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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/comp/
Dvariable-pointers-2.asm.comp26 device int* _52;
28 _52 = &_72->a[0u];
34 _57 = *_52;
39 *_52 = _66;
41 _52 = &_52[1u];
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/
Dno_stage_out.write_buff.vert30 for (int _52 = 0; _52 < 1024; )
32 …R_FIXUP_35._RESERVED_IDENTIFIER_FIXUP_m0[_52] = _RESERVED_IDENTIFIER_FIXUP_40._RESERVED_IDENTIFIER…
33 _52++;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/comp/
Dvariable-pointers-2.asm.comp38 device int* _52;
40 _52 = &_48->a[0u];
46 _57 = *_52;
51 *_52 = _66;
53 _52 = &_52[1u];
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/
Dnonuniform-ssbo.sm51.nonuniformresource.asm.frag26 uint _52;
27 ssbos[NonUniformResourceIndex(_51)].GetDimensions(_52);
28 _52 = (_52 - 16) / 16;
29 FragColor.z += float(int(_52));
Dpixel-interlock-control-flow.sm51.fxconly.asm.frag19 int _52 = int(gl_FragCoord.x);
20 _9.Store(_52 * 4 + 0, _9.Load(_52 * 4 + 0) + 1u);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Dhelper-invocation.frag12 vec4 _52;
15 _52 = textureLod(uSampler, vUV, 0.0);
19 _52 = vec4(1.0);
21 FragColor = _52;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dhelper-invocation.msl21.frag20 float4 _52;
23 _52 = uSampler.sample(uSamplerSmplr, in.vUV, level(0.0));
27 _52 = float4(1.0);
29 out.FragColor = _52;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/flatten/
Dcopy.flatten.vert22 Light _52 = Light(UBO[i * 2 + 4].xyz, UBO[i * 2 + 4].w, UBO[i * 2 + 5]);
23 light.Position = _52.Position;
24 light.Radius = _52.Radius;
25 light.Color = _52.Color;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/vert/
Dspec-constant-op-composite.asm.vk.vert.vk19 vec4 _52 = _66 + vec4(_30);
20 vec2 _56 = _52.xy + vec2(_32);
21 gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
Dspec-constant-op-composite.asm.vk.vert25 vec4 _52 = _66 + vec4(_30);
26 vec2 _56 = _52.xy + vec2(_32);
27 gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/vert/
Dspec-constant-op-composite.asm.vert29 float4 _52 = _66 + float4(_30);
30 float2 _56 = _52.xy + float2(_32);
31 out.gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/vert/
Dspec-constant-op-composite.asm.vert33 float4 _52 = _66 + float4(_30);
34 float2 _56 = _52.xy + float2(_32);
35 gl_Position = float4(_56.x, _56.y, _52.z, _52.w);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Dinsert.comp19 vec4 _52 = _50;
20 _52.w = 90.0;
21 _27.out_data[gl_GlobalInvocationID.x] = _52;
Dbasic.comp24 uint _52 = atomicAdd(_48.counter, 1u);
25 _45.out_data[_52] = _29;
Ddowhile.comp13 } _52;
36 _52.out_data[gl_GlobalInvocationID.x] = _42;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/
Dinsert.comp23 float4 _52 = _50;
24 _52.w = 90.0;
25 _27.out_data[gl_GlobalInvocationID.x] = _52;
Datomic.comp40 int _52;
43 _52 = 10;
44 …_weak_explicit((device atomic_int*)&ssbo.i32, &_52, 2, memory_order_relaxed, memory_order_relaxed)…
Ddowhile.comp19 kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_G…
40 _52.out_data[gl_GlobalInvocationID.x] = _42;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Dtemorary-access-terminator.vk.nocompat.asm.comp.vk10 uvec4 _52;
14 _52 = subgroupBallot(_51);
24 return _52;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/
Drwbuffer-matrix.comp61 float3x2 _52 = asfloat(uint3x2(_28.Load2(216), _28.Load2(224), _28.Load2(232)));
62 _28.Store(240, asuint(_52[0].x));
63 _28.Store(244, asuint(_52[1].x));
64 _28.Store(248, asuint(_52[2].x));
65 _28.Store(256, asuint(_52[0].y));
66 _28.Store(260, asuint(_52[1].y));
67 _28.Store(264, asuint(_52[2].y));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/vert/
Dflatten-matrix-input.flatten-matrix-vertex-input.vert31 float2 _52 = gl_Position.xy + mul(v.xy, m2);
32 gl_Position = float4(_52.x, _52.y, gl_Position.z, gl_Position.w);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/
Datomic.comp40 int _52;
43 _52 = 10;
44 …_weak_explicit((device atomic_int*)&ssbo.i32, &_52, 2, memory_order_relaxed, memory_order_relaxed)…
Ddowhile.comp19 kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_G…
29 _52.out_data[ident] = idat;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Ddowhile.comp13 } _52;
27 _52.out_data[ident] = idat;
Dbasic.comp25 uint _52 = atomicAdd(_48.counter, 1u);
26 _45.out_data[_52] = idata;

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