Searched refs:bitMachine (Results 1 – 2 of 2) sorted by relevance
161 void DisplayMachineState( const BitMachine & bitMachine ) in DisplayMachineState() argument163 bitMachine.state_cast< const IDisplay & >().Display(); in DisplayMachineState()185 void VisitAllStates( BitMachine & bitMachine, unsigned int msb ) in VisitAllStates() argument189 VisitAllStates( bitMachine, msb - 1 ); in VisitAllStates()192 bitMachine.process_event( *pFlipBitEvents[ msb ] ); in VisitAllStates()193 DisplayMachineState( bitMachine ); in VisitAllStates()197 VisitAllStates( bitMachine, msb - 1 ); in VisitAllStates()231 BitMachine bitMachine; in main() local232 bitMachine.initiate(); in main()240 bitMachine.process_event( *pFlipBitEvents[ key - '0' ] ); in main()[all …]
165 BitMachine bitMachine; in main() local183 bitMachine.process_event( flip ); in main()