1Mesa 10.0.4 Release Notes / (March 12, 2014) 2============================================ 3 4Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 5release. 6 7Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 113.3. OpenGL 3.3 is **only** available if requested at context creation 12because compatibility contexts not supported. 13 14MD5 checksums 15------------- 16 17:: 18 19 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz 20 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2 21 da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip 22 23New features 24------------ 25 26None 27 28Bug fixes 29--------- 30 31This list is likely incomplete. 32 33- `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ - 34 Metro: Last Light rendering issues 35- `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ - 36 Missing trees in flightgear 2.12.1 with mesa 10.0.1 37- `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ - 38 Segfault in st_finalize_texture with Texture Buffer 39- `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ - 40 main/shaderapi.c:407: detach_shader: Assertion 41 \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type == 42 0x8B30' failed. 43 44Changes 45------- 46 47The full set of changes can be viewed by using the following git 48command: 49 50:: 51 52 git log mesa-10.0.3..mesa-10.0.4 53 54Anuj Phogat (4): 55 56- mesa: Generate correct error code in glDrawBuffers() 57- mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to 58 legal_get_tex_level_parameter_target() 59- glsl: Fix condition to generate shader link error 60- i965: Fix the region's pitch condition to use blitter 61 62Brian Paul (8): 63 64- r200: move driContextSetFlags(ctx) call after ctx var is initialized 65- radeon: move driContextSetFlags(ctx) call after ctx var is 66 initialized 67- gallium/auxiliary/indices: replace free() with FREE() 68- draw: fix incorrect color of flat-shaded clipped lines 69- st/mesa: avoid sw fallback for getting/decompressing textures 70- mesa: update assertion in detach_shader() for geom shaders 71- mesa: do depth/stencil format conversion in glGetTexImage 72- softpipe: use 64-bit arithmetic in softpipe_resource_layout() 73 74Carl Worth (4): 75 76- docs: Add md5sums for 10.0.3 release 77- main: Avoid double-free of shader Label 78- get-pick-list: Update to only find patches nominated for the 10.0 79 branch 80- Update version to 10.0.4 81 82Chris Forbes (1): 83 84- i965: Validate (and resolve) all the bound textures. 85 86Christian König (1): 87 88- radeon/uvd: fix feedback buffer handling v2 89 90Daniel Kurtz (1): 91 92- glsl: Add locking to builtin_builder singleton 93 94Emil Velikov (3): 95 96- dri/nouveau: Pass the API into \_mesa_initialize_context 97- nv50: correctly calculate the number of vertical blocks during 98 transfer map 99- dri/i9*5: correctly calculate the amount of system memory 100 101Fredrik Höglund (3): 102 103- mesa: Preserve the NewArrays state when copying a VAO 104- glx: Fix the default values for GLXFBConfig attributes 105- glx: Fix the GLXFBConfig attrib sort priorities 106 107Hans (2): 108 109- util: don't define isfinite(), isnan() for MSVC >= 1800 110- mesa: don't define c99 math functions for MSVC >= 1800 111 112Ian Romanick (6): 113 114- meta: Release resources used by decompress_texture_image 115- meta: Release resources used by \_mesa_meta_DrawPixels 116- meta: Fallback to software for GetTexImage of compressed 117 GL_TEXTURE_CUBE_MAP_ARRAY 118- meta: Consistenly use non-Apple VAO functions 119- glcpp: Only warn for macro names containing \_\_ 120- glsl: Only warn for macro names containing \_\_ 121 122Ilia Mirkin (3): 123 124- nv30: report 8 maximum inputs 125- nouveau/video: make sure that firmware is present when checking caps 126- nouveau: fix chipset checks for nv1a by using the oclass instead 127 128Julien Cristau (1): 129 130- glx/dri2: fix build failure on HURD 131 132Kenneth Graunke (2): 133 134- glsl: Don't lose precision qualifiers when encountering "centroid". 135- i965: Create a hardware context before initializing state module. 136 137Kusanagi Kouichi (1): 138 139- targets/vdpau: Always use c++ to link 140 141Marek Olšák (1): 142 143- st/mesa: fix crash when a shader uses a TBO and it's not bound 144 145Matt Turner (1): 146 147- glsl: Initialize ubo_binding_mask flags to zero. 148 149Paul Berry (2): 150 151- glsl: Make condition_to_hir() callable from outside 152 ast_iteration_statement. 153- glsl: Fix continue statements in do-while loops. 154 155Tom Stellard (1): 156 157- r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen 158 GPUs 159 160Topi Pohjolainen (1): 161 162- i965/blorp: do not use unnecessary hw-blending support 163