/third_party/flutter/skia/include/gpu/gl/ |
D | GrGLFunctions.h | 22 using GrGLAttachShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint shader); 23 using GrGLBeginQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint id); 24 using GrGLBindAttribLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint index, con… 25 using GrGLBindBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint buffer); 26 using GrGLBindFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint framebuffer); 27 using GrGLBindRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint renderbuffer); 28 using GrGLBindTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint texture); 29 using GrGLBindFragDataLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNum… 30 …ataLocationIndexedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNumber, GrGLui… 31 using GrGLBindSamplerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint unit, GrGLuint sampler); [all …]
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D | GrGLTypes.h | 103 typedef unsigned int GrGLuint; typedef 122 GrGLuint fCount; 123 GrGLuint fInstanceCount; 124 GrGLuint fFirst; 125 GrGLuint fBaseInstance; // Requires EXT_base_instance on ES. 131 GrGLuint fCount; 132 GrGLuint fInstanceCount; 133 GrGLuint fFirstIndex; 134 GrGLuint fBaseVertex; 135 GrGLuint fBaseInstance; // Requires EXT_base_instance on ES. [all …]
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/third_party/skia/include/gpu/gl/ |
D | GrGLFunctions.h | 22 using GrGLAttachShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint shader); 23 using GrGLBeginQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint id); 24 using GrGLBindAttribLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint index, con… 25 using GrGLBindBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint buffer); 26 using GrGLBindFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint framebuffer); 27 using GrGLBindRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint renderbuffer); 28 using GrGLBindTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint texture); 29 using GrGLBindFragDataLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNum… 30 …ataLocationIndexedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNumber, GrGLui… 31 using GrGLBindSamplerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint unit, GrGLuint sampler); [all …]
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D | GrGLTypes.h | 111 typedef unsigned int GrGLuint; typedef 130 GrGLuint fCount; 131 GrGLuint fInstanceCount; 132 GrGLuint fFirst; 133 GrGLuint fBaseInstance; // Requires EXT_base_instance on ES. 140 GrGLuint fCount; 141 GrGLuint fInstanceCount; 142 GrGLuint fFirstIndex; 143 GrGLuint fBaseVertex; 144 GrGLuint fBaseInstance; // Requires EXT_base_instance on ES. [all …]
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/third_party/flutter/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 56 GrGLuint programId, 58 SkTDArray<GrGLuint>* shaderIds, 61 void computeCountsAndStrides(GrGLuint programID, const GrPrimitiveProcessor& primProc, 63 void storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, 66 void bindProgramResourceLocations(GrGLuint programID); 67 bool checkLinkStatus(GrGLuint programID, GrContextOptions::ShaderErrorHandler* errorHandler, 69 void resolveProgramResourceLocations(GrGLuint programID, bool force); 70 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs); 71 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); 74 GrGLProgram* createProgram(GrGLuint programID);
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D | GrGLProgramBuilder.cpp | 89 GrGLuint programId, in compileAndAttachShaders() 91 SkTDArray<GrGLuint>* shaderIds, in compileAndAttachShaders() 94 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders() 108 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides() 150 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache() 185 GrGLuint programID; in finalize() 210 SkTDArray<GrGLuint> shadersToDelete; in finalize() 384 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations() 410 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID, in checkLinkStatus() 445 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { in resolveProgramResourceLocations() [all …]
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D | GrGLShaderStringBuilder.h | 25 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, 26 GrGLuint programId,
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/third_party/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 27 GrGLPrecompiledProgram(GrGLuint programID = 0, 32 GrGLuint fProgramID; 65 GrGLuint programId, 67 SkTDArray<GrGLuint>* shaderIds, 70 void computeCountsAndStrides(GrGLuint programID, 73 void storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, 77 void bindProgramResourceLocations(GrGLuint programID); 78 bool checkLinkStatus(GrGLuint programID, GrContextOptions::ShaderErrorHandler* errorHandler, 80 void resolveProgramResourceLocations(GrGLuint programID, bool force); 83 sk_sp<GrGLProgram> createProgram(GrGLuint programID);
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D | GrGLProgramBuilder.cpp | 37 static void cleanup_shaders(GrGLGpu* gpu, const SkTDArray<GrGLuint>& shaderIDs) { in cleanup_shaders() 43 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program() 44 const SkTDArray<GrGLuint>& shaderIDs) { in cleanup_program() 100 GrGLuint programId, in compileAndAttachShaders() 102 SkTDArray<GrGLuint>* shaderIds, in compileAndAttachShaders() 105 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders() 119 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides() 159 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache() 212 GrGLuint programID; in finalize() 240 SkTDArray<GrGLuint> shadersToDelete; in finalize() [all …]
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D | GrGLShaderStringBuilder.h | 24 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, 25 GrGLuint programId,
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D | GrGLShaderStringBuilder.cpp | 55 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, in GrGLCompileAndAttachShader() 56 GrGLuint programId, in GrGLCompileAndAttachShader() 65 GrGLuint shaderId; in GrGLCompileAndAttachShader()
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/third_party/flutter/skia/tools/gpu/gl/ |
D | GLTestContext.cpp | 62 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLGenFencesNVProc) (GrGLsizei, GrGLuint*); 63 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLDeleteFencesNVProc) (GrGLsizei, const GrGLuint*); 64 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLSetFenceNVProc) (GrGLuint, GrGLenum); 65 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLFinishFenceNVProc) (GrGLuint); 129 GrGLuint fence; in insertFence() 141 GrGLuint glFence = static_cast<GrGLuint>(fence); in deleteFence() 167 typedef void (GR_GL_FUNCTION_TYPE* GLGenQueriesProc) (GrGLsizei, GrGLuint*); 168 typedef void (GR_GL_FUNCTION_TYPE* GLDeleteQueriesProc) (GrGLsizei, const GrGLuint*); 169 typedef void (GR_GL_FUNCTION_TYPE* GLBeginQueryProc) (GrGLenum, GrGLuint); 171 typedef void (GR_GL_FUNCTION_TYPE* GLGetQueryObjectuivProc) (GrGLuint, GrGLenum, GrGLuint*); [all …]
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D | GLTestContext.h | 30 virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return nullptr; } in texture2DToEGLImage() argument 35 GrGLuint createTextureRectangle(int width, int height, GrGLenum internalFormat, 42 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } in eglImageToExternalTexture()
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/third_party/skia/tools/gpu/gl/ |
D | GLTestContext.cpp | 39 typedef void (GR_GL_FUNCTION_TYPE* GLGenQueriesProc) (GrGLsizei, GrGLuint*); 40 typedef void (GR_GL_FUNCTION_TYPE* GLDeleteQueriesProc) (GrGLsizei, const GrGLuint*); 41 typedef void (GR_GL_FUNCTION_TYPE* GLBeginQueryProc) (GrGLenum, GrGLuint); 43 typedef void (GR_GL_FUNCTION_TYPE* GLGetQueryObjectuivProc) (GrGLuint, GrGLenum, GrGLuint*); 44 typedef void (GR_GL_FUNCTION_TYPE* GLGetQueryObjectui64vProc) (GrGLuint, GrGLenum, GrGLuint64*); 98 GrGLuint queryID; in onQueueTimerStart() 121 const GrGLuint queryID = static_cast<GrGLuint>(platformTimer); in checkQueryStatus() 125 GrGLuint available = 0; in checkQueryStatus() 142 const GrGLuint queryID = static_cast<GrGLuint>(platformTimer); in getTimeElapsed() 149 const GrGLuint queryID = static_cast<GrGLuint>(platformTimer); in deleteQuery() [all …]
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/third_party/flutter/skia/src/gpu/gl/ |
D | GrGLRenderTarget.h | 30 GrGLuint fRTFBOID; 32 GrGLuint fTexFBOID; 33 GrGLuint fMSColorRenderbufferID; 47 GrGLuint renderFBOID() const { return fRTFBOID; } in renderFBOID() 49 GrGLuint textureFBOID() const { return fTexFBOID; } in textureFBOID() 111 GrGLuint fRTFBOID; 112 GrGLuint fTexFBOID; 113 GrGLuint fMSColorRenderbufferID;
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D | GrGLPath.h | 26 GrGLuint pathID, 29 GrGLuint pathID, 31 static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&); 33 static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID); 37 GrGLuint pathID() const { return fPathID; } in pathID() 49 GrGLuint fPathID;
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D | GrGLStencilAttachment.h | 18 static const GrGLuint kUnknownBitCount = ~0U; 21 GrGLuint fStencilBits; 22 GrGLuint fTotalBits; 28 GrGLuint fRenderbufferID; 42 GrGLuint renderbufferID() const { in renderbufferID() 62 GrGLuint fRenderbufferID;
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D | GrGLGpu.h | 64 void bindVertexArray(GrGLuint id) { in bindVertexArray() 70 void notifyVertexArrayDelete(GrGLuint id) { in notifyVertexArrayDelete() 179 void bindFramebuffer(GrGLenum fboTarget, GrGLuint fboid); 180 void deleteFramebuffer(GrGLuint fboid); 229 GrGLuint createTexture2D(const SkISize& size, 239 GrGLuint createCompressedTexture2D(const SkISize& size, GrGLFormat format, 297 void flushProgram(GrGLuint); 456 GrGLuint fHWProgramID; 465 GrGLuint fTempSrcFBOID; 466 GrGLuint fTempDstFBOID; [all …]
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D | GrGLPathRendering.h | 54 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, 63 GrGLuint genPaths(GrGLsizei range); 64 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range); 118 GrGLuint fFirstPreallocatedPathID;
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D | GrGLTexture.h | 24 GrGLuint fID = 0; 45 GrGLuint textureID() const { return fID; } in textureID() 83 GrGLuint fID;
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/third_party/skia/src/gpu/gl/ |
D | GrGLRenderTarget.h | 31 GrGLuint fMultisampleFBOID; 33 GrGLuint fSingleSampleFBOID; 34 GrGLuint fMSColorRenderbufferID; 123 GrGLuint fMultisampleFBOID; 124 GrGLuint fSingleSampleFBOID; 125 GrGLuint fMSColorRenderbufferID;
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D | GrGLGpu.h | 57 void bindVertexArray(GrGLuint id) { in bindVertexArray() 63 void notifyVertexArrayDelete(GrGLuint id) { in notifyVertexArrayDelete() 205 void bindFramebuffer(GrGLenum fboTarget, GrGLuint fboid); 206 void deleteFramebuffer(GrGLuint fboid); 213 void flushProgram(GrGLuint); 295 GrGLuint createTexture(SkISize dimensions, 302 GrGLuint createCompressedTexture2D(SkISize dimensions, 546 GrGLuint fHWProgramID; 555 GrGLuint fTempSrcFBOID; 556 GrGLuint fTempDstFBOID; [all …]
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D | GrGLAttachment.h | 29 GrGLuint renderbufferID, in MakeWrappedRenderBuffer() 41 GrGLuint renderbufferID() const { return fRenderbufferID; } in renderbufferID() 54 GrGLuint renderbufferID, in GrGLAttachment() 73 GrGLuint fRenderbufferID;
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D | GrGLProgram.h | 56 GrGLuint programID, 78 GrGLuint programID() const { return fProgramID; } in programID() 129 GrGLuint programID, 147 GrGLuint fProgramID;
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D | GrGLTexture.h | 24 GrGLuint fID = 0; 44 GrGLuint textureID() const { return fID; } in textureID() 82 GrGLuint fID;
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