/third_party/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 680 emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]); in emit_matrix_transform_vec3() 681 emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]); in emit_matrix_transform_vec3() 682 emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]); in emit_matrix_transform_vec3() 691 emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src); in emit_normalize_vec3() 955 emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm); in calculate_light_attenuation() 977 emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); in calculate_light_attenuation() 1171 emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli); in build_lighting() 1202 emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli); in build_lighting() 1205 emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); in build_lighting() 1206 emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); in build_lighting() [all …]
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/third_party/mesa3d/src/mesa/program/ |
D | prog_opt_constant_fold.c | 192 case OPCODE_DP3: in _mesa_constant_fold() 204 if (inst->Opcode >= OPCODE_DP3) in _mesa_constant_fold()
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D | prog_instruction.h | 128 OPCODE_DP3, /* X X X X X */ enumerator
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D | prog_instruction.c | 109 { OPCODE_DP3, "DP3", 2, 1 },
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D | prog_optimize.c | 93 case OPCODE_DP3: in get_src_arg_mask() 688 case OPCODE_DP3: in _mesa_merge_mov_into_inst()
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D | prog_to_nir.c | 635 [OPCODE_DP3] = 0, 759 case OPCODE_DP3: in ptn_emit_instruction()
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D | prog_execute.c | 537 case OPCODE_DP3: in _mesa_execute_program()
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D | ir_to_mesa.cpp | 421 OPCODE_DP2, OPCODE_DP3, OPCODE_DP4 in emit_dp() enumerator
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | Shader.hpp | 47 OPCODE_DP3, enumerator
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D | Shader.cpp | 42 case 3: return OPCODE_DP3; in OPCODE_DP() 798 case OPCODE_DP3: return "dp3"; in operationString()
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D | PixelShader.cpp | 587 case Shader::OPCODE_DP3: in analyzeInterpolants()
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D | VertexProgram.cpp | 189 case Shader::OPCODE_DP3: dp3(d, s0, s1); break; in program()
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D | PixelProgram.cpp | 214 case Shader::OPCODE_DP3: dp3(d, s0, s1); break; in applyShader()
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D | PixelPipeline.cpp | 125 case Shader::OPCODE_DP3: DP3(d, s0, s1); break; in applyShader()
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/third_party/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_fragprog.c | 535 case OPCODE_DP3: in upload_program()
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/third_party/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_vertprog.c | 790 case OPCODE_DP3://DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO} in r200_translate_vertex_program()
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