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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #ifndef MetalWindowContext_DEFINED
8 #define MetalWindowContext_DEFINED
9 
10 #include "include/core/SkRefCnt.h"
11 #include "include/core/SkSurface.h"
12 
13 #include "tools/sk_app/WindowContext.h"
14 
15 #import <Metal/Metal.h>
16 #import <QuartzCore/CAMetalLayer.h>
17 
18 namespace sk_app {
19 
20 class MetalWindowContext : public WindowContext {
21 public:
22     sk_sp<SkSurface> getBackbufferSurface() override;
23 
isValid()24     bool isValid() override { return fValid; }
25 
26     void swapBuffers() override;
27 
28     void setDisplayParams(const DisplayParams& params) override;
29 
30 protected:
31     MetalWindowContext(const DisplayParams&);
32     // This should be called by subclass constructor. It is also called when window/display
33     // parameters change. This will in turn call onInitializeContext().
34     void initializeContext();
35     virtual bool onInitializeContext() = 0;
36 
37     // This should be called by subclass destructor. It is also called when window/display
38     // parameters change prior to initializing a new Metal context. This will in turn call
39     // onDestroyContext().
40     void destroyContext();
41     virtual void onDestroyContext() = 0;
42 
43     bool                        fValid;
44     id<MTLDevice>               fDevice;
45     id<MTLCommandQueue>         fQueue;
46     CAMetalLayer*               fMetalLayer;
47     id<CAMetalDrawable>         fCurrentDrawable;
48 };
49 
50 }   // namespace sk_app
51 
52 #endif
53