Searched refs:FinishMonsterBuffer (Results 1 – 10 of 10) sorted by relevance
/third_party/flatbuffers/tests/FlatBuffers.Benchmarks/ |
D | FlatBufferBuilderBenchmark.cs | 45 Monster.FinishMonsterBuffer(fbb1, monster1); in BuildNestedMonster() 59 Monster.FinishMonsterBuffer(fbb2, monster); in BuildNestedMonster() 81 Monster.FinishMonsterBuffer(builder, monster1); in BuildMonster()
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/third_party/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffersExampleTests.cs | 112 Monster.FinishMonsterBuffer(fbb, mon); in CanCreateNewFlatBufferFromScratch() 323 Monster.FinishMonsterBuffer(fbb, monster1); in TestVectorOfEnums() 346 Monster.FinishMonsterBuffer(fbb1, monster1); in TestNestedFlatBuffer() 360 Monster.FinishMonsterBuffer(fbb2, monster); in TestNestedFlatBuffer() 866 Monster.FinishMonsterBuffer(fbb, Monster.EndMonster(fbb)); in TestParallelAccess()
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/third_party/flatbuffers/tests/ |
D | test.cpp | 189 FinishMonsterBuffer(nested_builder, nmloc); in CreateFlatBufferTest() 224 FinishMonsterBuffer(builder, mloc); in CreateFlatBufferTest() 638 FinishMonsterBuffer(builder, color_monster.Finish()); in JsonDefaultTest() 667 FinishMonsterBuffer(builder, color_monster.Finish()); in JsonEnumsTest() 681 FinishMonsterBuffer(builder, future_color.Finish()); in JsonEnumsTest() 3887 FinishMonsterBuffer(fbb, mb.Finish()); in FlatbuffersIteratorsTest()
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D | phpTest.php | 73 \MyGame\Example\Monster::FinishMonsterBuffer($fbb, $mon);
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D | monster_test_generated.h | 3667 inline void FinishMonsterBuffer(
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/third_party/flatbuffers/samples/ |
D | monster_generated.h | 845 inline void FinishMonsterBuffer(
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/third_party/flatbuffers/tests/MyGame/Example/ |
D | Monster.cs | 429 …public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> o… in FinishMonsterBuffer() method 951 Monster.FinishMonsterBuffer(fbb, Monster.Pack(fbb, this)); in SerializeToBinary()
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/third_party/flatbuffers/docs/source/ |
D | Schemas.md | 270 and generated calls like `FinishMonsterBuffer` also add the identifier.
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D | Tutorial.md | 1930 builder.Finish(orc); // You could also call `FinishMonsterBuffer(builder, orc);`. 1948 builder.Finish(orc.Value); // You could also call `Monster.FinishMonsterBuffer(builder, orc);`. 1978 …$builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder…
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/third_party/flatbuffers/tests/cpp17/generated_cpp17/ |
D | monster_test_generated.h | 3703 inline void FinishMonsterBuffer(
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