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Searched refs:OPCODE_DP3 (Results 1 – 16 of 16) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dffvertex_prog.c680 emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]); in emit_matrix_transform_vec3()
681 emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]); in emit_matrix_transform_vec3()
682 emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]); in emit_matrix_transform_vec3()
691 emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src); in emit_normalize_vec3()
955 emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm); in calculate_light_attenuation()
977 emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); in calculate_light_attenuation()
1171 emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli); in build_lighting()
1202 emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli); in build_lighting()
1205 emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); in build_lighting()
1206 emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); in build_lighting()
[all …]
/third_party/mesa3d/src/mesa/program/
Dprog_opt_constant_fold.c192 case OPCODE_DP3: in _mesa_constant_fold()
204 if (inst->Opcode >= OPCODE_DP3) in _mesa_constant_fold()
Dprog_instruction.h128 OPCODE_DP3, /* X X X X X */ enumerator
Dprog_instruction.c109 { OPCODE_DP3, "DP3", 2, 1 },
Dprog_optimize.c93 case OPCODE_DP3: in get_src_arg_mask()
688 case OPCODE_DP3: in _mesa_merge_mov_into_inst()
Dprog_to_nir.c635 [OPCODE_DP3] = 0,
759 case OPCODE_DP3: in ptn_emit_instruction()
Dprog_execute.c537 case OPCODE_DP3: in _mesa_execute_program()
Dir_to_mesa.cpp421 OPCODE_DP2, OPCODE_DP3, OPCODE_DP4 in emit_dp() enumerator
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShader.hpp47 OPCODE_DP3, enumerator
DShader.cpp42 case 3: return OPCODE_DP3; in OPCODE_DP()
798 case OPCODE_DP3: return "dp3"; in operationString()
DPixelShader.cpp587 case Shader::OPCODE_DP3: in analyzeInterpolants()
DVertexProgram.cpp189 case Shader::OPCODE_DP3: dp3(d, s0, s1); break; in program()
DPixelProgram.cpp214 case Shader::OPCODE_DP3: dp3(d, s0, s1); break; in applyShader()
DPixelPipeline.cpp125 case Shader::OPCODE_DP3: DP3(d, s0, s1); break; in applyShader()
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_fragprog.c535 case OPCODE_DP3: in upload_program()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_vertprog.c790 case OPCODE_DP3://DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO} in r200_translate_vertex_program()