Lines Matching refs:numValues
137 …derType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValues) in generateRandomInputData() argument
146 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) in generateRandomInputData()
152 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) in generateRandomInputData()
176 virtual void getInputValues (int numValues, void* const* values) const = 0;
236 …getInputOutputPointers (const vector<Symbol>& symbols, vector<deUint32>& data, const int numValues) in getInputOutputPointers() argument
248 curScalarOffset += scalarSize*numValues; in getInputOutputPointers()
340 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
391 …generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
392 …generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
436 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
485 …generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
486 …generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(ea… in getInputValues()
530 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
565 while (valueNdx < numValues) in getInputValues()
620 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
656 while (valueNdx < numValues) in getInputValues()
711 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
722 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) in getInputValues()
731 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
785 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
796 for (int valueNdx = 0; valueNdx < numValues; ++valueNdx) in getInputValues()
805 generateRandomInputData(rnd, m_shaderType, type, precision, inBase, numValues); in getInputValues()
806 generateRandomInputData(rnd, m_shaderType, type, precision, inInsert, numValues); in getInputValues()
859 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
866 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
908 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
915 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
968 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
975 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()
1028 void getInputValues (int numValues, void* const* values) const in getInputValues() argument
1035 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues); in getInputValues()