1 // Copyright 2019 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #include "tests/DawnTest.h"
16
17 #include "common/Assert.h"
18 #include "utils/ComboRenderPipelineDescriptor.h"
19 #include "utils/WGPUHelpers.h"
20
21 class OpArrayLengthTest : public DawnTest {
22 protected:
SetUp()23 void SetUp() {
24 DawnTest::SetUp();
25
26 // Create buffers of various size to check the length() implementation
27 wgpu::BufferDescriptor bufferDesc;
28 bufferDesc.size = 4;
29 bufferDesc.usage = wgpu::BufferUsage::Storage;
30 mStorageBuffer4 = device.CreateBuffer(&bufferDesc);
31
32 bufferDesc.size = 256;
33 mStorageBuffer256 = device.CreateBuffer(&bufferDesc);
34
35 bufferDesc.size = 512 + 256;
36 mStorageBuffer512 = device.CreateBuffer(&bufferDesc);
37
38 // Put them all in a bind group for tests to bind them easily.
39 wgpu::ShaderStage kAllStages =
40 wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Compute;
41 mBindGroupLayout = utils::MakeBindGroupLayout(
42 device, {{0, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage},
43 {1, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage},
44 {2, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage}});
45
46 mBindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
47 {
48 {0, mStorageBuffer4, 0, 4},
49 {1, mStorageBuffer256, 0, wgpu::kWholeSize},
50 {2, mStorageBuffer512, 256, wgpu::kWholeSize},
51 });
52
53 // Common shader code to use these buffers in shaders, assuming they are in bindgroup index
54 // 0.
55 mShaderInterface = R"(
56 [[block]] struct DataBuffer {
57 data : [[stride(4)]] array<f32>;
58 };
59
60 // The length should be 1 because the buffer is 4-byte long.
61 [[group(0), binding(0)]] var<storage, read> buffer1 : DataBuffer;
62
63 // The length should be 64 because the buffer is 256 bytes long.
64 [[group(0), binding(1)]] var<storage, read> buffer2 : DataBuffer;
65
66 // The length should be (512 - 16*4) / 8 = 56 because the buffer is 512 bytes long
67 // and the structure is 8 bytes big.
68 struct Buffer3Data {
69 a : f32;
70 b : i32;
71 };
72
73 [[block]] struct Buffer3 {
74 [[size(64)]] garbage : mat4x4<f32>;
75 data : [[stride(8)]] array<Buffer3Data>;
76 };
77 [[group(0), binding(2)]] var<storage, read> buffer3 : Buffer3;
78 )";
79
80 // See comments in the shader for an explanation of these values
81 mExpectedLengths = {1, 64, 56};
82 }
83
84 wgpu::Buffer mStorageBuffer4;
85 wgpu::Buffer mStorageBuffer256;
86 wgpu::Buffer mStorageBuffer512;
87
88 wgpu::BindGroupLayout mBindGroupLayout;
89 wgpu::BindGroup mBindGroup;
90 std::string mShaderInterface;
91 std::array<uint32_t, 3> mExpectedLengths;
92 };
93
94 // Test OpArrayLength in the compute stage
TEST_P(OpArrayLengthTest,Compute)95 TEST_P(OpArrayLengthTest, Compute) {
96 // TODO(crbug.com/dawn/197): The computations for length() of unsized buffer is broken on
97 // Nvidia OpenGL.
98 DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES()));
99
100 // Create a buffer to hold the result sizes and create a bindgroup for it.
101 wgpu::BufferDescriptor bufferDesc;
102 bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
103 bufferDesc.size = sizeof(uint32_t) * mExpectedLengths.size();
104 wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDesc);
105
106 wgpu::BindGroupLayout resultLayout = utils::MakeBindGroupLayout(
107 device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
108
109 wgpu::BindGroup resultBindGroup =
110 utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, wgpu::kWholeSize}});
111
112 // Create the compute pipeline that stores the length()s in the result buffer.
113 wgpu::BindGroupLayout bgls[] = {mBindGroupLayout, resultLayout};
114 wgpu::PipelineLayoutDescriptor plDesc;
115 plDesc.bindGroupLayoutCount = 2;
116 plDesc.bindGroupLayouts = bgls;
117 wgpu::PipelineLayout pl = device.CreatePipelineLayout(&plDesc);
118
119 wgpu::ComputePipelineDescriptor pipelineDesc;
120 pipelineDesc.layout = pl;
121 pipelineDesc.compute.entryPoint = "main";
122 pipelineDesc.compute.module = utils::CreateShaderModule(device, (R"(
123 [[block]] struct ResultBuffer {
124 data : [[stride(4)]] array<u32, 3>;
125 };
126 [[group(1), binding(0)]] var<storage, read_write> result : ResultBuffer;
127 )" + mShaderInterface + R"(
128 [[stage(compute), workgroup_size(1)]] fn main() {
129 result.data[0] = arrayLength(&buffer1.data);
130 result.data[1] = arrayLength(&buffer2.data);
131 result.data[2] = arrayLength(&buffer3.data);
132 })")
133 .c_str());
134 wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
135
136 // Run a single instance of the compute shader
137 wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
138 wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
139 pass.SetPipeline(pipeline);
140 pass.SetBindGroup(0, mBindGroup);
141 pass.SetBindGroup(1, resultBindGroup);
142 pass.Dispatch(1);
143 pass.EndPass();
144
145 wgpu::CommandBuffer commands = encoder.Finish();
146 queue.Submit(1, &commands);
147
148 EXPECT_BUFFER_U32_RANGE_EQ(mExpectedLengths.data(), resultBuffer, 0, 3);
149 }
150
151 // Test OpArrayLength in the fragment stage
TEST_P(OpArrayLengthTest,Fragment)152 TEST_P(OpArrayLengthTest, Fragment) {
153 // TODO(crbug.com/dawn/197): The computations for length() of unsized buffer is broken on
154 // Nvidia OpenGL.
155 DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES()));
156
157 utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
158
159 // Create the pipeline that computes the length of the buffers and writes it to the only render
160 // pass pixel.
161 wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
162 [[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
163 return vec4<f32>(0.0, 0.0, 0.0, 1.0);
164 })");
165
166 wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, (mShaderInterface + R"(
167 [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
168 var fragColor : vec4<f32>;
169 fragColor.r = f32(arrayLength(&buffer1.data)) / 255.0;
170 fragColor.g = f32(arrayLength(&buffer2.data)) / 255.0;
171 fragColor.b = f32(arrayLength(&buffer3.data)) / 255.0;
172 fragColor.a = 0.0;
173 return fragColor;
174 })")
175 .c_str());
176
177 utils::ComboRenderPipelineDescriptor descriptor;
178 descriptor.vertex.module = vsModule;
179 descriptor.cFragment.module = fsModule;
180 descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
181 descriptor.cTargets[0].format = renderPass.colorFormat;
182 descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
183 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
184
185 // "Draw" the lengths to the texture.
186 wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
187 {
188 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
189 pass.SetPipeline(pipeline);
190 pass.SetBindGroup(0, mBindGroup);
191 pass.Draw(1);
192 pass.EndPass();
193 }
194
195 wgpu::CommandBuffer commands = encoder.Finish();
196 queue.Submit(1, &commands);
197
198 RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0);
199 EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
200 }
201
202 // Test OpArrayLength in the vertex stage
TEST_P(OpArrayLengthTest,Vertex)203 TEST_P(OpArrayLengthTest, Vertex) {
204 // TODO(crbug.com/dawn/197): The computations for length() of unsized buffer is broken on
205 // Nvidia OpenGL. Also failing on all GLES (NV, Intel, SwANGLE).
206 DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsOpenGL());
207 DAWN_SUPPRESS_TEST_IF(IsOpenGLES());
208
209 utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
210
211 // Create the pipeline that computes the length of the buffers and writes it to the only render
212 // pass pixel.
213 wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, (mShaderInterface + R"(
214 struct VertexOut {
215 [[location(0)]] color : vec4<f32>;
216 [[builtin(position)]] position : vec4<f32>;
217 };
218
219 [[stage(vertex)]] fn main() -> VertexOut {
220 var output : VertexOut;
221 output.color.r = f32(arrayLength(&buffer1.data)) / 255.0;
222 output.color.g = f32(arrayLength(&buffer2.data)) / 255.0;
223 output.color.b = f32(arrayLength(&buffer3.data)) / 255.0;
224 output.color.a = 0.0;
225
226 output.position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
227 return output;
228 })")
229 .c_str());
230
231 wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
232 [[stage(fragment)]]
233 fn main([[location(0)]] color : vec4<f32>) -> [[location(0)]] vec4<f32> {
234 return color;
235 })");
236
237 utils::ComboRenderPipelineDescriptor descriptor;
238 descriptor.vertex.module = vsModule;
239 descriptor.cFragment.module = fsModule;
240 descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
241 descriptor.cTargets[0].format = renderPass.colorFormat;
242 descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
243 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
244
245 // "Draw" the lengths to the texture.
246 wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
247 {
248 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
249 pass.SetPipeline(pipeline);
250 pass.SetBindGroup(0, mBindGroup);
251 pass.Draw(1);
252 pass.EndPass();
253 }
254
255 wgpu::CommandBuffer commands = encoder.Finish();
256 queue.Submit(1, &commands);
257
258 RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0);
259 EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0);
260 }
261
262 DAWN_INSTANTIATE_TEST(OpArrayLengthTest,
263 D3D12Backend(),
264 MetalBackend(),
265 OpenGLBackend(),
266 OpenGLESBackend(),
267 VulkanBackend());
268