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1#version 460
2#extension GL_EXT_ray_tracing : enable
3layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
4layout(location = 0) rayPayloadEXT vec4 localPayload;
5layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
6void main()
7{
8	uvec3 v0 = gl_LaunchIDEXT;
9	uvec3 v1 = gl_LaunchSizeEXT;
10	vec3 v2 = gl_WorldRayOriginEXT;
11	vec3 v3 = gl_WorldRayDirectionEXT;
12	float v4 = gl_RayTminEXT;
13	float v5 = gl_RayTmaxEXT;
14	traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
15}
16