Searched refs:DepthClampNear (Results 1 – 12 of 12) sorted by relevance
126 if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) { in tnl_clip_prepare()197 !(ctx->Transform.DepthClampNear && in run_vertex_stage()207 !(ctx->Transform.DepthClampNear && in run_vertex_stage()
146 !(ctx->Transform.DepthClampNear && in do_ndc_cliptest()156 !(ctx->Transform.DepthClampNear && in do_ndc_cliptest()
173 (st->ctx->Transform.DepthClampNear || in st_update_fp()243 (st->ctx->Transform.DepthClampNear || in st_update_vp()312 (st->ctx->Transform.DepthClampNear || in st_update_common_program()
300 !ctx->Transform.DepthClampNear; in st_update_rasterizer()
789 !ctx->Transform.DepthClampNear; in draw_textured_quad()1296 if (ctx->Transform.DepthClampNear) in get_effective_raster_z()
143 attr->DepthClampNear = ctx->Transform.DepthClampNear; in _mesa_PushAttrib()362 TEST_AND_UPDATE(ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar, in pop_enable_group()363 enable->DepthClampNear && enable->DepthClampFar, in pop_enable_group()366 TEST_AND_UPDATE(ctx->Transform.DepthClampNear, enable->DepthClampNear, in pop_enable_group()1201 TEST_AND_UPDATE(ctx->Transform.DepthClampNear && in _mesa_PopAttrib()1203 attr->Transform.DepthClampNear && in _mesa_PopAttrib()1206 TEST_AND_UPDATE(ctx->Transform.DepthClampNear, in _mesa_PopAttrib()1207 attr->Transform.DepthClampNear, in _mesa_PopAttrib()
1183 if (ctx->Transform.DepthClampNear == state && in _mesa_set_enable()1190 ctx->Transform.DepthClampNear = state; in _mesa_set_enable()1197 if (ctx->Transform.DepthClampNear == state) in _mesa_set_enable()1203 ctx->Transform.DepthClampNear = state; in _mesa_set_enable()1928 return ctx->Transform.DepthClampNear || in _mesa_IsEnabled()1934 return ctx->Transform.DepthClampNear; in _mesa_IsEnabled()
417 if (!ctx->Transform.DepthClampNear) { in _mesa_RasterPos()454 if (ctx->Transform.DepthClampNear && in _mesa_RasterPos()461 if (ctx->Transform.DepthClampNear) { in _mesa_RasterPos()
1311 GLboolean DepthClampNear; /**< GL_AMD_depth_clamp_separate */ member5038 GLboolean DepthClampNear; member
755 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar; in find_custom_value()
1331 clip.ViewportZClipTestEnable = !(ctx->Transform.DepthClampNear && in genX()1426 clip.ViewportZClipTestEnable = !(ctx->Transform.DepthClampNear && in genX()2269 if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) {2272 } else if (ctx->Transform.DepthClampNear) {4608 if (!(ctx->Transform.DepthClampNear &&4614 if (!ctx->Transform.DepthClampNear)
1219 if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) in _swrast_write_rgba_span()