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1 /* -*- mesa-c++  -*-
2  *
3  * Copyright (c) 2018 Collabora LTD
4  *
5  * Author: Gert Wollny <gert.wollny@collabora.com>
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * on the rights to use, copy, modify, merge, publish, distribute, sub
11  * license, and/or sell copies of the Software, and to permit persons to whom
12  * the Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the next
15  * paragraph) shall be included in all copies or substantial portions of the
16  * Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  */
26 
27 
28 #include "pipe/p_defines.h"
29 #include "tgsi/tgsi_from_mesa.h"
30 #include "sfn_shader_vertex.h"
31 #include "sfn_instruction_lds.h"
32 
33 #include <queue>
34 
35 
36 namespace r600 {
37 
38 using std::priority_queue;
39 
VertexShaderFromNir(r600_pipe_shader * sh,r600_pipe_shader_selector & sel,const r600_shader_key & key,struct r600_shader * gs_shader,enum chip_class chip_class)40 VertexShaderFromNir::VertexShaderFromNir(r600_pipe_shader *sh,
41                                          r600_pipe_shader_selector& sel,
42                                          const r600_shader_key& key,
43                                          struct r600_shader* gs_shader,
44                                          enum chip_class chip_class):
45    VertexStage(PIPE_SHADER_VERTEX, sel, sh->shader,
46                sh->scratch_space_needed, chip_class, key.vs.first_atomic_counter),
47    m_num_clip_dist(0),
48    m_last_param_export(nullptr),
49    m_last_pos_export(nullptr),
50    m_pipe_shader(sh),
51    m_enabled_stream_buffers_mask(0),
52    m_so_info(&sel.so),
53    m_vertex_id(),
54    m_key(key),
55    m_max_attrib(0)
56 {
57    // reg 0 is used in the fetch shader
58    increment_reserved_registers();
59 
60    sh_info().atomic_base = key.vs.first_atomic_counter;
61    sh_info().vs_as_gs_a = m_key.vs.as_gs_a;
62 
63    if (key.vs.as_es) {
64       sh->shader.vs_as_es = true;
65       m_export_processor.reset(new VertexStageExportForGS(*this, gs_shader));
66    } else if (key.vs.as_ls) {
67       sh->shader.vs_as_ls = true;
68       sfn_log << SfnLog::trans << "Start VS for GS\n";
69       m_export_processor.reset(new VertexStageExportForES(*this));
70    } else {
71       m_export_processor.reset(new VertexStageExportForFS(*this, &sel.so, sh, key));
72    }
73 }
74 
scan_inputs_read(const nir_shader * sh)75 bool VertexShaderFromNir::scan_inputs_read(const nir_shader *sh)
76 {
77    uint64_t inputs = sh->info.inputs_read;
78 
79    while (inputs) {
80       unsigned i = u_bit_scan64(&inputs);
81       if (i < VERT_ATTRIB_MAX) {
82          ++sh_info().ninput;
83       }
84    }
85    m_max_attrib = sh_info().ninput;
86    return true;
87 }
88 
do_allocate_reserved_registers()89 bool VertexShaderFromNir::do_allocate_reserved_registers()
90 {
91    /* Since the vertex ID is nearly always used, we add it here as an input so
92     * that the registers used for vertex attributes don't get clobbered by the
93     * register merge step */
94    auto R0x = new GPRValue(0,0);
95    R0x->set_as_input();
96    m_vertex_id.reset(R0x);
97    inject_register(0, 0, m_vertex_id, false);
98 
99    if (m_key.vs.as_gs_a || m_sv_values.test(es_primitive_id)) {
100       auto R0z = new GPRValue(0,2);
101       R0x->set_as_input();
102       m_primitive_id.reset(R0z);
103       inject_register(0, 2, m_primitive_id, false);
104    }
105 
106    if (m_sv_values.test(es_instanceid)) {
107       auto R0w = new GPRValue(0,3);
108       R0w->set_as_input();
109       m_instance_id.reset(R0w);
110       inject_register(0, 3, m_instance_id, false);
111    }
112 
113 
114    if (m_sv_values.test(es_rel_patch_id)) {
115       auto R0y = new GPRValue(0,1);
116       R0y->set_as_input();
117       m_rel_vertex_id.reset(R0y);
118       inject_register(0, 1, m_rel_vertex_id, false);
119    }
120 
121    m_attribs.resize(4 * m_max_attrib + 4);
122    for (unsigned i = 0; i < m_max_attrib + 1; ++i) {
123       for (unsigned k = 0; k < 4; ++k) {
124          auto gpr = std::make_shared<GPRValue>(i + 1, k);
125          gpr->set_as_input();
126          m_attribs[4 * i + k] = gpr;
127          inject_register(i + 1, k, gpr, false);
128       }
129    }
130 
131    return true;
132 }
133 
emit_shader_start()134 void VertexShaderFromNir::emit_shader_start()
135 {
136    m_export_processor->emit_shader_start();
137 }
138 
scan_sysvalue_access(nir_instr * instr)139 bool VertexShaderFromNir::scan_sysvalue_access(nir_instr *instr)
140 {
141    switch (instr->type) {
142    case nir_instr_type_intrinsic: {
143       nir_intrinsic_instr *ii =  nir_instr_as_intrinsic(instr);
144       switch (ii->intrinsic) {
145       case nir_intrinsic_load_vertex_id:
146          m_sv_values.set(es_vertexid);
147          break;
148       case nir_intrinsic_load_instance_id:
149          m_sv_values.set(es_instanceid);
150          break;
151       case nir_intrinsic_load_tcs_rel_patch_id_r600:
152          m_sv_values.set(es_rel_patch_id);
153          break;
154       case nir_intrinsic_store_output:
155          m_export_processor->scan_store_output(ii);
156       default:
157          ;
158       }
159    }
160    default:
161       ;
162    }
163    return true;
164 }
165 
emit_intrinsic_instruction_override(nir_intrinsic_instr * instr)166 bool VertexShaderFromNir::emit_intrinsic_instruction_override(nir_intrinsic_instr* instr)
167 {
168    switch (instr->intrinsic) {
169    case nir_intrinsic_load_vertex_id:
170       return load_preloaded_value(instr->dest, 0, m_vertex_id);
171    case nir_intrinsic_load_tcs_rel_patch_id_r600:
172       return load_preloaded_value(instr->dest, 0, m_rel_vertex_id);
173    case nir_intrinsic_load_instance_id:
174       return load_preloaded_value(instr->dest, 0, m_instance_id);
175    case nir_intrinsic_store_local_shared_r600:
176       return emit_store_local_shared(instr);
177    case nir_intrinsic_store_output:
178       return m_export_processor->store_output(instr);
179    case nir_intrinsic_load_input:
180       return load_input(instr);
181 
182    default:
183       return false;
184    }
185 }
186 
load_input(nir_intrinsic_instr * instr)187 bool VertexShaderFromNir::load_input(nir_intrinsic_instr* instr)
188 {
189    unsigned location = nir_intrinsic_base(instr);
190 
191    if (location < VERT_ATTRIB_MAX) {
192       for (unsigned i = 0; i < nir_dest_num_components(instr->dest); ++i) {
193          auto src = m_attribs[4 * location + i];
194 
195          if (i == 0)
196             set_input(location, src);
197 
198          load_preloaded_value(instr->dest, i, src, i == (unsigned)(instr->num_components - 1));
199       }
200       return true;
201    }
202    fprintf(stderr, "r600-NIR: Unimplemented load_deref for %d\n", location);
203    return false;
204 }
205 
emit_store_local_shared(nir_intrinsic_instr * instr)206 bool VertexShaderFromNir::emit_store_local_shared(nir_intrinsic_instr* instr)
207 {
208    unsigned write_mask = nir_intrinsic_write_mask(instr);
209 
210    auto address = from_nir(instr->src[1], 0);
211    int swizzle_base = (write_mask & 0x3) ? 0 : 2;
212    write_mask |= write_mask >> 2;
213 
214    auto value =  from_nir(instr->src[0], swizzle_base);
215    if (!(write_mask & 2)) {
216       emit_instruction(new LDSWriteInstruction(address, 1, value));
217    } else {
218       auto value1 =  from_nir(instr->src[0], swizzle_base + 1);
219       emit_instruction(new LDSWriteInstruction(address, 1, value, value1));
220    }
221 
222    return true;
223 }
224 
do_finalize()225 void VertexShaderFromNir::do_finalize()
226 {
227    m_export_processor->finalize_exports();
228 }
229 
230 }
231