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Searched refs:LinkStatus (Results 1 – 25 of 29) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
Dglspirv.c121 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_spirv_link_shaders()
140 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
153 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
199 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
211 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_spirv_link_shaders()
Dprogram_binary.c283 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()
300 sh_prog->data->LinkStatus = LINKING_FAILURE; in _mesa_program_binary()
326 sh_prog->data->LinkStatus = LINKING_SKIPPED; in _mesa_program_binary()
Dshaderapi.c634 if (shProg->data->LinkStatus && in check_gs_query()
659 if (shProg->data->LinkStatus && in check_tcs_query()
685 if (shProg->data->LinkStatus && in check_tes_query()
751 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE; in get_programiv()
951 if (ctx->Const.NumProgramBinaryFormats == 0 || !shProg->data->LinkStatus) { in get_programiv()
967 if (!shProg->data->LinkStatus) { in get_programiv()
984 *params = (shProg->data->LinkStatus == LINKING_FAILURE) ? 0 : shProg->SeparateShader; in get_programiv()
1365 if (shProg->data->LinkStatus) { in link_program()
1433 if (shProg->data->LinkStatus == LINKING_FAILURE && in link_program()
1450 shProg->data->LinkStatus ? "Success" : "Failed"); in link_program()
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Dshader_query.cpp175 if (!shProg->data->LinkStatus) { in _mesa_GetActiveAttrib()
222 if (!shProg->data->LinkStatus) { in _mesa_GetAttribLocation()
250 if (!shProg->data->LinkStatus in _mesa_count_active_attribs()
270 if (!shProg->data->LinkStatus in _mesa_longest_attribute_name_length()
403 if (!shProg->data->LinkStatus) { in _mesa_GetFragDataIndex()
432 if (!shProg->data->LinkStatus) { in _mesa_GetFragDataLocation()
Dpipelineobj.c362 if (!shProg->data->LinkStatus) { in _mesa_UseProgramStages()
407 if (!no_error && shProg != NULL && !shProg->data->LinkStatus) { in active_shader_program()
Dprogram_resource.c80 if (prog->data->LinkStatus == LINKING_FAILURE) { in lookup_linked_program()
Duniform_query.cpp209 if (!shProg->data->LinkStatus) in validate_uniform_parameters()
220 if (!shProg->data->LinkStatus) in validate_uniform_parameters()
Dff_fragment_shader.cpp1120 if (!p.shader_program->data->LinkStatus) in create_new_program()
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_cs.c66 cp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_cs_prog()
105 cp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_cs_prog()
Dbrw_tes.c83 tep->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_tes_prog()
Dbrw_vs.c200 vp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_vs_prog()
Dbrw_tcs.c117 tep->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_tcs_prog()
Dbrw_link.cpp232 if (shProg->data->LinkStatus == LINKING_SKIPPED) in brw_link_shader()
Dbrw_wm.c142 fp->program.sh.data->LinkStatus = LINKING_FAILURE; in brw_codegen_wm_prog()
/third_party/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2940 if (!shader_program->data->LinkStatus) in get_mesa_program()
2944 if (!shader_program->data->LinkStatus) { in get_mesa_program()
2990 if (!shader_program->data->LinkStatus) { in get_mesa_program()
3013 assert(prog->data->LinkStatus); in _mesa_ir_link_shader()
3088 return prog->data->LinkStatus; in _mesa_ir_link_shader()
3104 prog->data->LinkStatus = LINKING_SUCCESS; in _mesa_glsl_link_shader()
3127 if (prog->data->LinkStatus) { in _mesa_glsl_link_shader()
3139 if (prog->data->LinkStatus == LINKING_SUCCESS) { in _mesa_glsl_link_shader()
3143 if (prog->data->LinkStatus && !ctx->Driver.LinkShader(ctx, prog)) { in _mesa_glsl_link_shader()
3144 prog->data->LinkStatus = LINKING_FAILURE; in _mesa_glsl_link_shader()
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/third_party/mesa3d/src/compiler/glsl/
Dlinker.cpp496 prog->data->LinkStatus = LINKING_FAILURE; in linker_error()
2431 if (!prog->data->LinkStatus) in link_intrastage_shaders()
2438 if (!prog->data->LinkStatus) in link_intrastage_shaders()
2509 prog->data->LinkStatus = LINKING_FAILURE; in link_intrastage_shaders()
2602 if (!prog->data->LinkStatus) { in link_intrastage_shaders()
4490 if (prog->data->LinkStatus == LINKING_FAILURE) in link_and_validate_uniforms()
4548 if (!prog->data->LinkStatus) in link_varyings_and_uniforms()
4594 prog->data->LinkStatus = LINKING_SUCCESS; /* All error paths will set this to false */ in link_shaders()
4750 if (!prog->data->LinkStatus) { in link_shaders()
4773 if (!prog->data->LinkStatus) { in link_shaders()
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Dstandalone.cpp523 whole_program->data->LinkStatus = LINKING_SUCCESS; in standalone_compile_shader()
536 assert(whole_program->data->LinkStatus); in standalone_compile_shader()
558 status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; in standalone_compile_shader()
Dshader_cache.cpp261 prog->data->LinkStatus = LINKING_SKIPPED; in shader_cache_read_program_metadata()
Dgl_nir_link_uniform_blocks.c609 if (!prog->data->LinkStatus) { in gl_nir_link_uniform_blocks()
Dgl_nir_linker.c688 if (prog->data->LinkStatus == LINKING_FAILURE) in gl_nir_link_glsl()
Dlink_uniforms.cpp1767 if (prog->data->LinkStatus == LINKING_FAILURE) { in link_assign_uniform_locations()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_ir.cpp60 assert(prog->data->LinkStatus); in st_link_shader()
Dst_shader_cache.c248 if (prog->data->LinkStatus != LINKING_SKIPPED) in st_load_ir_from_disk_cache()
/third_party/vk-gl-cts/doc/
Dqpa_file_format.txt84 <ShaderProgram LinkStatus="[status]">
/third_party/mesa3d/docs/relnotes/
D7.11.1.rst220 - linker: Make linker_error set LinkStatus to false

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