Searched refs:_52 (Results 1 – 25 of 59) sorted by relevance
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/comp/ |
D | variable-pointers-2.asm.comp | 26 device int* _52; 28 _52 = &_72->a[0u]; 34 _57 = *_52; 39 *_52 = _66; 41 _52 = &_52[1u];
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | no_stage_out.write_buff.vert | 30 for (int _52 = 0; _52 < 1024; ) 32 …R_FIXUP_35._RESERVED_IDENTIFIER_FIXUP_m0[_52] = _RESERVED_IDENTIFIER_FIXUP_40._RESERVED_IDENTIFIER… 33 _52++;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/comp/ |
D | variable-pointers-2.asm.comp | 38 device int* _52; 40 _52 = &_48->a[0u]; 46 _57 = *_52; 51 *_52 = _66; 53 _52 = &_52[1u];
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/ |
D | nonuniform-ssbo.sm51.nonuniformresource.asm.frag | 26 uint _52; 27 ssbos[NonUniformResourceIndex(_51)].GetDimensions(_52); 28 _52 = (_52 - 16) / 16; 29 FragColor.z += float(int(_52));
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D | pixel-interlock-control-flow.sm51.fxconly.asm.frag | 19 int _52 = int(gl_FragCoord.x); 20 _9.Store(_52 * 4 + 0, _9.Load(_52 * 4 + 0) + 1u);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/ |
D | helper-invocation.frag | 12 vec4 _52; 15 _52 = textureLod(uSampler, vUV, 0.0); 19 _52 = vec4(1.0); 21 FragColor = _52;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
D | helper-invocation.msl21.frag | 20 float4 _52; 23 _52 = uSampler.sample(uSamplerSmplr, in.vUV, level(0.0)); 27 _52 = float4(1.0); 29 out.FragColor = _52;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/flatten/ |
D | copy.flatten.vert | 22 Light _52 = Light(UBO[i * 2 + 4].xyz, UBO[i * 2 + 4].w, UBO[i * 2 + 5]); 23 light.Position = _52.Position; 24 light.Radius = _52.Radius; 25 light.Color = _52.Color;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/vert/ |
D | spec-constant-op-composite.asm.vk.vert.vk | 19 vec4 _52 = _66 + vec4(_30); 20 vec2 _56 = _52.xy + vec2(_32); 21 gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
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D | spec-constant-op-composite.asm.vk.vert | 25 vec4 _52 = _66 + vec4(_30); 26 vec2 _56 = _52.xy + vec2(_32); 27 gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/vert/ |
D | spec-constant-op-composite.asm.vert | 29 float4 _52 = _66 + float4(_30); 30 float2 _56 = _52.xy + float2(_32); 31 out.gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/vert/ |
D | spec-constant-op-composite.asm.vert | 33 float4 _52 = _66 + float4(_30); 34 float2 _56 = _52.xy + float2(_32); 35 gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | insert.comp | 19 vec4 _52 = _50; 20 _52.w = 90.0; 21 _27.out_data[gl_GlobalInvocationID.x] = _52;
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D | basic.comp | 24 uint _52 = atomicAdd(_48.counter, 1u); 25 _45.out_data[_52] = _29;
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D | dowhile.comp | 13 } _52; 36 _52.out_data[gl_GlobalInvocationID.x] = _42;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | insert.comp | 23 float4 _52 = _50; 24 _52.w = 90.0; 25 _27.out_data[gl_GlobalInvocationID.x] = _52;
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D | atomic.comp | 40 int _52; 43 _52 = 10; 44 …_weak_explicit((device atomic_int*)&ssbo.i32, &_52, 2, memory_order_relaxed, memory_order_relaxed)…
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D | dowhile.comp | 19 kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_G… 40 _52.out_data[gl_GlobalInvocationID.x] = _42;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | temorary-access-terminator.vk.nocompat.asm.comp.vk | 10 uvec4 _52; 14 _52 = subgroupBallot(_51); 24 return _52;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/ |
D | rwbuffer-matrix.comp | 61 float3x2 _52 = asfloat(uint3x2(_28.Load2(216), _28.Load2(224), _28.Load2(232))); 62 _28.Store(240, asuint(_52[0].x)); 63 _28.Store(244, asuint(_52[1].x)); 64 _28.Store(248, asuint(_52[2].x)); 65 _28.Store(256, asuint(_52[0].y)); 66 _28.Store(260, asuint(_52[1].y)); 67 _28.Store(264, asuint(_52[2].y));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/vert/ |
D | flatten-matrix-input.flatten-matrix-vertex-input.vert | 31 float2 _52 = gl_Position.xy + mul(v.xy, m2); 32 gl_Position = float4(_52.x, _52.y, gl_Position.z, gl_Position.w);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | atomic.comp | 40 int _52; 43 _52 = 10; 44 …_weak_explicit((device atomic_int*)&ssbo.i32, &_52, 2, memory_order_relaxed, memory_order_relaxed)…
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D | dowhile.comp | 19 kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_G… 29 _52.out_data[ident] = idat;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | dowhile.comp | 13 } _52; 27 _52.out_data[ident] = idat;
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D | basic.comp | 25 uint _52 = atomicAdd(_48.counter, 1u); 26 _45.out_data[_52] = idata;
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