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Searched refs:GrGLuint (Results 1 – 25 of 78) sorted by relevance

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/third_party/flutter/skia/include/gpu/gl/
DGrGLFunctions.h22 using GrGLAttachShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint shader);
23 using GrGLBeginQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint id);
24 using GrGLBindAttribLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint index, con…
25 using GrGLBindBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint buffer);
26 using GrGLBindFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint framebuffer);
27 using GrGLBindRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint renderbuffer);
28 using GrGLBindTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint texture);
29 using GrGLBindFragDataLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNum…
30 …ataLocationIndexedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNumber, GrGLui…
31 using GrGLBindSamplerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint unit, GrGLuint sampler);
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DGrGLTypes.h103 typedef unsigned int GrGLuint; typedef
122 GrGLuint fCount;
123 GrGLuint fInstanceCount;
124 GrGLuint fFirst;
125 GrGLuint fBaseInstance; // Requires EXT_base_instance on ES.
131 GrGLuint fCount;
132 GrGLuint fInstanceCount;
133 GrGLuint fFirstIndex;
134 GrGLuint fBaseVertex;
135 GrGLuint fBaseInstance; // Requires EXT_base_instance on ES.
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/third_party/skia/include/gpu/gl/
DGrGLFunctions.h22 using GrGLAttachShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint shader);
23 using GrGLBeginQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint id);
24 using GrGLBindAttribLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint index, con…
25 using GrGLBindBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint buffer);
26 using GrGLBindFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint framebuffer);
27 using GrGLBindRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint renderbuffer);
28 using GrGLBindTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint texture);
29 using GrGLBindFragDataLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNum…
30 …ataLocationIndexedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNumber, GrGLui…
31 using GrGLBindSamplerFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint unit, GrGLuint sampler);
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DGrGLTypes.h111 typedef unsigned int GrGLuint; typedef
130 GrGLuint fCount;
131 GrGLuint fInstanceCount;
132 GrGLuint fFirst;
133 GrGLuint fBaseInstance; // Requires EXT_base_instance on ES.
140 GrGLuint fCount;
141 GrGLuint fInstanceCount;
142 GrGLuint fFirstIndex;
143 GrGLuint fBaseVertex;
144 GrGLuint fBaseInstance; // Requires EXT_base_instance on ES.
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/third_party/flutter/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h56 GrGLuint programId,
58 SkTDArray<GrGLuint>* shaderIds,
61 void computeCountsAndStrides(GrGLuint programID, const GrPrimitiveProcessor& primProc,
63 void storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID,
66 void bindProgramResourceLocations(GrGLuint programID);
67 bool checkLinkStatus(GrGLuint programID, GrContextOptions::ShaderErrorHandler* errorHandler,
69 void resolveProgramResourceLocations(GrGLuint programID, bool force);
70 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs);
71 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs);
74 GrGLProgram* createProgram(GrGLuint programID);
DGrGLProgramBuilder.cpp89 GrGLuint programId, in compileAndAttachShaders()
91 SkTDArray<GrGLuint>* shaderIds, in compileAndAttachShaders()
94 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders()
108 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides()
150 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache()
185 GrGLuint programID; in finalize()
210 SkTDArray<GrGLuint> shadersToDelete; in finalize()
384 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
410 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID, in checkLinkStatus()
445 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { in resolveProgramResourceLocations()
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DGrGLShaderStringBuilder.h25 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
26 GrGLuint programId,
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h27 GrGLPrecompiledProgram(GrGLuint programID = 0,
32 GrGLuint fProgramID;
65 GrGLuint programId,
67 SkTDArray<GrGLuint>* shaderIds,
70 void computeCountsAndStrides(GrGLuint programID,
73 void storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID,
77 void bindProgramResourceLocations(GrGLuint programID);
78 bool checkLinkStatus(GrGLuint programID, GrContextOptions::ShaderErrorHandler* errorHandler,
80 void resolveProgramResourceLocations(GrGLuint programID, bool force);
83 sk_sp<GrGLProgram> createProgram(GrGLuint programID);
DGrGLProgramBuilder.cpp37 static void cleanup_shaders(GrGLGpu* gpu, const SkTDArray<GrGLuint>& shaderIDs) { in cleanup_shaders()
43 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program()
44 const SkTDArray<GrGLuint>& shaderIDs) { in cleanup_program()
100 GrGLuint programId, in compileAndAttachShaders()
102 SkTDArray<GrGLuint>* shaderIds, in compileAndAttachShaders()
105 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders()
119 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides()
159 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache()
212 GrGLuint programID; in finalize()
240 SkTDArray<GrGLuint> shadersToDelete; in finalize()
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DGrGLShaderStringBuilder.h24 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
25 GrGLuint programId,
DGrGLShaderStringBuilder.cpp55 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, in GrGLCompileAndAttachShader()
56 GrGLuint programId, in GrGLCompileAndAttachShader()
65 GrGLuint shaderId; in GrGLCompileAndAttachShader()
/third_party/flutter/skia/tools/gpu/gl/
DGLTestContext.cpp62 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLGenFencesNVProc) (GrGLsizei, GrGLuint*);
63 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLDeleteFencesNVProc) (GrGLsizei, const GrGLuint*);
64 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLSetFenceNVProc) (GrGLuint, GrGLenum);
65 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLFinishFenceNVProc) (GrGLuint);
129 GrGLuint fence; in insertFence()
141 GrGLuint glFence = static_cast<GrGLuint>(fence); in deleteFence()
167 typedef void (GR_GL_FUNCTION_TYPE* GLGenQueriesProc) (GrGLsizei, GrGLuint*);
168 typedef void (GR_GL_FUNCTION_TYPE* GLDeleteQueriesProc) (GrGLsizei, const GrGLuint*);
169 typedef void (GR_GL_FUNCTION_TYPE* GLBeginQueryProc) (GrGLenum, GrGLuint);
171 typedef void (GR_GL_FUNCTION_TYPE* GLGetQueryObjectuivProc) (GrGLuint, GrGLenum, GrGLuint*);
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DGLTestContext.h30 virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return nullptr; } in texture2DToEGLImage() argument
35 GrGLuint createTextureRectangle(int width, int height, GrGLenum internalFormat,
42 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } in eglImageToExternalTexture()
/third_party/skia/tools/gpu/gl/
DGLTestContext.cpp39 typedef void (GR_GL_FUNCTION_TYPE* GLGenQueriesProc) (GrGLsizei, GrGLuint*);
40 typedef void (GR_GL_FUNCTION_TYPE* GLDeleteQueriesProc) (GrGLsizei, const GrGLuint*);
41 typedef void (GR_GL_FUNCTION_TYPE* GLBeginQueryProc) (GrGLenum, GrGLuint);
43 typedef void (GR_GL_FUNCTION_TYPE* GLGetQueryObjectuivProc) (GrGLuint, GrGLenum, GrGLuint*);
44 typedef void (GR_GL_FUNCTION_TYPE* GLGetQueryObjectui64vProc) (GrGLuint, GrGLenum, GrGLuint64*);
98 GrGLuint queryID; in onQueueTimerStart()
121 const GrGLuint queryID = static_cast<GrGLuint>(platformTimer); in checkQueryStatus()
125 GrGLuint available = 0; in checkQueryStatus()
142 const GrGLuint queryID = static_cast<GrGLuint>(platformTimer); in getTimeElapsed()
149 const GrGLuint queryID = static_cast<GrGLuint>(platformTimer); in deleteQuery()
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/third_party/flutter/skia/src/gpu/gl/
DGrGLRenderTarget.h30 GrGLuint fRTFBOID;
32 GrGLuint fTexFBOID;
33 GrGLuint fMSColorRenderbufferID;
47 GrGLuint renderFBOID() const { return fRTFBOID; } in renderFBOID()
49 GrGLuint textureFBOID() const { return fTexFBOID; } in textureFBOID()
111 GrGLuint fRTFBOID;
112 GrGLuint fTexFBOID;
113 GrGLuint fMSColorRenderbufferID;
DGrGLPath.h26 GrGLuint pathID,
29 GrGLuint pathID,
31 static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&);
33 static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID);
37 GrGLuint pathID() const { return fPathID; } in pathID()
49 GrGLuint fPathID;
DGrGLStencilAttachment.h18 static const GrGLuint kUnknownBitCount = ~0U;
21 GrGLuint fStencilBits;
22 GrGLuint fTotalBits;
28 GrGLuint fRenderbufferID;
42 GrGLuint renderbufferID() const { in renderbufferID()
62 GrGLuint fRenderbufferID;
DGrGLGpu.h64 void bindVertexArray(GrGLuint id) { in bindVertexArray()
70 void notifyVertexArrayDelete(GrGLuint id) { in notifyVertexArrayDelete()
179 void bindFramebuffer(GrGLenum fboTarget, GrGLuint fboid);
180 void deleteFramebuffer(GrGLuint fboid);
229 GrGLuint createTexture2D(const SkISize& size,
239 GrGLuint createCompressedTexture2D(const SkISize& size, GrGLFormat format,
297 void flushProgram(GrGLuint);
456 GrGLuint fHWProgramID;
465 GrGLuint fTempSrcFBOID;
466 GrGLuint fTempDstFBOID;
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DGrGLPathRendering.h54 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
63 GrGLuint genPaths(GrGLsizei range);
64 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range);
118 GrGLuint fFirstPreallocatedPathID;
DGrGLTexture.h24 GrGLuint fID = 0;
45 GrGLuint textureID() const { return fID; } in textureID()
83 GrGLuint fID;
/third_party/skia/src/gpu/gl/
DGrGLRenderTarget.h31 GrGLuint fMultisampleFBOID;
33 GrGLuint fSingleSampleFBOID;
34 GrGLuint fMSColorRenderbufferID;
123 GrGLuint fMultisampleFBOID;
124 GrGLuint fSingleSampleFBOID;
125 GrGLuint fMSColorRenderbufferID;
DGrGLGpu.h57 void bindVertexArray(GrGLuint id) { in bindVertexArray()
63 void notifyVertexArrayDelete(GrGLuint id) { in notifyVertexArrayDelete()
205 void bindFramebuffer(GrGLenum fboTarget, GrGLuint fboid);
206 void deleteFramebuffer(GrGLuint fboid);
213 void flushProgram(GrGLuint);
295 GrGLuint createTexture(SkISize dimensions,
302 GrGLuint createCompressedTexture2D(SkISize dimensions,
546 GrGLuint fHWProgramID;
555 GrGLuint fTempSrcFBOID;
556 GrGLuint fTempDstFBOID;
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DGrGLAttachment.h29 GrGLuint renderbufferID, in MakeWrappedRenderBuffer()
41 GrGLuint renderbufferID() const { return fRenderbufferID; } in renderbufferID()
54 GrGLuint renderbufferID, in GrGLAttachment()
73 GrGLuint fRenderbufferID;
DGrGLProgram.h56 GrGLuint programID,
78 GrGLuint programID() const { return fProgramID; } in programID()
129 GrGLuint programID,
147 GrGLuint fProgramID;
DGrGLTexture.h24 GrGLuint fID = 0;
44 GrGLuint textureID() const { return fID; } in textureID()
82 GrGLuint fID;

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