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5                                 G I F (tm)
6
7                     Graphics Interchange Format (tm)
8
9                      A standard defining a mechanism
10                     for the storage and transmission
11                   of raster-based graphics information
12
13                               June 15, 1987
14
15                     (c) CompuServe Incorporated, 1987
16                            All rights reserved
17
18            While this document is copyrighted, the information
19          contained within is made available for use in computer
20          software without royalties, or licensing restrictions.
21          GIF and 'Graphics Interchange Format' are trademarks of
22
23                         CompuServe, Incorporated.
24                           an H&R Block Company
25                        5000 Arlington Centre Blvd.
26                           Columbus, Ohio 43220
27                              (614) 457-8600
28
29                                                                     Page 2
30
31
32
33              Graphics Interchange Format (GIF) Specification
34                             Table of Contents
35        INTRODUCTION . . . . . . . . . . . . . . . . . page 3
36        GENERAL FILE FORMAT  . . . . . . . . . . . . . page 3
37        GIF SIGNATURE  . . . . . . . . . . . . . . . . page 4
38        SCREEN DESCRIPTOR  . . . . . . . . . . . . . . page 4
39        GLOBAL COLOR MAP . . . . . . . . . . . . . . . page 5
40        IMAGE DESCRIPTOR . . . . . . . . . . . . . . . page 6
41        LOCAL COLOR MAP  . . . . . . . . . . . . . . . page 7
42        RASTER DATA  . . . . . . . . . . . . . . . . . page 7
43        GIF TERMINATOR . . . . . . . . . . . . . . . . page 8
44        GIF EXTENSION BLOCKS . . . . . . . . . . . . . page 8
45        APPENDIX A - GLOSSARY  . . . . . . . . . . . . page 9
46        APPENDIX B - INTERACTIVE SEQUENCES . . . . . . page 10
47        APPENDIX C - IMAGE PACKAGING & COMPRESSION . . page 12
48        APPENDIX D - MULTIPLE IMAGE PROCESSING . . . . page 15
49
50Graphics Interchange Format (GIF)                                    Page 3
51
52
53
54Specification
55
56INTRODUCTION
57
58        'GIF' (tm) is CompuServe's standard for defining generalized  color
59   raster   images.    This   'Graphics  Interchange  Format'  (tm)  allows
60   high-quality, high-resolution graphics to be displayed on a  variety  of
61   graphics  hardware  and is intended as an exchange and display mechanism
62   for graphics images.  The image format described  in  this  document  is
63   designed  to  support  current  and  future image technology and will in
64   addition serve as a basis for future CompuServe graphics products.
65
66        The main focus  of  this  document  is  to  provide  the  technical
67   information  necessary  for  a  programmer to implement GIF encoders and
68   decoders.  As such, some assumptions are made as to terminology relavent
69   to graphics and programming in general.
70
71        The first section of this document describes the  GIF  data  format
72   and its components and applies to all GIF decoders, either as standalone
73   programs or as part of  a  communications  package.   Appendix  B  is  a
74   section  relavent to decoders that are part of a communications software
75   package and describes the protocol requirements for entering and exiting
76   GIF mode, and responding to host interrogations.  A glossary in Appendix
77   A defines some of the terminology used in  this  document.   Appendix  C
78   gives  a  detailed  explanation  of  how  the  graphics  image itself is
79   packaged as a series of data bytes.
80
81
82                Graphics Interchange Format Data Definition
83
84 GENERAL FILE FORMAT
85
86        +-----------------------+
87        | +-------------------+ |
88        | |   GIF Signature   | |
89        | +-------------------+ |
90        | +-------------------+ |
91        | | Screen Descriptor | |
92        | +-------------------+ |
93        | +-------------------+ |
94        | | Global Color Map  | |
95        | +-------------------+ |
96        . . .               . . .
97        | +-------------------+ |    ---+
98        | |  Image Descriptor | |       |
99        | +-------------------+ |       |
100        | +-------------------+ |       |
101        | |  Local Color Map  | |       |-   Repeated 1 to n times
102        | +-------------------+ |       |
103        | +-------------------+ |       |
104        | |    Raster Data    | |       |
105        | +-------------------+ |    ---+
106        . . .               . . .
107        |-    GIF Terminator   -|
108        +-----------------------+
109
110Graphics Interchange Format (GIF)                                    Page 4
111
112
113
114Specification
115
116 GIF SIGNATURE
117
118        The following GIF Signature identifies  the  data  following  as  a
119   valid GIF image stream.  It consists of the following six characters:
120
121             G I F 8 7 a
122
123        The last three characters '87a' may be viewed as a  version  number
124   for  this  particular  GIF  definition  and will be used in general as a
125   reference  in  documents  regarding  GIF  that   address   any   version
126   dependencies.
127
128 SCREEN DESCRIPTOR
129
130        The Screen Descriptor describes the overall parameters for all  GIF
131   images  following.  It defines the overall dimensions of the image space
132   or logical screen required, the existance of color mapping  information,
133   background  screen color, and color depth information.  This information
134   is stored in a series of 8-bit bytes as described below.
135
136              bits
137         7 6 5 4 3 2 1 0  Byte #
138        +---------------+
139        |               |  1
140        +-Screen Width -+      Raster width in pixels (LSB first)
141        |               |  2
142        +---------------+
143        |               |  3
144        +-Screen Height-+      Raster height in pixels (LSB first)
145        |               |  4
146        +-+-----+-+-----+      M = 1, Global color map follows Descriptor
147        |M|  cr |0|pixel|  5   cr+1 = # bits of color resolution
148        +-+-----+-+-----+      pixel+1 = # bits/pixel in image
149        |   background  |  6   background=Color index of screen background
150        +---------------+          (color is defined from the Global color
151        |0 0 0 0 0 0 0 0|  7        map or default map if none specified)
152        +---------------+
153
154        The logical screen width and height can both  be  larger  than  the
155   physical  display.   How  images  larger  than  the physical display are
156   handled is implementation dependent and can take advantage  of  hardware
157   characteristics  (e.g.   Macintosh scrolling windows).  Otherwise images
158   can be clipped to the edges of the display.
159
160        The value of 'pixel' also defines  the  maximum  number  of  colors
161   within  an  image.   The  range  of  values  for 'pixel' is 0 to 7 which
162   represents 1 to 8 bits.  This translates to a range of 2 (B & W) to  256
163   colors.   Bit  3 of word 5 is reserved for future definition and must be
164   zero.
165
166Graphics Interchange Format (GIF)                                    Page 5
167
168
169
170Specification
171
172 GLOBAL COLOR MAP
173
174        The Global Color Map is optional but recommended for  images  where
175   accurate color rendition is desired.  The existence of this color map is
176   indicated in the 'M' field of byte 5 of the Screen Descriptor.  A  color
177   map  can  also  be associated with each image in a GIF file as described
178   later.  However this  global  map  will  normally  be  used  because  of
179   hardware  restrictions  in equipment available today.  In the individual
180   Image Descriptors the 'M' flag will normally be  zero.   If  the  Global
181   Color  Map  is  present,  it's definition immediately follows the Screen
182   Descriptor.   The  number  of  color  map  entries  following  a  Screen
183   Descriptor  is equal to 2**(# bits per pixel), where each entry consists
184   of three byte values representing the relative intensities of red, green
185   and blue respectively.  The structure of the Color Map block is:
186
187              bits
188         7 6 5 4 3 2 1 0  Byte #
189        +---------------+
190        | red intensity |  1    Red value for color index 0
191        +---------------+
192        |green intensity|  2    Green value for color index 0
193        +---------------+
194        | blue intensity|  3    Blue value for color index 0
195        +---------------+
196        | red intensity |  4    Red value for color index 1
197        +---------------+
198        |green intensity|  5    Green value for color index 1
199        +---------------+
200        | blue intensity|  6    Blue value for color index 1
201        +---------------+
202        :               :       (Continues for remaining colors)
203
204        Each image pixel value received will be displayed according to  its
205   closest match with an available color of the display based on this color
206   map.  The color components represent a fractional intensity  value  from
207   none  (0)  to  full (255).  White would be represented as (255,255,255),
208   black as (0,0,0) and medium yellow as (180,180,0).  For display, if  the
209   device  supports fewer than 8 bits per color component, the higher order
210   bits of each component are used.  In the creation of  a  GIF  color  map
211   entry  with  hardware  supporting  fewer  than 8 bits per component, the
212   component values for the hardware  should  be  converted  to  the  8-bit
213   format with the following calculation:
214
215        <map_value> = <component_value>*255/(2**<nbits> -1)
216
217        This assures accurate translation of colors for all  displays.   In
218   the  cases  of  creating  GIF images from hardware without color palette
219   capability, a fixed palette should be created  based  on  the  available
220   display  colors for that hardware.  If no Global Color Map is indicated,
221   a default color map is generated internally  which  maps  each  possible
222   incoming  color  index to the same hardware color index modulo <n> where
223   <n> is the number of available hardware colors.
224
225Graphics Interchange Format (GIF)                                    Page 6
226
227
228
229Specification
230
231 IMAGE DESCRIPTOR
232
233        The Image Descriptor defines the actual placement  and  extents  of
234   the  following  image within the space defined in the Screen Descriptor.
235   Also defined are flags to indicate the presence of a local color  lookup
236   map, and to define the pixel display sequence.  Each Image Descriptor is
237   introduced by an image separator  character.   The  role  of  the  Image
238   Separator  is simply to provide a synchronization character to introduce
239   an Image Descriptor.  This is desirable if a GIF file happens to contain
240   more  than  one  image.   This  character  is defined as 0x2C hex or ','
241   (comma).  When this character is encountered between images,  the  Image
242   Descriptor will follow immediately.
243
244        Any characters encountered between the end of a previous image  and
245   the image separator character are to be ignored.  This allows future GIF
246   enhancements to be present in newer image formats and yet ignored safely
247   by older software decoders.
248
249              bits
250         7 6 5 4 3 2 1 0  Byte #
251        +---------------+
252        |0 0 1 0 1 1 0 0|  1    ',' - Image separator character
253        +---------------+
254        |               |  2    Start of image in pixels from the
255        +-  Image Left -+       left side of the screen (LSB first)
256        |               |  3
257        +---------------+
258        |               |  4
259        +-  Image Top  -+       Start of image in pixels from the
260        |               |  5    top of the screen (LSB first)
261        +---------------+
262        |               |  6
263        +- Image Width -+       Width of the image in pixels (LSB first)
264        |               |  7
265        +---------------+
266        |               |  8
267        +- Image Height-+       Height of the image in pixels (LSB first)
268        |               |  9
269        +-+-+-+-+-+-----+       M=0 - Use global color map, ignore 'pixel'
270        |M|I|0|0|0|pixel| 10    M=1 - Local color map follows, use 'pixel'
271        +-+-+-+-+-+-----+       I=0 - Image formatted in Sequential order
272                                I=1 - Image formatted in Interlaced order
273                                pixel+1 - # bits per pixel for this image
274
275        The specifications for the image position and size must be confined
276   to  the  dimensions defined by the Screen Descriptor.  On the other hand
277   it is not necessary that the image fill the entire screen defined.
278
279Graphics Interchange Format (GIF)                                    Page 7
280
281
282Specification
283
284 LOCAL COLOR MAP
285
286        A Local Color Map is optional and defined here for future use.   If
287   the  'M' bit of byte 10 of the Image Descriptor is set, then a color map
288   follows the Image Descriptor that applies only to the  following  image.
289   At the end of the image, the color map will revert to that defined after
290   the Screen Descriptor.  Note that the 'pixel' field of byte  10  of  the
291   Image  Descriptor  is used only if a Local Color Map is indicated.  This
292   defines the parameters not only for the image pixel size, but determines
293   the  number  of color map entries that follow.  The bits per pixel value
294   will also revert to the value specified in the  Screen  Descriptor  when
295   processing of the image is complete.
296
297 RASTER DATA
298
299        The format of the actual image is defined as the  series  of  pixel
300   color  index  values that make up the image.  The pixels are stored left
301   to right sequentially for an image row.  By default each  image  row  is
302   written  sequentially, top to bottom.  In the case that the Interlace or
303   'I' bit is set in byte 10 of the Image Descriptor then the row order  of
304   the  image  display  follows  a  four-pass process in which the image is
305   filled in by widely spaced rows.  The first pass writes every  8th  row,
306   starting  with  the top row of the image window.  The second pass writes
307   every 8th row starting at the fifth row from the top.   The  third  pass
308   writes every 4th row starting at the third row from the top.  The fourth
309   pass completes the image, writing  every  other  row,  starting  at  the
310   second row from the top.  A graphic description of this process follows:
311
312   Image
313
314   Row  Pass 1  Pass 2  Pass 3  Pass 4          Result
315   ---------------------------------------------------
316     0  **1a**                                  **1a**
317     1                          **4a**          **4a**
318     2                  **3a**                  **3a**
319     3                          **4b**          **4b**
320     4          **2a**                          **2a**
321     5                          **4c**          **4c**
322     6                  **3b**                  **3b**
323     7                          **4d**          **4d**
324     8  **1b**                                  **1b**
325     9                          **4e**          **4e**
326    10                  **3c**                  **3c**
327    11                          **4f**          **4f**
328    12          **2b**                          **2b**
329   . . .
330
331        The image pixel values are processed as a series of  color  indices
332   which  map  into the existing color map.  The resulting color value from
333   the map is what is actually displayed.  This series  of  pixel  indices,
334   the  number  of  which  is equal to image-width*image-height pixels, are
335   passed to the GIF image data stream one value per pixel, compressed  and
336   packaged  according  to  a  version  of the LZW compression algorithm as
337   defined in Appendix C.
338
339Graphics Interchange Format (GIF)                                    Page 8
340
341
342
343Specification
344
345 GIF TERMINATOR
346
347        In order to provide a synchronization for the termination of a  GIF
348   image  file,  a  GIF  decoder  will process the end of GIF mode when the
349   character 0x3B hex or ';' is found after an image  has  been  processed.
350   By  convention  the  decoding software will pause and wait for an action
351   indicating that the user is ready to continue.  This may be  a  carriage
352   return  entered  at  the  keyboard  or  a  mouse click.  For interactive
353   applications this user action must  be  passed  on  to  the  host  as  a
354   carriage  return  character  so  that the host application can continue.
355   The decoding software will then typically leave graphics mode and resume
356   any previous process.
357
358 GIF EXTENSION BLOCKS
359
360        To provide for orderly extension of the GIF definition, a mechanism
361   for  defining  the  packaging  of extensions within a GIF data stream is
362   necessary.  Specific GIF extensions are to be defined and documented  by
363   CompuServe in order to provide a controlled enhancement path.
364
365        GIF Extension Blocks are packaged in a manner similar to that  used
366   by the raster data though not compressed.  The basic structure is:
367
368         7 6 5 4 3 2 1 0  Byte #
369        +---------------+
370        |0 0 1 0 0 0 0 1|  1       '!' - GIF Extension Block Introducer
371        +---------------+
372        | function code |  2       Extension function code (0 to 255)
373        +---------------+    ---+
374        |  byte count   |       |
375        +---------------+       |
376        :               :       +-- Repeated as many times as necessary
377        |func data bytes|       |
378        :               :       |
379        +---------------+    ---+
380        . . .       . . .
381        +---------------+
382        |0 0 0 0 0 0 0 0|       zero byte count (terminates block)
383        +---------------+
384
385        A GIF Extension Block may immediately preceed any Image  Descriptor
386   or occur before the GIF Terminator.
387
388        All GIF decoders must be able to recognize  the  existence  of  GIF
389   Extension  Blocks  and  read past them if unable to process the function
390   code.  This ensures that older decoders will be able to process extended
391   GIF   image   files   in  the  future,  though  without  the  additional
392   functionality.
393
394Graphics Interchange Format (GIF)                                    Page 9
395
396Appendix A - Glossary
397
398                                 GLOSSARY
399
400Pixel - The smallest picture element of a  graphics  image.   This  usually
401   corresponds  to  a single dot on a graphics screen.  Image resolution is
402   typically given in units of  pixels.   For  example  a  fairly  standard
403   graphics  screen  format  is  one 320 pixels across and 200 pixels high.
404   Each pixel can  appear  as  one  of  several  colors  depending  on  the
405   capabilities of the graphics hardware.
406
407Raster - A horizontal row of pixels representing one line of an  image.   A
408   typical method of working with images since most hardware is oriented to
409   work most efficiently in this manner.
410
411LSB - Least Significant Byte.  Refers to a convention for two byte  numeric
412   values in which the less significant byte of the value preceeds the more
413   significant byte.  This convention is typical on many microcomputers.
414
415Color Map - The list of definitions of each color  used  in  a  GIF  image.
416   These  desired  colors are converted to available colors through a table
417   which is derived by assigning an incoming color index (from  the  image)
418   to  an  output  color  index  (of  the  hardware).   While the color map
419   definitons are specified in a GIF image, the output  pixel  colors  will
420   vary  based  on  the  hardware used and its ability to match the defined
421   color.
422
423Interlace - The method of displaying a GIF image in which  multiple  passes
424   are  made,  outputting  raster  lines  spaced  apart to provide a way of
425   visualizing the general content of an entire image  before  all  of  the
426   data has been processed.
427
428B Protocol - A CompuServe-developed error-correcting file transfer protocol
429   available  in  the  public  domain  and implemented in CompuServe VIDTEX
430   products.  This error checking mechanism will be used  in  transfers  of
431   GIF images for interactive applications.
432
433LZW - A sophisticated data compression algorithm  based  on  work  done  by
434   Lempel-Ziv  &  Welch  which  has  the feature of very efficient one-pass
435   encoding and decoding.  This allows the image  to  be  decompressed  and
436   displayed  at  the  same  time.   The  original  article from which this
437   technique was adapted is:
438
439          Terry  A.   Welch,  "A  Technique  for  High   Performance   Data
440          Compression", IEEE Computer, vol 17 no 6 (June 1984)
441
442        This basic algorithm is also used in the  public  domain  ARC  file
443   compression  utilities.   The  CompuServe  adaptation  of LZW for GIF is
444   described in Appendix C.
445
446Graphics Interchange Format (GIF)                                   Page 10
447
448
449
450Appendix B - Interactive Sequences
451
452           GIF Sequence Exchanges for an Interactive Environment
453
454        The following sequences are defined for use  in  mediating  control
455   between a GIF sender and GIF receiver over an interactive communications
456   line.  These  sequences  do  not  apply  to  applications  that  involve
457   downloading  of  static  GIF  files and are not considered part of a GIF
458   file.
459
460 GIF CAPABILITIES ENQUIRY
461
462        The GCE sequence is issued from a host and requests an  interactive
463   GIF  decoder  to  return  a  response  message that defines the graphics
464   parameters for the decoder.  This involves returning  information  about
465   available screen sizes, number of bits/color supported and the amount of
466   color detail supported.  The escape sequence for the GCE is defined as:
467
468        ESC [ > 0 g     (g is lower case, spaces inserted for clarity)
469                         (0x1B 0x5B 0x3E 0x30 0x67)
470
471 GIF CAPABILITIES RESPONSE
472
473        The GIF Capabilities Response message is returned by an interactive
474   GIF  decoder  and  defines  the  decoder's  display capabilities for all
475   graphics modes that are supported by the software.  Note that  this  can
476   also include graphics printers as well as a monitor screen.  The general
477   format of this message is:
478
479     #version;protocol{;dev, width, height, color-bits, color-res}... <CR>
480
481   '#'          - GCR identifier character (Number Sign)
482   version      - GIF format version number;  initially '87a'
483   protocol='0' - No end-to-end protocol supported by decoder
484                  Transfer as direct 8-bit data stream.
485   protocol='1' - Can use an error correction protocol to transfer GIF data
486               interactively from the host directly to the display.
487   dev = '0'    - Screen parameter set follows
488   dev = '1'    - Printer parameter set follows
489   width        - Maximum supported display width in pixels
490   height       - Maximum supported display height in pixels
491   color-bits   - Number of  bits  per  pixel  supported.   The  number  of
492               supported colors is therefore 2**color-bits.
493   color-res    - Number of bits  per  color  component  supported  in  the
494               hardware  color  palette.   If  color-res  is  '0'  then  no
495               hardware palette table is available.
496
497        Note that all values in the  GCR  are  returned  as  ASCII  decimal
498   numbers and the message is terminated by a Carriage Return character.
499
500Graphics Interchange Format (GIF)                                   Page 11
501
502
503
504Appendix B - Interactive Sequences
505
506        The  following   GCR   message   describes   three   standard   EGA
507   configurations  with  no  printer;  the GIF data stream can be processed
508   within an error correcting protocol:
509
510        #87a;1 ;0,320,200,4,0 ;0,640,200,2,2 ;0,640,350,4,2<CR>
511
512 ENTER GIF GRAPHICS MODE
513
514        Two sequences are currently defined to invoke  an  interactive  GIF
515   decoder into action.  The only difference between them is that different
516   output media are selected.  These sequences are:
517
518     ESC [ > 1 g   Display GIF image on screen
519                   (0x1B 0x5B 0x3E 0x31 0x67)
520     ESC [ > 2 g   Display image directly to an attached graphics  printer.
521                   The  image  may optionally be displayed on the screen as
522                   well.
523                   (0x1B 0x5B 0x3E 0x32 0x67)
524
525        Note that the 'g' character terminating each sequence is  in  lower
526   case.
527
528 INTERACTIVE ENVIRONMENT
529
530        The assumed environment for the transmission of GIF image data from
531   an  interactive  application  is  a  full 8-bit data stream from host to
532   micro.  All 256 character codes must be transferrable.  The establishing
533   of  an 8-bit data path for communications will normally be taken care of
534   by the host application programs.  It is however  up  to  the  receiving
535   communications programs supporting GIF to be able to receive and pass on
536   all 256 8-bit codes to the GIF decoder software.
537
538Graphics Interchange Format (GIF)                                   Page 12
539
540
541
542Appendix C - Image Packaging & Compression
543
544        The Raster Data stream that represents the actual output image  can
545   be represented as:
546
547         7 6 5 4 3 2 1 0
548        +---------------+
549        |   code size   |
550        +---------------+     ---+
551        |blok byte count|        |
552        +---------------+        |
553        :               :        +-- Repeated as many times as necessary
554        |  data bytes   |        |
555        :               :        |
556        +---------------+     ---+
557        . . .       . . .
558        +---------------+
559        |0 0 0 0 0 0 0 0|       zero byte count (terminates data stream)
560        +---------------+
561
562        The conversion of the image from a series  of  pixel  values  to  a
563   transmitted or stored character stream involves several steps.  In brief
564   these steps are:
565
566   1.  Establish the Code Size -  Define  the  number  of  bits  needed  to
567       represent the actual data.
568   2.  Compress the Data - Compress the series of image pixels to a  series
569       of compression codes.
570   3.  Build a Series of Bytes - Take the  set  of  compression  codes  and
571       convert to a string of 8-bit bytes.
572   4.  Package the Bytes - Package sets of bytes into blocks  preceeded  by
573       character counts and output.
574
575ESTABLISH CODE SIZE
576
577        The first byte of the GIF Raster Data stream is a value  indicating
578   the minimum number of bits required to represent the set of actual pixel
579   values.  Normally this will be the same as the  number  of  color  bits.
580   Because  of  some  algorithmic constraints however, black & white images
581   which have one color bit must be indicated as having a code size  of  2.
582   This  code size value also implies that the compression codes must start
583   out one bit longer.
584
585COMPRESSION
586
587        The LZW algorithm converts a series of data values into a series of
588   codes  which may be raw values or a code designating a series of values.
589   Using text characters as an analogy,  the  output  code  consists  of  a
590   character or a code representing a string of characters.
591
592Graphics Interchange Format (GIF)                                   Page 13
593
594Appendix C - Image Packaging & Compression
595
596        The LZW algorithm used in  GIF  matches  algorithmically  with  the
597   standard LZW algorithm with the following differences:
598
599   1.  A   special   Clear   code   is    defined    which    resets    all
600       compression/decompression parameters and tables to a start-up state.
601       The value of this code is 2**<code size>.  For example if  the  code
602       size  indicated  was 4 (image was 4 bits/pixel) the Clear code value
603       would be 16 (10000 binary).  The Clear code can appear at any  point
604       in the image data stream and therefore requires the LZW algorithm to
605       process succeeding codes as if  a  new  data  stream  was  starting.
606       Encoders  should output a Clear code as the first code of each image
607       data stream.
608
609   2.  An End of Information code is defined that explicitly indicates  the
610       end  of  the image data stream.  LZW processing terminates when this
611       code is encountered.  It must be the last code output by the encoder
612       for an image.  The value of this code is <Clear code>+1.
613
614   3.  The first available compression code value is <Clear code>+2.
615
616   4.  The output codes are of variable length, starting  at  <code size>+1
617       bits  per code, up to 12 bits per code.  This defines a maximum code
618       value of 4095 (hex FFF).  Whenever the LZW code value  would  exceed
619       the  current  code length, the code length is increased by one.  The
620       packing/unpacking of these codes must then be altered to reflect the
621       new code length.
622
623BUILD 8-BIT BYTES
624
625        Because the LZW compression  used  for  GIF  creates  a  series  of
626   variable  length  codes, of between 3 and 12 bits each, these codes must
627   be reformed into a series of 8-bit bytes that  will  be  the  characters
628   actually stored or transmitted.  This provides additional compression of
629   the image.  The codes are formed into a stream of bits as if  they  were
630   packed  right to left and then picked off 8 bits at a time to be output.
631   Assuming a character array of 8 bits per character and using 5 bit codes
632   to be packed, an example layout would be similar to:
633
634         byte n       byte 5   byte 4   byte 3   byte 2   byte 1
635        +-.....-----+--------+--------+--------+--------+--------+
636        | and so on |hhhhhggg|ggfffffe|eeeedddd|dcccccbb|bbbaaaaa|
637        +-.....-----+--------+--------+--------+--------+--------+
638
639        Note that the physical  packing  arrangement  will  change  as  the
640   number  of  bits per compression code change but the concept remains the
641   same.
642
643PACKAGE THE BYTES
644
645        Once the bytes have been created, they are grouped into blocks  for
646   output by preceeding each block of 0 to 255 bytes with a character count
647   byte.  A block with a zero byte count terminates the Raster Data  stream
648   for  a  given  image.  These blocks are what are actually output for the
649
650Graphics Interchange Format (GIF)                                   Page 14
651
652
653
654Appendix C - Image Packaging & Compression
655
656   GIF image.  This block format has the side effect of allowing a decoding
657   program  the  ability to read past the actual image data if necessary by
658   reading block counts and then skipping over the data.
659
660Graphics Interchange Format (GIF)                                   Page 15
661
662
663
664
665Appendix D - Multiple Image Processing
666
667        Since a  GIF  data  stream  can  contain  multiple  images,  it  is
668   necessary  to  describe  processing and display of such a file.  Because
669   the image descriptor allows  for  placement  of  the  image  within  the
670   logical  screen,  it is possible to define a sequence of images that may
671   each be a partial screen, but in total  fill  the  entire  screen.   The
672   guidelines for handling the multiple image situation are:
673
674   1.  There is no pause between images.  Each is processed immediately  as
675       seen by the decoder.
676
677   2.  Each image explicitly overwrites any image  already  on  the  screen
678       inside  of  its window.  The only screen clears are at the beginning
679       and end of the  GIF  image  process.   See  discussion  on  the  GIF
680       terminator.
681