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1d3d11_sources = [
2  'gstd3d11bufferpool.cpp',
3  'gstd3d11device.cpp',
4  'gstd3d11format.cpp',
5  'gstd3d11memory.cpp',
6  'gstd3d11utils.cpp',
7]
8
9dxgi_headers = [
10  ['dxgi1_6.h', 6],
11  ['dxgi1_5.h', 5],
12  ['dxgi1_4.h', 4],
13  ['dxgi1_3.h', 3],
14  ['dxgi1_2.h', 2],
15  ['dxgi.h', 1]
16]
17
18d3d11_headers = [
19  ['d3d11_4.h', 4],
20  ['d3d11_3.h', 3],
21  ['d3d11_2.h', 2],
22  ['d3d11_1.h', 1],
23  ['d3d11.h', 0]
24]
25
26gstd3d11_dep = dependency('', required : false)
27
28d3d11_option = get_option('d3d11')
29if host_system != 'windows' or d3d11_option.disabled()
30  subdir_done()
31endif
32
33have_d3d11 = false
34extra_c_args = [
35  '-DCOBJMACROS',
36]
37extra_comm_args = [
38  '-DGST_USE_UNSTABLE_API',
39  '-DBUILDING_GST_D3D11',
40  '-DG_LOG_DOMAIN="GStreamer-D3D11"',
41]
42
43have_dxgi_header = false
44have_d3d11_header = false
45have_d3d11sdk_h = false
46have_dxgidebug_h = false
47winapi_desktop = false
48winapi_app = false
49d3d11_conf = configuration_data()
50d3d11_conf_options = [
51  'GST_D3D11_DXGI_HEADER_VERSION',
52  'GST_D3D11_HEADER_VERSION',
53  'GST_D3D11_WINAPI_ONLY_APP',
54]
55
56foreach option : d3d11_conf_options
57  d3d11_conf.set10(option, false)
58endforeach
59
60d3d11_lib = cc.find_library('d3d11', required : d3d11_option)
61dxgi_lib = cc.find_library('dxgi', required : d3d11_option)
62d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option)
63runtimeobject_lib = cc.find_library('runtimeobject', required : false)
64
65foreach dxgi_h: dxgi_headers
66  if not have_dxgi_header and cc.has_header(dxgi_h[0])
67    d3d11_conf.set('GST_D3D11_DXGI_HEADER_VERSION', dxgi_h[1])
68    have_dxgi_header = true
69  endif
70endforeach
71
72foreach d3d11_h: d3d11_headers
73  if not have_d3d11_header and cc.has_header(d3d11_h[0])
74    d3d11_conf.set('GST_D3D11_HEADER_VERSION', d3d11_h[1])
75    have_d3d11_header = true
76  endif
77endforeach
78
79have_d3d11 = d3d11_lib.found() and dxgi_lib.found() and have_d3d11_header and have_dxgi_header
80if not have_d3d11
81  if d3d11_option.enabled()
82    error('The d3d11 was enabled explicitly, but required dependencies were not found.')
83  endif
84  subdir_done()
85endif
86
87d3d11_winapi_desktop = cxx.compiles('''#include <winapifamily.h>
88    #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
89    #error "not win32"
90    #endif''',
91    dependencies: [d3d11_lib, dxgi_lib],
92    name: 'building for Win32')
93
94if runtimeobject_lib.found() and d3dcompiler_lib.found()
95  d3d11_winapi_app = cxx.compiles('''#include <winapifamily.h>
96      #include <windows.applicationmodel.core.h>
97      #include <wrl.h>
98      #include <wrl/wrappers/corewrappers.h>
99      #include <d3d11.h>
100      #include <dxgi1_2.h>
101      #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
102      #error "not winrt"
103      #endif
104      #if (WINVER < 0x0A00)
105      #error "Windows 10 API is not guaranteed"
106      #endif''',
107      dependencies: [d3d11_lib, dxgi_lib, runtimeobject_lib],
108      name: 'building for WinRT')
109endif
110
111if not d3d11_winapi_desktop and not d3d11_winapi_app
112  error('Neither Desktop partition nor App partition')
113endif
114
115d3d11_winapi_only_app = d3d11_winapi_app and not d3d11_winapi_desktop
116d3d11_conf.set10('GST_D3D11_WINAPI_ONLY_APP', d3d11_winapi_only_app)
117d3d11_conf.set10('GST_D3D11_WINAPI_APP', d3d11_winapi_app)
118
119# for enabling debug layer
120# NOTE: Disable d3d11/dxgi debug layer in case of [UWP build + release CRT]
121# WACK (Windows App Certification Kit) doesn't seem to be happy with
122# the DXGIGetDebugInterface1 symbol.
123
124# FIXME: Probably DXGIGetDebugInterface1 might be used on UWP app for development
125# purpose. So, I suspect one possible reason why WACK is complaining about
126# DXGIGetDebugInterface1 is that debugging APIs couldn't be used for
127# Windows store app, but couldn't find any reference about that.
128#
129# [IDXGIDebug1]
130# https://docs.microsoft.com/en-us/windows/win32/api/dxgidebug/nn-dxgidebug-idxgidebug1
131# is saying that the IDXGIDebug1 interface is available for both desktop app and
132# UWP. And then the *DXGIGetDebugInterface1* method need to be called to obtain
133# the IDXGIDebug1 interface.
134#
135# [DXGIGetDebugInterface1]
136# https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-dxgigetdebuginterface1
137# is mentioning that DXGIGetDebugInterface1 is desktop app only.
138#
139# PLEASE LET US KNOW A CORRECT WAY TO OBTAIN IDXGIDebug1 ON UWP, MICROSOFT
140if get_option('debug') and not (d3d11_winapi_only_app and get_option('b_vscrt') == 'md')
141  d3d11_debug_libs = [
142    ['d3d11sdklayers.h', 'ID3D11Debug', 'ID3D11InfoQueue', 'have_d3d11sdk_h'],
143    ['dxgidebug.h', 'IDXGIDebug', 'IDXGIInfoQueue', 'have_dxgidebug_h'],
144  ]
145
146  foreach f : d3d11_debug_libs
147    header = f.get(0)
148    debug_obj = f.get(1)
149    info_obj = f.get(2)
150    compile_code = '''
151                   #include <d3d11.h>
152                   #include <dxgi.h>
153                   #include <@0@>
154                   int main(int arc, char ** argv) {
155                     @1@ *debug = NULL;
156                     @2@ *info_queue = NULL;
157                     return 0;
158                   }'''.format(header, debug_obj, info_obj)
159    if cc.compiles(compile_code, dependencies: [d3d11_lib, dxgi_lib], name: debug_obj)
160      set_variable(f.get(3), true)
161    endif
162  endforeach
163else
164  message('Disable D3D11Debug and DXGIDebug layers')
165endif
166
167# don't need to be defined in gstd3d11config.h since it's gstd3d11device internal
168if have_d3d11sdk_h
169  extra_comm_args += ['-DHAVE_D3D11SDKLAYERS_H']
170endif
171
172if have_dxgidebug_h
173  extra_comm_args += ['-DHAVE_DXGIDEBUG_H']
174endif
175
176# MinGW 32bits compiler seems to be complaining about redundant-decls
177# when ComPtr is in use. Let's just disable the warning
178if cc.get_id() != 'msvc'
179  extra_args = cc.get_supported_arguments([
180    '-Wno-redundant-decls',
181  ])
182
183  extra_comm_args += extra_args
184endif
185
186configure_file(
187  output: 'gstd3d11config.h',
188  configuration: d3d11_conf,
189)
190
191pkg_name = 'gstreamer-d3d11-' + api_version
192gstd3d11 = library('gstd3d11-' + api_version,
193  d3d11_sources,
194  c_args : gst_plugins_bad_args + extra_c_args + extra_comm_args,
195  cpp_args : gst_plugins_bad_args + extra_comm_args,
196  include_directories : [configinc, libsinc],
197  version : libversion,
198  soversion : soversion,
199  install : true,
200  dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, d3d11_lib, dxgi_lib]
201)
202
203library_def = {'lib': gstd3d11}
204libraries += [[pkg_name, library_def]]
205
206# Still non-public api, should not install headers
207gstd3d11_dep = declare_dependency(link_with : gstd3d11,
208  include_directories : [libsinc],
209  dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, d3d11_lib, dxgi_lib])
210