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Searched refs:GL_CALL_RET (Results 1 – 12 of 12) sorted by relevance

/third_party/flutter/skia/src/gpu/gl/
DGrGLBuffer.cpp14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro
180 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap()
199 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); in onMap()
208 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), in onMap()
DGrGLUniformHandler.cpp17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro
122 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
127 GL_CALL_RET(location, GetUniformLocation(programID, fSamplers[i].fVariable.c_str())); in getUniformLocations()
DGrGLPathRendering.cpp20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) macro
206 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths()
235 GL_CALL_RET(firstID, GenPaths(range)); in genPaths()
DGrGLGpu.cpp45 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro
1370 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1394 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1654 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
2341 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites()
3233 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram()
3311 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3313 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram()
3315 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram()
3334 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); in createMipmapProgram()
[all …]
DGrGLProgram.cpp24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
/third_party/skia/src/gpu/gl/
DGrGLUniformHandler.cpp17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro
132 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations()
137 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
DGrGLBuffer.cpp17 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro
192 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap()
214 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); in onMap()
226 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), in onMap()
DGrGLGpu.cpp47 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro
1272 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1300 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1642 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
2273 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTargetNoColorWrites()
3078 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram()
3156 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3158 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram()
3160 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram()
3179 GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); in createMipmapProgram()
[all …]
DGrGLRenderTarget.cpp21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(GPUGL->glInterface(), RET, X) macro
253 GL_CALL_RET(status, CheckFramebufferStatus(fboTarget)); in bindInternal()
DGrGLProgram.cpp23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
/third_party/flutter/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp34 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro
186 GL_CALL_RET(programID, CreateProgram()); in finalize()
456 GL_CALL_RET(location, GetProgramResourceLocation( in resolveProgramResourceLocations()
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp35 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro
216 GL_CALL_RET(programID, CreateProgram()); in finalize()