/third_party/flutter/skia/src/gpu/gl/ |
D | GrGLBuffer.cpp | 14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro 180 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap() 199 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); in onMap() 208 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), in onMap()
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D | GrGLUniformHandler.cpp | 17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro 122 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations() 127 GL_CALL_RET(location, GetUniformLocation(programID, fSamplers[i].fVariable.c_str())); in getUniformLocations()
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D | GrGLPathRendering.cpp | 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) macro 206 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths() 235 GL_CALL_RET(firstID, GenPaths(range)); in genPaths()
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D | GrGLGpu.cpp | 45 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro 1370 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1394 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1654 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex() 2341 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites() 3233 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram() 3311 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram() 3313 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram() 3315 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram() 3334 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); in createMipmapProgram() [all …]
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D | GrGLProgram.cpp | 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
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/third_party/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro 132 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations() 137 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
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D | GrGLBuffer.cpp | 17 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro 192 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap() 214 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); in onMap() 226 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), in onMap()
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D | GrGLGpu.cpp | 47 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro 1272 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1300 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1642 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex() 2273 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites() 3078 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram() 3156 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram() 3158 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram() 3160 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram() 3179 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); in createMipmapProgram() [all …]
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D | GrGLRenderTarget.cpp | 21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(GPUGL->glInterface(), RET, X) macro 253 GL_CALL_RET(status, CheckFramebufferStatus(fboTarget)); in bindInternal()
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D | GrGLProgram.cpp | 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
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/third_party/flutter/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 34 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro 186 GL_CALL_RET(programID, CreateProgram()); in finalize() 456 GL_CALL_RET(location, GetProgramResourceLocation( in resolveProgramResourceLocations()
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/third_party/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 35 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro 216 GL_CALL_RET(programID, CreateProgram()); in finalize()
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