Searched refs:DepthClampFar (Results 1 – 12 of 12) sorted by relevance
126 if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) { in tnl_clip_prepare()198 ctx->Transform.DepthClampFar) ); in run_vertex_stage()208 ctx->Transform.DepthClampFar) ); in run_vertex_stage()
147 ctx->Transform.DepthClampFar) ); in do_ndc_cliptest()157 ctx->Transform.DepthClampFar) ); in do_ndc_cliptest()
174 st->ctx->Transform.DepthClampFar); in st_update_fp()244 st->ctx->Transform.DepthClampFar); in st_update_vp()313 st->ctx->Transform.DepthClampFar); in st_update_common_program()
302 !ctx->Transform.DepthClampFar; in st_update_rasterizer()
791 !ctx->Transform.DepthClampFar; in draw_textured_quad()1298 if (ctx->Transform.DepthClampFar) in get_effective_raster_z()
144 attr->DepthClampFar = ctx->Transform.DepthClampFar; in _mesa_PushAttrib()362 TEST_AND_UPDATE(ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar, in pop_enable_group()363 enable->DepthClampNear && enable->DepthClampFar, in pop_enable_group()368 TEST_AND_UPDATE(ctx->Transform.DepthClampFar, enable->DepthClampFar, in pop_enable_group()1202 ctx->Transform.DepthClampFar, in _mesa_PopAttrib()1204 attr->Transform.DepthClampFar, GL_DEPTH_CLAMP); in _mesa_PopAttrib()1209 TEST_AND_UPDATE(ctx->Transform.DepthClampFar, in _mesa_PopAttrib()1210 attr->Transform.DepthClampFar, in _mesa_PopAttrib()
1184 ctx->Transform.DepthClampFar == state) in _mesa_set_enable()1191 ctx->Transform.DepthClampFar = state; in _mesa_set_enable()1209 if (ctx->Transform.DepthClampFar == state) in _mesa_set_enable()1215 ctx->Transform.DepthClampFar = state; in _mesa_set_enable()1929 ctx->Transform.DepthClampFar; in _mesa_IsEnabled()1939 return ctx->Transform.DepthClampFar; in _mesa_IsEnabled()
423 if (!ctx->Transform.DepthClampFar) { in _mesa_RasterPos()455 ctx->Transform.DepthClampFar) { in _mesa_RasterPos()466 if (ctx->Transform.DepthClampFar) { in _mesa_RasterPos()
1312 GLboolean DepthClampFar; /**< GL_AMD_depth_clamp_separate */ member5039 GLboolean DepthClampFar; member
755 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar; in find_custom_value()
1332 ctx->Transform.DepthClampFar); in genX()1427 ctx->Transform.DepthClampFar); in genX()2269 if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) {2275 } else if (ctx->Transform.DepthClampFar) {4609 ctx->Transform.DepthClampFar))4617 if (!ctx->Transform.DepthClampFar)
1219 if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) in _swrast_write_rgba_span()