/kernel/linux/linux-5.10/drivers/input/joystick/ |
D | maplecontrol.c | 29 unsigned short buttons; in dc_pad_callback() local 35 buttons = ~le16_to_cpup((__le16 *)(res + 8)); in dc_pad_callback() 38 (buttons & 0x0010 ? -1 : 0) + (buttons & 0x0020 ? 1 : 0)); in dc_pad_callback() 40 (buttons & 0x0040 ? -1 : 0) + (buttons & 0x0080 ? 1 : 0)); in dc_pad_callback() 42 (buttons & 0x1000 ? -1 : 0) + (buttons & 0x2000 ? 1 : 0)); in dc_pad_callback() 44 (buttons & 0x4000 ? -1 : 0) + (buttons & 0x8000 ? 1 : 0)); in dc_pad_callback() 46 input_report_key(dev, BTN_C, buttons & 0x0001); in dc_pad_callback() 47 input_report_key(dev, BTN_B, buttons & 0x0002); in dc_pad_callback() 48 input_report_key(dev, BTN_A, buttons & 0x0004); in dc_pad_callback() 49 input_report_key(dev, BTN_START, buttons & 0x0008); in dc_pad_callback() [all …]
|
D | analog.c | 100 short *buttons; member 117 int buttons; member 186 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) in analog_decode() argument 194 buttons |= 1 << (i + 14); in analog_decode() 200 input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); in analog_decode() 204 input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); in analog_decode() 222 ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); in analog_decode() 224 ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); in analog_decode() 293 port->buttons = (~u >> 4) & 0xf; in analog_button_read() 297 port->buttons = 0; in analog_button_read() [all …]
|
D | joydump.c | 37 int axes[4], buttons; in joydump_connect() local 57 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect() 61 printk(KERN_INFO "joydump: | Buttons %02x. |\n", buttons); in joydump_connect()
|
D | adi.c | 98 char buttons; member 216 for (i = 0; i < adi->buttons && i < 63; i++) { in adi_decode() 231 for (i = 63; i < adi->buttons; i++) in adi_decode() 339 adi->buttons = adi_get_bits(adi, 6); in adi_id_decode() 347 adi->buttons += adi_get_bits(adi, 6); in adi_id_decode() 363 t = 8 + adi->buttons + adi->axes10 * 10 + adi->axes8 * 8 + adi->hats * 4; in adi_id_decode() 373 adi->buttons -= 4; in adi_id_decode() 377 adi->buttons -= 4; in adi_id_decode() 422 for (i = 0; i < adi->buttons; i++) in adi_init_input()
|
D | twidjoy.c | 58 int buttons[3]; member 104 input_report_key(dev, bp->buttons[i], i+1 == value); in twidjoy_process_packet() 199 set_bit(bp->buttons[i], input_dev->keybit); in twidjoy_connect()
|
D | a3d.c | 43 int buttons; member 121 a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; in a3d_read() 181 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) in a3d_adc_cooked_read() argument 188 *buttons = a3d->buttons; in a3d_adc_cooked_read()
|
/kernel/linux/linux-5.10/drivers/mfd/ |
D | ucb1x00-assabet.c | 42 static struct gpio_keys_button buttons[6]; in ucb1x00_assabet_add() local 45 memset(buttons, 0, sizeof(buttons)); in ucb1x00_assabet_add() 48 for (i = 0; i < ARRAY_SIZE(buttons); i++) { in ucb1x00_assabet_add() 49 buttons[i].code = BTN_0 + i; in ucb1x00_assabet_add() 50 buttons[i].gpio = ucb->gpio.base + i; in ucb1x00_assabet_add() 51 buttons[i].type = EV_KEY; in ucb1x00_assabet_add() 52 buttons[i].can_disable = true; in ucb1x00_assabet_add() 55 keys.buttons = buttons; in ucb1x00_assabet_add() 56 keys.nbuttons = ARRAY_SIZE(buttons); in ucb1x00_assabet_add()
|
/kernel/linux/linux-5.10/Documentation/input/ |
D | gamepad.rst | 44 4 buttons in diamonds-shape (on the right side). The buttons are 48 4 buttons (on the left side) that point up, down, left and right. 50 Different constellations, but most-times 2 buttons: SELECT - START 52 special system-button. It often looks different to the other buttons and 60 Not all devices provide them, but the upper buttons are normally named 61 Left- and Right-Triggers, the lower buttons Z-Left and Z-Right. 83 the buttons from this protocol. However, they try to do this in a compatible 84 fashion. For example, the "Nintendo Wii Nunchuk" provides two trigger buttons 86 analog stick and two trigger buttons on the right side. 101 Every gamepad device has at least 2 action buttons. This means, that every [all …]
|
/kernel/linux/linux-5.10/drivers/input/mouse/ |
D | atarimouse.c | 65 int buttons, dx, dy; in atamouse_interrupt() local 67 buttons = (buf[0] & 1) | ((buf[0] & 2) << 1); in atamouse_interrupt() 69 buttons |= atari_mouse_buttons & 2; in atamouse_interrupt() 70 atari_mouse_buttons = buttons; in atamouse_interrupt() 80 input_report_key(atamouse_dev, BTN_LEFT, buttons & 0x4); in atamouse_interrupt() 81 input_report_key(atamouse_dev, BTN_MIDDLE, buttons & 0x2); in atamouse_interrupt() 82 input_report_key(atamouse_dev, BTN_RIGHT, buttons & 0x1); in atamouse_interrupt()
|
D | logibm.c | 64 unsigned char buttons; in logibm_interrupt() local 73 buttons = inb(LOGIBM_DATA_PORT); in logibm_interrupt() 74 dy |= (buttons & 0xf) << 4; in logibm_interrupt() 75 buttons = ~buttons >> 5; in logibm_interrupt() 79 input_report_key(logibm_dev, BTN_RIGHT, buttons & 1); in logibm_interrupt() 80 input_report_key(logibm_dev, BTN_MIDDLE, buttons & 2); in logibm_interrupt() 81 input_report_key(logibm_dev, BTN_LEFT, buttons & 4); in logibm_interrupt()
|
D | inport.c | 72 unsigned char buttons; in inport_interrupt() local 84 buttons = inb(INPORT_DATA_PORT); in inport_interrupt() 86 input_report_key(inport_dev, BTN_MIDDLE, buttons & 1); in inport_interrupt() 87 input_report_key(inport_dev, BTN_LEFT, buttons & 2); in inport_interrupt() 88 input_report_key(inport_dev, BTN_RIGHT, buttons & 4); in inport_interrupt()
|
D | maplemouse.c | 29 int buttons, relx, rely, relz; in dc_mouse_callback() local 35 buttons = ~res[8]; in dc_mouse_callback() 40 input_report_key(dev, BTN_LEFT, buttons & 4); in dc_mouse_callback() 41 input_report_key(dev, BTN_MIDDLE, buttons & 9); in dc_mouse_callback() 42 input_report_key(dev, BTN_RIGHT, buttons & 2); in dc_mouse_callback()
|
/kernel/linux/linux-5.10/drivers/input/ |
D | mousedev.c | 55 unsigned long buttons; member 90 unsigned long buttons; member 253 set_bit(index, &mousedev->packet.buttons); in mousedev_key_event() 254 set_bit(index, &mousedev_mix->packet.buttons); in mousedev_key_event() 256 clear_bit(index, &mousedev->packet.buttons); in mousedev_key_event() 257 clear_bit(index, &mousedev_mix->packet.buttons); in mousedev_key_event() 276 if (client->ready && p->buttons != mousedev->packet.buttons) { in mousedev_notify_readers() 300 p->buttons = mousedev->packet.buttons; in mousedev_notify_readers() 303 p->buttons != client->last_buttons) in mousedev_notify_readers() 330 set_bit(0, &mousedev->packet.buttons); in mousedev_touchpad_touch() [all …]
|
/kernel/linux/linux-5.10/drivers/misc/ibmasm/ |
D | remote.c | 125 unsigned char buttons = input->mouse_buttons; in print_input() local 128 (buttons) ? " -- buttons:" : "", in print_input() 129 (buttons & REMOTE_BUTTON_LEFT) ? "left " : "", in print_input() 130 (buttons & REMOTE_BUTTON_MIDDLE) ? "middle " : "", in print_input() 131 (buttons & REMOTE_BUTTON_RIGHT) ? "right" : "" in print_input() 146 unsigned char buttons = input->mouse_buttons; in send_mouse_event() local 150 input_report_key(dev, BTN_LEFT, buttons & REMOTE_BUTTON_LEFT); in send_mouse_event() 151 input_report_key(dev, BTN_MIDDLE, buttons & REMOTE_BUTTON_MIDDLE); in send_mouse_event() 152 input_report_key(dev, BTN_RIGHT, buttons & REMOTE_BUTTON_RIGHT); in send_mouse_event()
|
/kernel/linux/linux-5.10/Documentation/input/devices/ |
D | xpad.rst | 10 Due to backwards compatibility all buttons are reported as digital. 12 have only digital face buttons. 23 The number of buttons/axes reported varies based on 3 things: 28 module configuration for "Map D-PAD to buttons rather than axes for unknown 33 If you said Y it will map the d-pad to buttons, which is needed for dance 47 axes and 10 buttons. 54 All of the 10 buttons work (in digital mode). The six buttons on the 66 When using a known dance pad, jstest will report 6 axes and 14 buttons. 73 Known dance pads automatically map the d-pad to buttons and will work 77 of buttons, see section 0.3 - Unknown Controllers [all …]
|
/kernel/linux/linux-5.10/drivers/input/keyboard/ |
D | tca6416-keypad.c | 51 struct tca6416_button buttons[]; member 106 struct tca6416_button *button = &chip->buttons[pin_index]; in tca6416_keys_scan() 219 chip = kzalloc(struct_size(chip, buttons, pdata->nbuttons), GFP_KERNEL); in tca6416_keypad_probe() 253 chip->buttons[i] = pdata->buttons[i]; in tca6416_keypad_probe() 254 type = (pdata->buttons[i].type) ?: EV_KEY; in tca6416_keypad_probe() 255 input_set_capability(input, type, pdata->buttons[i].code); in tca6416_keypad_probe()
|
D | gpio_keys_polled.c | 101 gpio_keys_button_event(input, &pdata->buttons[i], in gpio_keys_polled_poll() 104 gpio_keys_polled_check_state(input, &pdata->buttons[i], in gpio_keys_polled_poll() 161 pdata->buttons = button; in gpio_keys_polled_get_devtree_pdata() 208 const struct gpio_keys_button *button = &pdata->buttons[i]; in gpio_keys_polled_set_abs_params() 280 const struct gpio_keys_button *button = &pdata->buttons[i]; in gpio_keys_polled_probe() 371 gpio_keys_polled_check_state(input, &pdata->buttons[i], in gpio_keys_polled_probe()
|
D | cros_ec_keyb.c | 270 &ckdev->ec->event_data.data.buttons); in cros_ec_keyb_work() 443 u32 buttons; in cros_ec_keyb_register_bs() local 450 sizeof(event_data.buttons)); in cros_ec_keyb_register_bs() 453 buttons = get_unaligned_le32(&event_data.buttons); in cros_ec_keyb_register_bs() 462 if (!buttons && !switches) in cros_ec_keyb_register_bs() 493 if ((map->ev_type == EV_KEY && (buttons & BIT(map->bit))) || in cros_ec_keyb_register_bs()
|
/kernel/linux/linux-5.10/Documentation/devicetree/bindings/input/ |
D | adc-keys.txt | 1 ADC attached resistor ladder buttons 7 - io-channel-names = "buttons"; 29 io-channel-names = "buttons";
|
/kernel/linux/linux-5.10/drivers/input/gameport/ |
D | fm801-gp.c | 29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument 34 *buttons = (~w >> 14) & 0x03; in fm801_gp_cooked_read() 39 *buttons |= ((~w >> 14) & 0x03) << 2; in fm801_gp_cooked_read()
|
/kernel/linux/linux-5.10/arch/mips/sgi-ip22/ |
D | ip22-reset.c | 142 unsigned int buttons; in panel_int() local 144 buttons = sgioc->panel; in panel_int() 160 if (!(buttons & SGIOC_PANEL_POWERINTR)) in panel_int()
|
/kernel/linux/linux-5.10/drivers/input/misc/ |
D | ims-pcu.c | 109 struct ims_pcu_buttons buttons; member 185 struct ims_pcu_buttons *buttons = &pcu->buttons; in ims_pcu_buttons_report() local 186 struct input_dev *input = buttons->input; in ims_pcu_buttons_report() 190 unsigned short keycode = buttons->keymap[i]; in ims_pcu_buttons_report() 203 struct ims_pcu_buttons *buttons = &pcu->buttons; in ims_pcu_setup_buttons() local 215 snprintf(buttons->name, sizeof(buttons->name), in ims_pcu_setup_buttons() 218 usb_make_path(pcu->udev, buttons->phys, sizeof(buttons->phys)); in ims_pcu_setup_buttons() 219 strlcat(buttons->phys, "/input0", sizeof(buttons->phys)); in ims_pcu_setup_buttons() 221 memcpy(buttons->keymap, keymap, sizeof(*keymap) * keymap_len); in ims_pcu_setup_buttons() 223 input->name = buttons->name; in ims_pcu_setup_buttons() [all …]
|
/kernel/linux/linux-5.10/Documentation/devicetree/bindings/sound/ |
D | nau8824.txt | 29 - nuvoton,sar-threshold-num: Number of buttons supported 30 …- nuvoton,sar-threshold: Impedance threshold for each button. Array that contains up to 8 buttons … 79 // Setup 4 buttons impedance according to Android specification
|
/kernel/linux/linux-5.10/Documentation/ABI/obsolete/ |
D | sysfs-driver-hid-roccat-kovaplus | 66 press of a button. A profile is split in settings and buttons. 69 buttons back to the mouse. The data has to be 23 bytes long. 81 press of a button. A profile is split in settings and buttons. 83 When read, these files return the respective profile buttons. 93 press of a button. A profile is split in settings and buttons. 109 press of a button. A profile is split in settings and buttons.
|
/kernel/linux/linux-5.10/sound/pci/au88x0/ |
D | au88x0_game.c | 43 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) in vortex_game_cooked_read() argument 48 *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf; in vortex_game_cooked_read()
|