/third_party/mesa3d/src/mesa/main/ |
D | shaderapi.c | 303 shProg->Shaders = realloc(shProg->Shaders, in attach_shader() 305 if (!shProg->Shaders) { in attach_shader() 311 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ in attach_shader() 312 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); in attach_shader() 337 if (shProg->Shaders[i] == sh) { in attach_shader_err() 347 shProg->Shaders[i]->Stage == sh->Stage) { in attach_shader_err() 496 if (shProg->Shaders[i]->Name == shader) { in detach_shader() 501 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in detach_shader() 511 newList[j] = shProg->Shaders[j]; in detach_shader() 514 newList[j++] = shProg->Shaders[i]; in detach_shader() [all …]
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D | shaderobj.c | 401 _reference_shader(ctx, &shProg->Shaders[i], NULL, true); in _mesa_free_shader_program_data() 405 free(shProg->Shaders); in _mesa_free_shader_program_data() 406 shProg->Shaders = NULL; in _mesa_free_shader_program_data()
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D | ff_fragment_shader.cpp | 1113 p.shader_program->Shaders = in create_new_program() 1114 (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); in create_new_program() 1115 p.shader_program->Shaders[0] = p.shader; in create_new_program()
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/third_party/mesa3d/src/compiler/glsl/ |
D | shader_cache.cpp | 75 _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true); in compile_shaders() 127 memcpy(cache_item_metadata.keys[i], prog->Shaders[i]->sha1, in shader_cache_write_program_metadata() 206 struct gl_shader *sh = prog->Shaders[i]; in shader_cache_read_program_metadata()
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D | standalone.cpp | 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 463 assert(whole_program->Shaders != NULL); in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 521 const gl_shader_stage stage = whole_program->Shaders[0]->Stage; in standalone_compile_shader() 528 whole_program->Shaders, in standalone_compile_shader()
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/third_party/vk-gl-cts/doc/testspecs/GLES3/ |
D | functional.ubo.txt | 61 Shaders are generated based on uniform declarations and use set. Each uniform that 68 Shaders are compiled and linked together. Uniform block layout is queried and
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/third_party/mesa3d/docs/ |
D | shading.rst | 39 Shaders can be dumped and replaced on runtime for debugging purposes. 53 Capturing Shaders 103 - Shaders which use too many registers will not compile.
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/third_party/skia/site/docs/user/ |
D | coordinates.md | 34 ## Shaders Do Not Move With Geometry 44 across the gradient defined by the `SkShader`. Shaders do not move with the
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_ES3_2_compatibility.txt | 218 "... Shaders that specify #version 100 will be treated as targeting 219 version 1.00 of the OpenGL ES Shading Language. Shaders that specify 221 ES Shading Language. Shaders that specify #version 310 will be treated 222 as targeting version 3.10 of the OpenGL ES Shading Language. Shaders
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/third_party/mesa3d/docs/relnotes/ |
D | 10.0.4.rst | 41 \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
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/third_party/gstreamer/gstplugins_bad/ext/vulkan/shaders/ |
D | meson.build | 1 # Shaders
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/third_party/openGLES/extensions/ARB/ |
D | ARB_ES3_2_compatibility.txt | 228 "... Shaders that specify #version 100 will be treated as targeting 229 version 1.00 of the OpenGL ES Shading Language. Shaders that specify 231 ES Shading Language. Shaders that specify #version 310 will be treated 232 as targeting version 3.10 of the OpenGL ES Shading Language. Shaders
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/third_party/vk-gl-cts/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 630 struct Shaders struct in deqp::gles3::Performance::InvalidShaderCompilerCase 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; 2400 InvalidShaderCompilerCase::Shaders InvalidShaderCompilerCase::createShaders (void) const in createShaders() 2403 Shaders result; in createShaders() 2411 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& pro… in setShaderSources() 2437 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const in getLogs() 2448 void InvalidShaderCompilerCase::cleanup (const Shaders& shaders) const in cleanup() [all …]
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/third_party/vk-gl-cts/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 630 struct Shaders struct in deqp::gles2::Performance::InvalidShaderCompilerCase 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; 2380 InvalidShaderCompilerCase::Shaders InvalidShaderCompilerCase::createShaders (void) const in createShaders() 2383 Shaders result; in createShaders() 2391 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& pro… in setShaderSources() 2417 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const in getLogs() 2428 void InvalidShaderCompilerCase::cleanup (const Shaders& shaders) const in cleanup() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Clear11.hlsl | 7 // Clear11.hlsl: Shaders for clearing RTVs and DSVs using draw calls and 25 // Vertex Shaders 342 // Pixel Shaders
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Clear11.hlsl | 7 // Clear11.hlsl: Shaders for clearing RTVs and DSVs using draw calls and 25 // Vertex Shaders 342 // Pixel Shaders
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_vertex_shader_viewport_index.txt | 64 section 2.11, "Vertex Shaders" on p. 106. 95 of section 2.13, "Geometry Shaders", p.135 (which describes
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D | AMD_vertex_shader_layer.txt | 73 section 2.11, "Vertex Shaders" on p. 112. 94 of section 2.13, "Geometry Shaders", p.150 with:
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/third_party/openGLES/extensions/AMD/ |
D | AMD_vertex_shader_viewport_index.txt | 64 section 2.11, "Vertex Shaders" on p. 106. 95 of section 2.13, "Geometry Shaders", p.135 (which describes
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D | AMD_vertex_shader_layer.txt | 73 section 2.11, "Vertex Shaders" on p. 112. 94 of section 2.13, "Geometry Shaders", p.150 with:
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/third_party/vk-gl-cts/external/openglcts/docs/specs/ |
D | CTS_ARB_sparse_texture_clamp.txt | 62 Shaders should check texture access residency information and pass
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/third_party/mesa3d/src/gallium/auxiliary/postprocess/ |
D | ADDING | 51 Shaders is the number of shaders your filter needs. The minimum is 2.
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/third_party/skia/site/docs/ |
D | _index.md | 60 <tr><th>Sum Path Effects</th><th>Shaders</th></tr>
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/third_party/flutter/skia/site/ |
D | index_zh.md | 86 <tr><th><!-- Sum Path Effects -->叠加路径特效</th><th><!-- Shaders -->着色器</th></tr>
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D | index.md | 57 <tr><th>Sum Path Effects</th><th>Shaders</th></tr>
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