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1Mesa 10.0.4 Release Notes / (March 12, 2014)
2============================================
3
4Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
5release.
6
7Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
113.3. OpenGL 3.3 is **only** available if requested at context creation
12because compatibility contexts not supported.
13
14MD5 checksums
15-------------
16
17::
18
19   5a3c5b90776ec8a9fcd777c99e0607e2  MesaLib-10.0.4.tar.gz
20   8b148869d2620b0720c8a8d2b7eb3e38  MesaLib-10.0.4.tar.bz2
21   da2418d25bfbc273660af7e755fb367e  MesaLib-10.0.4.zip
22
23New features
24------------
25
26None
27
28Bug fixes
29---------
30
31This list is likely incomplete.
32
33-  `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
34   Metro: Last Light rendering issues
35-  `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
36   Missing trees in flightgear 2.12.1 with mesa 10.0.1
37-  `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
38   Segfault in st_finalize_texture with Texture Buffer
39-  `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
40   main/shaderapi.c:407: detach_shader: Assertion
41   \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
42   0x8B30' failed.
43
44Changes
45-------
46
47The full set of changes can be viewed by using the following git
48command:
49
50::
51
52     git log mesa-10.0.3..mesa-10.0.4
53
54Anuj Phogat (4):
55
56-  mesa: Generate correct error code in glDrawBuffers()
57-  mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to
58   legal_get_tex_level_parameter_target()
59-  glsl: Fix condition to generate shader link error
60-  i965: Fix the region's pitch condition to use blitter
61
62Brian Paul (8):
63
64-  r200: move driContextSetFlags(ctx) call after ctx var is initialized
65-  radeon: move driContextSetFlags(ctx) call after ctx var is
66   initialized
67-  gallium/auxiliary/indices: replace free() with FREE()
68-  draw: fix incorrect color of flat-shaded clipped lines
69-  st/mesa: avoid sw fallback for getting/decompressing textures
70-  mesa: update assertion in detach_shader() for geom shaders
71-  mesa: do depth/stencil format conversion in glGetTexImage
72-  softpipe: use 64-bit arithmetic in softpipe_resource_layout()
73
74Carl Worth (4):
75
76-  docs: Add md5sums for 10.0.3 release
77-  main: Avoid double-free of shader Label
78-  get-pick-list: Update to only find patches nominated for the 10.0
79   branch
80-  Update version to 10.0.4
81
82Chris Forbes (1):
83
84-  i965: Validate (and resolve) all the bound textures.
85
86Christian König (1):
87
88-  radeon/uvd: fix feedback buffer handling v2
89
90Daniel Kurtz (1):
91
92-  glsl: Add locking to builtin_builder singleton
93
94Emil Velikov (3):
95
96-  dri/nouveau: Pass the API into \_mesa_initialize_context
97-  nv50: correctly calculate the number of vertical blocks during
98   transfer map
99-  dri/i9*5: correctly calculate the amount of system memory
100
101Fredrik Höglund (3):
102
103-  mesa: Preserve the NewArrays state when copying a VAO
104-  glx: Fix the default values for GLXFBConfig attributes
105-  glx: Fix the GLXFBConfig attrib sort priorities
106
107Hans (2):
108
109-  util: don't define isfinite(), isnan() for MSVC >= 1800
110-  mesa: don't define c99 math functions for MSVC >= 1800
111
112Ian Romanick (6):
113
114-  meta: Release resources used by decompress_texture_image
115-  meta: Release resources used by \_mesa_meta_DrawPixels
116-  meta: Fallback to software for GetTexImage of compressed
117   GL_TEXTURE_CUBE_MAP_ARRAY
118-  meta: Consistenly use non-Apple VAO functions
119-  glcpp: Only warn for macro names containing \_\_
120-  glsl: Only warn for macro names containing \_\_
121
122Ilia Mirkin (3):
123
124-  nv30: report 8 maximum inputs
125-  nouveau/video: make sure that firmware is present when checking caps
126-  nouveau: fix chipset checks for nv1a by using the oclass instead
127
128Julien Cristau (1):
129
130-  glx/dri2: fix build failure on HURD
131
132Kenneth Graunke (2):
133
134-  glsl: Don't lose precision qualifiers when encountering "centroid".
135-  i965: Create a hardware context before initializing state module.
136
137Kusanagi Kouichi (1):
138
139-  targets/vdpau: Always use c++ to link
140
141Marek Olšák (1):
142
143-  st/mesa: fix crash when a shader uses a TBO and it's not bound
144
145Matt Turner (1):
146
147-  glsl: Initialize ubo_binding_mask flags to zero.
148
149Paul Berry (2):
150
151-  glsl: Make condition_to_hir() callable from outside
152   ast_iteration_statement.
153-  glsl: Fix continue statements in do-while loops.
154
155Tom Stellard (1):
156
157-  r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen
158   GPUs
159
160Topi Pohjolainen (1):
161
162-  i965/blorp: do not use unnecessary hw-blending support
163