/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | glsl-signed-operations.asm.comp | 13 uvec4 _20 = _4.uints; 16 _4.ints = abs(ivec4(_20)); 17 _4.uints = uvec4(abs(ivec4(_20))); 20 _4.ints = sign(ivec4(_20)); 21 _4.uints = uvec4(sign(ivec4(_20))); 22 _4.ints = findMSB(ivec4(_20)); 23 _4.uints = uvec4(findMSB(ivec4(_20))); 27 _4.uints = uvec4(min(_19, ivec4(_20))); 28 _4.ints = min(ivec4(_20), ivec4(_20)); 29 _4.uints = uvec4(min(ivec4(_20), _19)); [all …]
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D | bitfield-signed-operations.asm.comp | 13 uvec4 _20 = _3.uints; 16 _3.ints = bitCount(_20); 17 _3.uints = uvec4(bitCount(_20)); 19 _3.uints = bitfieldReverse(_20); 21 _3.uints = uvec4(bitfieldExtract(ivec4(_20), int(11u), 1)); 23 _3.uints = bitfieldExtract(_20, int(11u), 1); 25 _3.uints = bitfieldInsert(_20, _20.wzyx, int(11u), 1);
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D | bitscan.asm.comp | 13 ivec4 _20 = _4.i; 16 _4.u = uvec4(findLSB(_20)); 17 _4.i = findLSB(_20); 20 _4.u = uvec4(findMSB(uvec4(_20))); 21 _4.i = findMSB(uvec4(_20)); 24 _4.u = uvec4(findMSB(_20)); 25 _4.i = findMSB(_20);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/comp/ |
D | glsl-signed-operations.asm.comp | 6 uint4 _20 = _4.Load4(16); 9 _4.Store4(0, uint4(abs(int4(_20)))); 10 _4.Store4(16, uint4(abs(int4(_20)))); 13 _4.Store4(0, uint4(sign(int4(_20)))); 14 _4.Store4(16, uint4(sign(int4(_20)))); 15 _4.Store4(0, uint4(firstbithigh(int4(_20)))); 16 _4.Store4(16, uint4(firstbithigh(int4(_20)))); 20 _4.Store4(16, uint4(min(_19, int4(_20)))); 21 _4.Store4(0, uint4(min(int4(_20), int4(_20)))); 22 _4.Store4(16, uint4(min(int4(_20), _19))); [all …]
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D | bitscan.asm.comp | 6 int4 _20 = int4(_4.Load4(16)); 9 _4.Store4(0, uint4(firstbitlow(_20))); 10 _4.Store4(16, uint4(firstbitlow(_20))); 13 _4.Store4(0, firstbithigh(uint4(_20))); 14 _4.Store4(16, uint4(int4(firstbithigh(uint4(_20))))); 17 _4.Store4(0, uint4(firstbithigh(_20))); 18 _4.Store4(16, uint4(firstbithigh(_20)));
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D | bitfield-signed-operations.asm.comp | 86 uint4 _20 = _3.Load4(16); 89 _3.Store4(0, uint4(int4(countbits(_20)))); 90 _3.Store4(16, countbits(_20)); 92 _3.Store4(16, reversebits(_20)); 94 _3.Store4(16, spvBitfieldSExtract(_20, 11u, 1)); 96 _3.Store4(16, spvBitfieldUExtract(_20, 11u, 1)); 98 _3.Store4(16, spvBitfieldInsert(_20, _20.wzyx, 11u, 1));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/comp/ |
D | glsl-signed-operations.asm.comp | 39 uint4 _20 = _4.uints; 42 _4.ints = abs(int4(_20)); 43 _4.uints = uint4(abs(int4(_20))); 46 _4.ints = sign(int4(_20)); 47 _4.uints = uint4(sign(int4(_20))); 48 _4.ints = spvFindSMSB(int4(_20)); 49 _4.uints = uint4(spvFindSMSB(int4(_20))); 53 _4.uints = uint4(min(_19, int4(_20))); 54 _4.ints = min(int4(_20), int4(_20)); 55 _4.uints = uint4(min(int4(_20), _19)); [all …]
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D | bitfield-signed-operations.asm.comp | 15 uint4 _20 = _3.uints; 18 _3.ints = int4(popcount(_20)); 19 _3.uints = popcount(_20); 21 _3.uints = reverse_bits(_20); 23 _3.uints = uint4(extract_bits(int4(_20), 11u, uint(1))); 25 _3.uints = extract_bits(_20, 11u, uint(1)); 27 _3.uints = insert_bits(_20, _20.wzyx, 11u, uint(1));
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D | bitscan.asm.comp | 39 int4 _20 = _4.i; 42 _4.u = uint4(spvFindLSB(_20)); 43 _4.i = spvFindLSB(_20); 46 _4.u = spvFindUMSB(uint4(_20)); 47 _4.i = int4(spvFindUMSB(uint4(_20))); 50 _4.u = uint4(spvFindSMSB(_20)); 51 _4.i = spvFindSMSB(_20);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | interface-block-block-composites.vert | 81 Vert _20 = {}; 87 _20.wMatrix = Matrix; 88 _20.arr[0] = 1.0; 89 _20.arr[1] = 2.0; 90 _20.arr[2] = 3.0; 91 _20.wTmp = in.Pos; 96 out.Vert_arr_0 = _20.arr[0]; 97 out.Vert_arr_1 = _20.arr[1]; 98 out.Vert_arr_2 = _20.arr[2]; 99 out.Vert_wMatrix_0 = _20.wMatrix[0]; [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | interface-block-block-composites.vert | 81 Vert _20 = {}; 87 _20.wMatrix = Matrix; 88 _20.arr[0] = 1.0; 89 _20.arr[1] = 2.0; 90 _20.arr[2] = 3.0; 91 _20.wTmp = in.Pos; 96 out.Vert_arr_0 = _20.arr[0]; 97 out.Vert_arr_1 = _20.arr[1]; 98 out.Vert_arr_2 = _20.arr[2]; 99 out.Vert_wMatrix_0 = _20.wMatrix[0]; [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
D | texture-proj-shadow.frag | 21 float4 _20 = in.vClip4; 22 _20.z = in.vClip4.w; 23 out.FragColor = uShadow2D.sample_compare(uShadow2DSmplr, _20.xy / _20.z, in.vClip4.z / _20.z);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
D | texture-proj-shadow.frag | 21 float4 _20 = in.vClip4; 22 _20.z = in.vClip4.w; 23 out.FragColor = uShadow2D.sample_compare(uShadow2DSmplr, _20.xy / _20.z, in.vClip4.z / _20.z);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | texture-proj-shadow.frag | 31 float4 _20 = vClip4; 32 _20.y = vClip4.w; 33 FragColor = uShadow1D.SampleCmp(_uShadow1D_sampler, _20.x / _20.y, vClip4.z / _20.y);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | texture-proj-shadow.frag | 31 float4 _20 = vClip4; 32 _20.y = vClip4.w; 33 FragColor = uShadow1D.SampleCmp(_uShadow1D_sampler, _20.x / _20.y, vClip4.z / _20.y);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/vert/ |
D | spec-constant-op-composite.asm.vk.vert.vk | 4 const int _20 = (_7 + 2); 7 const ivec4 _30 = ivec4(20, 30, _20, _20); 16 _63.y = float(_20);
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D | spec-constant-op-composite.asm.vk.vert | 7 const int _20 = (_7 + 2); 13 const ivec4 _30 = ivec4(20, 30, _20, _20); 22 _63.y = float(_20);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/vert/ |
D | spec-constant-op-composite.asm.vk.vert.vk | 4 const int _20 = (_7 + 2); 7 const ivec4 _30 = ivec4(20, 30, _20, _20); 17 pos.y += float(_20);
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D | spec-constant-op-composite.asm.vk.vert | 7 const int _20 = (_7 + 2); 13 const ivec4 _30 = ivec4(20, 30, _20, _20); 26 pos.y += float(_20);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/desktop-only/frag/ |
D | texture-proj-shadow.desktop.frag | 16 vec4 _20 = vClip4; 17 _20.y = vClip4.w; 18 FragColor = textureProj(uShadow1D, vec4(_20.x, 0.0, vClip4.z, _20.y));
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/ |
D | texture-proj-shadow.desktop.frag | 16 vec4 _20 = vClip4; 17 _20.y = vClip4.w; 18 FragColor = textureProj(uShadow1D, vec4(_20.x, 0.0, vClip4.z, _20.y));
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/vert/ |
D | spec-constant-op-composite.asm.vert | 8 constant int _20 = (_7 + 2); 12 constant int4 _30 = int4(20, 30, _20, _20); 26 _63.y = float(_20);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/vert/ |
D | spec-constant-op-composite.asm.vert | 8 constant int _20 = (_7 + 2); 12 constant int4 _30 = int4(20, 30, _20, _20); 28 pos.y += float(_20);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | for-loop-phi-only-continue.asm.frag | 9 float _20; 11 for (int _22 = 0; _22 < 16; _19 = _20, _22 = _23) 13 _20 = _19 + 1.0;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/ |
D | inverse.comp | 4 ByteAddressBuffer _20 : register(t1); 103 float2x2 _23 = asfloat(uint2x2(_20.Load2(0), _20.Load2(8))); 107 float3x3 _29 = asfloat(uint3x3(_20.Load3(16), _20.Load3(32), _20.Load3(48))); 112 float4x4 _35 = asfloat(uint4x4(_20.Load4(64), _20.Load4(80), _20.Load4(96), _20.Load4(112)));
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