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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Dglsl-signed-operations.asm.comp13 uvec4 _20 = _4.uints;
16 _4.ints = abs(ivec4(_20));
17 _4.uints = uvec4(abs(ivec4(_20)));
20 _4.ints = sign(ivec4(_20));
21 _4.uints = uvec4(sign(ivec4(_20)));
22 _4.ints = findMSB(ivec4(_20));
23 _4.uints = uvec4(findMSB(ivec4(_20)));
27 _4.uints = uvec4(min(_19, ivec4(_20)));
28 _4.ints = min(ivec4(_20), ivec4(_20));
29 _4.uints = uvec4(min(ivec4(_20), _19));
[all …]
Dbitfield-signed-operations.asm.comp13 uvec4 _20 = _3.uints;
16 _3.ints = bitCount(_20);
17 _3.uints = uvec4(bitCount(_20));
19 _3.uints = bitfieldReverse(_20);
21 _3.uints = uvec4(bitfieldExtract(ivec4(_20), int(11u), 1));
23 _3.uints = bitfieldExtract(_20, int(11u), 1);
25 _3.uints = bitfieldInsert(_20, _20.wzyx, int(11u), 1);
Dbitscan.asm.comp13 ivec4 _20 = _4.i;
16 _4.u = uvec4(findLSB(_20));
17 _4.i = findLSB(_20);
20 _4.u = uvec4(findMSB(uvec4(_20)));
21 _4.i = findMSB(uvec4(_20));
24 _4.u = uvec4(findMSB(_20));
25 _4.i = findMSB(_20);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/
Dglsl-signed-operations.asm.comp6 uint4 _20 = _4.Load4(16);
9 _4.Store4(0, uint4(abs(int4(_20))));
10 _4.Store4(16, uint4(abs(int4(_20))));
13 _4.Store4(0, uint4(sign(int4(_20))));
14 _4.Store4(16, uint4(sign(int4(_20))));
15 _4.Store4(0, uint4(firstbithigh(int4(_20))));
16 _4.Store4(16, uint4(firstbithigh(int4(_20))));
20 _4.Store4(16, uint4(min(_19, int4(_20))));
21 _4.Store4(0, uint4(min(int4(_20), int4(_20))));
22 _4.Store4(16, uint4(min(int4(_20), _19)));
[all …]
Dbitscan.asm.comp6 int4 _20 = int4(_4.Load4(16));
9 _4.Store4(0, uint4(firstbitlow(_20)));
10 _4.Store4(16, uint4(firstbitlow(_20)));
13 _4.Store4(0, firstbithigh(uint4(_20)));
14 _4.Store4(16, uint4(int4(firstbithigh(uint4(_20)))));
17 _4.Store4(0, uint4(firstbithigh(_20)));
18 _4.Store4(16, uint4(firstbithigh(_20)));
Dbitfield-signed-operations.asm.comp86 uint4 _20 = _3.Load4(16);
89 _3.Store4(0, uint4(int4(countbits(_20))));
90 _3.Store4(16, countbits(_20));
92 _3.Store4(16, reversebits(_20));
94 _3.Store4(16, spvBitfieldSExtract(_20, 11u, 1));
96 _3.Store4(16, spvBitfieldUExtract(_20, 11u, 1));
98 _3.Store4(16, spvBitfieldInsert(_20, _20.wzyx, 11u, 1));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/
Dglsl-signed-operations.asm.comp39 uint4 _20 = _4.uints;
42 _4.ints = abs(int4(_20));
43 _4.uints = uint4(abs(int4(_20)));
46 _4.ints = sign(int4(_20));
47 _4.uints = uint4(sign(int4(_20)));
48 _4.ints = spvFindSMSB(int4(_20));
49 _4.uints = uint4(spvFindSMSB(int4(_20)));
53 _4.uints = uint4(min(_19, int4(_20)));
54 _4.ints = min(int4(_20), int4(_20));
55 _4.uints = uint4(min(int4(_20), _19));
[all …]
Dbitfield-signed-operations.asm.comp15 uint4 _20 = _3.uints;
18 _3.ints = int4(popcount(_20));
19 _3.uints = popcount(_20);
21 _3.uints = reverse_bits(_20);
23 _3.uints = uint4(extract_bits(int4(_20), 11u, uint(1)));
25 _3.uints = extract_bits(_20, 11u, uint(1));
27 _3.uints = insert_bits(_20, _20.wzyx, 11u, uint(1));
Dbitscan.asm.comp39 int4 _20 = _4.i;
42 _4.u = uint4(spvFindLSB(_20));
43 _4.i = spvFindLSB(_20);
46 _4.u = spvFindUMSB(uint4(_20));
47 _4.i = int4(spvFindUMSB(uint4(_20)));
50 _4.u = uint4(spvFindSMSB(_20));
51 _4.i = spvFindSMSB(_20);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/
Dinterface-block-block-composites.vert81 Vert _20 = {};
87 _20.wMatrix = Matrix;
88 _20.arr[0] = 1.0;
89 _20.arr[1] = 2.0;
90 _20.arr[2] = 3.0;
91 _20.wTmp = in.Pos;
96 out.Vert_arr_0 = _20.arr[0];
97 out.Vert_arr_1 = _20.arr[1];
98 out.Vert_arr_2 = _20.arr[2];
99 out.Vert_wMatrix_0 = _20.wMatrix[0];
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/
Dinterface-block-block-composites.vert81 Vert _20 = {};
87 _20.wMatrix = Matrix;
88 _20.arr[0] = 1.0;
89 _20.arr[1] = 2.0;
90 _20.arr[2] = 3.0;
91 _20.wTmp = in.Pos;
96 out.Vert_arr_0 = _20.arr[0];
97 out.Vert_arr_1 = _20.arr[1];
98 out.Vert_arr_2 = _20.arr[2];
99 out.Vert_wMatrix_0 = _20.wMatrix[0];
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dtexture-proj-shadow.frag21 float4 _20 = in.vClip4;
22 _20.z = in.vClip4.w;
23 out.FragColor = uShadow2D.sample_compare(uShadow2DSmplr, _20.xy / _20.z, in.vClip4.z / _20.z);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dtexture-proj-shadow.frag21 float4 _20 = in.vClip4;
22 _20.z = in.vClip4.w;
23 out.FragColor = uShadow2D.sample_compare(uShadow2DSmplr, _20.xy / _20.z, in.vClip4.z / _20.z);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dtexture-proj-shadow.frag31 float4 _20 = vClip4;
32 _20.y = vClip4.w;
33 FragColor = uShadow1D.SampleCmp(_uShadow1D_sampler, _20.x / _20.y, vClip4.z / _20.y);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dtexture-proj-shadow.frag31 float4 _20 = vClip4;
32 _20.y = vClip4.w;
33 FragColor = uShadow1D.SampleCmp(_uShadow1D_sampler, _20.x / _20.y, vClip4.z / _20.y);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/vert/
Dspec-constant-op-composite.asm.vk.vert.vk4 const int _20 = (_7 + 2);
7 const ivec4 _30 = ivec4(20, 30, _20, _20);
16 _63.y = float(_20);
Dspec-constant-op-composite.asm.vk.vert7 const int _20 = (_7 + 2);
13 const ivec4 _30 = ivec4(20, 30, _20, _20);
22 _63.y = float(_20);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/vert/
Dspec-constant-op-composite.asm.vk.vert.vk4 const int _20 = (_7 + 2);
7 const ivec4 _30 = ivec4(20, 30, _20, _20);
17 pos.y += float(_20);
Dspec-constant-op-composite.asm.vk.vert7 const int _20 = (_7 + 2);
13 const ivec4 _30 = ivec4(20, 30, _20, _20);
26 pos.y += float(_20);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/desktop-only/frag/
Dtexture-proj-shadow.desktop.frag16 vec4 _20 = vClip4;
17 _20.y = vClip4.w;
18 FragColor = textureProj(uShadow1D, vec4(_20.x, 0.0, vClip4.z, _20.y));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/
Dtexture-proj-shadow.desktop.frag16 vec4 _20 = vClip4;
17 _20.y = vClip4.w;
18 FragColor = textureProj(uShadow1D, vec4(_20.x, 0.0, vClip4.z, _20.y));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/vert/
Dspec-constant-op-composite.asm.vert8 constant int _20 = (_7 + 2);
12 constant int4 _30 = int4(20, 30, _20, _20);
26 _63.y = float(_20);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/vert/
Dspec-constant-op-composite.asm.vert8 constant int _20 = (_7 + 2);
12 constant int4 _30 = int4(20, 30, _20, _20);
28 pos.y += float(_20);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dfor-loop-phi-only-continue.asm.frag9 float _20;
11 for (int _22 = 0; _22 < 16; _19 = _20, _22 = _23)
13 _20 = _19 + 1.0;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/
Dinverse.comp4 ByteAddressBuffer _20 : register(t1);
103 float2x2 _23 = asfloat(uint2x2(_20.Load2(0), _20.Load2(8)));
107 float3x3 _29 = asfloat(uint3x3(_20.Load3(16), _20.Load3(32), _20.Load3(48)));
112 float4x4 _35 = asfloat(uint4x4(_20.Load4(64), _20.Load4(80), _20.Load4(96), _20.Load4(112)));

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