Searched refs:AudioSceneProcessor (Results 1 – 12 of 12) sorted by relevance
31 AudioSceneProcessor::AudioSceneProcessor() in AudioSceneProcessor() function in OHOS::Telephony::AudioSceneProcessor35 AudioSceneProcessor::~AudioSceneProcessor() {} in ~AudioSceneProcessor()37 int32_t AudioSceneProcessor::Init() in Init()39 memberFuncMap_[AudioEvent::SWITCH_DIALING_STATE] = &AudioSceneProcessor::SwitchDialing; in Init()40 memberFuncMap_[AudioEvent::SWITCH_ALERTING_STATE] = &AudioSceneProcessor::SwitchAlerting; in Init()41 memberFuncMap_[AudioEvent::SWITCH_INCOMING_STATE] = &AudioSceneProcessor::SwitchIncoming; in Init()42 memberFuncMap_[AudioEvent::SWITCH_CS_CALL_STATE] = &AudioSceneProcessor::SwitchCS; in Init()43 memberFuncMap_[AudioEvent::SWITCH_IMS_CALL_STATE] = &AudioSceneProcessor::SwitchIMS; in Init()44 memberFuncMap_[AudioEvent::SWITCH_HOLDING_STATE] = &AudioSceneProcessor::SwitchHolding; in Init()45 memberFuncMap_[AudioEvent::SWITCH_AUDIO_INACTIVE_STATE] = &AudioSceneProcessor::SwitchInactive; in Init()[all …]
35 DelayedSingleton<AudioSceneProcessor>::GetInstance()->Init(); in Init()119 DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in HandleNextState()163 DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in HandlePriorState()191 DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in HandleNewActiveCall()
179 return DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent(event); in UpdateCurrentCallState()
34 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()41 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()48 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()56 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()64 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
33 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()40 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()48 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
37 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()45 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()53 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
37 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()45 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
38 result = DelayedSingleton<AudioSceneProcessor>::GetInstance()->ProcessEvent( in ProcessEvent()
43 class AudioSceneProcessor : public std::enable_shared_from_this<AudioSceneProcessor> {44 DECLARE_DELAYED_SINGLETON(AudioSceneProcessor)65 using AudioSceneProcessorFunc = bool (AudioSceneProcessor::*)();
195 …std::shared_ptr<AudioSceneProcessor> audioSceneProcessor = DelayedSingleton<AudioSceneProcessor>::… in AudioSceneProcessorFunc()