• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
3  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
4  * Copyright © 2015 Red Hat
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  */
25 
26 #include "main/mtypes.h"
27 #include "compiler/glsl/standalone.h"
28 #include "compiler/glsl/glsl_to_nir.h"
29 #include "compiler/glsl/gl_nir.h"
30 #include "compiler/nir_types.h"
31 #include "util/u_dynarray.h"
32 #include "agx_compile.h"
33 #include "agx_minifloat.h"
34 
35 static int
st_packed_uniforms_type_size(const struct glsl_type * type,bool bindless)36 st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless)
37 {
38    return glsl_count_dword_slots(type, bindless);
39 }
40 
41 static int
glsl_type_size(const struct glsl_type * type,bool bindless)42 glsl_type_size(const struct glsl_type *type, bool bindless)
43 {
44    return glsl_count_attribute_slots(type, false);
45 }
46 
47 static void
insert_sorted(struct exec_list * var_list,nir_variable * new_var)48 insert_sorted(struct exec_list *var_list, nir_variable *new_var)
49 {
50    nir_foreach_variable_in_list (var, var_list) {
51       if (var->data.location > new_var->data.location) {
52          exec_node_insert_node_before(&var->node, &new_var->node);
53          return;
54       }
55    }
56    exec_list_push_tail(var_list, &new_var->node);
57 }
58 
59 static void
sort_varyings(nir_shader * nir,nir_variable_mode mode)60 sort_varyings(nir_shader *nir, nir_variable_mode mode)
61 {
62    struct exec_list new_list;
63    exec_list_make_empty(&new_list);
64    nir_foreach_variable_with_modes_safe (var, nir, mode) {
65       exec_node_remove(&var->node);
66       insert_sorted(&new_list, var);
67    }
68    exec_list_append(&nir->variables, &new_list);
69 }
70 
71 static void
fixup_varying_slots(nir_shader * nir,nir_variable_mode mode)72 fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
73 {
74    nir_foreach_variable_with_modes (var, nir, mode) {
75       if (var->data.location >= VARYING_SLOT_VAR0) {
76          var->data.location += 9;
77       } else if ((var->data.location >= VARYING_SLOT_TEX0) &&
78                  (var->data.location <= VARYING_SLOT_TEX7)) {
79          var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
80       }
81    }
82 }
83 
84 static void
compile_shader(char ** argv)85 compile_shader(char **argv)
86 {
87    struct gl_shader_program *prog;
88    nir_shader *nir[2];
89    unsigned shader_types[2] = {
90       MESA_SHADER_VERTEX,
91       MESA_SHADER_FRAGMENT,
92    };
93 
94    struct standalone_options options = {
95       .glsl_version = 300, /* ES - needed for precision */
96       .do_link = true,
97       .lower_precision = true
98    };
99 
100    static struct gl_context local_ctx;
101 
102    prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
103    prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
104 
105    struct util_dynarray binary;
106 
107    util_dynarray_init(&binary, NULL);
108 
109    for (unsigned i = 0; i < 2; ++i) {
110       nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &agx_nir_options);
111 
112       if (i == 0) {
113          nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
114                glsl_type_size);
115          sort_varyings(nir[i], nir_var_shader_out);
116          nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
117                glsl_type_size);
118          fixup_varying_slots(nir[i], nir_var_shader_out);
119       } else {
120          sort_varyings(nir[i], nir_var_shader_in);
121          nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
122                glsl_type_size);
123          fixup_varying_slots(nir[i], nir_var_shader_in);
124          nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
125                glsl_type_size);
126       }
127 
128       nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms,
129             glsl_type_size);
130 
131       NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
132       NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0);
133       NIR_PASS_V(nir[i], nir_lower_system_values);
134       NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog);
135       NIR_PASS_V(nir[i], nir_split_var_copies);
136       NIR_PASS_V(nir[i], nir_lower_var_copies);
137 
138       NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform,
139                  st_packed_uniforms_type_size,
140                  (nir_lower_io_options)0);
141       NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false);
142 
143       /* before buffers and vars_to_ssa */
144       NIR_PASS_V(nir[i], gl_nir_lower_images, true);
145 
146       NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
147       NIR_PASS_V(nir[i], nir_opt_constant_folding);
148 
149       struct agx_shader_info out = { 0 };
150       struct agx_shader_key keys[2] = {
151          {
152             .vs = {
153                .num_vbufs = 1,
154                .vbuf_strides = { 16 },
155                .attributes = {
156                   {
157                      .buf = 0,
158                      .src_offset = 0,
159                      .format = AGX_FORMAT_I32,
160                      .nr_comps_minus_1 = 4 - 1
161                   }
162                },
163             }
164          },
165          {
166             .fs = {
167                .tib_formats = { AGX_FORMAT_U8NORM }
168             }
169          }
170       };
171 
172       agx_compile_shader_nir(nir[i], &keys[i], &binary, &out);
173 
174       char *fn = NULL;
175       asprintf(&fn, "shader_%u.bin", i);
176       assert(fn != NULL);
177       FILE *fp = fopen(fn, "wb");
178       fwrite(binary.data, 1, binary.size, fp);
179       fclose(fp);
180       free(fn);
181 
182       util_dynarray_clear(&binary);
183    }
184 
185    util_dynarray_fini(&binary);
186 }
187 
188 static void
disassemble(const char * filename,bool verbose)189 disassemble(const char *filename, bool verbose)
190 {
191    FILE *fp = fopen(filename, "rb");
192    assert(fp);
193 
194    fseek(fp, 0, SEEK_END);
195    unsigned filesize = ftell(fp);
196    rewind(fp);
197 
198    uint32_t *code = malloc(filesize);
199    unsigned res = fread(code, 1, filesize, fp);
200    if (res != filesize) {
201       printf("Couldn't read full file\n");
202    }
203    fclose(fp);
204 
205    /* TODO: stub */
206 
207    free(code);
208 }
209 
210 static void
tests()211 tests()
212 {
213 #ifndef NDEBUG
214    agx_minifloat_tests();
215    printf("Pass.\n");
216 #else
217    fprintf(stderr, "tests not compiled in NDEBUG mode");
218 #endif
219 }
220 
221 int
main(int argc,char ** argv)222 main(int argc, char **argv)
223 {
224    if (argc < 2) {
225       printf("Pass a command\n");
226       exit(1);
227    }
228 
229    if (strcmp(argv[1], "compile") == 0)
230       compile_shader(&argv[2]);
231    else if (strcmp(argv[1], "disasm") == 0)
232       disassemble(argv[2], false);
233    else if (strcmp(argv[1], "disasm-verbose") == 0)
234       disassemble(argv[2], true);
235    else if (strcmp(argv[1], "test") == 0)
236       tests();
237    else
238       unreachable("Unknown command. Valid: compile/disasm/disasm-verbose");
239 
240    return 0;
241 }
242