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Searched refs:AudioSceneProcessor (Results 1 – 12 of 12) sorted by relevance

/base/telephony/call_manager/services/audio/src/
Daudio_scene_processor.cpp31 AudioSceneProcessor::AudioSceneProcessor() in AudioSceneProcessor() function in OHOS::Telephony::AudioSceneProcessor
35 AudioSceneProcessor::~AudioSceneProcessor() {} in ~AudioSceneProcessor()
37 int32_t AudioSceneProcessor::Init() in Init()
39 memberFuncMap_[AudioEvent::SWITCH_DIALING_STATE] = &AudioSceneProcessor::SwitchDialing; in Init()
40 memberFuncMap_[AudioEvent::SWITCH_ALERTING_STATE] = &AudioSceneProcessor::SwitchAlerting; in Init()
41 memberFuncMap_[AudioEvent::SWITCH_INCOMING_STATE] = &AudioSceneProcessor::SwitchIncoming; in Init()
42 memberFuncMap_[AudioEvent::SWITCH_CS_CALL_STATE] = &AudioSceneProcessor::SwitchCS; in Init()
43 memberFuncMap_[AudioEvent::SWITCH_IMS_CALL_STATE] = &AudioSceneProcessor::SwitchIMS; in Init()
44 memberFuncMap_[AudioEvent::SWITCH_HOLDING_STATE] = &AudioSceneProcessor::SwitchHolding; in Init()
45 memberFuncMap_[AudioEvent::SWITCH_AUDIO_INACTIVE_STATE] = &AudioSceneProcessor::SwitchInactive; in Init()
[all …]
Daudio_control_manager.cpp35 DelayedSingleton<AudioSceneProcessor>::GetInstance()->Init(); in Init()
119 DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in HandleNextState()
163 DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in HandlePriorState()
191 DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in HandleNewActiveCall()
Dcall_state_processor.cpp179 return DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in UpdateCurrentCallState()
/base/telephony/call_manager/services/audio/src/audio_state/
Dinactive_state.cpp34 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
41 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
48 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
56 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
64 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
Dholding_state.cpp33 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
40 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
48 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
Ddialing_state.cpp37 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
45 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
53 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
Dincoming_state.cpp37 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
45 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
Dalerting_state.cpp37 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
45 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
Dcs_call_state.cpp38 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
Dims_call_state.cpp38 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
/base/telephony/call_manager/services/audio/include/
Daudio_scene_processor.h43 class AudioSceneProcessor : public std::enable_shared_from_this<AudioSceneProcessor> {
44 DECLARE_DELAYED_SINGLETON(AudioSceneProcessor)
65 using AudioSceneProcessorFunc = bool (AudioSceneProcessor::*)();
/base/telephony/call_manager/test/fuzztest/audiodevice_fuzzer/
Daudiodevice_fuzzer.cpp195 …std::shared_ptr<AudioSceneProcessor> audioSceneProcessor = DelayedSingleton<AudioSceneProcessor>::… in AudioSceneProcessorFunc()