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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkTraceMemoryDump.h"
9 #include "src/gpu/GrGpuResourcePriv.h"
10 #include "src/gpu/gl/GrGLBuffer.h"
11 #include "src/gpu/gl/GrGLGpu.h"
12 
13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
15 
16 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
17     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface)
18     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call)
19     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface)
20 #else
21     #define CLEAR_ERROR_BEFORE_ALLOC(iface)
22     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call)
23     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR
24 #endif
25 
26 #ifdef SK_DEBUG
27 #define VALIDATE() this->validate()
28 #else
29 #define VALIDATE() do {} while(false)
30 #endif
31 
Make(GrGLGpu * gpu,size_t size,GrGpuBufferType intendedType,GrAccessPattern accessPattern,const void * data)32 sk_sp<GrGLBuffer> GrGLBuffer::Make(GrGLGpu* gpu, size_t size, GrGpuBufferType intendedType,
33                                    GrAccessPattern accessPattern, const void* data) {
34     if (gpu->glCaps().transferBufferType() == GrGLCaps::kNone_TransferBufferType &&
35         (GrGpuBufferType::kXferCpuToGpu == intendedType ||
36          GrGpuBufferType::kXferGpuToCpu == intendedType)) {
37         return nullptr;
38     }
39 
40     sk_sp<GrGLBuffer> buffer(new GrGLBuffer(gpu, size, intendedType, accessPattern, data));
41     if (0 == buffer->bufferID()) {
42         return nullptr;
43     }
44     return buffer;
45 }
46 
47 // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
48 // objects are implemented as client-side-arrays on tile-deferred architectures.
49 #define DYNAMIC_DRAW_PARAM GR_GL_STREAM_DRAW
50 
gr_to_gl_access_pattern(GrGpuBufferType bufferType,GrAccessPattern accessPattern)51 inline static GrGLenum gr_to_gl_access_pattern(GrGpuBufferType bufferType,
52                                                GrAccessPattern accessPattern) {
53     auto drawUsage = [](GrAccessPattern pattern) {
54         switch (pattern) {
55             case kDynamic_GrAccessPattern:
56                 // TODO: Do we really want to use STREAM_DRAW here on non-Chromium?
57                 return DYNAMIC_DRAW_PARAM;
58             case kStatic_GrAccessPattern:
59                 return GR_GL_STATIC_DRAW;
60             case kStream_GrAccessPattern:
61                 return GR_GL_STREAM_DRAW;
62         }
63         SK_ABORT("Unexpected access pattern");
64     };
65 
66     auto readUsage = [](GrAccessPattern pattern) {
67         switch (pattern) {
68             case kDynamic_GrAccessPattern:
69                 return GR_GL_DYNAMIC_READ;
70             case kStatic_GrAccessPattern:
71                 return GR_GL_STATIC_READ;
72             case kStream_GrAccessPattern:
73                 return GR_GL_STREAM_READ;
74         }
75         SK_ABORT("Unexpected access pattern");
76     };
77 
78     auto usageType = [&drawUsage, &readUsage](GrGpuBufferType type, GrAccessPattern pattern) {
79         switch (type) {
80             case GrGpuBufferType::kVertex:
81             case GrGpuBufferType::kIndex:
82             case GrGpuBufferType::kXferCpuToGpu:
83                 return drawUsage(pattern);
84             case GrGpuBufferType::kXferGpuToCpu:
85                 return readUsage(pattern);
86         }
87         SK_ABORT("Unexpected gpu buffer type.");
88     };
89 
90     return usageType(bufferType, accessPattern);
91 }
92 
GrGLBuffer(GrGLGpu * gpu,size_t size,GrGpuBufferType intendedType,GrAccessPattern accessPattern,const void * data)93 GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, size_t size, GrGpuBufferType intendedType,
94                        GrAccessPattern accessPattern, const void* data)
95         : INHERITED(gpu, size, intendedType, accessPattern)
96         , fIntendedType(intendedType)
97         , fBufferID(0)
98         , fUsage(gr_to_gl_access_pattern(intendedType, accessPattern))
99         , fGLSizeInBytes(0)
100         , fHasAttachedToTexture(false) {
101     GL_CALL(GenBuffers(1, &fBufferID));
102     if (fBufferID) {
103         GrGLenum target = gpu->bindBuffer(fIntendedType, this);
104         CLEAR_ERROR_BEFORE_ALLOC(gpu->glInterface());
105         // make sure driver can allocate memory for this buffer
106         GL_ALLOC_CALL(gpu->glInterface(), BufferData(target,
107                                                      (GrGLsizeiptr) size,
108                                                      data,
109                                                      fUsage));
110         if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) {
111             GL_CALL(DeleteBuffers(1, &fBufferID));
112             fBufferID = 0;
113         } else {
114             fGLSizeInBytes = size;
115         }
116     }
117     VALIDATE();
118     this->registerWithCache(SkBudgeted::kYes);
119     if (!fBufferID) {
120         this->resourcePriv().removeScratchKey();
121     }
122 }
123 
glGpu() const124 inline GrGLGpu* GrGLBuffer::glGpu() const {
125     SkASSERT(!this->wasDestroyed());
126     return static_cast<GrGLGpu*>(this->getGpu());
127 }
128 
glCaps() const129 inline const GrGLCaps& GrGLBuffer::glCaps() const {
130     return this->glGpu()->glCaps();
131 }
132 
onRelease()133 void GrGLBuffer::onRelease() {
134     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
135 
136     if (!this->wasDestroyed()) {
137         VALIDATE();
138         // make sure we've not been abandoned or already released
139         if (fBufferID) {
140             GL_CALL(DeleteBuffers(1, &fBufferID));
141             fBufferID = 0;
142             fGLSizeInBytes = 0;
143         }
144         fMapPtr = nullptr;
145         VALIDATE();
146     }
147 
148     INHERITED::onRelease();
149 }
150 
onAbandon()151 void GrGLBuffer::onAbandon() {
152     fBufferID = 0;
153     fGLSizeInBytes = 0;
154     fMapPtr = nullptr;
155     VALIDATE();
156     INHERITED::onAbandon();
157 }
158 
onMap()159 void GrGLBuffer::onMap() {
160     SkASSERT(fBufferID);
161     SkASSERT(!this->wasDestroyed());
162     VALIDATE();
163     SkASSERT(!this->isMapped());
164 
165     // TODO: Make this a function parameter.
166     bool readOnly = (GrGpuBufferType::kXferGpuToCpu == fIntendedType);
167 
168     // Handling dirty context is done in the bindBuffer call
169     switch (this->glCaps().mapBufferType()) {
170         case GrGLCaps::kNone_MapBufferType:
171             return;
172         case GrGLCaps::kMapBuffer_MapBufferType: {
173             GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
174             if (!readOnly) {
175                 // Let driver know it can discard the old data
176                 if (this->glCaps().useBufferDataNullHint() || fGLSizeInBytes != this->size()) {
177                     GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
178                 }
179             }
180             GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
181             break;
182         }
183         case GrGLCaps::kMapBufferRange_MapBufferType: {
184             GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
185             // Make sure the GL buffer size agrees with fDesc before mapping.
186             if (fGLSizeInBytes != this->size()) {
187                 GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
188             }
189             GrGLbitfield access;
190             if (readOnly) {
191                 access = GR_GL_MAP_READ_BIT;
192             } else {
193                 access = GR_GL_MAP_WRITE_BIT;
194                 if (GrGpuBufferType::kXferCpuToGpu != fIntendedType) {
195                     // TODO: Make this a function parameter.
196                     access |= GR_GL_MAP_INVALIDATE_BUFFER_BIT;
197                 }
198             }
199             GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access));
200             break;
201         }
202         case GrGLCaps::kChromium_MapBufferType: {
203             GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
204             // Make sure the GL buffer size agrees with fDesc before mapping.
205             if (fGLSizeInBytes != this->size()) {
206                 GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
207             }
208             GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(),
209                                                   readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
210             break;
211         }
212     }
213     fGLSizeInBytes = this->size();
214     VALIDATE();
215 }
216 
onUnmap()217 void GrGLBuffer::onUnmap() {
218     SkASSERT(fBufferID);
219     VALIDATE();
220     SkASSERT(this->isMapped());
221     if (0 == fBufferID) {
222         fMapPtr = nullptr;
223         return;
224     }
225     // bind buffer handles the dirty context
226     switch (this->glCaps().mapBufferType()) {
227         case GrGLCaps::kNone_MapBufferType:
228             SkDEBUGFAIL("Shouldn't get here.");
229             return;
230         case GrGLCaps::kMapBuffer_MapBufferType: // fall through
231         case GrGLCaps::kMapBufferRange_MapBufferType: {
232             GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
233             GL_CALL(UnmapBuffer(target));
234             break;
235         }
236         case GrGLCaps::kChromium_MapBufferType:
237             this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed?
238             GL_CALL(UnmapBufferSubData(fMapPtr));
239             break;
240     }
241     fMapPtr = nullptr;
242 }
243 
onUpdateData(const void * src,size_t srcSizeInBytes)244 bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
245     SkASSERT(fBufferID);
246     if (this->wasDestroyed()) {
247         return false;
248     }
249 
250     SkASSERT(!this->isMapped());
251     VALIDATE();
252     if (srcSizeInBytes > this->size()) {
253         return false;
254     }
255     SkASSERT(srcSizeInBytes <= this->size());
256     // bindbuffer handles dirty context
257     GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
258 
259     if (this->glCaps().useBufferDataNullHint()) {
260         if (this->size() == srcSizeInBytes) {
261             GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage));
262         } else {
263             // Before we call glBufferSubData we give the driver a hint using
264             // glBufferData with nullptr. This makes the old buffer contents
265             // inaccessible to future draws. The GPU may still be processing
266             // draws that reference the old contents. With this hint it can
267             // assign a different allocation for the new contents to avoid
268             // flushing the gpu past draws consuming the old contents.
269             // TODO I think we actually want to try calling bufferData here
270             GL_CALL(BufferData(target, this->size(), nullptr, fUsage));
271             GL_CALL(BufferSubData(target, 0, (GrGLsizeiptr) srcSizeInBytes, src));
272         }
273         fGLSizeInBytes = this->size();
274     } else {
275         // Note that we're cheating on the size here. Currently no methods
276         // allow a partial update that preserves contents of non-updated
277         // portions of the buffer (map() does a glBufferData(..size, nullptr..))
278         GL_CALL(BufferData(target, srcSizeInBytes, src, fUsage));
279         fGLSizeInBytes = srcSizeInBytes;
280     }
281     VALIDATE();
282     return true;
283 }
284 
setMemoryBacking(SkTraceMemoryDump * traceMemoryDump,const SkString & dumpName) const285 void GrGLBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
286                                        const SkString& dumpName) const {
287     SkString buffer_id;
288     buffer_id.appendU32(this->bufferID());
289     traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer",
290                                       buffer_id.c_str());
291 }
292 
293 #ifdef SK_DEBUG
294 
validate() const295 void GrGLBuffer::validate() const {
296     SkASSERT(0 != fBufferID || 0 == fGLSizeInBytes);
297     SkASSERT(nullptr == fMapPtr || fGLSizeInBytes <= this->size());
298 }
299 
300 #endif
301