1#version 450 2 3#ifndef SPIRV_CROSS_CONSTANT_ID_201 4#define SPIRV_CROSS_CONSTANT_ID_201 -10 5#endif 6const int _7 = SPIRV_CROSS_CONSTANT_ID_201; 7const int _20 = (_7 + 2); 8#ifndef SPIRV_CROSS_CONSTANT_ID_202 9#define SPIRV_CROSS_CONSTANT_ID_202 100u 10#endif 11const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; 12const uint _25 = (_8 % 5u); 13const ivec4 _30 = ivec4(20, 30, _20, _20); 14const ivec2 _32 = ivec2(_30.y, _30.x); 15const int _33 = _30.y; 16#ifndef SPIRV_CROSS_CONSTANT_ID_200 17#define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125 18#endif 19const float _9 = SPIRV_CROSS_CONSTANT_ID_200; 20 21layout(location = 0) flat out int _4; 22 23void main() 24{ 25 vec4 pos = vec4(0.0); 26 pos.y += float(_20); 27 pos.z += float(_25); 28 pos += vec4(_30); 29 vec2 _56 = pos.xy + vec2(_32); 30 pos = vec4(_56.x, _56.y, pos.z, pos.w); 31 gl_Position = pos; 32 _4 = _33; 33} 34 35