Lines Matching refs:NIR_PASS_V
131 NIR_PASS_V(nir[i], nir_lower_global_vars_to_local); in compile_shader()
132 … NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0); in compile_shader()
133 NIR_PASS_V(nir[i], nir_lower_system_values); in compile_shader()
134 NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog); in compile_shader()
135 NIR_PASS_V(nir[i], nir_split_var_copies); in compile_shader()
136 NIR_PASS_V(nir[i], nir_lower_var_copies); in compile_shader()
138 NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform, in compile_shader()
141 NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false); in compile_shader()
144 NIR_PASS_V(nir[i], gl_nir_lower_images, true); in compile_shader()
146 NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog); in compile_shader()
147 NIR_PASS_V(nir[i], nir_opt_constant_folding); in compile_shader()