1 /*
2 * Copyright © 2017 Timothy Arceri
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include "st_debug.h"
26 #include "st_program.h"
27 #include "st_shader_cache.h"
28 #include "st_util.h"
29 #include "compiler/glsl/program.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_serialize.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "program/ir_to_mesa.h"
34 #include "tgsi/tgsi_parse.h"
35 #include "util/u_memory.h"
36
37 void
st_get_program_binary_driver_sha1(struct gl_context * ctx,uint8_t * sha1)38 st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
39 {
40 disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
41 }
42
43 static void
write_stream_out_to_cache(struct blob * blob,struct pipe_shader_state * state)44 write_stream_out_to_cache(struct blob *blob,
45 struct pipe_shader_state *state)
46 {
47 blob_write_uint32(blob, state->stream_output.num_outputs);
48 if (state->stream_output.num_outputs) {
49 blob_write_bytes(blob, &state->stream_output.stride,
50 sizeof(state->stream_output.stride));
51 blob_write_bytes(blob, &state->stream_output.output,
52 sizeof(state->stream_output.output));
53 }
54 }
55
56 static void
copy_blob_to_driver_cache_blob(struct blob * blob,struct gl_program * prog)57 copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog)
58 {
59 prog->driver_cache_blob = ralloc_size(NULL, blob->size);
60 memcpy(prog->driver_cache_blob, blob->data, blob->size);
61 prog->driver_cache_blob_size = blob->size;
62 }
63
64 static void
write_tgsi_to_cache(struct blob * blob,const struct tgsi_token * tokens,struct gl_program * prog)65 write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
66 struct gl_program *prog)
67 {
68 unsigned num_tokens = tgsi_num_tokens(tokens);
69
70 blob_write_uint32(blob, num_tokens);
71 blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
72 copy_blob_to_driver_cache_blob(blob, prog);
73 }
74
75 static void
write_nir_to_cache(struct blob * blob,struct gl_program * prog)76 write_nir_to_cache(struct blob *blob, struct gl_program *prog)
77 {
78 struct st_program *stp = (struct st_program *)prog;
79
80 st_serialize_nir(stp);
81
82 blob_write_intptr(blob, stp->serialized_nir_size);
83 blob_write_bytes(blob, stp->serialized_nir, stp->serialized_nir_size);
84
85 copy_blob_to_driver_cache_blob(blob, prog);
86 }
87
88 static void
st_serialise_ir_program(struct gl_context * ctx,struct gl_program * prog,bool nir)89 st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
90 bool nir)
91 {
92 if (prog->driver_cache_blob)
93 return;
94
95 struct st_program *stp = (struct st_program *)prog;
96 struct blob blob;
97 blob_init(&blob);
98
99 if (prog->info.stage == MESA_SHADER_VERTEX) {
100 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
101
102 blob_write_uint32(&blob, stvp->num_inputs);
103 blob_write_uint32(&blob, stvp->vert_attrib_mask);
104 blob_write_bytes(&blob, stvp->result_to_output,
105 sizeof(stvp->result_to_output));
106 }
107
108 if (prog->info.stage == MESA_SHADER_VERTEX ||
109 prog->info.stage == MESA_SHADER_TESS_EVAL ||
110 prog->info.stage == MESA_SHADER_GEOMETRY)
111 write_stream_out_to_cache(&blob, &stp->state);
112
113 if (nir)
114 write_nir_to_cache(&blob, prog);
115 else
116 write_tgsi_to_cache(&blob, stp->state.tokens, prog);
117
118 blob_finish(&blob);
119 }
120
121 /**
122 * Store TGSI or NIR and any other required state in on-disk shader cache.
123 */
124 void
st_store_ir_in_disk_cache(struct st_context * st,struct gl_program * prog,bool nir)125 st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog,
126 bool nir)
127 {
128 if (!st->ctx->Cache)
129 return;
130
131 /* Exit early when we are dealing with a ff shader with no source file to
132 * generate a source from.
133 */
134 static const char zero[sizeof(prog->sh.data->sha1)] = {0};
135 if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
136 return;
137
138 st_serialise_ir_program(st->ctx, prog, nir);
139
140 if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
141 fprintf(stderr, "putting %s state tracker IR in cache\n",
142 _mesa_shader_stage_to_string(prog->info.stage));
143 }
144 }
145
146 static void
read_stream_out_from_cache(struct blob_reader * blob_reader,struct pipe_shader_state * state)147 read_stream_out_from_cache(struct blob_reader *blob_reader,
148 struct pipe_shader_state *state)
149 {
150 memset(&state->stream_output, 0, sizeof(state->stream_output));
151 state->stream_output.num_outputs = blob_read_uint32(blob_reader);
152 if (state->stream_output.num_outputs) {
153 blob_copy_bytes(blob_reader, &state->stream_output.stride,
154 sizeof(state->stream_output.stride));
155 blob_copy_bytes(blob_reader, &state->stream_output.output,
156 sizeof(state->stream_output.output));
157 }
158 }
159
160 static void
read_tgsi_from_cache(struct blob_reader * blob_reader,const struct tgsi_token ** tokens)161 read_tgsi_from_cache(struct blob_reader *blob_reader,
162 const struct tgsi_token **tokens)
163 {
164 unsigned num_tokens = blob_read_uint32(blob_reader);
165 unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
166 *tokens = (const struct tgsi_token*) MALLOC(tokens_size);
167 blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
168 }
169
170 static void
st_deserialise_ir_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog,bool nir)171 st_deserialise_ir_program(struct gl_context *ctx,
172 struct gl_shader_program *shProg,
173 struct gl_program *prog, bool nir)
174 {
175 struct st_context *st = st_context(ctx);
176 size_t size = prog->driver_cache_blob_size;
177 uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
178
179 st_set_prog_affected_state_flags(prog);
180
181 /* Avoid reallocation of the program parameter list, because the uniform
182 * storage is only associated with the original parameter list.
183 * This should be enough for Bitmap and DrawPixels constants.
184 */
185 _mesa_ensure_and_associate_uniform_storage(ctx, shProg, prog, 16);
186
187 assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);
188
189 struct st_program *stp = st_program(prog);
190 struct blob_reader blob_reader;
191 blob_reader_init(&blob_reader, buffer, size);
192
193 st_release_variants(st, stp);
194
195 if (prog->info.stage == MESA_SHADER_VERTEX) {
196 struct st_vertex_program *stvp = (struct st_vertex_program *)stp;
197 stvp->num_inputs = blob_read_uint32(&blob_reader);
198 stvp->vert_attrib_mask = blob_read_uint32(&blob_reader);
199 blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
200 sizeof(stvp->result_to_output));
201 }
202
203 if (prog->info.stage == MESA_SHADER_VERTEX ||
204 prog->info.stage == MESA_SHADER_TESS_EVAL ||
205 prog->info.stage == MESA_SHADER_GEOMETRY)
206 read_stream_out_from_cache(&blob_reader, &stp->state);
207
208 if (nir) {
209 assert(prog->nir == NULL);
210 assert(stp->serialized_nir == NULL);
211
212 stp->state.type = PIPE_SHADER_IR_NIR;
213 stp->serialized_nir_size = blob_read_intptr(&blob_reader);
214 stp->serialized_nir = malloc(stp->serialized_nir_size);
215 blob_copy_bytes(&blob_reader, stp->serialized_nir, stp->serialized_nir_size);
216 stp->shader_program = shProg;
217 } else {
218 read_tgsi_from_cache(&blob_reader, &stp->state.tokens);
219 }
220
221 /* Make sure we don't try to read more data than we wrote. This should
222 * never happen in release builds but its useful to have this check to
223 * catch development bugs.
224 */
225 if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
226 assert(!"Invalid TGSI shader disk cache item!");
227
228 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
229 fprintf(stderr, "Error reading program from cache (invalid "
230 "TGSI cache item)\n");
231 }
232 }
233
234 st_finalize_program(st, prog);
235 }
236
237 bool
st_load_ir_from_disk_cache(struct gl_context * ctx,struct gl_shader_program * prog,bool nir)238 st_load_ir_from_disk_cache(struct gl_context *ctx,
239 struct gl_shader_program *prog,
240 bool nir)
241 {
242 if (!ctx->Cache)
243 return false;
244
245 /* If we didn't load the GLSL metadata from cache then we could not have
246 * loaded TGSI or NIR either.
247 */
248 if (prog->data->LinkStatus != LINKING_SKIPPED)
249 return false;
250
251 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
252 if (prog->_LinkedShaders[i] == NULL)
253 continue;
254
255 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
256 st_deserialise_ir_program(ctx, prog, glprog, nir);
257
258 /* We don't need the cached blob anymore so free it */
259 ralloc_free(glprog->driver_cache_blob);
260 glprog->driver_cache_blob = NULL;
261 glprog->driver_cache_blob_size = 0;
262
263 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
264 fprintf(stderr, "%s state tracker IR retrieved from cache\n",
265 _mesa_shader_stage_to_string(i));
266 }
267 }
268
269 return true;
270 }
271
272 void
st_serialise_tgsi_program(struct gl_context * ctx,struct gl_program * prog)273 st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
274 {
275 st_serialise_ir_program(ctx, prog, false);
276 }
277
278 void
st_serialise_tgsi_program_binary(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)279 st_serialise_tgsi_program_binary(struct gl_context *ctx,
280 struct gl_shader_program *shProg,
281 struct gl_program *prog)
282 {
283 st_serialise_ir_program(ctx, prog, false);
284 }
285
286 void
st_deserialise_tgsi_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)287 st_deserialise_tgsi_program(struct gl_context *ctx,
288 struct gl_shader_program *shProg,
289 struct gl_program *prog)
290 {
291 st_deserialise_ir_program(ctx, shProg, prog, false);
292 }
293
294 void
st_serialise_nir_program(struct gl_context * ctx,struct gl_program * prog)295 st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
296 {
297 st_serialise_ir_program(ctx, prog, true);
298 }
299
300 void
st_serialise_nir_program_binary(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)301 st_serialise_nir_program_binary(struct gl_context *ctx,
302 struct gl_shader_program *shProg,
303 struct gl_program *prog)
304 {
305 st_serialise_ir_program(ctx, prog, true);
306 }
307
308 void
st_deserialise_nir_program(struct gl_context * ctx,struct gl_shader_program * shProg,struct gl_program * prog)309 st_deserialise_nir_program(struct gl_context *ctx,
310 struct gl_shader_program *shProg,
311 struct gl_program *prog)
312 {
313 st_deserialise_ir_program(ctx, shProg, prog, true);
314 }
315