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1 // Copyright (c) 2019 Google LLC
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "source/fuzz/fuzzer_pass_permute_blocks.h"
16 
17 #include "source/fuzz/transformation_move_block_down.h"
18 
19 namespace spvtools {
20 namespace fuzz {
21 
FuzzerPassPermuteBlocks(opt::IRContext * ir_context,TransformationContext * transformation_context,FuzzerContext * fuzzer_context,protobufs::TransformationSequence * transformations)22 FuzzerPassPermuteBlocks::FuzzerPassPermuteBlocks(
23     opt::IRContext* ir_context, TransformationContext* transformation_context,
24     FuzzerContext* fuzzer_context,
25     protobufs::TransformationSequence* transformations)
26     : FuzzerPass(ir_context, transformation_context, fuzzer_context,
27                  transformations) {}
28 
Apply()29 void FuzzerPassPermuteBlocks::Apply() {
30   // For now we do something very simple: we randomly decide whether to move a
31   // block, and for each block that we do move, we push it down as far as we
32   // legally can.
33   // TODO(https://github.com/KhronosGroup/SPIRV-Tools/issues/2635): it would be
34   //  nice to randomly sample from the set of legal block permutations and then
35   //  encode the chosen permutation via a series of move-block-down
36   //  transformations.  This should be possible but will require some thought.
37 
38   for (auto& function : *GetIRContext()->module()) {
39     std::vector<uint32_t> block_ids;
40     // Collect all block ids for the function before messing with block
41     // ordering.
42     for (auto& block : function) {
43       block_ids.push_back(block.id());
44     }
45     // Now consider each block id.  We consider block ids in reverse, because
46     // e.g. in code generated from the following:
47     //
48     // if (...) {
49     //   A
50     //   B
51     // } else {
52     //   C
53     // }
54     //
55     // block A cannot be moved down, but B has freedom to move and that movement
56     // would provide more freedom for A to move.
57     for (auto id = block_ids.rbegin(); id != block_ids.rend(); ++id) {
58       // Randomly decide whether to ignore the block id.
59       if (!GetFuzzerContext()->ChoosePercentage(
60               GetFuzzerContext()->GetChanceOfMovingBlockDown())) {
61         continue;
62       }
63       // Keep pushing the block down, until pushing down fails.
64       // The loop is guaranteed to terminate because a block cannot be pushed
65       // down indefinitely.
66       while (true) {
67         TransformationMoveBlockDown transformation(*id);
68         if (!MaybeApplyTransformation(transformation)) {
69           break;
70         }
71       }
72     }
73   }
74 }
75 
76 }  // namespace fuzz
77 }  // namespace spvtools
78