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Searched refs:FinishMonsterBuffer (Results 1 – 10 of 10) sorted by relevance

/third_party/flatbuffers/tests/FlatBuffers.Benchmarks/
DFlatBufferBuilderBenchmark.cs45 Monster.FinishMonsterBuffer(fbb1, monster1); in BuildNestedMonster()
59 Monster.FinishMonsterBuffer(fbb2, monster); in BuildNestedMonster()
81 Monster.FinishMonsterBuffer(builder, monster1); in BuildMonster()
/third_party/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs112 Monster.FinishMonsterBuffer(fbb, mon); in CanCreateNewFlatBufferFromScratch()
323 Monster.FinishMonsterBuffer(fbb, monster1); in TestVectorOfEnums()
346 Monster.FinishMonsterBuffer(fbb1, monster1); in TestNestedFlatBuffer()
360 Monster.FinishMonsterBuffer(fbb2, monster); in TestNestedFlatBuffer()
866 Monster.FinishMonsterBuffer(fbb, Monster.EndMonster(fbb)); in TestParallelAccess()
/third_party/flatbuffers/tests/
Dtest.cpp189 FinishMonsterBuffer(nested_builder, nmloc); in CreateFlatBufferTest()
224 FinishMonsterBuffer(builder, mloc); in CreateFlatBufferTest()
638 FinishMonsterBuffer(builder, color_monster.Finish()); in JsonDefaultTest()
667 FinishMonsterBuffer(builder, color_monster.Finish()); in JsonEnumsTest()
681 FinishMonsterBuffer(builder, future_color.Finish()); in JsonEnumsTest()
3887 FinishMonsterBuffer(fbb, mb.Finish()); in FlatbuffersIteratorsTest()
DphpTest.php73 \MyGame\Example\Monster::FinishMonsterBuffer($fbb, $mon);
Dmonster_test_generated.h3667 inline void FinishMonsterBuffer(
/third_party/flatbuffers/samples/
Dmonster_generated.h845 inline void FinishMonsterBuffer(
/third_party/flatbuffers/tests/MyGame/Example/
DMonster.cs429 …public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> o… in FinishMonsterBuffer() method
951 Monster.FinishMonsterBuffer(fbb, Monster.Pack(fbb, this)); in SerializeToBinary()
/third_party/flatbuffers/docs/source/
DSchemas.md270 and generated calls like `FinishMonsterBuffer` also add the identifier.
DTutorial.md1930 builder.Finish(orc); // You could also call `FinishMonsterBuffer(builder, orc);`.
1948 builder.Finish(orc.Value); // You could also call `Monster.FinishMonsterBuffer(builder, orc);`.
1978 …$builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder…
/third_party/flatbuffers/tests/cpp17/generated_cpp17/
Dmonster_test_generated.h3703 inline void FinishMonsterBuffer(