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Searched refs:m_primitive_id (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_tess_eval.cpp77 m_primitive_id.reset(gpr); in do_allocate_reserved_registers()
79 inject_register(0, 3, m_primitive_id, false); in do_allocate_reserved_registers()
92 return load_preloaded_value(instr->dest, 0, m_primitive_id); in emit_intrinsic_instruction_override()
Dsfn_shader_tess_eval.h16 PValue primitive_id() override {return m_primitive_id;} in primitive_id()
30 PValue m_primitive_id; variable
Dsfn_shader_vertex.h44 PValue primitive_id() override {return m_primitive_id;} in primitive_id()
73 PValue m_primitive_id; variable
Dsfn_shader_geometry.h41 PValue primitive_id() override {return m_primitive_id;} in primitive_id()
63 PValue m_primitive_id; variable
Dsfn_shader_geometry.cpp204 m_primitive_id.reset(reg); in do_allocate_reserved_registers()
205 inject_register(0, 2, m_primitive_id, false); in do_allocate_reserved_registers()
232 …emit_instruction(op2_and_int, adjhelp0, {m_primitive_id, Value::one_i}, {alu_write, alu_last_instr… in emit_adj_fix()
270 return load_preloaded_value(instr->dest, 0, m_primitive_id); in emit_intrinsic_instruction_override()
Dsfn_shader_tcs.cpp51 m_primitive_id.reset(gpr); in do_allocate_reserved_registers()
88 return load_preloaded_value(instr->dest, 0, m_primitive_id); in emit_intrinsic_instruction_override()
Dsfn_shader_vertex.cpp102 m_primitive_id.reset(R0z); in do_allocate_reserved_registers()
103 inject_register(0, 2, m_primitive_id, false); in do_allocate_reserved_registers()
Dsfn_shader_tcs.h25 PValue m_primitive_id; variable