Searched refs:TexturesUsed (Results 1 – 9 of 9) sorted by relevance
115 program->TexturesUsed[i] = prog.TexturesUsed[i]; in _mesa_parse_arb_fragment_program()116 if (prog.TexturesUsed[i]) in _mesa_parse_arb_fragment_program()
460 if ((state->prog->TexturesUsed[$6] != 0)461 && ((state->prog->TexturesUsed[$6] != target_mask)470 state->prog->TexturesUsed[$6] |= target_mask;511 if ((state->prog->TexturesUsed[$10] != 0)512 && ((state->prog->TexturesUsed[$10] != target_mask)521 state->prog->TexturesUsed[$10] |= target_mask;
259 if (vp->TexturesUsed[u]) { in map_textures()278 if (vp->TexturesUsed[u]) { in unmap_textures()
2022 GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; in _mesa_sampler_uniforms_pipeline_are_valid() local2028 memset(TexturesUsed, 0, sizeof(TexturesUsed)); in _mesa_sampler_uniforms_pipeline_are_valid()2047 if (TexturesUsed[unit] & ~(1 << tgt)) { in _mesa_sampler_uniforms_pipeline_are_valid()2056 TexturesUsed[unit] |= (1 << tgt); in _mesa_sampler_uniforms_pipeline_are_valid()
73 assert(unit < ARRAY_SIZE(prog->TexturesUsed)); in update_single_shader_texture_used()92 if (glprog->TexturesUsed[unit] & ~(1 << target)) in update_single_shader_texture_used()96 prog->TexturesUsed[unit] |= (1 << target); in update_single_shader_texture_used()110 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); in _mesa_update_shader_textures_used()
676 target_index = ffs(prog->TexturesUsed[unit]) - 1; in update_single_program_texture()867 const gl_texture_index target_index = ffs(prog->TexturesUsed[unit]) - 1; in fix_missing_textures_for_atifs()
2163 GLbitfield16 TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; member
1097 blob_write_bytes(metadata, glprog->TexturesUsed, in write_shader_metadata()1098 sizeof(glprog->TexturesUsed)); in write_shader_metadata()1149 blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed, in read_shader_metadata()1150 sizeof(glprog->TexturesUsed)); in read_shader_metadata()
566 prog->TexturesUsed[r] = TEXTURE_2D_BIT; in st_init_atifs_prog()