1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "sp_context.h"
29 #include "sp_screen.h"
30 #include "sp_state.h"
31 #include "sp_fs.h"
32 #include "sp_texture.h"
33
34 #include "nir.h"
35 #include "nir/nir_to_tgsi.h"
36 #include "pipe/p_defines.h"
37 #include "util/ralloc.h"
38 #include "util/u_memory.h"
39 #include "util/u_inlines.h"
40 #include "util/u_pstipple.h"
41 #include "draw/draw_context.h"
42 #include "draw/draw_vs.h"
43 #include "draw/draw_gs.h"
44 #include "tgsi/tgsi_dump.h"
45 #include "tgsi/tgsi_from_mesa.h"
46 #include "tgsi/tgsi_scan.h"
47 #include "tgsi/tgsi_parse.h"
48 #include "compiler/shader_enums.h"
49
50
51 /**
52 * Create a new fragment shader variant.
53 */
54 static struct sp_fragment_shader_variant *
create_fs_variant(struct softpipe_context * softpipe,struct sp_fragment_shader * fs,const struct sp_fragment_shader_variant_key * key)55 create_fs_variant(struct softpipe_context *softpipe,
56 struct sp_fragment_shader *fs,
57 const struct sp_fragment_shader_variant_key *key)
58 {
59 struct sp_fragment_shader_variant *var;
60 struct pipe_shader_state *curfs = &fs->shader;
61
62 /* codegen, create variant object */
63 var = softpipe_create_fs_variant_exec(softpipe);
64
65 if (var) {
66 var->key = *key;
67
68 #if DO_PSTIPPLE_IN_HELPER_MODULE
69 if (key->polygon_stipple) {
70 /* get new shader that implements polygon stippling */
71 var->tokens =
72 util_pstipple_create_fragment_shader(curfs->tokens,
73 &var->stipple_sampler_unit, 0,
74 TGSI_FILE_INPUT);
75 }
76 else
77 #endif
78 {
79 var->tokens = tgsi_dup_tokens(curfs->tokens);
80 var->stipple_sampler_unit = 0;
81 }
82
83 tgsi_scan_shader(var->tokens, &var->info);
84
85 /* See comments elsewhere about draw fragment shaders */
86 #if 0
87 /* draw's fs state */
88 var->draw_shader = draw_create_fragment_shader(softpipe->draw,
89 &fs->shader);
90 if (!var->draw_shader) {
91 var->delete(var);
92 FREE((void *) var->tokens);
93 return NULL;
94 }
95 #endif
96
97 /* insert variant into linked list */
98 var->next = fs->variants;
99 fs->variants = var;
100 }
101
102 return var;
103 }
104
105
106 struct sp_fragment_shader_variant *
softpipe_find_fs_variant(struct softpipe_context * sp,struct sp_fragment_shader * fs,const struct sp_fragment_shader_variant_key * key)107 softpipe_find_fs_variant(struct softpipe_context *sp,
108 struct sp_fragment_shader *fs,
109 const struct sp_fragment_shader_variant_key *key)
110 {
111 struct sp_fragment_shader_variant *var;
112
113 for (var = fs->variants; var; var = var->next) {
114 if (memcmp(&var->key, key, sizeof(*key)) == 0) {
115 /* found it */
116 return var;
117 }
118 }
119
120 return create_fs_variant(sp, fs, key);
121 }
122
123 static void
softpipe_shader_db(struct pipe_context * pipe,const struct tgsi_token * tokens)124 softpipe_shader_db(struct pipe_context *pipe, const struct tgsi_token *tokens)
125 {
126 struct softpipe_context *softpipe = softpipe_context(pipe);
127
128 struct tgsi_shader_info info;
129 tgsi_scan_shader(tokens, &info);
130 pipe_debug_message(&softpipe->debug, SHADER_INFO, "%s shader: %d inst, %d loops, %d temps, %d const, %d imm",
131 _mesa_shader_stage_to_abbrev(tgsi_processor_to_shader_stage(info.processor)),
132 info.num_instructions,
133 info.opcode_count[TGSI_OPCODE_BGNLOOP],
134 info.file_max[TGSI_FILE_TEMPORARY] + 1,
135 info.file_max[TGSI_FILE_CONSTANT] + 1,
136 info.immediate_count);
137 }
138
139 static void
softpipe_create_shader_state(struct pipe_context * pipe,struct pipe_shader_state * shader,const struct pipe_shader_state * templ,bool debug)140 softpipe_create_shader_state(struct pipe_context *pipe,
141 struct pipe_shader_state *shader,
142 const struct pipe_shader_state *templ,
143 bool debug)
144 {
145 if (templ->type == PIPE_SHADER_IR_NIR) {
146 if (debug)
147 nir_print_shader(templ->ir.nir, stderr);
148
149 shader->tokens = nir_to_tgsi(templ->ir.nir, pipe->screen);
150 } else {
151 assert(templ->type == PIPE_SHADER_IR_TGSI);
152 /* we need to keep a local copy of the tokens */
153 shader->tokens = tgsi_dup_tokens(templ->tokens);
154 }
155
156 shader->type = PIPE_SHADER_IR_TGSI;
157
158 shader->stream_output = templ->stream_output;
159
160 if (debug)
161 tgsi_dump(shader->tokens, 0);
162
163 softpipe_shader_db(pipe, shader->tokens);
164 }
165
166 static void *
softpipe_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)167 softpipe_create_fs_state(struct pipe_context *pipe,
168 const struct pipe_shader_state *templ)
169 {
170 struct softpipe_context *softpipe = softpipe_context(pipe);
171 struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader);
172
173 softpipe_create_shader_state(pipe, &state->shader, templ,
174 sp_debug & SP_DBG_FS);
175
176 /* draw's fs state */
177 state->draw_shader = draw_create_fragment_shader(softpipe->draw,
178 &state->shader);
179 if (!state->draw_shader) {
180 tgsi_free_tokens(state->shader.tokens);
181 FREE(state);
182 return NULL;
183 }
184
185 return state;
186 }
187
188
189 static void
softpipe_bind_fs_state(struct pipe_context * pipe,void * fs)190 softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
191 {
192 struct softpipe_context *softpipe = softpipe_context(pipe);
193 struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs;
194
195 if (softpipe->fs == fs)
196 return;
197
198 draw_flush(softpipe->draw);
199
200 softpipe->fs = fs;
201
202 /* This depends on the current fragment shader and must always be
203 * re-validated before use.
204 */
205 softpipe->fs_variant = NULL;
206
207 if (state)
208 draw_bind_fragment_shader(softpipe->draw,
209 state->draw_shader);
210 else
211 draw_bind_fragment_shader(softpipe->draw, NULL);
212
213 softpipe->dirty |= SP_NEW_FS;
214 }
215
216
217 static void
softpipe_delete_fs_state(struct pipe_context * pipe,void * fs)218 softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
219 {
220 struct softpipe_context *softpipe = softpipe_context(pipe);
221 struct sp_fragment_shader *state = fs;
222 struct sp_fragment_shader_variant *var, *next_var;
223
224 assert(fs != softpipe->fs);
225
226 /* delete variants */
227 for (var = state->variants; var; var = next_var) {
228 next_var = var->next;
229
230 assert(var != softpipe->fs_variant);
231
232 /* See comments elsewhere about draw fragment shaders */
233 #if 0
234 draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
235 #endif
236
237 var->delete(var, softpipe->fs_machine);
238 }
239
240 draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
241
242 tgsi_free_tokens(state->shader.tokens);
243 FREE(state);
244 }
245
246
247 static void *
softpipe_create_vs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)248 softpipe_create_vs_state(struct pipe_context *pipe,
249 const struct pipe_shader_state *templ)
250 {
251 struct softpipe_context *softpipe = softpipe_context(pipe);
252 struct sp_vertex_shader *state;
253
254 state = CALLOC_STRUCT(sp_vertex_shader);
255 if (!state)
256 goto fail;
257
258 softpipe_create_shader_state(pipe, &state->shader, templ,
259 sp_debug & SP_DBG_VS);
260 if (!state->shader.tokens)
261 goto fail;
262
263 state->draw_data = draw_create_vertex_shader(softpipe->draw, &state->shader);
264 if (state->draw_data == NULL)
265 goto fail;
266
267 state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
268
269 return state;
270
271 fail:
272 if (state) {
273 tgsi_free_tokens(state->shader.tokens);
274 FREE( state->draw_data );
275 FREE( state );
276 }
277 return NULL;
278 }
279
280
281 static void
softpipe_bind_vs_state(struct pipe_context * pipe,void * vs)282 softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
283 {
284 struct softpipe_context *softpipe = softpipe_context(pipe);
285
286 softpipe->vs = (struct sp_vertex_shader *) vs;
287
288 draw_bind_vertex_shader(softpipe->draw,
289 (softpipe->vs ? softpipe->vs->draw_data : NULL));
290
291 softpipe->dirty |= SP_NEW_VS;
292 }
293
294
295 static void
softpipe_delete_vs_state(struct pipe_context * pipe,void * vs)296 softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
297 {
298 struct softpipe_context *softpipe = softpipe_context(pipe);
299
300 struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
301
302 draw_delete_vertex_shader(softpipe->draw, state->draw_data);
303 tgsi_free_tokens(state->shader.tokens);
304 FREE( state );
305 }
306
307
308 static void *
softpipe_create_gs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)309 softpipe_create_gs_state(struct pipe_context *pipe,
310 const struct pipe_shader_state *templ)
311 {
312 struct softpipe_context *softpipe = softpipe_context(pipe);
313 struct sp_geometry_shader *state;
314
315 state = CALLOC_STRUCT(sp_geometry_shader);
316 if (!state)
317 goto fail;
318
319 softpipe_create_shader_state(pipe, &state->shader, templ,
320 sp_debug & SP_DBG_GS);
321
322 if (state->shader.tokens) {
323 state->draw_data = draw_create_geometry_shader(softpipe->draw,
324 &state->shader);
325 if (state->draw_data == NULL)
326 goto fail;
327
328 state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
329 }
330
331 return state;
332
333 fail:
334 if (state) {
335 tgsi_free_tokens(state->shader.tokens);
336 FREE( state->draw_data );
337 FREE( state );
338 }
339 return NULL;
340 }
341
342
343 static void
softpipe_bind_gs_state(struct pipe_context * pipe,void * gs)344 softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
345 {
346 struct softpipe_context *softpipe = softpipe_context(pipe);
347
348 softpipe->gs = (struct sp_geometry_shader *)gs;
349
350 draw_bind_geometry_shader(softpipe->draw,
351 (softpipe->gs ? softpipe->gs->draw_data : NULL));
352
353 softpipe->dirty |= SP_NEW_GS;
354 }
355
356
357 static void
softpipe_delete_gs_state(struct pipe_context * pipe,void * gs)358 softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
359 {
360 struct softpipe_context *softpipe = softpipe_context(pipe);
361
362 struct sp_geometry_shader *state =
363 (struct sp_geometry_shader *)gs;
364
365 draw_delete_geometry_shader(softpipe->draw,
366 (state) ? state->draw_data : 0);
367
368 tgsi_free_tokens(state->shader.tokens);
369 FREE(state);
370 }
371
372
373 static void
softpipe_set_constant_buffer(struct pipe_context * pipe,enum pipe_shader_type shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb)374 softpipe_set_constant_buffer(struct pipe_context *pipe,
375 enum pipe_shader_type shader, uint index,
376 bool take_ownership,
377 const struct pipe_constant_buffer *cb)
378 {
379 struct softpipe_context *softpipe = softpipe_context(pipe);
380 struct pipe_resource *constants = cb ? cb->buffer : NULL;
381 unsigned size;
382 const void *data;
383
384 assert(shader < PIPE_SHADER_TYPES);
385
386 if (cb && cb->user_buffer) {
387 constants = softpipe_user_buffer_create(pipe->screen,
388 (void *) cb->user_buffer,
389 cb->buffer_size,
390 PIPE_BIND_CONSTANT_BUFFER);
391 }
392
393 size = cb ? cb->buffer_size : 0;
394 data = constants ? softpipe_resource_data(constants) : NULL;
395 if (data)
396 data = (const char *) data + cb->buffer_offset;
397
398 draw_flush(softpipe->draw);
399
400 /* note: reference counting */
401 if (take_ownership) {
402 pipe_resource_reference(&softpipe->constants[shader][index], NULL);
403 softpipe->constants[shader][index] = constants;
404 } else {
405 pipe_resource_reference(&softpipe->constants[shader][index], constants);
406 }
407
408 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
409 draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size);
410 }
411
412 softpipe->mapped_constants[shader][index] = data;
413 softpipe->const_buffer_size[shader][index] = size;
414
415 softpipe->dirty |= SP_NEW_CONSTANTS;
416
417 if (cb && cb->user_buffer) {
418 pipe_resource_reference(&constants, NULL);
419 }
420 }
421
422 static void *
softpipe_create_compute_state(struct pipe_context * pipe,const struct pipe_compute_state * templ)423 softpipe_create_compute_state(struct pipe_context *pipe,
424 const struct pipe_compute_state *templ)
425 {
426 struct sp_compute_shader *state = CALLOC_STRUCT(sp_compute_shader);
427
428 state->shader = *templ;
429
430 if (templ->ir_type == PIPE_SHADER_IR_NIR) {
431 nir_shader *s = (void *)templ->prog;
432
433 if (sp_debug & SP_DBG_CS)
434 nir_print_shader(s, stderr);
435
436 state->tokens = (void *)nir_to_tgsi(s, pipe->screen);
437 } else {
438 assert(templ->ir_type == PIPE_SHADER_IR_TGSI);
439 /* we need to keep a local copy of the tokens */
440 state->tokens = tgsi_dup_tokens(templ->prog);
441 }
442
443 if (sp_debug & SP_DBG_CS)
444 tgsi_dump(state->tokens, 0);
445
446 softpipe_shader_db(pipe, state->tokens);
447
448 tgsi_scan_shader(state->tokens, &state->info);
449
450 state->max_sampler = state->info.file_max[TGSI_FILE_SAMPLER];
451
452 return state;
453 }
454
455 static void
softpipe_bind_compute_state(struct pipe_context * pipe,void * cs)456 softpipe_bind_compute_state(struct pipe_context *pipe,
457 void *cs)
458 {
459 struct softpipe_context *softpipe = softpipe_context(pipe);
460 struct sp_compute_shader *state = (struct sp_compute_shader *)cs;
461 if (softpipe->cs == state)
462 return;
463
464 softpipe->cs = state;
465 }
466
467 static void
softpipe_delete_compute_state(struct pipe_context * pipe,void * cs)468 softpipe_delete_compute_state(struct pipe_context *pipe,
469 void *cs)
470 {
471 ASSERTED struct softpipe_context *softpipe = softpipe_context(pipe);
472 struct sp_compute_shader *state = (struct sp_compute_shader *)cs;
473
474 assert(softpipe->cs != state);
475 tgsi_free_tokens(state->tokens);
476 FREE(state);
477 }
478
479 void
softpipe_init_shader_funcs(struct pipe_context * pipe)480 softpipe_init_shader_funcs(struct pipe_context *pipe)
481 {
482 pipe->create_fs_state = softpipe_create_fs_state;
483 pipe->bind_fs_state = softpipe_bind_fs_state;
484 pipe->delete_fs_state = softpipe_delete_fs_state;
485
486 pipe->create_vs_state = softpipe_create_vs_state;
487 pipe->bind_vs_state = softpipe_bind_vs_state;
488 pipe->delete_vs_state = softpipe_delete_vs_state;
489
490 pipe->create_gs_state = softpipe_create_gs_state;
491 pipe->bind_gs_state = softpipe_bind_gs_state;
492 pipe->delete_gs_state = softpipe_delete_gs_state;
493
494 pipe->set_constant_buffer = softpipe_set_constant_buffer;
495
496 pipe->create_compute_state = softpipe_create_compute_state;
497 pipe->bind_compute_state = softpipe_bind_compute_state;
498 pipe->delete_compute_state = softpipe_delete_compute_state;
499 }
500