Searched refs:EncodingUTF8 (Results 1 – 7 of 7) sorted by relevance
31 static readonly Encoding EncodingUTF8 = System.Text.Encoding.UTF8; field in Grpc.Core.Internal.MarshalUtils39 return EncodingUTF8.GetString(ptr, len); in PtrToStringUTF8()51 return EncodingUTF8.GetBytes(source, charCount, destination, destinationLength); in GetBytesUTF8()61 return EncodingUTF8.GetMaxByteCount(str.Length); in GetMaxByteCountUTF8()70 return EncodingUTF8.GetByteCount(str); in GetByteCountUTF8()
31 static readonly Encoding EncodingUTF8 = System.Text.Encoding.UTF8; field in Grpc.Core.AuthProperty60 return lazyValue ?? (lazyValue = EncodingUTF8.GetString(this.valueBytes));
604 EncodingUTF8 = 1, enumerator609 encoding_(EncodingUTF8), in Options()631 bool utf8() const { return encoding_ == EncodingUTF8; } in utf8()634 encoding_ = EncodingUTF8; in set_utf8()
42 : encoding_(opt == RE2::Latin1 ? EncodingLatin1 : EncodingUTF8), in Options()130 case RE2::Options::EncodingUTF8: in ParseFlags()416 if (re.options().encoding() == RE2::Options::EncodingUTF8 && in GlobalReplace()
153 : RE2::Options::EncodingUTF8); in LLVMFuzzerTestOneInput()
308 EncodingUTF8 = 1,
1429 EXPECT_EQ(RE2::Options::EncodingUTF8, a->options().encoding()); in TEST()