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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file tnl/t_vb_program.c
29  * \brief Pipeline stage for executing vertex programs.
30  * \author Brian Paul,  Keith Whitwell
31  */
32 
33 
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/samplerobj.h"
37 #include "main/state.h"
38 #include "math/m_xform.h"
39 #include "program/prog_instruction.h"
40 #include "program/prog_statevars.h"
41 #include "program/prog_execute.h"
42 #include "swrast/s_context.h"
43 #include "util/bitscan.h"
44 #include "util/u_memory.h"
45 
46 #include "tnl/tnl.h"
47 #include "tnl/t_context.h"
48 #include "tnl/t_pipeline.h"
49 
50 
51 #ifdef NAN_CHECK
52 /** Check for NaNs and very large values */
53 static inline void
check_float(float x)54 check_float(float x)
55 {
56    assert(!util_is_inf_or_nan(x));
57    assert(1.0e-15 <= x && x <= 1.0e15);
58 }
59 #endif
60 
61 
62 /*!
63  * Private storage for the vertex program pipeline stage.
64  */
65 struct vp_stage_data {
66    /** The results of running the vertex program go into these arrays. */
67    GLvector4f results[VARYING_SLOT_MAX];
68 
69    GLvector4f ndcCoords;              /**< normalized device coords */
70    GLubyte *clipmask;                 /**< clip flags */
71    GLubyte ormask, andmask;           /**< for clipping */
72 
73    GLboolean vertex_textures;
74 
75    struct gl_program_machine machine;
76 };
77 
78 
79 #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
80 
81 
82 static void
userclip(struct gl_context * ctx,GLvector4f * clip,GLubyte * clipmask,GLubyte * clipormask,GLubyte * clipandmask)83 userclip( struct gl_context *ctx,
84           GLvector4f *clip,
85           GLubyte *clipmask,
86           GLubyte *clipormask,
87           GLubyte *clipandmask )
88 {
89    GLbitfield mask = ctx->Transform.ClipPlanesEnabled;
90    while (mask) {
91       const int p = u_bit_scan(&mask);
92       GLuint nr, i;
93       const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
94       const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
95       const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
96       const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
97       GLfloat *coord = (GLfloat *)clip->data;
98       GLuint stride = clip->stride;
99       GLuint count = clip->count;
100 
101       for (nr = 0, i = 0 ; i < count ; i++) {
102          GLfloat dp = (coord[0] * a +
103                        coord[1] * b +
104                        coord[2] * c +
105                        coord[3] * d);
106 
107          if (dp < 0) {
108             nr++;
109             clipmask[i] |= CLIP_USER_BIT;
110          }
111 
112          STRIDE_F(coord, stride);
113       }
114 
115       if (nr > 0) {
116          *clipormask |= CLIP_USER_BIT;
117          if (nr == count) {
118             *clipandmask |= CLIP_USER_BIT;
119             return;
120          }
121       }
122    }
123 }
124 
125 
126 static GLboolean
do_ndc_cliptest(struct gl_context * ctx,struct vp_stage_data * store)127 do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
128 {
129    TNLcontext *tnl = TNL_CONTEXT(ctx);
130    struct vertex_buffer *VB = &tnl->vb;
131    /* Cliptest and perspective divide.  Clip functions must clear
132     * the clipmask.
133     */
134    store->ormask = 0;
135    store->andmask = CLIP_FRUSTUM_BITS;
136 
137    tnl_clip_prepare(ctx);
138 
139    if (tnl->NeedNdcCoords) {
140       VB->NdcPtr =
141          _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
142                                             &store->ndcCoords,
143                                             store->clipmask,
144                                             &store->ormask,
145                                             &store->andmask,
146 					    !(ctx->Transform.DepthClampNear &&
147                                               ctx->Transform.DepthClampFar) );
148    }
149    else {
150       VB->NdcPtr = NULL;
151       _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
152                                             NULL,
153                                             store->clipmask,
154                                             &store->ormask,
155                                             &store->andmask,
156 					    !(ctx->Transform.DepthClampNear &&
157                                               ctx->Transform.DepthClampFar) );
158    }
159 
160    if (store->andmask) {
161       /* All vertices are outside the frustum */
162       return GL_FALSE;
163    }
164 
165    /* Test userclip planes.  This contributes to VB->ClipMask.
166     */
167    /** XXX NEW_SLANG _Enabled ??? */
168    if (ctx->Transform.ClipPlanesEnabled &&
169        (!_mesa_arb_vertex_program_enabled(ctx) ||
170       ctx->VertexProgram.Current->arb.IsPositionInvariant)) {
171       userclip( ctx,
172 		VB->ClipPtr,
173 		store->clipmask,
174 		&store->ormask,
175 		&store->andmask );
176 
177       if (store->andmask) {
178 	 return GL_FALSE;
179       }
180    }
181 
182    VB->ClipAndMask = store->andmask;
183    VB->ClipOrMask = store->ormask;
184    VB->ClipMask = store->clipmask;
185 
186    return GL_TRUE;
187 }
188 
189 
190 /**
191  * XXX the texture sampling code in this module is a bit of a hack.
192  * The texture sampling code is in swrast, though it doesn't have any
193  * real dependencies on the rest of swrast.  It should probably be
194  * moved into main/ someday.
195  */
196 static void
vp_fetch_texel(struct gl_context * ctx,const GLfloat texcoord[4],GLfloat lambda,GLuint unit,GLfloat color[4])197 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
198                GLuint unit, GLfloat color[4])
199 {
200    SWcontext *swrast = SWRAST_CONTEXT(ctx);
201 
202    /* XXX use a float-valued TextureSample routine here!!! */
203    swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
204                                ctx->Texture.Unit[unit]._Current,
205                                1, (const GLfloat (*)[4]) texcoord,
206                                &lambda,  (GLfloat (*)[4]) color);
207 }
208 
209 
210 /**
211  * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
212  * string has been parsed.
213  */
214 GLboolean
_tnl_program_string(struct gl_context * ctx,GLenum target,struct gl_program * program)215 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
216 {
217    /* No-op.
218     * If we had derived anything from the program that was private to this
219     * stage we'd recompute/validate it here.
220     */
221    return GL_TRUE;
222 }
223 
224 
225 /**
226  * Initialize virtual machine state prior to executing vertex program.
227  */
228 static void
init_machine(struct gl_context * ctx,struct gl_program_machine * machine,GLuint instID)229 init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
230              GLuint instID)
231 {
232    /* Input registers get initialized from the current vertex attribs */
233    memcpy(machine->VertAttribs, ctx->Current.Attrib,
234           MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
235 
236    machine->NumDeriv = 0;
237 
238    /* init call stack */
239    machine->StackDepth = 0;
240 
241    machine->FetchTexelLod = vp_fetch_texel;
242    machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
243 
244    machine->Samplers = ctx->VertexProgram._Current->SamplerUnits;
245 
246    machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
247 }
248 
249 
250 /**
251  * Map the texture images which the vertex program will access (if any).
252  */
253 static void
map_textures(struct gl_context * ctx,const struct gl_program * vp)254 map_textures(struct gl_context *ctx, const struct gl_program *vp)
255 {
256    GLuint u;
257 
258    for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
259       if (vp->TexturesUsed[u]) {
260          /* Note: _Current *should* correspond to the target indicated
261           * in TexturesUsed[u].
262           */
263          _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
264       }
265    }
266 }
267 
268 
269 /**
270  * Unmap the texture images which were used by the vertex program (if any).
271  */
272 static void
unmap_textures(struct gl_context * ctx,const struct gl_program * vp)273 unmap_textures(struct gl_context *ctx, const struct gl_program *vp)
274 {
275    GLuint u;
276 
277    for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
278       if (vp->TexturesUsed[u]) {
279          /* Note: _Current *should* correspond to the target indicated
280           * in TexturesUsed[u].
281           */
282          _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
283       }
284    }
285 }
286 
287 
288 /**
289  * This function executes vertex programs
290  */
291 static GLboolean
run_vp(struct gl_context * ctx,struct tnl_pipeline_stage * stage)292 run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
293 {
294    TNLcontext *tnl = TNL_CONTEXT(ctx);
295    struct vp_stage_data *store = VP_STAGE_DATA(stage);
296    struct vertex_buffer *VB = &tnl->vb;
297    struct gl_program *program = ctx->VertexProgram._Current;
298    struct gl_program_machine *machine = &store->machine;
299    GLuint outputs[VARYING_SLOT_MAX], numOutputs;
300    GLuint i, j;
301 
302    if (!program)
303       return GL_TRUE;
304 
305    /* ARB program or vertex shader */
306    _mesa_load_state_parameters(ctx, program->Parameters);
307 
308    /* make list of outputs to save some time below */
309    numOutputs = 0;
310    for (i = 0; i < VARYING_SLOT_MAX; i++) {
311       if (program->info.outputs_written & BITFIELD64_BIT(i)) {
312          outputs[numOutputs++] = i;
313       }
314    }
315 
316    /* Allocate result vectors.  We delay this until now to avoid allocating
317     * memory that would never be used if we don't run the software tnl pipeline.
318     */
319    if (!store->results[0].storage) {
320       for (i = 0; i < VARYING_SLOT_MAX; i++) {
321          assert(!store->results[i].storage);
322          _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
323          store->results[i].size = 4;
324       }
325    }
326 
327    map_textures(ctx, program);
328 
329    for (i = 0; i < VB->Count; i++) {
330       GLuint attr;
331 
332       init_machine(ctx, machine, tnl->CurInstance);
333 
334 #if 0
335       printf("Input  %d: %f, %f, %f, %f\n", i,
336              VB->AttribPtr[0]->data[i][0],
337              VB->AttribPtr[0]->data[i][1],
338              VB->AttribPtr[0]->data[i][2],
339              VB->AttribPtr[0]->data[i][3]);
340       printf("   color: %f, %f, %f, %f\n",
341              VB->AttribPtr[3]->data[i][0],
342              VB->AttribPtr[3]->data[i][1],
343              VB->AttribPtr[3]->data[i][2],
344              VB->AttribPtr[3]->data[i][3]);
345       printf("  normal: %f, %f, %f, %f\n",
346              VB->AttribPtr[2]->data[i][0],
347              VB->AttribPtr[2]->data[i][1],
348              VB->AttribPtr[2]->data[i][2],
349              VB->AttribPtr[2]->data[i][3]);
350 #endif
351 
352       /* the vertex array case */
353       for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
354 	 if (program->info.inputs_read & BITFIELD64_BIT(attr)) {
355 	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
356 	    const GLuint size = VB->AttribPtr[attr]->size;
357 	    const GLuint stride = VB->AttribPtr[attr]->stride;
358 	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
359 #ifdef NAN_CHECK
360             check_float(data[0]);
361             check_float(data[1]);
362             check_float(data[2]);
363             check_float(data[3]);
364 #endif
365 	    COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
366 	 }
367       }
368 
369       /* execute the program */
370       _mesa_execute_program(ctx, program, machine);
371 
372       /* copy the output registers into the VB->attribs arrays */
373       for (j = 0; j < numOutputs; j++) {
374          const GLuint attr = outputs[j];
375 #ifdef NAN_CHECK
376          check_float(machine->Outputs[attr][0]);
377          check_float(machine->Outputs[attr][1]);
378          check_float(machine->Outputs[attr][2]);
379          check_float(machine->Outputs[attr][3]);
380 #endif
381          COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
382       }
383 
384       /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
385       if (program->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
386          store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
387          store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
388          store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
389       }
390 #ifdef NAN_CHECK
391       assert(machine->Outputs[0][3] != 0.0F);
392 #endif
393 #if 0
394       printf("HPOS: %f %f %f %f\n",
395              machine->Outputs[0][0],
396              machine->Outputs[0][1],
397              machine->Outputs[0][2],
398              machine->Outputs[0][3]);
399 #endif
400    }
401 
402    unmap_textures(ctx, program);
403 
404    if (program->arb.IsPositionInvariant) {
405       /* make sure the inverse is up to date */
406       _math_matrix_analyse(&ctx->_ModelProjectMatrix);
407 
408       /* We need the exact same transform as in the fixed function path here
409        * to guarantee invariance, depending on compiler optimization flags
410        * results could be different otherwise.
411        */
412       VB->ClipPtr = TransformRaw( &store->results[0],
413 				  &ctx->_ModelProjectMatrix,
414 				  VB->AttribPtr[0] );
415 
416       /* Drivers expect this to be clean to element 4...
417        */
418       switch (VB->ClipPtr->size) {
419       case 1:
420 	 /* impossible */
421       case 2:
422 	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
423 	 FALLTHROUGH;
424       case 3:
425 	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
426 	 FALLTHROUGH;
427       case 4:
428 	 break;
429       }
430    }
431    else {
432       /* Setup the VB pointers so that the next pipeline stages get
433        * their data from the right place (the program output arrays).
434        */
435       VB->ClipPtr = &store->results[VARYING_SLOT_POS];
436       VB->ClipPtr->size = 4;
437       VB->ClipPtr->count = VB->Count;
438    }
439 
440    VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
441    VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
442    VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
443    VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
444    VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
445    VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
446 
447    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
448       VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
449          = &store->results[VARYING_SLOT_TEX0 + i];
450    }
451 
452    for (i = 0; i < ctx->Const.MaxVarying; i++) {
453       if (program->info.outputs_written &
454           BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
455          /* Note: varying results get put into the generic attributes */
456 	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
457             = &store->results[VARYING_SLOT_VAR0 + i];
458       }
459    }
460 
461 
462    /* Perform NDC and cliptest operations:
463     */
464    return do_ndc_cliptest(ctx, store);
465 }
466 
467 
468 /**
469  * Called the first time stage->run is called.  In effect, don't
470  * allocate data until the first time the stage is run.
471  */
472 static GLboolean
init_vp(struct gl_context * ctx,struct tnl_pipeline_stage * stage)473 init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
474 {
475    TNLcontext *tnl = TNL_CONTEXT(ctx);
476    struct vertex_buffer *VB = &(tnl->vb);
477    struct vp_stage_data *store;
478    const GLuint size = VB->Size;
479 
480    stage->privatePtr = calloc(1, sizeof(*store));
481    store = VP_STAGE_DATA(stage);
482    if (!store)
483       return GL_FALSE;
484 
485    /* a few other misc allocations */
486    _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
487    store->clipmask = align_malloc(sizeof(GLubyte)*size, 32 );
488 
489    return GL_TRUE;
490 }
491 
492 
493 /**
494  * Destructor for this pipeline stage.
495  */
496 static void
dtr(struct tnl_pipeline_stage * stage)497 dtr(struct tnl_pipeline_stage *stage)
498 {
499    struct vp_stage_data *store = VP_STAGE_DATA(stage);
500 
501    if (store) {
502       GLuint i;
503 
504       /* free the vertex program result arrays */
505       for (i = 0; i < VARYING_SLOT_MAX; i++)
506          _mesa_vector4f_free( &store->results[i] );
507 
508       /* free misc arrays */
509       _mesa_vector4f_free( &store->ndcCoords );
510       align_free( store->clipmask );
511 
512       free( store );
513       stage->privatePtr = NULL;
514    }
515 }
516 
517 
518 static void
validate_vp_stage(struct gl_context * ctx,struct tnl_pipeline_stage * stage)519 validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
520 {
521    if (ctx->VertexProgram._Current) {
522       _swrast_update_texture_samplers(ctx);
523    }
524 }
525 
526 
527 
528 /**
529  * Public description of this pipeline stage.
530  */
531 const struct tnl_pipeline_stage _tnl_vertex_program_stage =
532 {
533    "vertex-program",
534    NULL,			/* private_data */
535    init_vp,			/* create */
536    dtr,				/* destroy */
537    validate_vp_stage, 		/* validate */
538    run_vp			/* run -- initially set to ctr */
539 };
540