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1#version 450
2
3#ifndef SPIRV_CROSS_CONSTANT_ID_201
4#define SPIRV_CROSS_CONSTANT_ID_201 -10
5#endif
6const int _7 = SPIRV_CROSS_CONSTANT_ID_201;
7const int _20 = (_7 + 2);
8#ifndef SPIRV_CROSS_CONSTANT_ID_202
9#define SPIRV_CROSS_CONSTANT_ID_202 100u
10#endif
11const uint _8 = SPIRV_CROSS_CONSTANT_ID_202;
12const uint _25 = (_8 % 5u);
13const ivec4 _30 = ivec4(20, 30, _20, _20);
14const ivec2 _32 = ivec2(_30.y, _30.x);
15const int _33 = _30.y;
16#ifndef SPIRV_CROSS_CONSTANT_ID_200
17#define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125
18#endif
19const float _9 = SPIRV_CROSS_CONSTANT_ID_200;
20
21layout(location = 0) flat out int _4;
22
23void main()
24{
25    vec4 pos = vec4(0.0);
26    pos.y += float(_20);
27    pos.z += float(_25);
28    pos += vec4(_30);
29    vec2 _56 = pos.xy + vec2(_32);
30    pos = vec4(_56.x, _56.y, pos.z, pos.w);
31    gl_Position = pos;
32    _4 = _33;
33}
34
35