1#version 460 2#extension GL_EXT_ray_tracing : enable 3layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; 4layout(location = 0) rayPayloadEXT vec4 localPayload; 5layout(location = 1) rayPayloadInEXT vec4 incomingPayload; 6void main() 7{ 8 uvec3 v0 = gl_LaunchIDEXT; 9 uvec3 v1 = gl_LaunchSizeEXT; 10 vec3 v2 = gl_WorldRayOriginEXT; 11 vec3 v3 = gl_WorldRayDirectionEXT; 12 float v4 = gl_RayTminEXT; 13 float v5 = gl_RayTmaxEXT; 14 traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1); 15} 16