1 /* 2 * Copyright 2019 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrDawnProgramDataManager_DEFINED 9 #define GrDawnProgramDataManager_DEFINED 10 11 #include "src/gpu/dawn/GrDawnUniformHandler.h" 12 #include "src/gpu/glsl/GrGLSLProgramDataManager.h" 13 #include "dawn/dawncpp.h" 14 15 #include "src/core/SkAutoMalloc.h" 16 17 class GrDawnGpu; 18 class GrDawnUniformBuffer; 19 20 class GrDawnProgramDataManager : public GrGLSLProgramDataManager { 21 public: 22 typedef GrDawnUniformHandler::UniformInfoArray UniformInfoArray; 23 24 GrDawnProgramDataManager(const UniformInfoArray&, 25 uint32_t geometryUniformSize, 26 uint32_t fragmentUniformSize); 27 28 void set1i(UniformHandle, int32_t) const override; 29 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 30 void set2i(UniformHandle, int32_t, int32_t) const override; 31 void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 32 void set3i(UniformHandle, int32_t, int32_t, int32_t) const override; 33 void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 34 void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override; 35 void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 36 37 void set1f(UniformHandle, float v0) const override; 38 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 39 void set2f(UniformHandle, float, float) const override; 40 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 41 void set3f(UniformHandle, float, float, float) const override; 42 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 43 void set4f(UniformHandle, float, float, float, float) const override; 44 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; 45 // matrices are column-major, the first two upload a single matrix, the latter two upload 46 // arrayCount matrices into a uniform array. 47 void setMatrix2f(UniformHandle, const float matrix[]) const override; 48 void setMatrix3f(UniformHandle, const float matrix[]) const override; 49 void setMatrix4f(UniformHandle, const float matrix[]) const override; 50 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override; 51 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; 52 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; 53 54 // for nvpr only setPathFragmentInputTransform(VaryingHandle u,int components,const SkMatrix & matrix)55 void setPathFragmentInputTransform(VaryingHandle u, int components, 56 const SkMatrix& matrix) const override { 57 SK_ABORT("Only supported in NVPR, which is not in Dawn"); 58 } 59 60 void uploadUniformBuffers(dawn::Buffer geometryBuffer, dawn::Buffer fragmentBuffer) const; 61 62 private: 63 struct Uniform { 64 uint32_t fBinding; 65 uint32_t fOffset; 66 SkDEBUGCODE( 67 GrSLType fType; 68 int fArrayCount; 69 ); 70 }; 71 72 template<int N> inline void setMatrices(UniformHandle, int arrayCount, 73 const float matrices[]) const; 74 75 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; 76 77 uint32_t fGeometryUniformSize; 78 uint32_t fFragmentUniformSize; 79 80 SkTArray<Uniform, true> fUniforms; 81 82 mutable SkAutoMalloc fGeometryUniformData; 83 mutable SkAutoMalloc fFragmentUniformData; 84 mutable bool fGeometryUniformsDirty; 85 mutable bool fFragmentUniformsDirty; 86 }; 87 88 #endif 89