/third_party/boost/boost/geometry/algorithms/detail/distance/ |
D | linear_to_linear.hpp | 46 static inline return_type apply(Linear1 const& linear1, in apply() 51 if (geometry::num_points(linear1) == 1) in apply() 58 >::apply(*points_begin(linear1), linear2, strategy); in apply() 68 >::apply(*points_begin(linear2), linear1, strategy); in apply() 71 if (geometry::num_segments(linear2) < geometry::num_segments(linear1)) in apply() 80 linear1, in apply() 90 >::apply(geometry::segments_begin(linear1), in apply() 91 geometry::segments_end(linear1), in apply()
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/third_party/boost/boost/geometry/algorithms/detail/overlay/ |
D | linear_linear.hpp | 154 LinearGeometry1 const& linear1, in compute_turns() argument 173 >::apply(turns, linear1, linear2, interrupt_policy, strategy, robust_policy); in compute_turns() 189 LinearGeometry1 const& linear1, in sort_and_follow_turns() argument 219 >::apply(linear1, linear2, boost::begin(turns), boost::end(turns), in sort_and_follow_turns() 228 static inline OutputIterator apply(Linear1 const& linear1, in apply() argument 249 compute_turns(turns, linear1, linear2, strategy, robust_policy); in apply() 260 >::apply(linear1, oit); in apply() 268 >(turns, linear1, linear2, oit, strategy); in apply() 296 static inline OutputIterator apply(Linear1 const& linear1, in apply() 308 >::apply(linear1, oit); in apply() [all …]
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D | intersection_insert.hpp | 954 static inline OutputIterators apply(Linear1 const& linear1, in apply() 963 >::apply(linear1, linear2, robust_policy, oit, strategy); in apply()
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/third_party/boost/libs/geometry/test/algorithms/set_operations/ |
D | test_get_turns_ll_invariance.hpp | 71 LinearGeometry1 const& linear1, in compute_turns() argument 85 >::apply(turns, linear1, linear2); in compute_turns() 119 Linear1 linear1(lineargeometry1); in apply() local 126 compute_turns(turns_all, linear1, linear2); in apply() 127 compute_turns(rturns_all, linear1, linear2_reverse); in apply() 155 bg_turns::print_turns(linear1, linear2, turns_all); in apply() 158 bg_turns::print_turns(linear1, linear2_reverse, rturns_all); in apply() 161 bg_turns::print_turns(linear1, linear2, turns_wo_cont); in apply() 164 bg_turns::print_turns(linear1, linear2_reverse, rturns_wo_cont); in apply()
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/third_party/icu/tools/unicode/c/genuca/ |
D | collationbasedatabuilder.cpp | 213 int32_t linear1; in diffTwoBytePrimaries() local 218 linear1 = (int32_t)((p1 >> 16) & 0xff) - 4; in diffTwoBytePrimaries() 223 linear1 = (int32_t)((p1 >> 16) & 0xff) - 2; in diffTwoBytePrimaries() 227 linear1 += factor * (int32_t)((p1 >> 24) & 0xff); in diffTwoBytePrimaries() 229 return linear2 - linear1; in diffTwoBytePrimaries() 240 int32_t linear1 = (int32_t)((p1 >> 8) & 0xff) - 2; in diffThreeBytePrimaries() local 245 linear1 += 254 * ((int32_t)((p1 >> 16) & 0xff) - 4); in diffThreeBytePrimaries() 250 linear1 += 254 * ((int32_t)((p1 >> 16) & 0xff) - 2); in diffThreeBytePrimaries() 254 linear1 += factor * (int32_t)((p1 >> 24) & 0xff); in diffThreeBytePrimaries() 256 return linear2 - linear1; in diffThreeBytePrimaries()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/shaders/ |
D | common.h | 114 float3 linear1 = color.rgb / 12.92; in sRGBtoLinear() local 117 float4 linear = float4(factor * linear1 + float3(1.0 - factor) * linear2, color.a); in sRGBtoLinear()
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D | mtl_default_shaders_src_autogen.inc | 145 float3 linear1 = color.rgb / 12.92; 148 float4 linear = float4(factor * linear1 + float3(1.0 - factor) * linear2, color.a);
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/third_party/boost/libs/geometry/test/algorithms/distance/ |
D | distance_brute_force.hpp | 428 static inline distance_type apply(Linear1 const& linear1, in apply() 443 >::apply(linear1, in apply()
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