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Searched refs:m_vs_code (Results 1 – 12 of 12) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderClipping.cpp47 const char* GeometryShaderClipping::m_vs_code = "${VERSION}\n" member in glcts::GeometryShaderClipping
179 1 /* part */, &m_vs_code)) in iterate()
DesextcGeometryShaderClipping.hpp80 static const char* m_vs_code; member in glcts::GeometryShaderClipping
DesextcGeometryShaderLayeredRenderingFBONoAttachment.hpp123 static const char* m_vs_code; member in glcts::GeometryShaderLayeredRenderingFBONoAttachment
DesextcGeometryShaderPrimitiveQueries.cpp44 const char* GeometryShaderPrimitiveQueries::m_vs_code = "${VERSION}\n" member in glcts::GeometryShaderPrimitiveQueries
355 1 /* part */, &m_vs_code)) in iterate()
DesextcGeometryShaderPrimitiveQueries.hpp119 static const char* m_vs_code; member in glcts::GeometryShaderPrimitiveQueries
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp96 const char* GeometryShaderLayeredRenderingFBONoAttachment::m_vs_code = "${VERSION}\n" member in glcts::GeometryShaderLayeredRenderingFBONoAttachment
284 1 /* part */, &m_vs_code)) in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp44 const char* TessellationShaderPrimitiveCoverage::m_vs_code = "${VERSION}\n" member in glcts::TessellationShaderPrimitiveCoverage
435 if (!buildProgram(m_stencil_verification_po_id, m_vs_id, 1, &m_vs_code, m_fs_id, 1, &m_fs_code)) in initProgramObjects()
441 if (!buildProgram(m_quad_tessellation_po_id, m_vs_id, 1, &m_vs_code, m_quad_tessellation_tcs_id, 1, in initProgramObjects()
449 …if (!buildProgram(m_triangles_tessellation_po_id, m_vs_id, 1, &m_vs_code, m_triangles_tessellation… in initProgramObjects()
DesextcTessellationShaderMaxPatchVertices.hpp110 static const char* m_vs_code; /* vertex shader code */ member in glcts::TessellationShaderMaxPatchVertices
DesextcTessellationShaderPrimitiveCoverage.hpp103 static const char* m_vs_code; /* vertex shader source code */ member in glcts::TessellationShaderPrimitiveCoverage
DesextcTessellationShaderMaxPatchVertices.cpp43 const char* TessellationShaderMaxPatchVertices::m_vs_code = "${VERSION}\n" member in glcts::TessellationShaderMaxPatchVertices
590 …if (!buildProgram(m_po_id_1, m_vs_id, 1, &m_vs_code, m_tc_id, 1, &m_tc_code, m_te_id, 1, &m_te_cod… in initProgramObjects()
606 …if (!buildProgram(m_po_id_2, m_vs_id, 1, &m_vs_code, m_te_id, 1, &m_te_code, m_fs_id, 1, &m_fs_cod… in initProgramObjects()
DesextcTessellationShaderTessellation.hpp458 static const char* m_vs_code; /* vertex shader code */ member in glcts::TessellationShaderTessellationMaxInOut
DesextcTessellationShaderTessellation.cpp36 const char* TessellationShaderTessellationMaxInOut::m_vs_code = member in glcts::TessellationShaderTessellationMaxInOut
2577 const char* vs_code_raw_ptr = m_vs_code; in initProgramObjects()