Searched refs:fFragmentUniformsDirty (Results 1 – 2 of 2) sorted by relevance
18 , fFragmentUniformsDirty(false) { in GrDawnProgramDataManager()51 fFragmentUniformsDirty = true; in getBufferPtrAndMarkDirty()238 fFragmentUniformsDirty = true; in setMatrices()273 if (fragmentBuffer && fFragmentUniformsDirty) { in uploadUniformBuffers()276 fFragmentUniformsDirty = false; in uploadUniformBuffers()
85 mutable bool fFragmentUniformsDirty; variable