Searched refs:mSupportedInternalFormats (Results 1 – 4 of 4) sorted by relevance
813 mSupportedInternalFormats.push_back(GL_R8); in init()814 mSupportedInternalFormats.push_back(GL_R8_SNORM); in init()815 mSupportedInternalFormats.push_back(GL_R16); in init()816 mSupportedInternalFormats.push_back(GL_R16_SNORM); in init()817 mSupportedInternalFormats.push_back(GL_RG8); in init()818 mSupportedInternalFormats.push_back(GL_RG8_SNORM); in init()819 mSupportedInternalFormats.push_back(GL_RG16); in init()820 mSupportedInternalFormats.push_back(GL_RG16_SNORM); in init()821 mSupportedInternalFormats.push_back(GL_RGB565); in init()822 mSupportedInternalFormats.push_back(GL_RGBA8); in init()[all …]
460 mSupportedInternalFormats.push_back(GL_R8); in init()461 mSupportedInternalFormats.push_back(GL_R8_SNORM); in init()462 mSupportedInternalFormats.push_back(GL_R16); in init()463 mSupportedInternalFormats.push_back(GL_R16_SNORM); in init()464 mSupportedInternalFormats.push_back(GL_RG8); in init()465 mSupportedInternalFormats.push_back(GL_RG8_SNORM); in init()466 mSupportedInternalFormats.push_back(GL_RG16); in init()467 mSupportedInternalFormats.push_back(GL_RG16_SNORM); in init()468 mSupportedInternalFormats.push_back(GL_RGB565); in init()469 mSupportedInternalFormats.push_back(GL_RGBA8); in init()[all …]
160 std::vector<GLint> mSupportedInternalFormats; member in gl4cts::InternalFormatQueriesTestCase205 std::vector<GLint> mSupportedInternalFormats; member in gl4cts::SparseTextureAllocationTestCase233 std::vector<GLint> mSupportedInternalFormats; member in gl4cts::SparseTextureCommitmentTestCase
199 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); in init()527 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); in init()623 for (std::vector<glw::GLint>::const_iterator formIter = mSupportedInternalFormats.begin(); in iterate()624 formIter != mSupportedInternalFormats.end(); ++formIter) in iterate()