest,BaseVertex)124 TEST_P(DrawIndexedIndirectTest, BaseVertex) {
125     // TODO(crbug.com/dawn/161): add workaround for OpenGL index buffer offset (could be compute
126     // shader that adds it to the draw calls)
127     DAWN_SKIP_TEST_IF(IsOpenGL());
128 
129     RGBA8 filled(0, 255, 0, 255);
130     RGBA8 notFilled(0, 0, 0, 0);
131 
132     // Test a draw with only the first 3 indices of the second quad (top right triangle)
133     Test({3, 1, 0, 4, 0}, 0, 0, notFilled, filled);
134 
135     // Test a draw with only the last 3 indices of the second quad (bottom left triangle)
136     Test({3, 1, 3, 4, 0}, 0, 0, filled, notFilled);
137 
138     const int negFour = -4;
139     uint32_t unsignedNegFour;
140     std::memcpy(&unsignedNegFour, &negFour, sizeof(int));
141 
142     // Test negative baseVertex
143     // Test a draw with only the first 3 indices of the first quad (bottom left triangle)
144     Test({3, 1, 0, unsignedNegFour, 0}, 6 * sizeof(uint32_t), 0, filled, notFilled);
145 
146     // Test a draw with only the last 3 indices of the first quad (top right triangle)
147     Test({3, 1, 3, unsignedNegFour, 0}, 6 * sizeof(uint32_t), 0, notFilled, filled);
148 }
149 
TEST_P(DrawIndexedIndirectTest,IndirectOffset)150 TEST_P(DrawIndexedIndirectTest, IndirectOffset) {
151     RGBA8 filled(0, 255, 0, 255);
152     RGBA8 notFilled(0, 0, 0, 0);
153 
154     // Test an offset draw call, with indirect buffer containing 2 calls:
155     // 1) first 3 indices of the second quad (top right triangle)
156     // 2) last 3 indices of the second quad
157 
158     // Test #1 (no offset)
159     Test({3, 1, 0, 4, 0, 3, 1, 3, 4, 0}, 0, 0, notFilled, filled);
160 
161     // Offset to draw #2
162     Test({3, 1, 0, 4, 0, 3, 1, 3, 4, 0}, 0, 5 * sizeof(uint32_t), filled, notFilled);
163 }
164 
165 DAWN_INSTANTIATE_TEST(DrawIndexedIndirectTest,
166                       D3D12Backend,
167                       MetalBackend,
168                       OpenGLBackend,
169                       VulkanBackend);
170