1# Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. 2# Licensed under the Apache License, Version 2.0 (the "License"); 3# you may not use this file except in compliance with the License. 4# You may obtain a copy of the License at 5# 6# http://www.apache.org/licenses/LICENSE-2.0 7# 8# Unless required by applicable law or agreed to in writing, software 9# distributed under the License is distributed on an "AS IS" BASIS, 10# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 11# See the License for the specific language governing permissions and 12# limitations under the License. 13 14# framework randomshaders build 15 16import("//build/ohos.gni") 17import("//third_party/vk-gl-cts/vk_gl_cts.gni") 18 19config("randomshaders_config") { 20 cflags_cc = deqp_common_cflags_cc 21 defines = deqp_common_defines 22} 23 24ohos_source_set("randomshaders_source") { 25 sources = [ 26 "//third_party/vk-gl-cts/framework/randomshaders/rsgBinaryOps.cpp", 27 "//third_party/vk-gl-cts/framework/randomshaders/rsgBuiltinFunctions.cpp", 28 "//third_party/vk-gl-cts/framework/randomshaders/rsgDefs.cpp", 29 "//third_party/vk-gl-cts/framework/randomshaders/rsgExecutionContext.cpp", 30 "//third_party/vk-gl-cts/framework/randomshaders/rsgExpression.cpp", 31 "//third_party/vk-gl-cts/framework/randomshaders/rsgExpressionGenerator.cpp", 32 "//third_party/vk-gl-cts/framework/randomshaders/rsgFunctionGenerator.cpp", 33 "//third_party/vk-gl-cts/framework/randomshaders/rsgGeneratorState.cpp", 34 "//third_party/vk-gl-cts/framework/randomshaders/rsgNameAllocator.cpp", 35 "//third_party/vk-gl-cts/framework/randomshaders/rsgParameters.cpp", 36 "//third_party/vk-gl-cts/framework/randomshaders/rsgPrettyPrinter.cpp", 37 "//third_party/vk-gl-cts/framework/randomshaders/rsgProgramExecutor.cpp", 38 "//third_party/vk-gl-cts/framework/randomshaders/rsgProgramGenerator.cpp", 39 "//third_party/vk-gl-cts/framework/randomshaders/rsgSamplers.cpp", 40 "//third_party/vk-gl-cts/framework/randomshaders/rsgShader.cpp", 41 "//third_party/vk-gl-cts/framework/randomshaders/rsgShaderGenerator.cpp", 42 "//third_party/vk-gl-cts/framework/randomshaders/rsgStatement.cpp", 43 "//third_party/vk-gl-cts/framework/randomshaders/rsgToken.cpp", 44 "//third_party/vk-gl-cts/framework/randomshaders/rsgUtils.cpp", 45 "//third_party/vk-gl-cts/framework/randomshaders/rsgVariable.cpp", 46 "//third_party/vk-gl-cts/framework/randomshaders/rsgVariableManager.cpp", 47 "//third_party/vk-gl-cts/framework/randomshaders/rsgVariableType.cpp", 48 "//third_party/vk-gl-cts/framework/randomshaders/rsgVariableValue.cpp", 49 ] 50 51 include_dirs = deqp_common_include_dirs 52 53 deps = [ 54 "//third_party/vk-gl-cts/framework/common:libdeqp_tcutil", 55 "//third_party/vk-gl-cts/framework/referencerenderer:libdeqp_referencerenderer", 56 "//third_party/zlib:libz", 57 "//third_party/libpng:libpng", 58 ] 59 60 configs = [ ":randomshaders_config" ] 61 62# lib_dirs = [ 63# "//third_party/vk-gl-cts/outlibs" 64# ] 65# libs = [ 66# "png", 67# "z", 68# # "glslang", 69# # "SPIRV", 70# # "SPVRemapper", 71# # "spirv-tools", 72# # "spirv-tools-link", 73# # "spirv-tools-lint", 74# # "spirv-tools-opt", 75# # "spirv-tools-reduce", 76# # "MachineIndependent", 77# # "OGLCompiler", 78# # "OSDependent", 79# # "GenericCodeGen", 80# ] 81} 82 83ohos_static_library("libdeqp_randomshaders") { 84 deps = [ ":randomshaders_source" ] 85 part_name = "graphic_standard" 86 subsystem_name = "graphic" 87}