1#version 460 2#extension GL_EXT_ray_tracing : enable 3hitAttributeEXT vec4 payload; 4layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; 5 6void main() 7{ 8 payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage 9 reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage 10 terminateRayEXT(); 11 ignoreIntersectionEXT(); 12 bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT; 13} 14